Переименование типов в соответствии со стилем POSIX, отказ от префикса bg_

This commit is contained in:
Andrey Pokidov 2025-01-13 21:31:26 +07:00
parent d2a25823a5
commit 605afabd94
25 changed files with 1109 additions and 1035 deletions

View file

@ -1,5 +1,5 @@
#ifndef _GEOMETRY_VECTOR2_H_
#define _GEOMETRY_VECTOR2_H_
#ifndef _BASIC_GEOMETRY_VECTOR2_H_
#define _BASIC_GEOMETRY_VECTOR2_H_
#include "basis.h"
#include "angle.h"
@ -9,22 +9,22 @@
typedef struct
{
float x1, x2;
} BgFP32Vector2;
} fp32_vector2_t;
typedef struct
{
double x1, x2;
} BgFP64Vector2;
} fp64_vector2_t;
// =================== Reset ==================== //
static inline void bg_fp32_vector2_reset(BgFP32Vector2* vector)
static inline void fp32_vector2_reset(fp32_vector2_t* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
}
static inline void bg_fp64_vector2_reset(BgFP64Vector2* vector)
static inline void fp64_vector2_reset(fp64_vector2_t* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
@ -32,13 +32,13 @@ static inline void bg_fp64_vector2_reset(BgFP64Vector2* vector)
// ==================== Set ===================== //
static inline void bg_fp32_vector2_set_values(const float x1, const float x2, BgFP32Vector2* to)
static inline void fp32_vector2_set_values(const float x1, const float x2, fp32_vector2_t* to)
{
to->x1 = x1;
to->x2 = x2;
}
static inline void bg_fp64_vector2_set_values(const double x1, const double x2, BgFP64Vector2* to)
static inline void fp64_vector2_set_values(const double x1, const double x2, fp64_vector2_t* to)
{
to->x1 = x1;
to->x2 = x2;
@ -46,13 +46,13 @@ static inline void bg_fp64_vector2_set_values(const double x1, const double x2,
// ==================== Copy ==================== //
static inline void bg_fp32_vector2_copy(const BgFP32Vector2* from, BgFP32Vector2* to)
static inline void fp32_vector2_copy(const fp32_vector2_t* from, fp32_vector2_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
}
static inline void bg_fp64_vector2_copy(const BgFP64Vector2* from, BgFP64Vector2* to)
static inline void fp64_vector2_copy(const fp64_vector2_t* from, fp64_vector2_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -60,7 +60,7 @@ static inline void bg_fp64_vector2_copy(const BgFP64Vector2* from, BgFP64Vector2
// ==================== Swap ==================== //
static inline void bg_fp32_vector2_swap(BgFP32Vector2* vector1, BgFP32Vector2* vector2)
static inline void fp32_vector2_swap(fp32_vector2_t* vector1, fp32_vector2_t* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
@ -72,7 +72,7 @@ static inline void bg_fp32_vector2_swap(BgFP32Vector2* vector1, BgFP32Vector2* v
vector1->x2 = x2;
}
static inline void bg_fp64_vector2_swap(BgFP64Vector2* vector1, BgFP64Vector2* vector2)
static inline void fp64_vector2_swap(fp64_vector2_t* vector1, fp64_vector2_t* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
@ -86,13 +86,13 @@ static inline void bg_fp64_vector2_swap(BgFP64Vector2* vector1, BgFP64Vector2* v
// ============= Copy to twin type ============== //
static inline void bg_fp32_vector2_set_from_fp64(const BgFP64Vector2* from, BgFP32Vector2* to)
static inline void fp32_vector2_set_from_fp64(const fp64_vector2_t* from, fp32_vector2_t* to)
{
to->x1 = (float)from->x1;
to->x2 = (float)from->x2;
}
static inline void bg_fp64_vector2_set_from_fp32(const BgFP32Vector2* from, BgFP64Vector2* to)
static inline void fp64_vector2_set_from_fp32(const fp32_vector2_t* from, fp64_vector2_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -100,13 +100,13 @@ static inline void bg_fp64_vector2_set_from_fp32(const BgFP32Vector2* from, BgFP
// =================== Reverse ================== //
static inline void bg_fp32_vector2_set_reverse(const BgFP32Vector2* from, BgFP32Vector2* to)
static inline void fp32_vector2_set_reverse(const fp32_vector2_t* from, fp32_vector2_t* to)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
}
static inline void bg_fp64_vector2_set_reverse(const BgFP64Vector2* from, BgFP64Vector2* to)
static inline void fp64_vector2_set_reverse(const fp64_vector2_t* from, fp64_vector2_t* to)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
@ -114,13 +114,13 @@ static inline void bg_fp64_vector2_set_reverse(const BgFP64Vector2* from, BgFP64
// ============= Reverse twin type ============== //
static inline void bg_fp32_vector2_set_reverse_fp64(const BgFP64Vector2* from, BgFP32Vector2* to)
static inline void fp32_vector2_set_reverse_fp64(const fp64_vector2_t* from, fp32_vector2_t* to)
{
to->x1 = (float) -from->x1;
to->x2 = (float) -from->x2;
}
static inline void bg_fp64_vector2_set_reverse_fp32(const BgFP32Vector2* from, BgFP64Vector2* to)
static inline void fp64_vector2_set_reverse_fp32(const fp32_vector2_t* from, fp64_vector2_t* to)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
@ -128,61 +128,61 @@ static inline void bg_fp64_vector2_set_reverse_fp32(const BgFP32Vector2* from, B
// =================== Module =================== //
static inline float bg_fp32_vector2_get_square_modulus(const BgFP32Vector2* vector)
static inline float fp32_vector2_get_square_modulus(const fp32_vector2_t* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
static inline double bg_fp64_vector2_get_square_modulus(const BgFP64Vector2* vector)
static inline double fp64_vector2_get_square_modulus(const fp64_vector2_t* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
static inline float bg_fp32_vector2_get_modulus(const BgFP32Vector2* vector)
static inline float fp32_vector2_get_modulus(const fp32_vector2_t* vector)
{
return sqrtf(bg_fp32_vector2_get_square_modulus(vector));
return sqrtf(fp32_vector2_get_square_modulus(vector));
}
static inline double bg_fp64_vector2_get_modulus(const BgFP64Vector2* vector)
static inline double fp64_vector2_get_modulus(const fp64_vector2_t* vector)
{
return sqrt(bg_fp64_vector2_get_square_modulus(vector));
return sqrt(fp64_vector2_get_square_modulus(vector));
}
// ================= Comparison ================= //
static inline int bg_fp32_vector2_is_zero(const BgFP32Vector2* vector)
static inline int fp32_vector2_is_zero(const fp32_vector2_t* vector)
{
return bg_fp32_vector2_get_square_modulus(vector) <= BG_FP32_SQUARE_EPSYLON;
return fp32_vector2_get_square_modulus(vector) <= FP32_SQUARE_EPSYLON;
}
static inline int bg_fp64_vector2_is_zero(const BgFP64Vector2* vector)
static inline int fp64_vector2_is_zero(const fp64_vector2_t* vector)
{
return bg_fp64_vector2_get_square_modulus(vector) <= BG_FP64_SQUARE_EPSYLON;
return fp64_vector2_get_square_modulus(vector) <= FP64_SQUARE_EPSYLON;
}
static inline int bg_fp32_vector2_is_unit(const BgFP32Vector2* vector)
static inline int fp32_vector2_is_unit(const fp32_vector2_t* vector)
{
const float square_modulus = bg_fp32_vector2_get_square_modulus(vector);
const float square_modulus = fp32_vector2_get_square_modulus(vector);
return 1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON;
return 1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON;
}
static inline int bg_fp64_vector2_is_unit(const BgFP64Vector2* vector)
static inline int fp64_vector2_is_unit(const fp64_vector2_t* vector)
{
const double square_modulus = bg_fp64_vector2_get_square_modulus(vector);
const double square_modulus = fp64_vector2_get_square_modulus(vector);
return 1.0f - BG_FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP64_TWO_EPSYLON;
return 1.0f - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP64_TWO_EPSYLON;
}
// ==================== Add ===================== //
static inline void bg_fp32_vector2_add(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, BgFP32Vector2* sum)
static inline void fp32_vector2_add(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2, fp32_vector2_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
}
static inline void bg_fp64_vector2_add(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* sum)
static inline void fp64_vector2_add(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2, fp64_vector2_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@ -190,13 +190,13 @@ static inline void bg_fp64_vector2_add(const BgFP64Vector2* vector1, const BgFP6
// ================ Subtraction ================= //
static inline void bg_fp32_vector2_subtract(const BgFP32Vector2* minuend, const BgFP32Vector2* subtrahend, BgFP32Vector2* difference)
static inline void fp32_vector2_subtract(const fp32_vector2_t* minuend, const fp32_vector2_t* subtrahend, fp32_vector2_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
}
static inline void bg_fp64_vector2_subtract(const BgFP64Vector2* minuend, const BgFP64Vector2* subtrahend, BgFP64Vector2* difference)
static inline void fp64_vector2_subtract(const fp64_vector2_t* minuend, const fp64_vector2_t* subtrahend, fp64_vector2_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@ -204,13 +204,13 @@ static inline void bg_fp64_vector2_subtract(const BgFP64Vector2* minuend, const
// =============== Multiplication =============== //
static inline void bg_fp32_vector2_multiply(const BgFP32Vector2* multiplicand, const float multiplier, BgFP32Vector2* product)
static inline void fp32_vector2_multiply(const fp32_vector2_t* multiplicand, const float multiplier, fp32_vector2_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
}
static inline void bg_fp64_vector2_multiply(const BgFP64Vector2* multiplicand, const double multiplier, BgFP64Vector2* product)
static inline void fp64_vector2_multiply(const fp64_vector2_t* multiplicand, const double multiplier, fp64_vector2_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@ -218,25 +218,25 @@ static inline void bg_fp64_vector2_multiply(const BgFP64Vector2* multiplicand, c
// ================== Division ================== //
static inline void bg_fp32_vector2_divide(const BgFP32Vector2* dividend, const float divisor, BgFP32Vector2* quotient)
static inline void fp32_vector2_divide(const fp32_vector2_t* dividend, const float divisor, fp32_vector2_t* quotient)
{
bg_fp32_vector2_multiply(dividend, 1.0f / divisor, quotient);
fp32_vector2_multiply(dividend, 1.0f / divisor, quotient);
}
static inline void bg_fp64_vector2_divide(const BgFP64Vector2* dividend, const double divisor, BgFP64Vector2* quotient)
static inline void fp64_vector2_divide(const fp64_vector2_t* dividend, const double divisor, fp64_vector2_t* quotient)
{
bg_fp64_vector2_multiply(dividend, 1.0 / divisor, quotient);
fp64_vector2_multiply(dividend, 1.0 / divisor, quotient);
}
// ================ Append scaled =============== //
static inline void bg_fp32_vector2_append_scaled(BgFP32Vector2* basic_vector, const BgFP32Vector2* scalable_vector, const float scale)
static inline void fp32_vector2_append_scaled(fp32_vector2_t* basic_vector, const fp32_vector2_t* scalable_vector, const float scale)
{
basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale;
}
static inline void bg_fp64_vector2_append_scaled(BgFP64Vector2* basic_vector, const BgFP64Vector2* scalable_vector, const double scale)
static inline void fp64_vector2_append_scaled(fp64_vector2_t* basic_vector, const fp64_vector2_t* scalable_vector, const double scale)
{
basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale;
@ -244,13 +244,13 @@ static inline void bg_fp64_vector2_append_scaled(BgFP64Vector2* basic_vector, co
// ================== Average2 ================== //
static inline void bg_fp32_vector2_get_mean2(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, BgFP32Vector2* result)
static inline void fp32_vector2_get_mean2(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2, fp32_vector2_t* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
}
static inline void bg_fp64_vector2_get_mean2(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
static inline void fp64_vector2_get_mean2(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2, fp64_vector2_t* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
@ -258,45 +258,45 @@ static inline void bg_fp64_vector2_get_mean2(const BgFP64Vector2* vector1, const
// ================== Average3 ================== //
static inline void bg_fp32_vector2_get_mean3(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, const BgFP32Vector2* vector3, BgFP32Vector2* result)
static inline void fp32_vector2_get_mean3(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2, const fp32_vector2_t* vector3, fp32_vector2_t* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP32_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP32_ONE_THIRD;
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP32_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP32_ONE_THIRD;
}
static inline void bg_fp64_vector2_get_mean3(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, const BgFP64Vector2* vector3, BgFP64Vector2* result)
static inline void fp64_vector2_get_mean3(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2, const fp64_vector2_t* vector3, fp64_vector2_t* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP64_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP64_ONE_THIRD;
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP64_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP64_ONE_THIRD;
}
// =============== Scalar Product =============== //
static inline float bg_fp32_vector2_scalar_product(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
static inline float fp32_vector2_scalar_product(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
static inline double bg_fp64_vector2_scalar_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
static inline double fp64_vector2_scalar_product(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
// =============== Cross Product ================ //
static inline float bg_fp32_vector2_cross_product(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
static inline float fp32_vector2_cross_product(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
static inline double bg_fp64_vector2_cross_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
static inline double fp64_vector2_cross_product(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// ============== Complex Product =============== //
static inline void bg_fp32_vector2_complex_product(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, BgFP32Vector2* result)
static inline void fp32_vector2_complex_product(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2, fp32_vector2_t* result)
{
const float x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
const float x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
@ -305,7 +305,7 @@ static inline void bg_fp32_vector2_complex_product(const BgFP32Vector2* vector1,
result->x2 = x2;
}
static inline void bg_fp64_vector2_complex_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
static inline void fp64_vector2_complex_product(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2, fp64_vector2_t* result)
{
const double x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
const double x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
@ -316,63 +316,63 @@ static inline void bg_fp64_vector2_complex_product(const BgFP64Vector2* vector1,
// =============== Normalization ================ //
static inline int bg_fp32_vector2_normalize(BgFP32Vector2* vector)
static inline int fp32_vector2_normalize(fp32_vector2_t* vector)
{
const float square_modulus = bg_fp32_vector2_get_square_modulus(vector);
const float square_modulus = fp32_vector2_get_square_modulus(vector);
if (1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON) {
if (1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON) {
return 1;
}
if (square_modulus <= BG_FP32_SQUARE_EPSYLON) {
bg_fp32_vector2_reset(vector);
if (square_modulus <= FP32_SQUARE_EPSYLON) {
fp32_vector2_reset(vector);
return 0;
}
bg_fp32_vector2_multiply(vector, sqrtf(1.0f / square_modulus), vector);
fp32_vector2_multiply(vector, sqrtf(1.0f / square_modulus), vector);
return 1;
}
static inline int bg_fp64_vector2_normalize(BgFP64Vector2* vector)
static inline int fp64_vector2_normalize(fp64_vector2_t* vector)
{
const double square_modulus = bg_fp64_vector2_get_square_modulus(vector);
const double square_modulus = fp64_vector2_get_square_modulus(vector);
if (1.0 - BG_FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0 + BG_FP64_TWO_EPSYLON) {
if (1.0 - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0 + FP64_TWO_EPSYLON) {
return 1;
}
if (square_modulus <= BG_FP64_SQUARE_EPSYLON) {
bg_fp64_vector2_reset(vector);
if (square_modulus <= FP64_SQUARE_EPSYLON) {
fp64_vector2_reset(vector);
return 0;
}
bg_fp64_vector2_multiply(vector, sqrt(1.0 / square_modulus), vector);
fp64_vector2_multiply(vector, sqrt(1.0 / square_modulus), vector);
return 1;
}
// =============== Get Normalized =============== //
static inline int bg_fp32_vector2_set_normalized(const BgFP32Vector2* vector, BgFP32Vector2* result)
static inline int fp32_vector2_set_normalized(const fp32_vector2_t* vector, fp32_vector2_t* result)
{
bg_fp32_vector2_copy(vector, result);
return bg_fp32_vector2_normalize(result);
fp32_vector2_copy(vector, result);
return fp32_vector2_normalize(result);
}
static inline int bg_fp64_vector2_set_normalized(const BgFP64Vector2* vector, BgFP64Vector2* result)
static inline int fp64_vector2_set_normalized(const fp64_vector2_t* vector, fp64_vector2_t* result)
{
bg_fp64_vector2_copy(vector, result);
return bg_fp64_vector2_normalize(result);
fp64_vector2_copy(vector, result);
return fp64_vector2_normalize(result);
}
// =================== Angle ==================== //
float bg_fp32_vector2_get_angle(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, const angle_unit_t unit);
float fp32_vector2_get_angle(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2, const angle_unit_t unit);
double bg_fp64_vector2_get_angle(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, const angle_unit_t unit);
double fp64_vector2_get_angle(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2, const angle_unit_t unit);
// =============== Square Distance ============== //
static inline float bg_fp32_vector2_get_square_distance(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
static inline float fp32_vector2_get_square_distance(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
@ -380,7 +380,7 @@ static inline float bg_fp32_vector2_get_square_distance(const BgFP32Vector2* vec
return dx1 * dx1 + dx2 * dx2;
}
static inline double bg_fp64_vector2_get_square_distance(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
static inline double fp64_vector2_get_square_distance(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
@ -390,52 +390,52 @@ static inline double bg_fp64_vector2_get_square_distance(const BgFP64Vector2* ve
// ================== Distance ================== //
static inline float bg_fp32_vector2_get_distance(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
static inline float fp32_vector2_get_distance(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2)
{
return sqrtf(bg_fp32_vector2_get_square_distance(vector1, vector2));
return sqrtf(fp32_vector2_get_square_distance(vector1, vector2));
}
static inline double bg_fp64_vector2_get_distance(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
static inline double fp64_vector2_get_distance(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2)
{
return sqrt(bg_fp64_vector2_get_square_distance(vector1, vector2));
return sqrt(fp64_vector2_get_square_distance(vector1, vector2));
}
// ================== Are Equal ================= //
static inline int bg_fp32_vector2_are_equal(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
static inline int fp32_vector2_are_equal(const fp32_vector2_t* vector1, const fp32_vector2_t* vector2)
{
const float square_modulus1 = bg_fp32_vector2_get_square_modulus(vector1);
const float square_modulus2 = bg_fp32_vector2_get_square_modulus(vector2);
const float square_modulus3 = bg_fp32_vector2_get_square_distance(vector1, vector2);
const float square_modulus1 = fp32_vector2_get_square_modulus(vector1);
const float square_modulus2 = fp32_vector2_get_square_modulus(vector2);
const float square_modulus3 = fp32_vector2_get_square_distance(vector1, vector2);
// 2.0f means dimension amount
if (square_modulus1 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_modulus3 < (2.0f * BG_FP32_SQUARE_EPSYLON);
if (square_modulus1 < FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_modulus3 < (2.0f * FP32_SQUARE_EPSYLON);
}
if (square_modulus1 <= square_modulus2) {
return square_modulus3 <= (2.0f * BG_FP32_SQUARE_EPSYLON) * square_modulus2;
return square_modulus3 <= (2.0f * FP32_SQUARE_EPSYLON) * square_modulus2;
}
return square_modulus3 <= (2.0f * BG_FP32_SQUARE_EPSYLON) * square_modulus1;
return square_modulus3 <= (2.0f * FP32_SQUARE_EPSYLON) * square_modulus1;
}
static inline int bg_fp64_vector2_are_equal(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
static inline int fp64_vector2_are_equal(const fp64_vector2_t* vector1, const fp64_vector2_t* vector2)
{
const double square_modulus1 = bg_fp64_vector2_get_square_modulus(vector1);
const double square_modulus2 = bg_fp64_vector2_get_square_modulus(vector2);
const double square_modulus3 = bg_fp64_vector2_get_square_distance(vector1, vector2);
const double square_modulus1 = fp64_vector2_get_square_modulus(vector1);
const double square_modulus2 = fp64_vector2_get_square_modulus(vector2);
const double square_modulus3 = fp64_vector2_get_square_distance(vector1, vector2);
// 2.0 means dimension amount
if (square_modulus1 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_modulus3 < (2.0 * BG_FP64_SQUARE_EPSYLON);
if (square_modulus1 < FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_modulus3 < (2.0 * FP64_SQUARE_EPSYLON);
}
if (square_modulus1 <= square_modulus2) {
return square_modulus3 <= (2.0 * BG_FP64_SQUARE_EPSYLON) * square_modulus2;
return square_modulus3 <= (2.0 * FP64_SQUARE_EPSYLON) * square_modulus2;
}
return square_modulus3 <= (2.0 * BG_FP64_SQUARE_EPSYLON) * square_modulus1;
return square_modulus3 <= (2.0 * FP64_SQUARE_EPSYLON) * square_modulus1;
}
#endif