Уменшение количества внутренних методов за счёт методов получения матрицы поворота для веросора; исправления в методах проверки матрицы поворота; добавление методов вычисления поворота (turn3) по матрице поворота 3x3
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9 changed files with 448 additions and 351 deletions
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@ -324,24 +324,24 @@ inline void bgc_fp64_rigid_pose3_exclude(BGC_FP64_RigidPose3* const difference,
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inline void bgc_fp32_rigid_pose3_get_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose)
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{
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_bgc_fp32_versor_get_rotation_matrix(matrix, &pose->_versor.real_part);
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bgc_fp32_quaternion_get_rotation_matrix(matrix, &pose->_versor.real_part);
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}
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inline void bgc_fp64_rigid_pose3_get_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose)
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{
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_bgc_fp64_versor_get_rotation_matrix(matrix, &pose->_versor.real_part);
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bgc_fp64_quaternion_get_rotation_matrix(matrix, &pose->_versor.real_part);
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}
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// ============= Get Reverse Matrix ============= //
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inline void bgc_fp32_rigid_pose3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose)
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{
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_bgc_fp32_versor_get_reverse_matrix(matrix, &pose->_versor.real_part);
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bgc_fp32_quaternion_get_reverse_matrix(matrix, &pose->_versor.real_part);
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}
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inline void bgc_fp64_rigid_pose3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose)
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{
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_bgc_fp64_versor_get_reverse_matrix(matrix, &pose->_versor.real_part);
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bgc_fp64_quaternion_get_reverse_matrix(matrix, &pose->_versor.real_part);
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}
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// ================= Get Shift ================== //
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@ -392,13 +392,13 @@ inline void bgc_fp64_rigid_pose3_get_reverse_shift(BGC_FP64_Vector3* const shift
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inline void bgc_fp32_rigid_pose3_get_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose)
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{
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_bgc_fp32_versor_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp32_quaternion_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp32_rigid_pose3_get_shift(&affine_map->shift, pose);
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}
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inline void bgc_fp64_rigid_pose3_get_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose)
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{
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_bgc_fp64_versor_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp64_quaternion_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp64_rigid_pose3_get_shift(&affine_map->shift, pose);
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}
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@ -406,13 +406,13 @@ inline void bgc_fp64_rigid_pose3_get_affine(BGC_FP64_Affine3* const affine_map,
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inline void bgc_fp32_rigid_pose3_get_reverse_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose)
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{
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_bgc_fp32_versor_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp32_quaternion_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp32_rigid_pose3_get_reverse_shift(&affine_map->shift, pose);
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}
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inline void bgc_fp64_rigid_pose3_get_reverse_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose)
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{
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_bgc_fp64_versor_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp64_quaternion_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part);
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bgc_fp64_rigid_pose3_get_reverse_shift(&affine_map->shift, pose);
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}
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