Удаление combite3 функций, изменение названий параметров функицй combine и exclude

This commit is contained in:
Andrey Pokidov 2026-04-03 15:10:57 +07:00
parent 54c762da14
commit 5425206401
10 changed files with 277 additions and 220 deletions

View file

@ -0,0 +1,218 @@
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#ifdef _WIN64
#include <windows.h>
#else
#include <time.h>
#endif // _WINDOWS_
#include "printing_utils.h"
#include "turn3_combination.h"
// =================== Types ==================== //
typedef struct {
BGC_FP32_Turn3 versor1, versor2, result;
} Testing_FP32_Turn3Structure;
typedef struct {
BGC_FP64_Turn3 versor1, versor2, result;
} Testing_FP64_Turn3Structure;
// ================= Allocation ================= //
static Testing_FP32_Turn3Structure* _fp32_allocate_structures(const unsigned int amount)
{
return malloc((size_t)amount * sizeof(Testing_FP32_Turn3Structure));
}
static Testing_FP64_Turn3Structure* _fp64_allocate_structures(const unsigned int amount)
{
return malloc((size_t)amount * sizeof(Testing_FP64_Turn3Structure));
}
// =============== Randomization ================ //
static Testing_FP32_Turn3Structure* _fp32_make_structures(const unsigned int amount)
{
Testing_FP32_Turn3Structure* list = _fp32_allocate_structures(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bgc_fp32_turn3_set_values(
&list[i].versor1,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f
);
bgc_fp32_turn3_set_values(
&list[i].versor2,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f
);
bgc_fp32_turn3_reset(&list[i].result);
}
return list;
}
static Testing_FP64_Turn3Structure* _fp64_make_structures(const unsigned int amount)
{
Testing_FP64_Turn3Structure* list = _fp64_allocate_structures(amount);
if (list == 0) {
return 0;
}
const double multiplier = 2.0 / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bgc_fp64_turn3_set_values(
&list[i].versor1,
rand() * multiplier - 1.0,
rand() * multiplier - 1.0,
rand() * multiplier - 1.0,
rand() * multiplier - 1.0
);
bgc_fp64_turn3_set_values(
&list[i].versor2,
rand() * multiplier - 1.0,
rand() * multiplier - 1.0,
rand() * multiplier - 1.0,
rand() * multiplier - 1.0
);
bgc_fp64_turn3_reset(&list[i].result);
}
return list;
}
// ================ Circle Work ================= //
static int_fast64_t _fp32_circle_work(const uint_fast32_t amount, Testing_FP32_Turn3Structure* list)
{
int_fast64_t total = 0;
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
bgc_fp32_turn3_combine(&list[i].result, &list[i].versor1, &list[i].versor2);
total++;
}
}
return total;
}
static int_fast64_t _fp64_circle_work(const uint_fast32_t amount, Testing_FP64_Turn3Structure* list)
{
int_fast64_t total = 0;
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
bgc_fp64_turn3_combine(&list[i].result, &list[i].versor1, &list[i].versor2);
total++;
}
}
return total;
}
// ==================== Test ==================== //
void test_fp32_turn3_combination()
{
const unsigned int amount = 1000000;
int_fast64_t total = 0;
Testing_FP32_Turn3Structure* list = _fp32_make_structures(amount);
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
srand((unsigned int)(start & 0xfffffff));
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(0, &start);
srand((unsigned int)(start.tv_nsec & 0xfffffff));
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
total = _fp32_circle_work(amount, list);
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld, Total iterations: %ld\n", end - start, total);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf, Total iterations: %ld\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001, total);
#endif // _WIN64
print_fp32_quaternion(&list[10].versor1._versor);
print_fp32_quaternion(&list[10].versor2._versor);
print_fp32_quaternion(&list[10].result._versor);
free(list);
}
void test_fp64_turn3_combination()
{
const unsigned int amount = 1000000;
int_fast64_t total = 0;
Testing_FP64_Turn3Structure* list = _fp64_make_structures(amount);
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
srand((unsigned int)(start & 0xfffffff));
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(0, &start);
srand((unsigned int)(start.tv_nsec & 0xfffffff));
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
total = _fp64_circle_work(amount, list);
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld, Total iterations: %ld\n", end - start, total);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf, Total iterations: %ld\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001, total);
#endif // _WIN64
print_fp64_quaternion(&list[10].versor1._versor);
print_fp64_quaternion(&list[10].versor2._versor);
print_fp64_quaternion(&list[10].result._versor);
free(list);
}