Обновление документации по векторам и кватернионам
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# Resetting the state of a 2D vector
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[Русская версия / Russian version](reset-rus.md)
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These functions set all coordinates of 2D vectors to 0.
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Function for **BgcVector2FP32**:
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Function for **BGC_FP32_Vector2**:
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```c
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inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector);
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inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector);
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```
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Function for **BgcVector2FP64**:
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Function for **BGC_FP64_Vector2**:
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```c
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inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector);
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inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector);
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```
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Each of these functions is equivalent to the following lines of code:
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```c
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vector->x1 = 0;
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vector->x2 = 0;
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vector->x = 0;
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vector->y = 0;
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```
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You should not pass invalid pointers to these functions. The NULL (0) value is also considered invalid.
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You should pass valid pointers to these functions. The NULL (0) value is also
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considered invalid.
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This function is good for setting up the initial state of a 3D vector.
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Example of use:
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@ -31,11 +36,11 @@ Example of use:
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int main()
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{
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BgcVector2FP32 my_vector;
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BGC_FP32_Vector2 my_vector;
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bgc_vector2_reset_fp32(&my_vector);
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bgc_fp32_vector2_reset(&my_vector);
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printf("x1 = %f, x2 = %f\n", my_vector.x1, my_vector.x2);
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printf("x = %f, y = %f\n", my_vector.x1, my_vector.x2);
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return 0;
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}
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