Большое переупорядочивание исходного кода
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26 changed files with 1225 additions and 1137 deletions
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@ -50,6 +50,50 @@ inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const
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to->x3 = x3;
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}
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// ================== Modulus =================== //
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inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector)
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{
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return sqrtf(bgc_vector3_get_square_modulus_fp32(vector));
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}
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inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector)
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{
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return sqrt(bgc_vector3_get_square_modulus_fp64(vector));
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}
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// ================= Comparison ================= //
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inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector)
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{
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return bgc_vector3_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
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}
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inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector)
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{
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return bgc_vector3_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
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}
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inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector)
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{
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return bgc_is_sqare_unit_fp32(bgc_vector3_get_square_modulus_fp32(vector));
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}
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inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
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{
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return bgc_is_sqare_unit_fp64(bgc_vector3_get_square_modulus_fp64(vector));
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}
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// ==================== Copy ==================== //
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inline void bgc_vector3_copy_fp32(const BgcVector3FP32* from, BgcVector3FP32* to)
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@ -66,22 +110,6 @@ inline void bgc_vector3_copy_fp64(const BgcVector3FP64* from, BgcVector3FP64* to
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to->x3 = from->x3;
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}
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// ================== Convert =================== //
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inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to)
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{
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to->x1 = (float) from->x1;
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to->x2 = (float) from->x2;
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to->x3 = (float) from->x3;
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}
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inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to)
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{
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to->x1 = from->x1;
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to->x2 = from->x2;
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to->x3 = from->x3;
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}
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// ==================== Swap ==================== //
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inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2)
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@ -114,96 +142,116 @@ inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vecto
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vector1->x3 = x3;
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}
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// ==================== Invert ================== //
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// ================== Convert =================== //
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inline void bgc_vector3_invert_fp32(BgcVector3FP32* vector)
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inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to)
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{
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to->x1 = (float) from->x1;
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to->x2 = (float) from->x2;
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to->x3 = (float) from->x3;
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}
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inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to)
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{
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to->x1 = from->x1;
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to->x2 = from->x2;
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to->x3 = from->x3;
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}
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// ================== Reverse =================== //
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inline void bgc_vector3_reverse_fp32(BgcVector3FP32* vector)
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{
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vector->x1 = -vector->x1;
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vector->x2 = -vector->x2;
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vector->x3 = -vector->x3;
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}
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inline void bgc_vector3_invert_fp64(BgcVector3FP64* vector)
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inline void bgc_vector3_reverse_fp64(BgcVector3FP64* vector)
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{
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vector->x1 = -vector->x1;
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vector->x2 = -vector->x2;
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vector->x3 = -vector->x3;
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}
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// ================ Make Inverted =============== //
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// ================= Normalize ================== //
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inline void bgc_vector3_set_inverted_fp32(const BgcVector3FP32* vector, BgcVector3FP32* result)
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inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
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{
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result->x1 = -vector->x1;
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result->x2 = -vector->x2;
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result->x3 = -vector->x3;
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const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_unit_fp32(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
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vector->x1 = 0.0f;
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vector->x2 = 0.0f;
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vector->x3 = 0.0f;
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return 0;
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}
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const float multiplicand = sqrtf(1.0f / square_modulus);
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vector->x1 *= multiplicand;
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vector->x2 *= multiplicand;
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vector->x3 *= multiplicand;
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return 1;
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}
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inline void bgc_vector3_set_inverted_fp64(const BgcVector3FP64* vector, BgcVector3FP64* result)
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inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
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{
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result->x1 = -vector->x1;
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result->x2 = -vector->x2;
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result->x3 = -vector->x3;
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const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_unit_fp64(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
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vector->x1 = 0.0;
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vector->x2 = 0.0;
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vector->x3 = 0.0;
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return 0;
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}
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const double multiplicand = sqrt(1.0 / square_modulus);
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vector->x1 *= multiplicand;
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vector->x2 *= multiplicand;
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vector->x3 *= multiplicand;
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return 1;
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}
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// ============== Make Inverted Twin ============ //
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// ================ Make Reverse ================ //
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inline void bgc_vector3_set_inverted_fp32_to_fp64(const BgcVector3FP32* vector, BgcVector3FP64* result)
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inline void bgc_vector3_make_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse)
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{
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result->x1 = -vector->x1;
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result->x2 = -vector->x2;
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result->x3 = -vector->x3;
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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reverse->x3 = -vector->x3;
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}
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inline void bgc_vector3_set_inverted_fp64_to_fp32(const BgcVector3FP64* vector, BgcVector3FP32* result)
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inline void bgc_vector3_make_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse)
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{
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result->x1 = (float) -vector->x1;
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result->x2 = (float) -vector->x2;
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result->x3 = (float) -vector->x3;
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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reverse->x3 = -vector->x3;
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}
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// =================== Module =================== //
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// ============== Make Normalized =============== //
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inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector)
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inline int bgc_vector3_make_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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bgc_vector3_copy_fp32(vector, normalized);
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return bgc_vector3_normalize_fp32(normalized);
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}
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inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector)
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inline int bgc_vector3_make_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector)
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{
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return sqrtf(bgc_vector3_get_square_modulus_fp32(vector));
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}
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inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector)
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{
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return sqrt(bgc_vector3_get_square_modulus_fp64(vector));
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}
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// ================= Comparison ================= //
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inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector)
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{
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return bgc_vector3_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
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}
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inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector)
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{
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return bgc_vector3_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
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}
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inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector)
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{
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return bgc_is_sqare_value_unit_fp32(bgc_vector3_get_square_modulus_fp32(vector));
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}
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inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
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{
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return bgc_is_sqare_value_unit_fp64(bgc_vector3_get_square_modulus_fp64(vector));
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bgc_vector3_copy_fp64(vector, normalized);
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return bgc_vector3_normalize_fp64(normalized);
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}
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// ==================== Add ===================== //
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@ -238,7 +286,7 @@ inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, cons
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result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
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}
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// ================ Subtraction ================= //
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// ================== Subtract ================== //
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inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference)
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{
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difference->x3 = minuend->x3 - subtrahend->x3;
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}
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// =============== Multiplication =============== //
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// ============== Subtract scaled =============== //
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inline void bgc_vector3_subtract_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* result)
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{
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result->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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result->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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result->x3 = basic_vector->x3 - scalable_vector->x3 * scale;
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}
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inline void bgc_vector3_subtract_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* result)
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{
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result->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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result->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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result->x3 = basic_vector->x3 - scalable_vector->x3 * scale;
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}
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// ================== Multiply ================== //
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inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product)
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{
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product->x3 = multiplicand->x3 * multiplier;
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}
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// ================== Division ================== //
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// =================== Divide =================== //
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inline void bgc_vector3_divide_fp32(const BgcVector3FP32* dividend, const float divisor, BgcVector3FP32* quotient)
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{
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@ -388,56 +452,6 @@ inline void bgc_vector3_double_cross_fp64(const BgcVector3FP64* vector1, const B
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result->x3 = vector2->x3 * ac - vector3->x3 * ab;
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}
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// =============== Normalization ================ //
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inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
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{
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const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_value_unit_fp32(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
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bgc_vector3_reset_fp32(vector);
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return 0;
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}
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bgc_vector3_multiply_fp32(vector, sqrtf(1.0f / square_modulus), vector);
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return 1;
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}
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inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
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{
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const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_value_unit_fp64(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
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bgc_vector3_reset_fp64(vector);
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return 0;
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}
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bgc_vector3_multiply_fp64(vector, sqrt(1.0 / square_modulus), vector);
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return 1;
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}
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// =============== Set Normalized =============== //
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inline int bgc_vector3_set_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* result)
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{
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bgc_vector3_copy_fp32(vector, result);
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return bgc_vector3_normalize_fp32(result);
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}
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inline int bgc_vector3_set_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* result)
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{
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bgc_vector3_copy_fp64(vector, result);
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return bgc_vector3_normalize_fp64(result);
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}
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// =================== Angle ==================== //
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float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum unit);
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