Большое переупорядочивание исходного кода

This commit is contained in:
Andrey Pokidov 2025-02-12 19:39:28 +07:00
parent fffe2be43b
commit 43bf030295
26 changed files with 1225 additions and 1137 deletions

View file

@ -44,6 +44,50 @@ inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVec
to->x2 = x2;
}
// ================== Modulus =================== //
inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector)
{
return sqrtf(bgc_vector2_get_square_modulus_fp32(vector));
}
inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector)
{
return sqrt(bgc_vector2_get_square_modulus_fp64(vector));
}
// ================= Comparison ================= //
inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector)
{
return bgc_vector2_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
}
inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector)
{
return bgc_vector2_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
}
inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector)
{
return bgc_is_sqare_unit_fp32(bgc_vector2_get_square_modulus_fp32(vector));
}
inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector)
{
return bgc_is_sqare_unit_fp64(bgc_vector2_get_square_modulus_fp64(vector));
}
// ==================== Copy ==================== //
inline void bgc_vector2_copy_fp32(const BgcVector2FP32* from, BgcVector2FP32* to)
@ -84,7 +128,7 @@ inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vecto
vector1->x2 = x2;
}
// ============= Copy to twin type ============== //
// ================== Convert =================== //
inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to)
{
@ -98,76 +142,118 @@ inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* from, BgcVect
to->x2 = from->x2;
}
// =================== Reverse ================== //
// ================== Reverse =================== //
inline void bgc_vector2_set_reverse_fp32(const BgcVector2FP32* from, BgcVector2FP32* to)
inline void bgc_vector2_reverse_fp32(BgcVector2FP32* vector)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
}
inline void bgc_vector2_set_reverse_fp64(const BgcVector2FP64* from, BgcVector2FP64* to)
inline void bgc_vector2_reverse_fp64(BgcVector2FP64* vector)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
}
// ============= Reverse twin type ============== //
// ================= Normalize ================== //
inline void bgc_vector2_set_reverse_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to)
inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
{
to->x1 = (float) -from->x1;
to->x2 = (float) -from->x2;
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (bgc_is_sqare_unit_fp32(square_modulus)) {
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
vector->x1 = 0.0f;
vector->x2 = 0.0f;
return 0;
}
const float multiplicand = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
return 1;
}
inline void bgc_vector2_set_reverse_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to)
inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (bgc_is_sqare_unit_fp64(square_modulus)) {
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
vector->x1 = 0.0;
vector->x2 = 0.0;
return 0;
}
const double multiplicand = sqrt(1.0 / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
return 1;
}
// =================== Module =================== //
// ============= Complex Conjugate ============== //
inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector)
inline void bgc_vector2_complex_conjugate_fp32(BgcVector2FP32* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
vector->x2 = -vector->x2;
}
inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector)
inline void bgc_vector2_complex_conjugate_fp64(BgcVector2FP64* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
vector->x2 = -vector->x2;
}
inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector)
// ================ Make Reverse ================ //
inline void bgc_vector2_make_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse)
{
return sqrtf(bgc_vector2_get_square_modulus_fp32(vector));
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector)
inline void bgc_vector2_make_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse)
{
return sqrt(bgc_vector2_get_square_modulus_fp64(vector));
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
// ================= Comparison ================= //
// ============== Make Normalized =============== //
inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector)
inline int bgc_vector2_make_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
{
return bgc_vector2_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
bgc_vector2_copy_fp32(vector, normalized);
return bgc_vector2_normalize_fp32(normalized);
}
inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector)
inline int bgc_vector2_make_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
{
return bgc_vector2_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
bgc_vector2_copy_fp64(vector, normalized);
return bgc_vector2_normalize_fp64(normalized);
}
inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector)
// =========== Make Complex Conjugate =========== //
inline void bgc_vector2_make_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate)
{
return bgc_is_sqare_value_unit_fp32(bgc_vector2_get_square_modulus_fp32(vector));
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector)
inline void bgc_vector2_make_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate)
{
return bgc_is_sqare_value_unit_fp64(bgc_vector2_get_square_modulus_fp64(vector));
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
// ==================== Add ===================== //
@ -184,7 +270,7 @@ inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2
sum->x2 = vector1->x2 + vector2->x2;
}
// ================ Append scaled =============== //
// ================= Add scaled ================= //
inline void bgc_vector2_add_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* sum)
{
@ -198,7 +284,7 @@ inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, cons
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
}
// ================ Subtraction ================= //
// ================== Subtract ================== //
inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference)
{
@ -212,7 +298,21 @@ inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVe
difference->x2 = minuend->x2 - subtrahend->x2;
}
// =============== Multiplication =============== //
// ============== Subtract scaled =============== //
inline void bgc_vector2_subtract_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* difference)
{
difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
}
inline void bgc_vector2_subtract_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* difference)
{
difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
}
// ================== Multiply ================== //
inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product)
{
@ -226,7 +326,7 @@ inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const
product->x2 = multiplicand->x2 * multiplier;
}
// ================== Division ================== //
// =================== Divide =================== //
inline void bgc_vector2_divide_fp32(const BgcVector2FP32* dividend, const float divisor, BgcVector2FP32* quotient)
{
@ -240,30 +340,30 @@ inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double
// ================== Average2 ================== //
inline void bgc_vector2_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* result)
inline void bgc_vector2_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* mean)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
}
inline void bgc_vector2_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* result)
inline void bgc_vector2_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
}
// ================== Average3 ================== //
inline void bgc_vector2_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* result)
inline void bgc_vector2_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
}
inline void bgc_vector2_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* result)
inline void bgc_vector2_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
}
// =============== Scalar Product =============== //
@ -310,56 +410,6 @@ inline void bgc_vector2_complex_product_fp64(const BgcVector2FP64* vector1, cons
result->x2 = x2;
}
// =============== Normalization ================ //
inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (bgc_is_sqare_value_unit_fp32(square_modulus)) {
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
bgc_vector2_reset_fp32(vector);
return 0;
}
bgc_vector2_multiply_fp32(vector, sqrtf(1.0f / square_modulus), vector);
return 1;
}
inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (bgc_is_sqare_value_unit_fp64(square_modulus)) {
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
bgc_vector2_reset_fp64(vector);
return 0;
}
bgc_vector2_multiply_fp64(vector, sqrt(1.0 / square_modulus), vector);
return 1;
}
// =============== Get Normalized =============== //
inline int bgc_vector2_set_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* result)
{
bgc_vector2_copy_fp32(vector, result);
return bgc_vector2_normalize_fp32(result);
}
inline int bgc_vector2_set_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* result)
{
bgc_vector2_copy_fp64(vector, result);
return bgc_vector2_normalize_fp64(result);
}
// =================== Angle ==================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit);