Большое переупорядочивание исходного кода
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26 changed files with 1225 additions and 1137 deletions
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@ -212,7 +212,7 @@ inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64*
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matrix1->r3c3 = r3c3;
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}
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// ============= Set from twin type ============= //
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// ================== Convert =================== //
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inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP32* to)
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{
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@ -272,13 +272,13 @@ inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix)
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return bgc_is_zero_fp64(bgc_matrix3x3_get_determinant_fp64(matrix));
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}
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// ================= Inversion ================== //
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// =================== Invert =================== //
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int bgc_matrix3x3_invert_fp32(BgcMatrix3x3FP32* matrix);
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int bgc_matrix3x3_invert_fp64(BgcMatrix3x3FP64* matrix);
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// =============== Transposition ================ //
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// ================= Transpose ================== //
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inline void bgc_matrix3x3_transpose_fp32(BgcMatrix3x3FP32* matrix)
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{
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@ -310,54 +310,6 @@ inline void bgc_matrix3x3_transpose_fp64(BgcMatrix3x3FP64* matrix)
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matrix->r3c2 = tmp;
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}
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// ================ Make Inverted =============== //
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int bgc_matrix3x3_set_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
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int bgc_matrix3x3_set_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
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// =============== Make Transposed ============== //
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inline void bgc_matrix3x3_set_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
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{
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if (matrix == result) {
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bgc_matrix3x3_transpose_fp32(result);
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return;
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}
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result->r1c1 = matrix->r1c1;
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result->r1c2 = matrix->r2c1;
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result->r1c3 = matrix->r3c1;
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result->r2c1 = matrix->r1c2;
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result->r2c2 = matrix->r2c2;
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result->r2c3 = matrix->r3c2;
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result->r3c1 = matrix->r1c3;
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result->r3c2 = matrix->r2c3;
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result->r3c3 = matrix->r3c3;
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}
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inline void bgc_matrix3x3_set_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
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{
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if (matrix == result) {
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bgc_matrix3x3_transpose_fp64(result);
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return;
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}
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result->r1c1 = matrix->r1c1;
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result->r1c2 = matrix->r2c1;
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result->r1c3 = matrix->r3c1;
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result->r2c1 = matrix->r1c2;
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result->r2c2 = matrix->r2c2;
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result->r2c3 = matrix->r3c2;
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result->r3c1 = matrix->r1c3;
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result->r3c2 = matrix->r2c3;
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result->r3c3 = matrix->r3c3;
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}
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// ================= Set Row 1 ================== //
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inline void bgc_matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix)
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@ -454,7 +406,55 @@ inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, con
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matrix->r3c3 = r3;
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}
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// ================== Addition ================== //
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// ================ Make Inverted =============== //
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int bgc_matrix3x3_make_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
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int bgc_matrix3x3_make_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
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// =============== Make Transposed ============== //
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inline void bgc_matrix3x3_make_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
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{
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if (matrix == result) {
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bgc_matrix3x3_transpose_fp32(result);
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return;
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}
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result->r1c1 = matrix->r1c1;
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result->r1c2 = matrix->r2c1;
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result->r1c3 = matrix->r3c1;
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result->r2c1 = matrix->r1c2;
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result->r2c2 = matrix->r2c2;
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result->r2c3 = matrix->r3c2;
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result->r3c1 = matrix->r1c3;
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result->r3c2 = matrix->r2c3;
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result->r3c3 = matrix->r3c3;
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}
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inline void bgc_matrix3x3_make_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
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{
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if (matrix == result) {
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bgc_matrix3x3_transpose_fp64(result);
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return;
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}
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result->r1c1 = matrix->r1c1;
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result->r1c2 = matrix->r2c1;
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result->r1c3 = matrix->r3c1;
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result->r2c1 = matrix->r1c2;
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result->r2c2 = matrix->r2c2;
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result->r2c3 = matrix->r3c2;
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result->r3c1 = matrix->r1c3;
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result->r3c2 = matrix->r2c3;
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result->r3c3 = matrix->r3c3;
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}
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// ==================== Add ===================== //
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inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum)
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{
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@ -518,7 +518,7 @@ inline void bgc_matrix3x3_add_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix,
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sum->r3c3 = basic_matrix->r3c3 + scalable_matrix->r3c3 * scale;
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}
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// ================ Subtraction ================= //
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// ================== Subtract ================== //
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inline void bgc_matrix3x3_subtract_fp32(const BgcMatrix3x3FP32* minuend, const BgcMatrix3x3FP32* subtrahend, BgcMatrix3x3FP32* difference)
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{
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@ -550,7 +550,39 @@ inline void bgc_matrix3x3_subtract_fp64(const BgcMatrix3x3FP64* minuend, const B
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difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
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}
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// =============== Multiplication =============== //
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// ================= Add scaled ================= //
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inline void bgc_matrix3x3_subtract_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix, const BgcMatrix3x3FP32* scalable_matrix, const float scale, BgcMatrix3x3FP32* difference)
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{
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difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
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difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
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difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
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difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
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difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
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difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
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difference->r3c1 = basic_matrix->r3c1 - scalable_matrix->r3c1 * scale;
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difference->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale;
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difference->r3c3 = basic_matrix->r3c3 - scalable_matrix->r3c3 * scale;
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}
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inline void bgc_matrix3x3_subtract_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix, const BgcMatrix3x3FP64* scalable_matrix, const double scale, BgcMatrix3x3FP64* difference)
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{
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difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
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difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
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difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
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difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
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difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
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difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
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difference->r3c1 = basic_matrix->r3c1 - scalable_matrix->r3c1 * scale;
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difference->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale;
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difference->r3c3 = basic_matrix->r3c3 - scalable_matrix->r3c3 * scale;
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}
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// ================== Multiply ================== //
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inline void bgc_matrix3x3_multiply_fp32(const BgcMatrix3x3FP32* multiplicand, const float multiplier, BgcMatrix3x3FP32* product)
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{
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@ -582,7 +614,7 @@ inline void bgc_matrix3x3_multiply_fp64(const BgcMatrix3x3FP64* multiplicand, co
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product->r3c3 = multiplicand->r3c3 * multiplier;
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}
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// ================== Division ================== //
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// =================== Divide =================== //
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inline void bgc_matrix3x3_divide_fp32(const BgcMatrix3x3FP32* dividend, const float divisor, BgcMatrix3x3FP32* quotient)
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{
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