Большое переупорядочивание исходного кода

This commit is contained in:
Andrey Pokidov 2025-02-12 19:39:28 +07:00
parent fffe2be43b
commit 43bf030295
26 changed files with 1225 additions and 1137 deletions

View file

@ -61,7 +61,7 @@ inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2,
// ============== Rotation Matrix =============== //
inline void bgc_matrix2x2_make_rotation_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix)
inline void bgc_matrix2x2_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix)
{
const float radians = bgc_angle_to_radians_fp32(angle, unit);
const float cosine = cosf(radians);
@ -73,7 +73,7 @@ inline void bgc_matrix2x2_make_rotation_fp32(const float angle, const BgcAngleUn
matrix->r2c2 = cosine;
}
inline void bgc_matrix2x2_make_rotation_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix)
inline void bgc_matrix2x2_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix)
{
const double radians = bgc_angle_to_radians_fp64(angle, unit);
const double cosine = cos(radians);
@ -85,6 +85,30 @@ inline void bgc_matrix2x2_make_rotation_fp64(const double angle, const BgcAngleU
matrix->r2c2 = cosine;
}
// ================ Determinant ================= //
inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
}
inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
}
// ================== Singular ================== //
inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix)
{
return bgc_is_zero_fp32(bgc_matrix2x2_get_determinant_fp32(matrix));
}
inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix)
{
return bgc_is_zero_fp64(bgc_matrix2x2_get_determinant_fp64(matrix));
}
// ==================== Copy ==================== //
inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
@ -149,7 +173,7 @@ inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64*
matrix1->r2c2 = r2c2;
}
// ============= Copy to twin type ============== //
// ================== Convert =================== //
inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to)
{
@ -169,47 +193,7 @@ inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, Bgc
to->r2c2 = from->r2c2;
}
// ================ Determinant ================= //
inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
}
inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
}
// ================== Singular ================== //
inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix)
{
return bgc_is_zero_fp32(bgc_matrix2x2_get_determinant_fp32(matrix));
}
inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix)
{
return bgc_is_zero_fp64(bgc_matrix2x2_get_determinant_fp64(matrix));
}
// =============== Transposition ================ //
inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix)
{
const float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
}
inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix)
{
const double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
}
// ================= Inversion ================== //
// =================== Invert =================== //
inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix)
{
@ -261,80 +245,20 @@ inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix)
return 1;
}
// =============== Set Transposed =============== //
// ================= Transpose ================== //
inline void bgc_matrix2x2_set_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix)
{
float tmp = from->r1c2;
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r2c1 = tmp;
to->r2c2 = from->r2c2;
const float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
}
inline void bgc_matrix2x2_set_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix)
{
double tmp = from->r1c2;
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r2c1 = tmp;
to->r2c2 = from->r2c2;
}
// ================ Set Inverted ================ //
inline int bgc_matrix2x2_set_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
{
const float determinant = bgc_matrix2x2_get_determinant_fp32(from);
if (bgc_is_zero_fp32(determinant)) {
return 0;
}
const float r1c1 = from->r2c2;
const float r1c2 = -from->r1c2;
const float r2c1 = -from->r2c1;
const float r2c2 = from->r1c1;
const float multiplier = 1.0f / determinant;
to->r1c1 = r1c1 * multiplier;
to->r1c2 = r1c2 * multiplier;
to->r2c1 = r2c1 * multiplier;
to->r2c2 = r2c2 * multiplier;
return 1;
}
inline int bgc_matrix2x2_set_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
{
const double determinant = bgc_matrix2x2_get_determinant_fp64(from);
if (bgc_is_zero_fp64(determinant)) {
return 0;
}
const double r1c1 = from->r2c2;
const double r1c2 = -from->r1c2;
const double r2c1 = -from->r2c1;
const double r2c2 = from->r1c1;
const double multiplier = 1.0 / determinant;
to->r1c1 = r1c1 * multiplier;
to->r1c2 = r1c2 * multiplier;
to->r2c1 = r2c1 * multiplier;
to->r2c2 = r2c2 * multiplier;
return 1;
const double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
}
// ================= Set Row 1 ================== //
@ -393,7 +317,83 @@ inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, Bgc
matrix->r2c2 = r2;
}
// ================== Addition ================== //
// =============== Make Inverted ================ //
inline int bgc_matrix2x2_make_inverted_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
{
const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
if (bgc_is_zero_fp32(determinant)) {
return 0;
}
const float r1c1 = matrix->r2c2;
const float r1c2 = -matrix->r1c2;
const float r2c1 = -matrix->r2c1;
const float r2c2 = matrix->r1c1;
const float multiplier = 1.0f / determinant;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
return 1;
}
inline int bgc_matrix2x2_make_inverted_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
{
const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
if (bgc_is_zero_fp64(determinant)) {
return 0;
}
const double r1c1 = matrix->r2c2;
const double r1c2 = -matrix->r1c2;
const double r2c1 = -matrix->r2c1;
const double r2c2 = matrix->r1c1;
const double multiplier = 1.0 / determinant;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
return 1;
}
// ============== Make Transposed =============== //
inline void bgc_matrix2x2_make_transposed_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
{
float tmp = matrix->r1c2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = tmp;
transposed->r2c2 = matrix->r2c2;
}
inline void bgc_matrix2x2_make_transposed_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
{
double tmp = matrix->r1c2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = tmp;
transposed->r2c2 = matrix->r2c2;
}
// ==================== Add ===================== //
inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum)
{
@ -433,7 +433,7 @@ inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix,
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
}
// ================ Subtraction ================= //
// ================== Subtract ================== //
inline void bgc_matrix2x2_subtract_fp32(const BgcMatrix2x2FP32* minuend, const BgcMatrix2x2FP32* subtrahend, BgcMatrix2x2FP32* difference)
{
@ -453,7 +453,27 @@ inline void bgc_matrix2x2_subtract_fp64(const BgcMatrix2x2FP64* minuend, const B
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
}
// =============== Multiplication =============== //
// ============== Subtract scaled =============== //
inline void bgc_matrix2x2_subtract_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* difference)
{
difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
}
inline void bgc_matrix2x2_subtract_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* difference)
{
difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
}
// ================== Multiply ================== //
inline void bgc_matrix2x2_multiply_fp32(const BgcMatrix2x2FP32* multiplicand, const float multiplier, BgcMatrix2x2FP32* product)
{
@ -473,7 +493,7 @@ inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplicand, co
product->r2c2 = multiplicand->r2c2 * multiplier;
}
// ================== Division ================== //
// =================== Divide =================== //
inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient)
{
@ -487,42 +507,42 @@ inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const do
// ============ Left Vector Product ============= //
inline void bgc_matrix2x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* result)
inline void bgc_matrix2x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product)
{
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
result->x1 = x1;
result->x2 = x2;
product->x1 = x1;
product->x2 = x2;
}
inline void bgc_matrix2x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* result)
inline void bgc_matrix2x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product)
{
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
result->x1 = x1;
result->x2 = x2;
product->x1 = x1;
product->x2 = x2;
}
// ============ Right Vector Product ============ //
inline void bgc_matrix2x2_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* result)
inline void bgc_matrix2x2_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product)
{
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
result->x1 = x1;
result->x2 = x2;
product->x1 = x1;
product->x2 = x2;
}
inline void bgc_matrix2x2_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* result)
inline void bgc_matrix2x2_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product)
{
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
result->x1 = x1;
result->x2 = x2;
product->x1 = x1;
product->x2 = x2;
}
#endif