Включение позиции и аффинного преобразования в проект для Visual Studio

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Andrey Pokidov 2026-01-27 02:34:34 +07:00
parent 7175c4148a
commit 3c2b89f369
9 changed files with 191 additions and 12 deletions

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#include <stdio.h>
#include <stdlib.h>
#include <basic-geometry.h>
#include "affine3.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <time.h>
#endif // _WINDOWS_
BgcAffine3FP32* _create_bgc_affine3_list(int affine_amount)
{
BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
if (affines == 0) {
return 0;
}
for (int i = 0; i < affine_amount; i++) {
bgc_affine3_reset_fp32(&affines[i]);
}
return affines;
}
float get_random_value_fp32()
{
return rand() * (2.0f / RAND_MAX) - 1.0f;
}
BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
{
BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
if (affines == 0) {
return 0;
}
BgcPosition3FP32 position;
for (int i = 0; i < affine_amount; i++) {
bgc_versor_set_values_fp32(
get_random_value_fp32(),
get_random_value_fp32(),
get_random_value_fp32(),
get_random_value_fp32(),
&position.turn
);
position.shift.x1 = get_random_value_fp32();
position.shift.x2 = get_random_value_fp32();
position.shift.x3 = get_random_value_fp32();
bgc_position3_get_affine3_map_fp32(&position, &affines[i]);
}
return affines;
}
BgcVector3FP32* _create_bgc_vector3_list(int amount)
{
return malloc(amount * sizeof(BgcVector3FP32));
}
BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
{
BgcVector3FP32* vectors = _create_bgc_vector3_list(amount);
if (vectors == 0) {
return 0;
}
for (int i = 0; i < amount; i++) {
vectors[i].x1 = get_random_value_fp32();
vectors[i].x2 = get_random_value_fp32();
vectors[i].x3 = get_random_value_fp32();
}
return vectors;
}
float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
{
BgcAffine3FP32* affines;
BgcVector3FP32* source_vectors;
BgcVector3FP32* result_vectors;
int vector_index = 0;
float time = -1.0f;
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
srand((unsigned int)(start & 0xfffffff));
#else
struct timespec start, end;
clock_gettime(0, &start);
srand((unsigned int)(start.tv_nsec & 0xfffffff));
#endif // _WIN64
affines = _create_bgc_affine3_random_list(affine_amount);
if (affines == 0) {
return time;
}
source_vectors = _create_bgc_vector3_random_list(affine_amount * vector_per_affine);
if (source_vectors == 0) {