Включение позиции и аффинного преобразования в проект для Visual Studio
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9 changed files with 191 additions and 12 deletions
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@ -279,9 +279,9 @@ inline void bgc_affine3_transform_point_fp32(const BgcAffine3FP32 * affine, cons
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bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_point, &distorted);
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bgc_vector3_add_fp32(&affine->shift, &distorted, transformed_point);
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#else
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const float x1 = affine->r1c1 * initial_point->x1 + affine->r1c2 * initial_point->x2 + affine->r1c3 * initial_point->x3 + affine->shift1;
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const float x2 = affine->r2c1 * initial_point->x1 + affine->r2c2 * initial_point->x2 + affine->r2c3 * initial_point->x3 + affine->shift2;
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const float x3 = affine->r3c1 * initial_point->x1 + affine->r3c2 * initial_point->x2 + affine->r3c3 * initial_point->x3 + affine->shift3;
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const float x1 = (affine->r1c1 * initial_point->x1 + affine->r1c2 * initial_point->x2) + (affine->r1c3 * initial_point->x3 + affine->shift1);
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const float x2 = (affine->r2c1 * initial_point->x1 + affine->r2c2 * initial_point->x2) + (affine->r2c3 * initial_point->x3 + affine->shift2);
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const float x3 = (affine->r3c1 * initial_point->x1 + affine->r3c2 * initial_point->x2) + (affine->r3c3 * initial_point->x3 + affine->shift3);
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transformed_point->x1 = x1;
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transformed_point->x2 = x2;
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@ -19,6 +19,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="affine3.h" />
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<ClInclude Include="angle.h" />
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<ClInclude Include="basic-geometry.h" />
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<ClInclude Include="complex.h" />
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@ -38,6 +39,7 @@
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<ClInclude Include="vector3.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="affine3.c" />
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<ClCompile Include="angle.c" />
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<ClInclude Include="complex.c" />
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<ClInclude Include="cotes-number.c" />
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@ -72,6 +72,9 @@
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<ClInclude Include="types.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="affine3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="angle.c">
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@ -113,5 +116,8 @@
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<ClCompile Include="slerp.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="affine3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -47,7 +47,7 @@
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#define BGC_AXIS_REVERSE_X3 -3
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#if !defined(BGC_AFFINE_USE_MATRIX)
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#define BGC_AFFINE_USE_MATRIX 0
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#define BGC_AFFINE_USE_MATRIX 1
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#endif
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inline int bgc_is_correct_axis(const int axis)
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