Продолжение переименования типов и функций

This commit is contained in:
Andrey Pokidov 2025-01-14 19:25:04 +07:00
parent 605afabd94
commit 3b6efaafa9
25 changed files with 768 additions and 916 deletions

View file

@ -31,7 +31,6 @@
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add option="-O2" />
<Add option="-s" />
<Add library="basic-geometry" />
<Add library="m" />

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500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -10,19 +10,19 @@
#endif // _WINDOWS_
typedef struct {
// fp32_versor_t versor1, versor2, result;
fp32_matrix3x3_t matrix;
fp32_vector3_t vector1, vector2;
} fp32_structure_t;
versor_fp32_t versor1, versor2, result;
matrix3x3_fp32_t matrix;
vector3_fp32_t vector1, vector2;
} structure_fp32_t;
fp32_structure_t* allocate_structures(const unsigned int amount)
structure_fp32_t* allocate_structures(const unsigned int amount)
{
return calloc(amount, sizeof(fp32_structure_t));
return calloc(amount, sizeof(structure_fp32_t));
}
fp32_structure_t* make_structures(const unsigned int amount)
structure_fp32_t* make_structures(const unsigned int amount)
{
fp32_structure_t* list = allocate_structures(amount);
structure_fp32_t* list = allocate_structures(amount);
if (list == 0) {
return 0;
@ -31,8 +31,7 @@ fp32_structure_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
/*
fp32_versor_set_values(
versor_fp32_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -40,7 +39,7 @@ fp32_structure_t* make_structures(const unsigned int amount)
&list[i].versor1
);
fp32_versor_set_values(
versor_fp32_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -48,54 +47,54 @@ fp32_structure_t* make_structures(const unsigned int amount)
&list[i].versor2
);
fp32_versor_reset(&list[i].result);
*/
fp32_matrix3x3_set_to_identity(&list[i].matrix);
versor_reset_fp32(&list[i].result);
fp32_vector3_set_values(
matrix3x3_fp32_set_to_identity(&list[i].matrix);
vector3_set_fp32(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].vector1
);
fp32_vector3_reset(&list[i].vector2);