Продолжение переименования типов и функций

This commit is contained in:
Andrey Pokidov 2025-01-14 19:25:04 +07:00
parent 605afabd94
commit 3b6efaafa9
25 changed files with 768 additions and 916 deletions

View file

@ -10,19 +10,19 @@
#endif // _WINDOWS_
typedef struct {
// fp32_versor_t versor1, versor2, result;
fp32_matrix3x3_t matrix;
fp32_vector3_t vector1, vector2;
} fp32_structure_t;
versor_fp32_t versor1, versor2, result;
matrix3x3_fp32_t matrix;
vector3_fp32_t vector1, vector2;
} structure_fp32_t;
fp32_structure_t* allocate_structures(const unsigned int amount)
structure_fp32_t* allocate_structures(const unsigned int amount)
{
return calloc(amount, sizeof(fp32_structure_t));
return calloc(amount, sizeof(structure_fp32_t));
}
fp32_structure_t* make_structures(const unsigned int amount)
structure_fp32_t* make_structures(const unsigned int amount)
{
fp32_structure_t* list = allocate_structures(amount);
structure_fp32_t* list = allocate_structures(amount);
if (list == 0) {
return 0;
@ -31,8 +31,7 @@ fp32_structure_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
/*
fp32_versor_set_values(
versor_fp32_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -40,7 +39,7 @@ fp32_structure_t* make_structures(const unsigned int amount)
&list[i].versor1
);
fp32_versor_set_values(
versor_fp32_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -48,54 +47,54 @@ fp32_structure_t* make_structures(const unsigned int amount)
&list[i].versor2
);
fp32_versor_reset(&list[i].result);
*/
fp32_matrix3x3_set_to_identity(&list[i].matrix);
versor_reset_fp32(&list[i].result);
fp32_vector3_set_values(
matrix3x3_fp32_set_to_identity(&list[i].matrix);
vector3_set_fp32(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].vector1
);
fp32_vector3_reset(&list[i].vector2);
vector3_reset_fp32(&list[i].vector2);
}
return list;
}
void print_versor(const fp32_versor_t* versor)
void print_versor_fp32(const versor_fp32_t* versor)
{
printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_vector(const fp32_vector3_t* vector)
void print_versor_fp64(const versor_fp64_t* versor)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, fp32_vector3_get_modulus(vector));
printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void item_work(fp32_structure_t* item)
void print_vector_fp32(const vector3_fp32_t* vector)
{
//fp32_versor_combine(&item->versor1, &item->versor1, &item->result);
//fp32_versor_make_rotation_matrix(&item->result, &item->matrix);
fp32_matrix3x3_right_product(&item->matrix, &item->vector1, &item->vector2);
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, vector3_get_modulus_fp32(vector));
}
void circle_work(const unsigned int amount, fp32_structure_t* list)
void print_vector_fp64(const vector3_fp64_t* vector)
{
for (unsigned int i = 0; i < amount; i++) {
//fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
//fp32_versor_make_rotation_matrix(&list[i].result, &list[i].matrix);
fp32_matrix3x3_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2);
//fp32_versor_turn(&list[i].result, &list[i].vector1, &list[i].vector2);
}
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, vector3_get_modulus_fp64(vector));
}
void item_work(structure_fp32_t* item)
{
versor_fp32_combine(&item->versor1, &item->versor1, &item->result);
versor_fp32_make_rotation_matrix(&item->result, &item->matrix);
matrix3x3_fp32_right_product(&item->matrix, &item->vector1, &item->vector2);
}
int main()
{
const unsigned int amount = 1000000;
fp32_structure_t* list;
structure_fp32_t* list;
#ifdef _WIN64
ULONGLONG now, start, end;
@ -121,14 +120,13 @@ int main()
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (int j = 0; j < 1000; j++) {
//circle(amount, list);
for (unsigned int i = 0; i < amount; i++) {
for (unsigned int i = 0; i < amount; i++) {
for (int j = 0; j < 1000; j++) {
//item_work(list + i);
//fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
//fp32_versor_make_rotation_matrix(&list[i].result, &list[i].matrix);
fp32_matrix3x3_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2);
//fp32_versor_turn(&list[i].result, &list[i].vector1, &list[i].vector2);
versor_fp32_combine(&list[i].versor1, &list[i].versor2, &list[i].result);
versor_fp32_make_rotation_matrix(&list[i].result, &list[i].matrix);
matrix3x3_fp32_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2);
//versor_fp32_turn(&list[i].result, &list[i].vector1, &list[i].vector2);
}
}
@ -142,196 +140,11 @@ int main()
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
//print_versor(&list[10].versor1);
//print_versor(&list[10].versor2);
//print_versor(&list[10].result);
//print_versor_fp32(&list[10].versor1);
//print_versor_fp32(&list[10].versor2);
//print_versor_fp32(&list[10].result);
free(list);
return 0;
}
/*
fp32_vector3_t* allocate_vectors3(const unsigned int amount)
{
return calloc(amount, sizeof(fp32_vector3_t));
}
fp32_vector3_t* make_zero_vectors3(const unsigned int amount)
{
fp32_vector3_t* list = allocate_vectors3(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
fp32_vector3_reset(&list[i]);
}
return list;
}
fp32_vector3_t* make_random_vectors3(const unsigned int amount)
{
fp32_vector3_t* list = allocate_vectors3(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
list[i].x1 = rand() * multiplier - 1.0f;
list[i].x2 = rand() * multiplier - 1.0f;
list[i].x3 = rand() * multiplier - 1.0f;
}
return list;
}
fp32_versor_t* allocate_versors(const unsigned int amount)
{
return calloc(amount, sizeof(fp32_versor_t));
}
fp32_versor_t * make_zero_versors(const unsigned int amount)
{
fp32_versor_t * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
fp32_versor_reset(&list[i]);
}
return list;
}
fp32_versor_t * make_random_versors(const unsigned int amount)
{
fp32_versor_t * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
fp32_versor_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i]
);
}
return list;
}
int main()
{
const unsigned int amount = 1000000;
#ifdef _WIN64
ULONGLONG now, start, end;
now = GetTickCount64();
srand((unsigned int)(now & 0xfffffff));
#else
struct timespec now, start, end;
clock_gettime(0, &now);
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
fp32_versor_t * versors1 = make_random_versors(amount);
if (versors1 == 0) {
printf("Cannot allocate memory for versors1");
return 0;
}
fp32_versor_t * versors2 = make_random_versors(amount);
if (versors2 == 0) {
printf("Cannot allocate memory for versors2");
free(versors1);
return 0;
}
fp32_versor_t * results = make_zero_versors(amount);
if (results == 0) {
printf("Cannot allocate memory for results");
free(versors2);
free(versors1);
return 0;
}
fp32_matrix3x3_t* matrixes =malloc(amount * sizeof(fp32_matrix3x3_t));
if (matrixes == 0) {
printf("Cannot allocate memory for matrixes");
free(results);
free(versors2);
free(versors1);
return 0;
}
fp32_vector3_t* vectors = make_random_vectors3(amount);
if (results == 0) {
printf("Cannot allocate memory for result vectors");
free(matrixes);
free(results);
free(versors2);
free(versors1);
return 0;
}
#ifdef _WIN64
end = GetTickCount64();
printf("Setup time: %lld\n", end - now);
start = GetTickCount64();
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - now.tv_sec) * 1000.0 + (end.tv_nsec - now.tv_nsec) * 0.000001);
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (int j = 0; j < 1000; j++) {
for (unsigned int i = 0; i < amount; i++) {
fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
fp32_versor_make_rotation_matrix(&versors1[i], &matrixes[i]);
fp32_matrix3x3_right_product(&matrixes[i], &vectors[i], &vectors[i]);
//fp32_versor_turn(&results[i], &vectors[i], &vectors[i]);
}
}
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld\n", end - start);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_versor(versors1 + 10);
print_versor(versors2 + 10);
print_versor(results + 10);
free(vectors);
free(matrixes);
free(results);
free(versors2);
free(versors1);
return 0;
}
*/