Продолжение переименования типов и функций

This commit is contained in:
Andrey Pokidov 2025-01-14 19:25:04 +07:00
parent 605afabd94
commit 3b6efaafa9
25 changed files with 768 additions and 916 deletions

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Forgejo version: 11.0.1+gitea-1.22.0

@ -7,27 +7,51 @@
#include <math.h>
// ================== Vector3 =================== //
//
typedef struct
{
float x1, x2, x3;
} fp32_vector3_t;
} vector3_fp32_t;
typedef struct
{
double x1, x2, x3;
} fp64_vector3_t;
} vector3_fp64_t;
// ================ Declarations ================ //
/*
extern inline void vector3_reset_fp32(vector3_fp32_t* vector);
extern inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to);
extern inline void vector3_copy_fp32(const vector3_fp32_t* from, vector3_fp32_t* to);
extern inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to);
extern inline void vector3_swap_fp32(vector3_fp32_t* vector1, vector3_fp32_t* vector2);
extern inline void vector3_invert_fp32(vector3_fp32_t* vector);
extern inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result);
extern inline void vector3_fp32_make_inverted_fp64(const vector3_fp64_t* vector, vector3_fp32_t* result);
extern inline float vector3_get_square_modulus_fp32(const vector3_fp32_t* vector);
extern inline float vector3_get_modulus_fp32(const vector3_fp32_t* vector);
extern inline void vector3_reset_fp64(vector3_fp64_t* vector);
extern inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to);
extern inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to);
extern inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to);
extern inline void vector3_swap_fp64(vector3_fp64_t* vector1, vector3_fp64_t* vector2);
extern inline void vector3_invert_fp64(vector3_fp64_t* vector);
extern inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result);
extern inline void vector3_fp64_make_inverted_fp32(const vector3_fp32_t* vector, vector3_fp64_t* result);
extern inline double vector3_get_square_modulus_fp64(const vector3_fp64_t* vector);
extern inline double vector3_get_modulus_fp64(const vector3_fp64_t* vector);
*/
// =================== Reset ==================== //
static inline void fp32_vector3_reset(fp32_vector3_t* vector)
inline void vector3_reset_fp32(vector3_fp32_t* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x3 = 0.0f;
}
static inline void fp64_vector3_reset(fp64_vector3_t* vector)
inline void vector3_reset_fp64(vector3_fp64_t* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
@ -36,14 +60,14 @@ static inline void fp64_vector3_reset(fp64_vector3_t* vector)
// ==================== Set ===================== //
static inline void fp32_vector3_set_values(const float x1, const float x2, const float x3, fp32_vector3_t* to)
inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
}
static inline void fp64_vector3_set_values(const double x1, const double x2, const double x3, fp64_vector3_t* to)
inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to)
{
to->x1 = x1;
to->x2 = x2;
@ -52,14 +76,30 @@ static inline void fp64_vector3_set_values(const double x1, const double x2, con
// ==================== Copy ==================== //
static inline void fp32_vector3_copy(const fp32_vector3_t* from, fp32_vector3_t* to)
inline void vector3_copy_fp32(const vector3_fp32_t* from, vector3_fp32_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
}
static inline void fp64_vector3_copy(const fp64_vector3_t* from, fp64_vector3_t* to)
inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
}
// ================== Convert =================== //
inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to)
{
to->x1 = (float) from->x1;
to->x2 = (float) from->x2;
to->x3 = (float) from->x3;
}
inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -68,7 +108,7 @@ static inline void fp64_vector3_copy(const fp64_vector3_t* from, fp64_vector3_t*
// ==================== Swap ==================== //
static inline void fp32_vector3_swap(fp32_vector3_t* vector1, fp32_vector3_t* vector2)
inline void vector3_swap_fp32(vector3_fp32_t* vector1, vector3_fp32_t* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
@ -83,7 +123,7 @@ static inline void fp32_vector3_swap(fp32_vector3_t* vector1, fp32_vector3_t* ve
vector1->x3 = x3;
}
static inline void fp64_vector3_swap(fp64_vector3_t* vector1, fp64_vector3_t* vector2)
inline void vector3_swap_fp64(vector3_fp64_t* vector1, vector3_fp64_t* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
@ -98,112 +138,112 @@ static inline void fp64_vector3_swap(fp64_vector3_t* vector1, fp64_vector3_t* ve
vector1->x3 = x3;
}
// ============= Copy to twin type ============== //
// ==================== Invert ================== //
static inline void fp32_vector3_set_from_fp64(const fp64_vector3_t* from, fp32_vector3_t* to)
inline void vector3_invert_fp32(vector3_fp32_t* vector)
{
to->x1 = (float) from->x1;
to->x2 = (float) from->x2;
to->x3 = (float) from->x3;
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
static inline void fp64_vector3_set_from_fp32(const fp32_vector3_t* from, fp64_vector3_t* to)
inline void vector3_invert_fp64(vector3_fp64_t* vector)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
// =================== Reverse ================== //
// ================ Make Inverted =============== //
static inline void fp32_vector3_set_reverse(const fp32_vector3_t* from, fp32_vector3_t* to)
inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
to->x3 = -from->x3;
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
static inline void fp64_vector3_set_reverse(const fp64_vector3_t* from, fp64_vector3_t* to)
inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
to->x3 = -from->x3;
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
// ============= Reverse twin type ============== //
// ============== Make Inverted Twin ============ //
static inline void fp32_vector3_set_reverse_fp64(const fp64_vector3_t* from, fp32_vector3_t* to)
inline void vector3_fp32_make_inverted_fp64(const vector3_fp32_t* vector, vector3_fp64_t* result)
{
to->x1 = (float) -from->x1;
to->x2 = (float) -from->x2;
to->x3 = (float) -from->x3;
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
static inline void fp64_vector3_set_reverse_fp32(const fp32_vector3_t* from, fp64_vector3_t* to)
inline void vector3_fp64_make_inverted_fp32(const vector3_fp64_t* vector, vector3_fp32_t* result)
{
to->x1 = -from->x1;
to->x2 = -from->x2;
to->x3 = -from->x3;
result->x1 = (float) -vector->x1;
result->x2 = (float) -vector->x2;
result->x3 = (float) -vector->x3;
}
// =================== Module =================== //
static inline float fp32_vector3_get_square_modulus(const fp32_vector3_t* vector)
inline float vector3_get_square_modulus_fp32(const vector3_fp32_t* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
static inline double fp64_vector3_get_square_modulus(const fp64_vector3_t* vector)
inline double vector3_get_square_modulus_fp64(const vector3_fp64_t* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
static inline float fp32_vector3_get_modulus(const fp32_vector3_t* vector)
inline float vector3_get_modulus_fp32(const vector3_fp32_t* vector)
{
return sqrtf(fp32_vector3_get_square_modulus(vector));
return sqrtf(vector3_get_square_modulus_fp32(vector));
}
static inline double fp64_vector3_get_modulus(const fp64_vector3_t* vector)
inline double vector3_get_modulus_fp64(const vector3_fp64_t* vector)
{
return sqrt(fp64_vector3_get_square_modulus(vector));
return sqrt(vector3_get_square_modulus_fp64(vector));
}
// ================= Comparison ================= //
static inline int fp32_vector3_is_zero(const fp32_vector3_t* vector)
inline int vector3_fp32_is_zero(const vector3_fp32_t* vector)
{
return fp32_vector3_get_square_modulus(vector) <= FP32_SQUARE_EPSYLON;
return vector3_get_square_modulus_fp32(vector) <= FP32_SQUARE_EPSYLON;
}
static inline int fp64_vector3_is_zero(const fp64_vector3_t* vector)
inline int vector3_fp64_is_zero(const vector3_fp64_t* vector)
{
return fp64_vector3_get_square_modulus(vector) <= FP64_SQUARE_EPSYLON;
return vector3_get_square_modulus_fp64(vector) <= FP64_SQUARE_EPSYLON;
}
static inline int fp32_vector3_is_unit(const fp32_vector3_t* vector)
inline int vector3_fp32_is_unit(const vector3_fp32_t* vector)
{
const float square_modulus = fp32_vector3_get_square_modulus(vector);
const float square_modulus = vector3_get_square_modulus_fp32(vector);
return 1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON;
}
static inline int fp64_vector3_is_unit(const fp64_vector3_t* vector)
inline int vector3_fp64_is_unit(const vector3_fp64_t* vector)
{
const double square_modulus = fp64_vector3_get_square_modulus(vector);
const double square_modulus = vector3_get_square_modulus_fp64(vector);
return 1.0f - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP64_TWO_EPSYLON;
}
// ==================== Add ===================== //
static inline void fp32_vector3_add(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, fp32_vector3_t* sum)
inline void vector3_fp32_add(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
static inline void fp64_vector3_add(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, fp64_vector3_t* sum)
inline void vector3_fp64_add(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@ -212,14 +252,14 @@ static inline void fp64_vector3_add(const fp64_vector3_t* vector1, const fp64_ve
// ================ Subtraction ================= //
static inline void fp32_vector3_subtract(const fp32_vector3_t* minuend, const fp32_vector3_t* subtrahend, fp32_vector3_t* difference)
inline void vector3_fp32_subtract(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp32_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
static inline void fp64_vector3_subtract(const fp64_vector3_t* minuend, const fp64_vector3_t* subtrahend, fp64_vector3_t* difference)
inline void vector3_fp64_subtract(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@ -228,14 +268,14 @@ static inline void fp64_vector3_subtract(const fp64_vector3_t* minuend, const fp
// =============== Multiplication =============== //
static inline void fp32_vector3_multiply(const fp32_vector3_t* multiplicand, const float multiplier, fp32_vector3_t* product)
inline void vector3_fp32_multiply(const vector3_fp32_t* multiplicand, const float multiplier, vector3_fp32_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
static inline void fp64_vector3_multiply(const fp64_vector3_t* multiplicand, const double multiplier, fp64_vector3_t* product)
inline void vector3_fp64_multiply(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp64_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@ -244,26 +284,26 @@ static inline void fp64_vector3_multiply(const fp64_vector3_t* multiplicand, con
// ================== Division ================== //
static inline void fp32_vector3_divide(const fp32_vector3_t* dividend, const float divisor, fp32_vector3_t* quotient)
inline void vector3_fp32_divide(const vector3_fp32_t* dividend, const float divisor, vector3_fp32_t* quotient)
{
fp32_vector3_multiply(dividend, 1.0f / divisor, quotient);
vector3_fp32_multiply(dividend, 1.0f / divisor, quotient);
}
static inline void fp64_vector3_divide(const fp64_vector3_t* dividend, const double divisor, fp64_vector3_t* quotient)
inline void vector3_fp64_divide(const vector3_fp64_t* dividend, const double divisor, vector3_fp64_t* quotient)
{
fp64_vector3_multiply(dividend, 1.0 / divisor, quotient);
vector3_fp64_multiply(dividend, 1.0 / divisor, quotient);
}
// ================ Append scaled =============== //
static inline void fp32_vector3_append_scaled(fp32_vector3_t* basic_vector, const fp32_vector3_t* scalable_vector, const float scale)
inline void vector3_fp32_append_scaled(vector3_fp32_t* basic_vector, const vector3_fp32_t* scalable_vector, const float scale)
{
basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale;
basic_vector->x3 += scalable_vector->x3 * scale;
}
static inline void fp64_vector3_append_scaled(fp64_vector3_t* basic_vector, const fp64_vector3_t* scalable_vector, const double scale)
inline void vector3_fp64_append_scaled(vector3_fp64_t* basic_vector, const vector3_fp64_t* scalable_vector, const double scale)
{
basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale;
@ -272,14 +312,14 @@ static inline void fp64_vector3_append_scaled(fp64_vector3_t* basic_vector, cons
// ================== Average2 ================== //
static inline void fp32_vector3_get_mean2(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, fp32_vector3_t* result)
inline void vector3_fp32_get_mean2(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
static inline void fp64_vector3_get_mean2(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, fp64_vector3_t* result)
inline void vector3_fp64_get_mean2(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
@ -288,14 +328,14 @@ static inline void fp64_vector3_get_mean2(const fp64_vector3_t* vector1, const f
// ================== Average3 ================== //
static inline void fp32_vector3_get_mean3(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, const fp32_vector3_t* vector3, fp32_vector3_t* result)
inline void vector3_fp32_get_mean3(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP32_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP32_ONE_THIRD;
result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP32_ONE_THIRD;
}
static inline void fp64_vector3_get_mean3(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, const fp64_vector3_t* vector3, fp64_vector3_t* result)
inline void vector3_fp64_get_mean3(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP64_ONE_THIRD;