Продолжение переименования типов и функций

This commit is contained in:
Andrey Pokidov 2025-01-14 19:25:04 +07:00
parent 605afabd94
commit 3b6efaafa9
25 changed files with 768 additions and 916 deletions

View file

@ -6,22 +6,22 @@
#include "vector3.h"
typedef struct {
fp32_vector3_t axis;
vector3_fp32_t axis;
float radians;
} fp32_rotation3_t;
} rotation3_fp32_t;
typedef struct {
fp64_vector3_t axis;
vector3_fp64_t axis;
double radians;
} fp64_rotation3_t;
} rotation3_fp64_t;
extern const fp32_rotation3_t FP32_IDLE_ROTATION3;
extern const rotation3_fp32_t FP32_IDLE_ROTATION3;
extern const fp64_rotation3_t FP64_IDLE_ROTATION3;
extern const rotation3_fp64_t FP64_IDLE_ROTATION3;
// =================== Reset ==================== //
static inline void fp32_rotation_reset(fp32_rotation3_t* rotation)
inline void fp32_rotation_reset(rotation3_fp32_t* rotation)
{
rotation->axis.x1 = 0.0f;
rotation->axis.x2 = 0.0f;
@ -30,7 +30,7 @@ static inline void fp32_rotation_reset(fp32_rotation3_t* rotation)
rotation->radians = 0.0f;
}
static inline void fp64_rotation_reset(fp64_rotation3_t* rotation)
inline void fp64_rotation_reset(rotation3_fp64_t* rotation)
{
rotation->axis.x1 = 0.0;
rotation->axis.x2 = 0.0;
@ -41,13 +41,13 @@ static inline void fp64_rotation_reset(fp64_rotation3_t* rotation)
// ==================== Make ==================== //
static inline void fp32_rotation_set_values(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, fp32_rotation3_t* rotation)
inline void fp32_rotation_set_values(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, rotation3_fp32_t* rotation)
{
rotation->axis.x1 = x1;
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
if (fp32_vector3_normalize(&rotation->axis)) {
if (vector3_fp32_normalize(&rotation->axis)) {
rotation->radians = fp32_angle_to_radians(angle, unit);
}
else {
@ -56,13 +56,13 @@ static inline void fp32_rotation_set_values(const float x1, const float x2, cons
}
static inline void fp64_rotation_set_values(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, fp64_rotation3_t* rotation)
inline void fp64_rotation_set_values(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, rotation3_fp64_t* rotation)
{
rotation->axis.x1 = x1;
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
if (fp64_vector3_normalize(&rotation->axis)) {
if (vector3_fp64_normalize(&rotation->axis)) {
rotation->radians = fp64_angle_to_radians(angle, unit);
}
else {
@ -70,13 +70,13 @@ static inline void fp64_rotation_set_values(const double x1, const double x2, co
}
}
static inline void fp32_rotation_set_with_axis(const fp32_vector3_t* axis, const float angle, const angle_unit_t unit, fp32_rotation3_t* rotation)
inline void fp32_rotation_set_with_axis(const vector3_fp32_t* axis, const float angle, const angle_unit_t unit, rotation3_fp32_t* rotation)
{
rotation->axis.x1 = axis->x1;
rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3;
if (fp32_vector3_normalize(&rotation->axis)) {
if (vector3_fp32_normalize(&rotation->axis)) {
rotation->radians = fp32_angle_to_radians(angle, unit);
}
else {
@ -84,13 +84,13 @@ static inline void fp32_rotation_set_with_axis(const fp32_vector3_t* axis, const
}
}
static inline void fp64_rotation_set_with_axis(const fp64_vector3_t* axis, const double angle, const angle_unit_t unit, fp64_rotation3_t* rotation)
inline void fp64_rotation_set_with_axis(const vector3_fp64_t* axis, const double angle, const angle_unit_t unit, rotation3_fp64_t* rotation)
{
rotation->axis.x1 = axis->x1;
rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3;
if (fp64_vector3_normalize(&rotation->axis)) {
if (vector3_fp64_normalize(&rotation->axis)) {
rotation->radians = fp64_angle_to_radians(angle, unit);
}
else {