Добавление функции получения поворота (turn3) на основе матрицы поворота (matrix3x3)
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@ -62,6 +62,9 @@ extern inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* const difference, cons
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extern inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Turn3* const turn);
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extern inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Turn3* const turn);
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extern inline int bgc_fp32_turn3_set_rotation_matrix(BGC_FP32_Turn3* const turn, const BGC_FP32_Matrix3x3* const matrix);
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extern inline int bgc_fp64_turn3_set_rotation_matrix(BGC_FP64_Turn3* const turn, const BGC_FP64_Matrix3x3* const matrix);
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extern inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Turn3* const turn);
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extern inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Turn3* const turn);
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