Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов

This commit is contained in:
Andrey Pokidov 2025-02-26 00:25:17 +07:00
parent fa9ecda57b
commit 34ee460873
21 changed files with 976 additions and 1158 deletions

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@ -21,7 +21,7 @@ static const BgcVector2FP32 _TEST_FP32_NONZERO_VECTOR2_LIST[] = {
{ -1.25f * BGC_EPSYLON_FP32, 0.0f },
{ 0.0f, 1.25f * BGC_EPSYLON_FP32 },
{ 0.0f, -1.25f * BGC_EPSYLON_FP32 },
{ 1.25f * BGC_EPSYLON_FP32, 1.25 * BGC_EPSYLON_FP32 },
{ 1.25f * BGC_EPSYLON_FP32, 1.25f * BGC_EPSYLON_FP32 },
{ -1.25f * BGC_EPSYLON_FP32, -1.25f * BGC_EPSYLON_FP32 }
};

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@ -18,20 +18,20 @@ extern inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64*
extern inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix);
extern inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix);
extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination);
extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination);
extern inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2);
extern inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2);
extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to);
extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP64* to);
extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination);
extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination);
extern inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix);
extern inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix);
extern inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted);
extern inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted);
extern inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix);
extern inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed);
extern inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed);
extern inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
@ -45,12 +45,6 @@ extern inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double
extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
extern inline int bgc_matrix2x2_get_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
extern inline int bgc_matrix2x2_get_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
extern inline void bgc_matrix2x2_get_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
extern inline void bgc_matrix2x2_get_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum);
extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum);
@ -74,4 +68,3 @@ extern inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vec
extern inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product);
extern inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product);

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@ -111,22 +111,22 @@ inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix)
// ==================== Copy ==================== //
inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
}
inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
}
// ==================== Swap ==================== //
@ -175,27 +175,27 @@ inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64*
// ================== Convert =================== //
inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to)
inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination)
{
to->r1c1 = (float)from->r1c1;
to->r1c2 = (float)from->r1c2;
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
to->r2c1 = (float)from->r2c1;
to->r2c2 = (float)from->r2c2;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
}
inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP64* to)
inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
}
// =================== Invert =================== //
inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix)
inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
{
const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
@ -211,16 +211,16 @@ inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix)
const float multiplier = 1.0f / determinant;
matrix->r1c1 = r1c1 * multiplier;
matrix->r1c2 = r1c2 * multiplier;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
matrix->r2c1 = r2c1 * multiplier;
matrix->r2c2 = r2c2 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
return 1;
}
inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix)
inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
{
const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
@ -236,29 +236,37 @@ inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix)
const double multiplier = 1.0 / determinant;
matrix->r1c1 = r1c1 * multiplier;
matrix->r1c2 = r1c2 * multiplier;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
matrix->r2c1 = r2c1 * multiplier;
matrix->r2c2 = r2c2 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
return 1;
}
// ================= Transpose ================== //
inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix)
inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
{
const float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
const float r1c2 = matrix->r1c2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = r1c2;
transposed->r2c2 = matrix->r2c2;
}
inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix)
inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
{
const double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
const double r1c2 = matrix->r1c2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = r1c2;
transposed->r2c2 = matrix->r2c2;
}
// ================= Set Row 1 ================== //
@ -317,82 +325,6 @@ inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, Bgc
matrix->r2c2 = r2;
}
// ================ Get Inverted ================ //
inline int bgc_matrix2x2_get_inverted_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
{
const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
if (bgc_is_zero_fp32(determinant)) {
return 0;
}
const float r1c1 = matrix->r2c2;
const float r1c2 = -matrix->r1c2;
const float r2c1 = -matrix->r2c1;
const float r2c2 = matrix->r1c1;
const float multiplier = 1.0f / determinant;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
return 1;
}
inline int bgc_matrix2x2_get_inverted_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
{
const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
if (bgc_is_zero_fp64(determinant)) {
return 0;
}
const double r1c1 = matrix->r2c2;
const double r1c2 = -matrix->r1c2;
const double r2c1 = -matrix->r2c1;
const double r2c2 = matrix->r1c1;
const double multiplier = 1.0 / determinant;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
return 1;
}
// =============== Get Transposed =============== //
inline void bgc_matrix2x2_get_transposed_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
{
float tmp = matrix->r1c2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = tmp;
transposed->r2c2 = matrix->r2c2;
}
inline void bgc_matrix2x2_get_transposed_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
{
double tmp = matrix->r1c2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = tmp;
transposed->r2c2 = matrix->r2c2;
}
// ==================== Add ===================== //
inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum)

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@ -3,14 +3,17 @@
extern inline void bgc_matrix2x3_reset_fp32(BgcMatrix2x3FP32* matrix);
extern inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix);
extern inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP32* to);
extern inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP64* to);
extern inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP32* destination);
extern inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP64* destination);
extern inline void bgc_matrix2x3_swap_fp32(BgcMatrix2x3FP32* matrix1, BgcMatrix2x3FP32* matrix2);
extern inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64* matrix2);
extern inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP32* to);
extern inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP64* to);
extern inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP32* destination);
extern inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP64* destination);
extern inline void bgc_matrix2x3_transpose_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed);
extern inline void bgc_matrix2x3_transpose_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed);
extern inline void bgc_matrix2x3_set_row1_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix);
extern inline void bgc_matrix2x3_set_row1_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix);
@ -27,9 +30,6 @@ extern inline void bgc_matrix2x3_set_column1_fp64(const double r1, const double
extern inline void bgc_matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix);
extern inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix);
extern inline void bgc_matrix2x3_get_transposed_fp32(const BgcMatrix3x2FP32* from, BgcMatrix2x3FP32* to);
extern inline void bgc_matrix2x3_get_transposed_fp64(const BgcMatrix3x2FP64* from, BgcMatrix2x3FP64* to);
extern inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum);
extern inline void bgc_matrix2x3_add_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* sum);

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@ -33,28 +33,28 @@ inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix)
// ==================== Copy ==================== //
inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP32* to)
inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP32* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
}
inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP64* to)
inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
}
// ==================== Swap ==================== //
@ -121,28 +121,54 @@ inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64*
// ================== Convert =================== //
inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP32* to)
inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP32* destination)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2;
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
to->r2c1 = (float) from->r2c1;
to->r2c2 = (float) from->r2c2;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
to->r3c1 = (float) from->r3c1;
to->r3c2 = (float) from->r3c2;
destination->r3c1 = (float)source->r3c1;
destination->r3c2 = (float)source->r3c2;
}
inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP64* to)
inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
}
// ================= Transpose ================== //
inline void bgc_matrix2x3_transpose_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r3c1 = matrix->r1c3;
transposed->r3c2 = matrix->r2c3;
}
inline void bgc_matrix2x3_transpose_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r3c1 = matrix->r1c3;
transposed->r3c2 = matrix->r2c3;
}
// ================= Set Row 1 ================== //
@ -219,33 +245,6 @@ inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, con
matrix->r3c2 = r3;
}
// =============== Get transposed =============== //
inline void bgc_matrix2x3_get_transposed_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r3c1 = matrix->r1c3;
transposed->r3c2 = matrix->r2c3;
}
inline void bgc_matrix2x3_get_transposed_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r3c1 = matrix->r1c3;
transposed->r3c2 = matrix->r2c3;
}
// ==================== Add ===================== //
inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum)

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@ -3,14 +3,17 @@
extern inline void bgc_matrix3x2_reset_fp32(BgcMatrix3x2FP32* matrix);
extern inline void bgc_matrix3x2_reset_fp64(BgcMatrix3x2FP64* matrix);
extern inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* from, BgcMatrix3x2FP32* to);
extern inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* from, BgcMatrix3x2FP64* to);
extern inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP32* destination);
extern inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP64* destination);
extern inline void bgc_matrix3x2_swap_fp32(BgcMatrix3x2FP32* matrix1, BgcMatrix3x2FP32* matrix2);
extern inline void bgc_matrix3x2_swap_fp64(BgcMatrix3x2FP64* matrix1, BgcMatrix3x2FP64* matrix2);
extern inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* from, BgcMatrix3x2FP32* to);
extern inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* from, BgcMatrix3x2FP64* to);
extern inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP32* destination);
extern inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP64* destination);
extern inline void bgc_matrix3x2_transpose_fp32(const BgcMatrix2x3FP32* matrix, BgcMatrix3x2FP32* transposed);
extern inline void bgc_matrix3x2_transpose_fp64(const BgcMatrix2x3FP64* matrix, BgcMatrix3x2FP64* transposed);
extern inline void bgc_matrix3x2_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x2FP32* matrix);
extern inline void bgc_matrix3x2_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x2FP64* matrix);
@ -27,9 +30,6 @@ extern inline void bgc_matrix3x2_set_column2_fp64(const double r1, const double
extern inline void bgc_matrix3x2_set_column3_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix);
extern inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix);
extern inline void bgc_matrix3x2_get_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to);
extern inline void bgc_matrix3x2_get_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to);
extern inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum);
extern inline void bgc_matrix3x2_add_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* sum);

View file

@ -31,26 +31,26 @@ inline void bgc_matrix3x2_reset_fp64(BgcMatrix3x2FP64* matrix)
// ==================== Copy ==================== //
inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* from, BgcMatrix3x2FP32* to)
inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP32* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* from, BgcMatrix3x2FP64* to)
inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
// ==================== Swap ==================== //
@ -111,26 +111,50 @@ inline void bgc_matrix3x2_swap_fp64(BgcMatrix3x2FP64* matrix1, BgcMatrix3x2FP64*
// ================== Convert =================== //
inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* from, BgcMatrix3x2FP32* to)
inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP32* destination)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2;
to->r1c3 = (float) from->r1c3;
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->r1c3 = (float)source->r1c3;
to->r2c1 = (float) from->r2c1;
to->r2c2 = (float) from->r2c2;
to->r2c3 = (float) from->r2c3;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->r2c3 = (float)source->r2c3;
}
inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* from, BgcMatrix3x2FP64* to)
inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
// ================= Transpose ================== //
inline void bgc_matrix3x2_transpose_fp32(const BgcMatrix2x3FP32* matrix, BgcMatrix3x2FP32* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
}
inline void bgc_matrix3x2_transpose_fp64(const BgcMatrix2x3FP64* matrix, BgcMatrix3x2FP64* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
}
// ================= Set Row 1 ================== //
@ -207,30 +231,6 @@ inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, Bgc
matrix->r2c3 = r2;
}
// =============== Get transposed =============== //
inline void bgc_matrix3x2_get_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r1c3 = from->r3c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r2c3 = from->r3c2;
}
inline void bgc_matrix3x2_get_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r1c3 = from->r3c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r2c3 = from->r3c2;
}
// ==================== Add ===================== //
inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum)

View file

@ -9,14 +9,14 @@ extern inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP32* to);
extern inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP64* to);
extern inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP32* destination);
extern inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP64* destination);
extern inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32* matrix2);
extern inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64* matrix2);
extern inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP32* to);
extern inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP64* to);
extern inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP32* destination);
extern inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP64* destination);
extern inline float bgc_matrix3x3_get_determinant_fp32(const BgcMatrix3x3FP32* matrix);
extern inline double bgc_matrix3x3_get_determinant_fp64(const BgcMatrix3x3FP64* matrix);
@ -24,8 +24,8 @@ extern inline double bgc_matrix3x3_get_determinant_fp64(const BgcMatrix3x3FP64*
extern inline int bgc_matrix3x3_is_singular_fp32(const BgcMatrix3x3FP32* matrix);
extern inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_transpose_fp32(BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_transpose_fp64(BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* transposed);
extern inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* transposed);
extern inline void bgc_matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
@ -45,9 +45,6 @@ extern inline void bgc_matrix3x3_set_column2_fp64(const double r1, const double
extern inline void bgc_matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_get_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
extern inline void bgc_matrix3x3_get_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
extern inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum);
extern inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* sum);
@ -74,11 +71,11 @@ extern inline void bgc_matrix3x3_get_right_product_fp64(const BgcMatrix3x3FP64*
// =================== Invert =================== //
int bgc_matrix3x3_invert_fp32(BgcMatrix3x3FP32* matrix)
int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* inverted)
{
const float determinant = bgc_matrix3x3_get_determinant_fp32(matrix);
if (-BGC_EPSYLON_FP32 <= determinant && determinant <= BGC_EPSYLON_FP32) {
if (bgc_is_zero_fp32(determinant)) {
return 0;
}
@ -96,26 +93,26 @@ int bgc_matrix3x3_invert_fp32(BgcMatrix3x3FP32* matrix)
const float multiplier = 1.0f / determinant;
matrix->r1c1 = r1c1 * multiplier;
matrix->r1c2 = r1c2 * multiplier;
matrix->r1c3 = r1c3 * multiplier;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
inverted->r1c3 = r1c3 * multiplier;
matrix->r2c1 = r2c1 * multiplier;
matrix->r2c2 = r2c2 * multiplier;
matrix->r2c3 = r2c3 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
inverted->r2c3 = r2c3 * multiplier;
matrix->r3c1 = r3c1 * multiplier;
matrix->r3c2 = r3c2 * multiplier;
matrix->r3c3 = r3c3 * multiplier;
inverted->r3c1 = r3c1 * multiplier;
inverted->r3c2 = r3c2 * multiplier;
inverted->r3c3 = r3c3 * multiplier;
return 1;
}
int bgc_matrix3x3_invert_fp64(BgcMatrix3x3FP64* matrix)
int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* inverted)
{
const double determinant = bgc_matrix3x3_get_determinant_fp64(matrix);
if (-BGC_EPSYLON_FP64 <= determinant && determinant <= BGC_EPSYLON_FP64) {
if (bgc_is_zero_fp64(determinant)) {
return 0;
}
@ -133,93 +130,17 @@ int bgc_matrix3x3_invert_fp64(BgcMatrix3x3FP64* matrix)
const double multiplier = 1.0 / determinant;
matrix->r1c1 = r1c1 * multiplier;
matrix->r1c2 = r1c2 * multiplier;
matrix->r1c3 = r1c3 * multiplier;
inverted->r1c1 = r1c1 * multiplier;
inverted->r1c2 = r1c2 * multiplier;
inverted->r1c3 = r1c3 * multiplier;
matrix->r2c1 = r2c1 * multiplier;
matrix->r2c2 = r2c2 * multiplier;
matrix->r2c3 = r2c3 * multiplier;
inverted->r2c1 = r2c1 * multiplier;
inverted->r2c2 = r2c2 * multiplier;
inverted->r2c3 = r2c3 * multiplier;
matrix->r3c1 = r3c1 * multiplier;
matrix->r3c2 = r3c2 * multiplier;
matrix->r3c3 = r3c3 * multiplier;
return 1;
}
// ================ Get Inverted ================ //
int bgc_matrix3x3_get_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
{
const float determinant = bgc_matrix3x3_get_determinant_fp32(matrix);
if (-BGC_EPSYLON_FP32 <= determinant && determinant <= BGC_EPSYLON_FP32) {
return 0;
}
const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
const float multiplier = 1.0f / determinant;
result->r1c1 = r1c1 * multiplier;
result->r1c2 = r1c2 * multiplier;
result->r1c3 = r1c3 * multiplier;
result->r2c1 = r2c1 * multiplier;
result->r2c2 = r2c2 * multiplier;
result->r2c3 = r2c3 * multiplier;
result->r3c1 = r3c1 * multiplier;
result->r3c2 = r3c2 * multiplier;
result->r3c3 = r3c3 * multiplier;
return 1;
}
int bgc_matrix3x3_get_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
{
const double determinant = bgc_matrix3x3_get_determinant_fp64(matrix);
if (-BGC_EPSYLON_FP64 <= determinant && determinant <= BGC_EPSYLON_FP64) {
return 0;
}
const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
const double multiplier = 1.0 / determinant;
result->r1c1 = r1c1 * multiplier;
result->r1c2 = r1c2 * multiplier;
result->r1c3 = r1c3 * multiplier;
result->r2c1 = r2c1 * multiplier;
result->r2c2 = r2c2 * multiplier;
result->r2c3 = r2c3 * multiplier;
result->r3c1 = r3c1 * multiplier;
result->r3c2 = r3c2 * multiplier;
result->r3c3 = r3c3 * multiplier;
inverted->r3c1 = r3c1 * multiplier;
inverted->r3c2 = r3c2 * multiplier;
inverted->r3c3 = r3c3 * multiplier;
return 1;
}

View file

@ -102,34 +102,34 @@ inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2,
// ==================== Copy ==================== //
inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP32* to)
inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP32* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
to->r3c3 = from->r3c3;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
destination->r3c3 = source->r3c3;
}
inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP64* to)
inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
to->r3c3 = from->r3c3;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
destination->r3c3 = source->r3c3;
}
// ==================== Swap ==================== //
@ -214,34 +214,34 @@ inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64*
// ================== Convert =================== //
inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP32* to)
inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP32* destination)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2;
to->r1c3 = (float) from->r1c3;
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->r1c3 = (float)source->r1c3;
to->r2c1 = (float) from->r2c1;
to->r2c2 = (float) from->r2c2;
to->r2c3 = (float) from->r2c3;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->r2c3 = (float)source->r2c3;
to->r3c1 = (float) from->r3c1;
to->r3c2 = (float) from->r3c2;
to->r3c3 = (float) from->r3c3;
destination->r3c1 = (float)source->r3c1;
destination->r3c2 = (float)source->r3c2;
destination->r3c3 = (float)source->r3c3;
}
inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP64* to)
inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
to->r3c3 = from->r3c3;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
destination->r3c3 = source->r3c3;
}
// ================ Determinant ================= //
@ -274,40 +274,48 @@ inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix)
// =================== Invert =================== //
int bgc_matrix3x3_invert_fp32(BgcMatrix3x3FP32* matrix);
int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* inverted);
int bgc_matrix3x3_invert_fp64(BgcMatrix3x3FP64* matrix);
int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* inverted);
// ================= Transpose ================== //
inline void bgc_matrix3x3_transpose_fp32(BgcMatrix3x3FP32* matrix)
inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* transposed)
{
float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
transposed->r1c1 = matrix->r1c1;
transposed->r2c2 = matrix->r2c2;
transposed->r3c3 = matrix->r3c3;
tmp = matrix->r1c3;
matrix->r1c3 = matrix->r3c1;
matrix->r3c1 = tmp;
const float r1c2 = matrix->r1c2;
const float r1c3 = matrix->r1c3;
const float r2c3 = matrix->r2c3;
tmp = matrix->r2c3;
matrix->r2c3 = matrix->r3c2;
matrix->r3c2 = tmp;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c3 = matrix->r3c2;
transposed->r2c1 = r1c2;
transposed->r3c1 = r1c3;
transposed->r3c2 = r2c3;
}
inline void bgc_matrix3x3_transpose_fp64(BgcMatrix3x3FP64* matrix)
inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* transposed)
{
double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp;
transposed->r1c1 = matrix->r1c1;
transposed->r2c2 = matrix->r2c2;
transposed->r3c3 = matrix->r3c3;
tmp = matrix->r1c3;
matrix->r1c3 = matrix->r3c1;
matrix->r3c1 = tmp;
const double r1c2 = matrix->r1c2;
const double r1c3 = matrix->r1c3;
const double r2c3 = matrix->r2c3;
tmp = matrix->r2c3;
matrix->r2c3 = matrix->r3c2;
matrix->r3c2 = tmp;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c3 = matrix->r3c2;
transposed->r2c1 = r1c2;
transposed->r3c1 = r1c3;
transposed->r3c2 = r2c3;
}
// ================= Set Row 1 ================== //
@ -406,54 +414,6 @@ inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, con
matrix->r3c3 = r3;
}
// ================ Get Inverted ================ //
int bgc_matrix3x3_get_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
int bgc_matrix3x3_get_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
// =============== Get Transposed =============== //
inline void bgc_matrix3x3_get_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
{
if (matrix == result) {
bgc_matrix3x3_transpose_fp32(result);
return;
}
result->r1c1 = matrix->r1c1;
result->r1c2 = matrix->r2c1;
result->r1c3 = matrix->r3c1;
result->r2c1 = matrix->r1c2;
result->r2c2 = matrix->r2c2;
result->r2c3 = matrix->r3c2;
result->r3c1 = matrix->r1c3;
result->r3c2 = matrix->r2c3;
result->r3c3 = matrix->r3c3;
}
inline void bgc_matrix3x3_get_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
{
if (matrix == result) {
bgc_matrix3x3_transpose_fp64(result);
return;
}
result->r1c1 = matrix->r1c1;
result->r1c2 = matrix->r2c1;
result->r1c3 = matrix->r3c1;
result->r2c1 = matrix->r1c2;
result->r2c2 = matrix->r2c2;
result->r2c3 = matrix->r3c2;
result->r3c1 = matrix->r1c3;
result->r3c2 = matrix->r2c3;
result->r3c3 = matrix->r3c3;
}
// ==================== Add ===================== //
inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum)

View file

@ -21,35 +21,29 @@ extern inline int bgc_quaternion_is_zero_fp64(const BgcQuaternionFP64* quaternio
extern inline int bgc_quaternion_is_unit_fp32(const BgcQuaternionFP32* quaternion);
extern inline int bgc_quaternion_is_unit_fp64(const BgcQuaternionFP64* quaternion);
extern inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* from, BgcQuaternionFP32* to);
extern inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* from, BgcQuaternionFP64* to);
extern inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuaternionFP32* destination);
extern inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuaternionFP64* destination);
extern inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuaternionFP32* quarternion2);
extern inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuaternionFP64* quarternion2);
extern inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* quaternion, BgcQuaternionFP32* result);
extern inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* quaternion, BgcQuaternionFP64* result);
extern inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source, BgcQuaternionFP32* destination);
extern inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source, BgcQuaternionFP64* destination);
extern inline void bgc_quaternion_conjugate_fp32(BgcQuaternionFP32* quaternion);
extern inline void bgc_quaternion_conjugate_fp64(BgcQuaternionFP64* quaternion);
extern inline void bgc_quaternion_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate);
extern inline void bgc_quaternion_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate);
extern inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion);
extern inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion);
extern inline int bgc_quaternion_invert_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* inverted);
extern inline int bgc_quaternion_invert_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* inverted);
extern inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate);
extern inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate);
extern inline int bgc_quaternion_get_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized);
extern inline int bgc_quaternion_get_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized);
extern inline int bgc_quaternion_normalize_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized);
extern inline int bgc_quaternion_normalize_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized);
extern inline void bgc_quaternion_get_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product);
extern inline void bgc_quaternion_get_product_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product);
extern inline void bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation);
extern inline void bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation);
extern inline void bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse);
extern inline void bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse);
extern inline int bgc_quaternion_get_ratio_fp32(const BgcQuaternionFP32* divident, const BgcQuaternionFP32* divisor, BgcQuaternionFP32* quotient);
extern inline int bgc_quaternion_get_ratio_fp64(const BgcQuaternionFP64* divident, const BgcQuaternionFP64* divisor, BgcQuaternionFP64* quotient);
extern inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2, BgcQuaternionFP32* sum);
extern inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64* quaternion1, const BgcQuaternionFP64* quaternion2, BgcQuaternionFP64* sum);
@ -72,5 +66,11 @@ extern inline void bgc_quaternion_divide_fp64(const BgcQuaternionFP64* dividend,
extern inline void bgc_quaternion_get_linear_interpolation_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, const float phase, BgcQuaternionFP32* interpolation);
extern inline void bgc_quaternion_get_linear_interpolation_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, const double phase, BgcQuaternionFP64* interpolation);
extern inline int bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation);
extern inline int bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation);
extern inline int bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse);
extern inline int bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse);
extern inline int bgc_quaternion_are_close_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2);
extern inline int bgc_quaternion_are_close_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2);

View file

@ -119,20 +119,20 @@ inline int bgc_quaternion_is_unit_fp64(const BgcQuaternionFP64* quaternion)
// ==================== Copy ==================== //
inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* from, BgcQuaternionFP32* to)
inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuaternionFP32* destination)
{
to->s0 = from->s0;
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->s0 = source->s0;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* from, BgcQuaternionFP64* to)
inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuaternionFP64* destination)
{
to->s0 = from->s0;
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->s0 = source->s0;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ==================== Swap ==================== //
@ -175,119 +175,127 @@ inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuatern
// ================== Convert =================== //
inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* quaternion, BgcQuaternionFP32* result)
inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source, BgcQuaternionFP32* destination)
{
result->s0 = (float) quaternion->s0;
result->x1 = (float) quaternion->x1;
result->x2 = (float) quaternion->x2;
result->x3 = (float) quaternion->x3;
destination->s0 = (float)source->s0;
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
destination->x3 = (float)source->x3;
}
inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* quaternion, BgcQuaternionFP64* result)
inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source, BgcQuaternionFP64* destination)
{
result->s0 = quaternion->s0;
result->x1 = quaternion->x1;
result->x2 = quaternion->x2;
result->x3 = quaternion->x3;
destination->s0 = source->s0;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ================= Conjugate ================== //
inline void bgc_quaternion_conjugate_fp32(BgcQuaternionFP32* quaternion)
inline void bgc_quaternion_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1;
conjugate->x2 = -quaternion->x2;
conjugate->x3 = -quaternion->x3;
}
inline void bgc_quaternion_conjugate_fp64(BgcQuaternionFP64* quaternion)
inline void bgc_quaternion_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1;
conjugate->x2 = -quaternion->x2;
conjugate->x3 = -quaternion->x3;
}
// =================== Invert =================== //
inline int bgc_quaternion_invert_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* inverted)
{
const float square_modulus = bgc_quaternion_get_square_modulus_fp32(quaternion);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
return 0;
}
const float multiplicand = 1.0f / square_modulus;
inverted->s0 = quaternion->s0 * multiplicand;
inverted->x1 = -quaternion->x1 * multiplicand;
inverted->x2 = -quaternion->x2 * multiplicand;
inverted->x3 = -quaternion->x3 * multiplicand;
return 1;
}
inline int bgc_quaternion_invert_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* inverted)
{
const double square_modulus = bgc_quaternion_get_square_modulus_fp64(quaternion);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
return 0;
}
const double multiplicand = 1.0 / square_modulus;
inverted->s0 = quaternion->s0 * multiplicand;
inverted->x1 = -quaternion->x1 * multiplicand;
inverted->x2 = -quaternion->x2 * multiplicand;
inverted->x3 = -quaternion->x3 * multiplicand;
return 1;
}
// ================= Normalize ================== //
inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion)
inline int bgc_quaternion_normalize_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized)
{
const float square_modulus = bgc_quaternion_get_square_modulus_fp32(quaternion);
if (bgc_is_sqare_unit_fp32(square_modulus)) {
bgc_quaternion_copy_fp32(quaternion, normalized);
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
bgc_quaternion_reset_fp32(quaternion);
return 0;
}
const float multiplier = sqrtf(1.0f / square_modulus);
quaternion->s0 *= multiplier;
quaternion->x1 *= multiplier;
quaternion->x2 *= multiplier;
quaternion->x3 *= multiplier;
normalized->s0 = quaternion->s0 * multiplier;
normalized->x1 = quaternion->x1 * multiplier;
normalized->x2 = quaternion->x2 * multiplier;
normalized->x3 = quaternion->x3 * multiplier;
return 1;
}
inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion)
inline int bgc_quaternion_normalize_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized)
{
const double square_modulus = bgc_quaternion_get_square_modulus_fp64(quaternion);
if (bgc_is_sqare_unit_fp64(square_modulus)) {
bgc_quaternion_copy_fp64(quaternion, normalized);
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
bgc_quaternion_reset_fp64(quaternion);
return 0;
}
const double multiplier = sqrt(1.0 / square_modulus);
quaternion->s0 *= multiplier;
quaternion->x1 *= multiplier;
quaternion->x2 *= multiplier;
quaternion->x3 *= multiplier;
normalized->s0 *= multiplier;
normalized->x1 *= multiplier;
normalized->x2 *= multiplier;
normalized->x3 *= multiplier;
return 1;
}
// =============== Get Conjugate ================ //
inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate)
{
conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1;
conjugate->x2 = -quaternion->x2;
conjugate->x3 = -quaternion->x3;
}
inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate)
{
conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1;
conjugate->x2 = -quaternion->x2;
conjugate->x3 = -quaternion->x3;
}
// =============== Get Normalized =============== //
inline int bgc_quaternion_get_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized)
{
bgc_quaternion_copy_fp32(quaternion, normalized);
return bgc_quaternion_normalize_fp32(normalized);
}
inline int bgc_quaternion_get_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized)
{
bgc_quaternion_copy_fp64(quaternion, normalized);
return bgc_quaternion_normalize_fp64(normalized);
}
// ================== Product =================== //
// ================ Get Product ================= //
inline void bgc_quaternion_get_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product)
{
@ -315,164 +323,52 @@ inline void bgc_quaternion_get_product_fp64(const BgcQuaternionFP64* left, const
product->x3 = x3;
}
// ============ Get Rotation Matrix ============= //
// ================= Get Ratio ================== //
inline void bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation)
inline int bgc_quaternion_get_ratio_fp32(const BgcQuaternionFP32* divident, const BgcQuaternionFP32* divisor, BgcQuaternionFP32* quotient)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
const float x2x2 = quaternion->x2 * quaternion->x2;
const float x3x3 = quaternion->x3 * quaternion->x3;
const float square_modulus = bgc_quaternion_get_square_modulus_fp32(divisor);
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus)
{
bgc_matrix3x3_set_to_identity_fp32(rotation);
return;
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
return 0;
}
const float corrector1 = 1.0f / square_modulus;
const float s0 = (divident->s0 * divisor->s0 + divident->x1 * divisor->x1) + (divident->x2 * divisor->x2 + divident->x3 * divisor->x3);
const float x1 = (divident->x1 * divisor->s0 + divident->x3 * divisor->x2) - (divident->s0 * divisor->x1 + divident->x2 * divisor->x3);
const float x2 = (divident->x2 * divisor->s0 + divident->x1 * divisor->x3) - (divident->s0 * divisor->x2 + divident->x3 * divisor->x1);
const float x3 = (divident->x3 * divisor->s0 + divident->x2 * divisor->x1) - (divident->s0 * divisor->x3 + divident->x1 * divisor->x2);
const float s0x1 = quaternion->s0 * quaternion->x1;
const float s0x2 = quaternion->s0 * quaternion->x2;
const float s0x3 = quaternion->s0 * quaternion->x3;
const float x1x2 = quaternion->x1 * quaternion->x2;
const float x1x3 = quaternion->x1 * quaternion->x3;
const float x2x3 = quaternion->x2 * quaternion->x3;
const float multiplicand = 1.0f / square_modulus;
const float corrector2 = 2.0f * corrector1;
quotient->s0 = s0 * multiplicand;
quotient->x1 = x1 * multiplicand;
quotient->x2 = x2 * multiplicand;
quotient->x3 = x3 * multiplicand;
rotation->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->r1c2 = corrector2 * (x1x2 - s0x3);
rotation->r2c3 = corrector2 * (x2x3 - s0x1);
rotation->r3c1 = corrector2 * (x1x3 - s0x2);
rotation->r2c1 = corrector2 * (x1x2 + s0x3);
rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2);
return 1;
}
inline void bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation)
inline int bgc_quaternion_get_ratio_fp64(const BgcQuaternionFP64* divident, const BgcQuaternionFP64* divisor, BgcQuaternionFP64* quotient)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
const double x2x2 = quaternion->x2 * quaternion->x2;
const double x3x3 = quaternion->x3 * quaternion->x3;
const double square_modulus = bgc_quaternion_get_square_modulus_fp64(divisor);
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus)
{
bgc_matrix3x3_set_to_identity_fp64(rotation);
return;
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
return 0;
}
const double corrector1 = 1.0f / square_modulus;
const double s0 = (divident->s0 * divisor->s0 + divident->x1 * divisor->x1) + (divident->x2 * divisor->x2 + divident->x3 * divisor->x3);
const double x1 = (divident->x1 * divisor->s0 + divident->x3 * divisor->x2) - (divident->s0 * divisor->x1 + divident->x2 * divisor->x3);
const double x2 = (divident->x2 * divisor->s0 + divident->x1 * divisor->x3) - (divident->s0 * divisor->x2 + divident->x3 * divisor->x1);
const double x3 = (divident->x3 * divisor->s0 + divident->x2 * divisor->x1) - (divident->s0 * divisor->x3 + divident->x1 * divisor->x2);
const double s0x1 = quaternion->s0 * quaternion->x1;
const double s0x2 = quaternion->s0 * quaternion->x2;
const double s0x3 = quaternion->s0 * quaternion->x3;
const double x1x2 = quaternion->x1 * quaternion->x2;
const double x1x3 = quaternion->x1 * quaternion->x3;
const double x2x3 = quaternion->x2 * quaternion->x3;
const double multiplicand = 1.0 / square_modulus;
const double corrector2 = 2.0f * corrector1;
quotient->s0 = s0 * multiplicand;
quotient->x1 = x1 * multiplicand;
quotient->x2 = x2 * multiplicand;
quotient->x3 = x3 * multiplicand;
rotation->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->r1c2 = corrector2 * (x1x2 - s0x3);
rotation->r2c3 = corrector2 * (x2x3 - s0x1);
rotation->r3c1 = corrector2 * (x1x3 - s0x2);
rotation->r2c1 = corrector2 * (x1x2 + s0x3);
rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2);
}
// ============= Get Reverse Matrix ============= //
inline void bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
const float x2x2 = quaternion->x2 * quaternion->x2;
const float x3x3 = quaternion->x3 * quaternion->x3;
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus)
{
bgc_matrix3x3_set_to_identity_fp32(reverse);
return;
}
const float corrector1 = 1.0f / square_modulus;
const float s0x1 = quaternion->s0 * quaternion->x1;
const float s0x2 = quaternion->s0 * quaternion->x2;
const float s0x3 = quaternion->s0 * quaternion->x3;
const float x1x2 = quaternion->x1 * quaternion->x2;
const float x1x3 = quaternion->x1 * quaternion->x3;
const float x2x3 = quaternion->x2 * quaternion->x3;
const float corrector2 = 2.0f * corrector1;
reverse->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->r1c2 = corrector2 * (x1x2 + s0x3);
reverse->r2c3 = corrector2 * (x2x3 + s0x1);
reverse->r3c1 = corrector2 * (x1x3 + s0x2);
reverse->r2c1 = corrector2 * (x1x2 - s0x3);
reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2);
}
inline void bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
const double x2x2 = quaternion->x2 * quaternion->x2;
const double x3x3 = quaternion->x3 * quaternion->x3;
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus)
{
bgc_matrix3x3_set_to_identity_fp64(reverse);
return;
}
const double corrector1 = 1.0f / square_modulus;
const double s0x1 = quaternion->s0 * quaternion->x1;
const double s0x2 = quaternion->s0 * quaternion->x2;
const double s0x3 = quaternion->s0 * quaternion->x3;
const double x1x2 = quaternion->x1 * quaternion->x2;
const double x1x3 = quaternion->x1 * quaternion->x3;
const double x2x3 = quaternion->x2 * quaternion->x3;
const double corrector2 = 2.0f * corrector1;
reverse->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->r1c2 = corrector2 * (x1x2 + s0x3);
reverse->r2c3 = corrector2 * (x2x3 + s0x1);
reverse->r3c1 = corrector2 * (x1x3 + s0x2);
reverse->r2c1 = corrector2 * (x1x2 - s0x3);
reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2);
return 1;
}
// ==================== Add ===================== //
@ -599,6 +495,190 @@ inline void bgc_quaternion_get_linear_interpolation_fp64(const BgcQuaternionFP64
interpolation->x3 = quaternion1->x3 * counterphase + quaternion2->x3 * phase;
}
// ============ Get Rotation Matrix ============= //
inline int bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
const float x2x2 = quaternion->x2 * quaternion->x2;
const float x3x3 = quaternion->x3 * quaternion->x3;
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus)
{
return 0;
}
const float corrector1 = 1.0f / square_modulus;
const float s0x1 = quaternion->s0 * quaternion->x1;
const float s0x2 = quaternion->s0 * quaternion->x2;
const float s0x3 = quaternion->s0 * quaternion->x3;
const float x1x2 = quaternion->x1 * quaternion->x2;
const float x1x3 = quaternion->x1 * quaternion->x3;
const float x2x3 = quaternion->x2 * quaternion->x3;
const float corrector2 = 2.0f * corrector1;
rotation->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->r1c2 = corrector2 * (x1x2 - s0x3);
rotation->r2c3 = corrector2 * (x2x3 - s0x1);
rotation->r3c1 = corrector2 * (x1x3 - s0x2);
rotation->r2c1 = corrector2 * (x1x2 + s0x3);
rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2);
return 1;
}
inline int bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
const double x2x2 = quaternion->x2 * quaternion->x2;
const double x3x3 = quaternion->x3 * quaternion->x3;
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus)
{
return 0;
}
const double corrector1 = 1.0f / square_modulus;
const double s0x1 = quaternion->s0 * quaternion->x1;
const double s0x2 = quaternion->s0 * quaternion->x2;
const double s0x3 = quaternion->s0 * quaternion->x3;
const double x1x2 = quaternion->x1 * quaternion->x2;
const double x1x3 = quaternion->x1 * quaternion->x3;
const double x2x3 = quaternion->x2 * quaternion->x3;
const double corrector2 = 2.0f * corrector1;
rotation->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->r1c2 = corrector2 * (x1x2 - s0x3);
rotation->r2c3 = corrector2 * (x2x3 - s0x1);
rotation->r3c1 = corrector2 * (x1x3 - s0x2);
rotation->r2c1 = corrector2 * (x1x2 + s0x3);
rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2);
return 1;
}
// ============= Get Reverse Matrix ============= //
inline int bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
const float x2x2 = quaternion->x2 * quaternion->x2;
const float x3x3 = quaternion->x3 * quaternion->x3;
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus)
{
return 0;
}
const float corrector1 = 1.0f / square_modulus;
const float s0x1 = quaternion->s0 * quaternion->x1;
const float s0x2 = quaternion->s0 * quaternion->x2;
const float s0x3 = quaternion->s0 * quaternion->x3;
const float x1x2 = quaternion->x1 * quaternion->x2;
const float x1x3 = quaternion->x1 * quaternion->x3;
const float x2x3 = quaternion->x2 * quaternion->x3;
const float corrector2 = 2.0f * corrector1;
reverse->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->r1c2 = corrector2 * (x1x2 + s0x3);
reverse->r2c3 = corrector2 * (x2x3 + s0x1);
reverse->r3c1 = corrector2 * (x1x3 + s0x2);
reverse->r2c1 = corrector2 * (x1x2 - s0x3);
reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2);
return 1;
}
inline int bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
const double x2x2 = quaternion->x2 * quaternion->x2;
const double x3x3 = quaternion->x3 * quaternion->x3;
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus)
{
return 0;
}
const double corrector1 = 1.0f / square_modulus;
const double s0x1 = quaternion->s0 * quaternion->x1;
const double s0x2 = quaternion->s0 * quaternion->x2;
const double s0x3 = quaternion->s0 * quaternion->x3;
const double x1x2 = quaternion->x1 * quaternion->x2;
const double x1x3 = quaternion->x1 * quaternion->x3;
const double x2x3 = quaternion->x2 * quaternion->x3;
const double corrector2 = 2.0f * corrector1;
reverse->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->r1c2 = corrector2 * (x1x2 + s0x3);
reverse->r2c3 = corrector2 * (x2x3 + s0x1);
reverse->r3c1 = corrector2 * (x1x3 + s0x2);
reverse->r2c1 = corrector2 * (x1x2 - s0x3);
reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2);
return 1;
}
inline int bgc_quaternion_get_both_matrixes_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse)
{
if (bgc_quaternion_get_reverse_matrix_fp32(quaternion, reverse)) {
bgc_matrix3x3_transpose_fp32(reverse, rotation);
return 1;
}
return 0;
}
inline int bgc_quaternion_get_both_matrixes_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse)
{
if (bgc_quaternion_get_reverse_matrix_fp64(quaternion, reverse)) {
bgc_matrix3x3_transpose_fp64(reverse, rotation);
return 1;
}
return 0;
}
// ================== Are Close ================= //
inline int bgc_quaternion_are_close_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2)

View file

@ -47,7 +47,7 @@ inline void bgc_rotation3_set_values_fp32(const float x1, const float x2, const
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
if (bgc_vector3_normalize_fp32(&rotation->axis)) {
if (bgc_vector3_normalize_fp32(&rotation->axis, &rotation->axis)) {
rotation->radians = bgc_angle_to_radians_fp32(angle, unit);
}
else {
@ -62,7 +62,7 @@ inline void bgc_rotation3_set_values_fp64(const double x1, const double x2, cons
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
if (bgc_vector3_normalize_fp64(&rotation->axis)) {
if (bgc_vector3_normalize_fp64(&rotation->axis, &rotation->axis)) {
rotation->radians = bgc_angle_to_radians_fp64(angle, unit);
}
else {
@ -76,7 +76,7 @@ inline void bgc_rotation3_set_with_axis_fp32(const BgcVector3FP32* axis, const f
rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3;
if (bgc_vector3_normalize_fp32(&rotation->axis)) {
if (bgc_vector3_normalize_fp32(&rotation->axis, &rotation->axis)) {
rotation->radians = bgc_angle_to_radians_fp32(angle, unit);
}
else {
@ -90,7 +90,7 @@ inline void bgc_rotation3_set_with_axis_fp64(const BgcVector3FP64* axis, const d
rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3;
if (bgc_vector3_normalize_fp64(&rotation->axis)) {
if (bgc_vector3_normalize_fp64(&rotation->axis, &rotation->axis)) {
rotation->radians = bgc_angle_to_radians_fp64(angle, unit);
}
else {

View file

@ -16,24 +16,21 @@ extern inline void bgc_tangent_pair_set_turn_fp64(const double angle, const BgcA
extern inline float bgc_tangent_pair_get_angle_fp32(const BgcTangentPairFP32* tangent, const BgcAngleUnitEnum unit);
extern inline double bgc_tangent_pair_get_angle_fp64(const BgcTangentPairFP64* tangent, const BgcAngleUnitEnum unit);
extern inline void bgc_tangent_pair_copy_fp32(const BgcTangentPairFP32* from, BgcTangentPairFP32* to);
extern inline void bgc_tangent_pair_copy_fp64(const BgcTangentPairFP64* from, BgcTangentPairFP64* to);
extern inline void bgc_tangent_pair_copy_fp32(const BgcTangentPairFP32* source, BgcTangentPairFP32* destination);
extern inline void bgc_tangent_pair_copy_fp64(const BgcTangentPairFP64* source, BgcTangentPairFP64* destination);
extern inline void bgc_tangent_pair_swap_fp32(BgcTangentPairFP32* tangent1, BgcTangentPairFP32* tangent2);
extern inline void bgc_tangent_pair_swap_fp64(BgcTangentPairFP64* tangent1, BgcTangentPairFP64* tangent2);
extern inline void bgc_tangent_pair_convert_fp64_to_fp32(const BgcTangentPairFP64* from, BgcTangentPairFP32* to);
extern inline void bgc_tangent_pair_convert_fp32_to_fp64(const BgcTangentPairFP32* from, BgcTangentPairFP64* to);
extern inline void bgc_tangent_pair_convert_fp64_to_fp32(const BgcTangentPairFP64* source, BgcTangentPairFP32* destination);
extern inline void bgc_tangent_pair_convert_fp32_to_fp64(const BgcTangentPairFP32* source, BgcTangentPairFP64* destination);
extern inline void bgc_tangent_pair_invert_fp32(BgcTangentPairFP32* tangent);
extern inline void bgc_tangent_pair_invert_fp64(BgcTangentPairFP64* tangent);
extern inline void bgc_tangent_pair_invert_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* inverted);
extern inline void bgc_tangent_pair_invert_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* inverted);
extern inline void bgc_tangent_pair_combine_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2, BgcTangentPairFP32* result);
extern inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2, BgcTangentPairFP64* result);
extern inline void bgc_tangent_pair_get_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result);
extern inline void bgc_tangent_pair_get_inverted_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* result);
extern inline void bgc_tangent_pair_get_rotation_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_pair_get_rotation_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix);

View file

@ -155,20 +155,20 @@ inline double bgc_tangent_pair_get_angle_fp64(const BgcTangentPairFP64* tangent,
// ==================== Copy ==================== //
inline void bgc_tangent_pair_copy_fp32(const BgcTangentPairFP32* from, BgcTangentPairFP32* to)
inline void bgc_tangent_pair_copy_fp32(const BgcTangentPairFP32* source, BgcTangentPairFP32* destination)
{
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)to;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)destination;
twin->cos = from->cos;
twin->sin = from->sin;
twin->cos = source->cos;
twin->sin = source->sin;
}
inline void bgc_tangent_pair_copy_fp64(const BgcTangentPairFP64* from, BgcTangentPairFP64* to)
inline void bgc_tangent_pair_copy_fp64(const BgcTangentPairFP64* source, BgcTangentPairFP64* destination)
{
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)to;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)destination;
twin->cos = from->cos;
twin->sin = from->sin;
twin->cos = source->cos;
twin->sin = source->sin;
}
// ==================== Swap ==================== //
@ -207,26 +207,32 @@ inline void bgc_tangent_pair_swap_fp64(BgcTangentPairFP64* tangent1, BgcTangentP
// ================== Convert =================== //
inline void bgc_tangent_pair_convert_fp64_to_fp32(const BgcTangentPairFP64* from, BgcTangentPairFP32* to)
inline void bgc_tangent_pair_convert_fp64_to_fp32(const BgcTangentPairFP64* source, BgcTangentPairFP32* destination)
{
bgc_tangent_pair_set_values_fp32((float)from->cos, (float)from->sin, to);
bgc_tangent_pair_set_values_fp32((float)source->cos, (float)source->sin, destination);
}
inline void bgc_tangent_pair_convert_fp32_to_fp64(const BgcTangentPairFP32* from, BgcTangentPairFP64* to)
inline void bgc_tangent_pair_convert_fp32_to_fp64(const BgcTangentPairFP32* source, BgcTangentPairFP64* destination)
{
bgc_tangent_pair_set_values_fp64((double)from->cos, (double)from->sin, to);
bgc_tangent_pair_set_values_fp64((double)source->cos, (double)source->sin, destination);
}
// =================== Invert =================== //
inline void bgc_tangent_pair_invert_fp32(BgcTangentPairFP32* tangent)
inline void bgc_tangent_pair_invert_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* inverted)
{
((_BgcTwinTangentPairFP32*)tangent)->sin = -tangent->sin;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)inverted;
twin->cos = tangent->cos;
twin->sin = -tangent->sin;
}
inline void bgc_tangent_pair_invert_fp64(BgcTangentPairFP64* tangent)
inline void bgc_tangent_pair_invert_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* inverted)
{
((_BgcTwinTangentPairFP64*)tangent)->sin = -tangent->sin;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)inverted;
twin->cos = tangent->cos;
twin->sin = -tangent->sin;
}
// ================ Combination ================= //
@ -249,24 +255,6 @@ inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, co
);
}
// ================ Set Inverted ================ //
inline void bgc_tangent_pair_get_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result)
{
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)result;
twin->cos = tangent->cos;
twin->sin = -tangent->sin;
}
inline void bgc_tangent_pair_get_inverted_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* result)
{
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)result;
twin->cos = tangent->cos;
twin->sin = -tangent->sin;
}
// ============== Rotation Matrix =============== //
inline void bgc_tangent_pair_get_rotation_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix)

View file

@ -6,9 +6,10 @@
#define BGC_EPSYLON_FP32 4.76837E-7f
#define BGC_SQUARE_EPSYLON_FP32 2.27373906E-13f
#define BGC_ONE_THIRD_FP32 0.333333333f
#define BGC_ONE_SIXTH_FP32 0.166666667f
#define BGC_ONE_NINETH_FP32 0.111111111f
#define BGC_ONE_THIRD_FP32 0.3333333333f
#define BGC_ONE_SIXTH_FP32 0.1666666667f
#define BGC_ONE_SEVENTH_FP32 0.142857142857f
#define BGC_ONE_NINETH_FP32 0.1111111111f
#define BGC_GOLDEN_RATIO_HIGH_FP32 1.618034f
#define BGC_GOLDEN_RATIO_LOW_FP32 0.618034f
@ -18,32 +19,33 @@
#define BGC_EPSYLON_FP64 4.996003611E-14
#define BGC_SQUARE_EPSYLON_FP64 2.496005208112504E-27
#define BGC_ONE_THIRD_FP64 0.333333333333333333
#define BGC_ONE_SIXTH_FP64 0.166666666666666667
#define BGC_ONE_NINETH_FP64 0.111111111111111111
#define BGC_ONE_THIRD_FP64 0.3333333333333333333
#define BGC_ONE_SIXTH_FP64 0.1666666666666666667
#define BGC_ONE_SEVENTH_FP64 0.142857142857142857
#define BGC_ONE_NINETH_FP64 0.1111111111111111111
#define BGC_GOLDEN_RATIO_HIGH_FP64 1.61803398874989485
#define BGC_GOLDEN_RATIO_LOW_FP64 0.61803398874989485
inline int bgc_is_zero_fp32(const float square_value)
inline int bgc_is_zero_fp32(const float value)
{
return (-BGC_EPSYLON_FP32 <= square_value) && (square_value <= BGC_EPSYLON_FP32);
return (-BGC_EPSYLON_FP32 <= value) && (value <= BGC_EPSYLON_FP32);
}
inline int bgc_is_zero_fp64(const double square_value)
inline int bgc_is_zero_fp64(const double value)
{
return (-BGC_EPSYLON_FP64 <= square_value) && (square_value <= BGC_EPSYLON_FP64);
return (-BGC_EPSYLON_FP64 <= value) && (value <= BGC_EPSYLON_FP64);
}
inline int bgc_is_unit_fp32(const float square_value)
inline int bgc_is_unit_fp32(const float value)
{
return (1.0f - BGC_EPSYLON_FP32 <= square_value) && (square_value <= 1.0f + BGC_EPSYLON_FP32);
return (1.0f - BGC_EPSYLON_FP32 <= value) && (value <= 1.0f + BGC_EPSYLON_FP32);
}
inline int bgc_is_unit_fp64(const double square_value)
inline int bgc_is_unit_fp64(const double value)
{
return (1.0 - BGC_EPSYLON_FP64 <= square_value) && (square_value <= 1.0 + BGC_EPSYLON_FP64);
return (1.0 - BGC_EPSYLON_FP64 <= value) && (value <= 1.0 + BGC_EPSYLON_FP64);
}

View file

@ -3,45 +3,42 @@
extern inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector);
extern inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector);
extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* to);
extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* to);
extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);
extern inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector);
extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination);
extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination);
extern inline void bgc_vector2_copy_fp32(const BgcVector2FP32* from, BgcVector2FP32* to);
extern inline void bgc_vector2_copy_fp64(const BgcVector2FP64* from, BgcVector2FP64* to);
extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);
extern inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector);
extern inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination);
extern inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination);
extern inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2);
extern inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2);
extern inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to);
extern inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to);
extern inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination);
extern inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination);
extern inline void bgc_vector2_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse);
extern inline void bgc_vector2_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse);
extern inline int bgc_vector2_normalize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized);
extern inline int bgc_vector2_normalize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized);
extern inline void bgc_vector2_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate);
extern inline void bgc_vector2_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate);
extern inline int bgc_vector2_complex_invert_fp32(const BgcVector2FP32* vector, BgcVector2FP32* inverted);
extern inline int bgc_vector2_complex_invert_fp64(const BgcVector2FP64* vector, BgcVector2FP64* inverted);
extern inline void bgc_vector2_reverse_fp32(BgcVector2FP32* vector);
extern inline void bgc_vector2_reverse_fp64(BgcVector2FP64* vector);
extern inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector);
extern inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector);
extern inline void bgc_vector2_get_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse);
extern inline void bgc_vector2_get_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse);
extern inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* result);
extern inline void bgc_vector2_get_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate);
extern inline void bgc_vector2_get_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate);
extern inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum);
extern inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum);
@ -51,9 +48,9 @@ extern inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vecto
extern inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference);
extern inline void bgc_vector2_subtract_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* difference);
extern inline void bgc_vector2_subtract_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* difference);
extern inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product);
extern inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product);
@ -64,16 +61,16 @@ extern inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector
extern inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean);
extern inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean);
extern inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
extern inline void bgc_vector2_get_linear_interpolation_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation);
extern inline void bgc_vector2_get_linear_interpolation_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation);
extern inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal);
extern inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal);
extern inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal);
extern inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal);
extern inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
extern inline void bgc_vector2_get_linear_interpolation_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation);
extern inline void bgc_vector2_get_linear_interpolation_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation);
extern inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal);
extern inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal);
extern inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal);
extern inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal);
extern inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
@ -84,6 +81,9 @@ extern inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* ve
extern inline void bgc_vector2_get_complex_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* product);
extern inline void bgc_vector2_get_complex_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* product);
extern inline int bgc_vector2_get_complex_ratio_fp32(const BgcVector2FP32* divident, const BgcVector2FP32* divisor, BgcVector2FP32* quotient);
extern inline int bgc_vector2_get_complex_ratio_fp64(const BgcVector2FP64* divident, const BgcVector2FP64* divisor, BgcVector2FP64* quotient);
extern inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
@ -96,48 +96,48 @@ extern inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector
extern inline int bgc_vector2_are_close_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
// =============== Complex Power ================ //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result)
{
const float base_square_modulus = bgc_vector2_get_square_modulus_fp32(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
result->x1 = 0.0f;
result->x2 = 0.0f;
return;
}
const float log_modulus = logf(base_square_modulus) * 0.5f;
const float angle = atan2f(base->x2, base->x1);
const float result_modulus = expf(power->x1 * log_modulus - power->x2 * angle);
const float result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cosf(result_angle);
result->x2 = result_modulus * sinf(result_angle);
}
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result)
{
const double base_square_modulus = bgc_vector2_get_square_modulus_fp64(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
result->x1 = 0.0;
result->x2 = 0.0;
return;
}
const double log_modulus = log(base_square_modulus) * 0.5;
const double angle = atan2(base->x2, base->x1);
const double result_modulus = exp(power->x1 * log_modulus - power->x2 * angle);
const double result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cos(result_angle);
result->x2 = result_modulus * sin(result_angle);
}
// =============== Complex Power ================ //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result)
{
const float base_square_modulus = bgc_vector2_get_square_modulus_fp32(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
result->x1 = 0.0f;
result->x2 = 0.0f;
return;
}
const float log_modulus = logf(base_square_modulus) * 0.5f;
const float angle = atan2f(base->x2, base->x1);
const float result_modulus = expf(power->x1 * log_modulus - power->x2 * angle);
const float result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cosf(result_angle);
result->x2 = result_modulus * sinf(result_angle);
}
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result)
{
const double base_square_modulus = bgc_vector2_get_square_modulus_fp64(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
result->x1 = 0.0;
result->x2 = 0.0;
return;
}
const double log_modulus = log(base_square_modulus) * 0.5;
const double angle = atan2(base->x2, base->x1);
const double result_modulus = exp(power->x1 * log_modulus - power->x2 * angle);
const double result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cos(result_angle);
result->x2 = result_modulus * sin(result_angle);
}
// =================== Angle ==================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit)

View file

@ -32,16 +32,16 @@ inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector)
// ==================== Set ===================== //
inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* to)
inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination)
{
to->x1 = x1;
to->x2 = x2;
destination->x1 = x1;
destination->x2 = x2;
}
inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* to)
inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination)
{
to->x1 = x1;
to->x2 = x2;
destination->x1 = x1;
destination->x2 = x2;
}
// ================== Modulus =================== //
@ -90,16 +90,16 @@ inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector)
// ==================== Copy ==================== //
inline void bgc_vector2_copy_fp32(const BgcVector2FP32* from, BgcVector2FP32* to)
inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
destination->x1 = source->x1;
destination->x2 = source->x2;
}
inline void bgc_vector2_copy_fp64(const BgcVector2FP64* from, BgcVector2FP64* to)
inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
destination->x1 = source->x1;
destination->x2 = source->x2;
}
// ==================== Swap ==================== //
@ -130,132 +130,126 @@ inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vecto
// ================== Convert =================== //
inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to)
inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination)
{
to->x1 = (float)from->x1;
to->x2 = (float)from->x2;
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
}
inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to)
inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
destination->x1 = source->x1;
destination->x2 = source->x2;
}
// ================== Reverse =================== //
inline void bgc_vector2_reverse_fp32(BgcVector2FP32* vector)
inline void bgc_vector2_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
inline void bgc_vector2_reverse_fp64(BgcVector2FP64* vector)
inline void bgc_vector2_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
// ================= Normalize ================== //
inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
inline int bgc_vector2_normalize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (bgc_is_sqare_unit_fp32(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
vector->x1 = 0.0f;
vector->x2 = 0.0f;
return 0;
}
const float multiplicand = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
return 1;
}
inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
inline int bgc_vector2_normalize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (bgc_is_sqare_unit_fp64(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
vector->x1 = 0.0;
vector->x2 = 0.0;
return 0;
}
const double multiplicand = sqrt(1.0 / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
return 1;
}
// ============= Complex Conjugate ============== //
inline void bgc_vector2_complex_conjugate_fp32(BgcVector2FP32* vector)
{
vector->x2 = -vector->x2;
}
inline void bgc_vector2_complex_conjugate_fp64(BgcVector2FP64* vector)
{
vector->x2 = -vector->x2;
}
// ================ Get Reverse ================= //
inline void bgc_vector2_get_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
inline void bgc_vector2_get_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
// =============== Get Normalized =============== //
inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
{
bgc_vector2_copy_fp32(vector, normalized);
return bgc_vector2_normalize_fp32(normalized);
}
inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
{
bgc_vector2_copy_fp64(vector, normalized);
return bgc_vector2_normalize_fp64(normalized);
}
// =========== Get Complex Conjugate ============ //
inline void bgc_vector2_get_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate)
inline void bgc_vector2_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate)
{
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
inline void bgc_vector2_get_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate)
inline void bgc_vector2_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate)
{
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
// =============== Complex Invert =============== //
inline int bgc_vector2_complex_invert_fp32(const BgcVector2FP32* vector, BgcVector2FP32* inverted)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
return 0;
}
const float multiplicand = 1.0f / square_modulus;
inverted->x1 = vector->x1 * multiplicand;
inverted->x2 = -vector->x2 * multiplicand;
return 1;
}
inline int bgc_vector2_complex_invert_fp64(const BgcVector2FP64* vector, BgcVector2FP64* inverted)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
return 0;
}
const double multiplicand = 1.0 / square_modulus;
inverted->x1 = vector->x1 * multiplicand;
inverted->x2 = -vector->x2 * multiplicand;
return 1;
}
// ==================== Add ===================== //
inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum)
@ -432,7 +426,7 @@ inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP
}
}
// =============== Scalar Product =============== //
// ============= Get Scalar Product ============= //
inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
@ -444,7 +438,7 @@ inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1,
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
// =============== Cross Product ================ //
// ============= Get Cross Product ============== //
inline float bgc_vector2_get_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
@ -456,7 +450,7 @@ inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1,
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// ============== Complex Product =============== //
// ============ Get Complex Product ============= //
inline void bgc_vector2_get_complex_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* result)
{
@ -476,19 +470,59 @@ inline void bgc_vector2_get_complex_product_fp64(const BgcVector2FP64* vector1,
result->x2 = x2;
}
// =============== Complex Power ================ //
// ============= Get Complex Ratio ============== //
inline int bgc_vector2_get_complex_ratio_fp32(const BgcVector2FP32* divident, const BgcVector2FP32* divisor, BgcVector2FP32* quotient)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
return 0;
}
const float x1 = divident->x1 * divisor->x1 + divident->x2 * divisor->x2;
const float x2 = divident->x2 * divisor->x1 - divident->x1 * divisor->x2;
const float multiplier = 1.0f / square_modulus;
quotient->x1 = x1 * multiplier;
quotient->x2 = x2 * multiplier;
return 1;
}
inline int bgc_vector2_get_complex_ratio_fp64(const BgcVector2FP64* divident, const BgcVector2FP64* divisor, BgcVector2FP64* quotient)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
return 0;
}
const double x1 = divident->x1 * divisor->x1 + divident->x2 * divisor->x2;
const double x2 = divident->x2 * divisor->x1 - divident->x1 * divisor->x2;
const double multiplier = 1.0 / square_modulus;
quotient->x1 = x1 * multiplier;
quotient->x2 = x2 * multiplier;
return 1;
}
// ============= Get Complex Power ============== //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result);
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result);
// =================== Angle ==================== //
// ================= Get Angle ================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit);
double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit);
// =============== Square Distance ============== //
// ============= Get Square Distance ============ //
inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{

View file

@ -3,42 +3,36 @@
extern inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector);
extern inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector);
extern inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* to);
extern inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* to);
extern inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector);
extern inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector);
extern inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector);
extern inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector);
extern inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector);
extern inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector);
extern inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector);
extern inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector);
extern inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination);
extern inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination);
extern inline void bgc_vector3_copy_fp32(const BgcVector3FP32* from, BgcVector3FP32* to);
extern inline void bgc_vector3_copy_fp64(const BgcVector3FP64* from, BgcVector3FP64* to);
extern inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector);
extern inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector);
extern inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to);
extern inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to);
extern inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector);
extern inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector);
extern inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector);
extern inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector);
extern inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector);
extern inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector);
extern inline void bgc_vector3_copy_fp32(const BgcVector3FP32* source, BgcVector3FP32* destination);
extern inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64* destination);
extern inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* source, BgcVector3FP32* destination);
extern inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVector3FP64* destination);
extern inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2);
extern inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2);
extern inline void bgc_vector3_reverse_fp32(BgcVector3FP32* vector);
extern inline void bgc_vector3_reverse_fp64(BgcVector3FP64* vector);
extern inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector);
extern inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector);
extern inline void bgc_vector3_get_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse);
extern inline void bgc_vector3_get_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse);
extern inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized);
extern inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized);
extern inline void bgc_vector3_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse);
extern inline void bgc_vector3_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse);
extern inline int bgc_vector3_normalize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized);
extern inline int bgc_vector3_normalize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized);
extern inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum);
extern inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum);
@ -48,9 +42,9 @@ extern inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vecto
extern inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference);
extern inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference);
extern inline void bgc_vector3_subtract_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* difference);
extern inline void bgc_vector3_subtract_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* difference);
extern inline void bgc_vector3_subtract_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* difference);
extern inline void bgc_vector3_subtract_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* difference);
extern inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product);
extern inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product);
@ -62,16 +56,16 @@ extern inline void bgc_vector3_get_mean_of_two_fp64(const BgcVector3FP64* vector
extern inline void bgc_vector3_get_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
extern inline void bgc_vector3_get_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
extern inline void bgc_vector3_get_linear_interpolation_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation);
extern inline void bgc_vector3_get_linear_interpolation_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation);
extern inline void bgc_vector3_minimize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* minimal);
extern inline void bgc_vector3_minimize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* minimal);
extern inline void bgc_vector3_maximize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* maximal);
extern inline void bgc_vector3_maximize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* maximal);
extern inline void bgc_vector3_get_linear_interpolation_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation);
extern inline void bgc_vector3_get_linear_interpolation_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation);
extern inline void bgc_vector3_minimize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* minimal);
extern inline void bgc_vector3_minimize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* minimal);
extern inline void bgc_vector3_maximize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* maximal);
extern inline void bgc_vector3_maximize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* maximal);
extern inline float bgc_vector3_get_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
extern inline double bgc_vector3_get_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);

View file

@ -36,18 +36,18 @@ inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector)
// ==================== Set ===================== //
inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* to)
inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* to)
inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
// ================== Modulus =================== //
@ -96,18 +96,18 @@ inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
// ==================== Copy ==================== //
inline void bgc_vector3_copy_fp32(const BgcVector3FP32* from, BgcVector3FP32* to)
inline void bgc_vector3_copy_fp32(const BgcVector3FP32* source, BgcVector3FP32* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
inline void bgc_vector3_copy_fp64(const BgcVector3FP64* from, BgcVector3FP64* to)
inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ==================== Swap ==================== //
@ -144,116 +144,86 @@ inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vecto
// ================== Convert =================== //
inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to)
inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* source, BgcVector3FP32* destination)
{
to->x1 = (float) from->x1;
to->x2 = (float) from->x2;
to->x3 = (float) from->x3;
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
destination->x3 = (float)source->x3;
}
inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to)
inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVector3FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ================== Reverse =================== //
inline void bgc_vector3_reverse_fp32(BgcVector3FP32* vector)
inline void bgc_vector3_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
inline void bgc_vector3_reverse_fp64(BgcVector3FP64* vector)
inline void bgc_vector3_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
// ================= Normalize ================== //
inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
inline int bgc_vector3_normalize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
{
const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
if (bgc_is_sqare_unit_fp32(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
normalized->x3 = vector->x3;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x3 = 0.0f;
return 0;
}
const float multiplicand = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
vector->x3 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
normalized->x3 = vector->x3 * multiplicand;
return 1;
}
inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
inline int bgc_vector3_normalize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
{
const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
if (bgc_is_sqare_unit_fp64(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
normalized->x3 = vector->x3;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
vector->x1 = 0.0;
vector->x2 = 0.0;
vector->x3 = 0.0;
return 0;
}
const double multiplicand = sqrt(1.0 / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
vector->x3 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
normalized->x3 = vector->x3 * multiplicand;
return 1;
}
// ================ Get Reverse ================= //
inline void bgc_vector3_get_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
inline void bgc_vector3_get_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
// =============== Get Normalized =============== //
inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
{
bgc_vector3_copy_fp32(vector, normalized);
return bgc_vector3_normalize_fp32(normalized);
}
inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
{
bgc_vector3_copy_fp64(vector, normalized);
return bgc_vector3_normalize_fp64(normalized);
}
// ==================== Add ===================== //
inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum)

View file

@ -16,8 +16,8 @@ extern inline void bgc_versor_set_values_fp64(const double s0, const double x1,
extern inline void bgc_versor_set_rotation_fp32(const BgcRotation3FP32* rotation, BgcVersorFP32* result);
extern inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVersorFP64* result);
extern inline void bgc_versor_copy_fp32(const BgcVersorFP32* from, BgcVersorFP32* to);
extern inline void bgc_versor_copy_fp64(const BgcVersorFP64* from, BgcVersorFP64* to);
extern inline void bgc_versor_copy_fp32(const BgcVersorFP32* source, BgcVersorFP32* destination);
extern inline void bgc_versor_copy_fp64(const BgcVersorFP64* source, BgcVersorFP64* destination);
extern inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2);
extern inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2);
@ -25,14 +25,14 @@ extern inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* v
extern inline int bgc_versor_is_identity_fp32(const BgcVersorFP32* versor);
extern inline int bgc_versor_is_identity_fp64(const BgcVersorFP64* versor);
extern inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* versor, BgcVersorFP32* result);
extern inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* versor, BgcVersorFP64* result);
extern inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* source, BgcVersorFP32* destination);
extern inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* source, BgcVersorFP64* destination);
extern inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor);
extern inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor);
extern inline void bgc_versor_shorten_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened);
extern inline void bgc_versor_shorten_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened);
extern inline void bgc_versor_invert_fp32(BgcVersorFP32* versor);
extern inline void bgc_versor_invert_fp64(BgcVersorFP64* versor);
extern inline void bgc_versor_invert_fp32(const BgcVersorFP32* versor, BgcVersorFP32* inverted);
extern inline void bgc_versor_invert_fp64(const BgcVersorFP64* versor, BgcVersorFP64* inverted);
extern inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result);
extern inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result);
@ -40,12 +40,6 @@ extern inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const Bg
extern inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result);
extern inline void bgc_versor_combine3_fp64(const BgcVersorFP64* third, const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result);
extern inline void bgc_versor_get_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened);
extern inline void bgc_versor_get_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened);
extern inline void bgc_versor_get_inverted_fp32(const BgcVersorFP32* versor, BgcVersorFP32* to);
extern inline void bgc_versor_get_inverted_fp64(const BgcVersorFP64* versor, BgcVersorFP64* to);
extern inline void bgc_versor_get_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix);
extern inline void bgc_versor_get_rotation_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix);

View file

@ -114,24 +114,24 @@ inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVe
// ==================== Copy ==================== //
inline void bgc_versor_copy_fp32(const BgcVersorFP32* from, BgcVersorFP32* to)
inline void bgc_versor_copy_fp32(const BgcVersorFP32* source, BgcVersorFP32* destination)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)to;
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)destination;
twin->s0 = from->s0;
twin->x1 = from->x1;
twin->x2 = from->x2;
twin->x3 = from->x3;
twin->s0 = source->s0;
twin->x1 = source->x1;
twin->x2 = source->x2;
twin->x3 = source->x3;
}
inline void bgc_versor_copy_fp64(const BgcVersorFP64* from, BgcVersorFP64* to)
inline void bgc_versor_copy_fp64(const BgcVersorFP64* source, BgcVersorFP64* destination)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)to;
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)destination;
twin->s0 = from->s0;
twin->x1 = from->x1;
twin->x2 = from->x2;
twin->x3 = from->x3;
twin->s0 = source->s0;
twin->x1 = source->x1;
twin->x2 = source->x2;
twin->x3 = source->x3;
}
// ==================== Swap ==================== //
@ -194,51 +194,61 @@ inline int bgc_versor_is_identity_fp64(const BgcVersorFP64* versor)
// ================== Convert =================== //
inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* versor, BgcVersorFP32* result)
inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* source, BgcVersorFP32* destination)
{
bgc_versor_set_values_fp32(
(float) versor->s0,
(float) versor->x1,
(float) versor->x2,
(float) versor->x3,
result
(float)source->s0,
(float)source->x1,
(float)source->x2,
(float)source->x3,
destination
);
}
inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* versor, BgcVersorFP64* result)
inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* source, BgcVersorFP64* destination)
{
bgc_versor_set_values_fp64(
versor->s0,
versor->x1,
versor->x2,
versor->x3,
result
source->s0,
source->x1,
source->x2,
source->x3,
destination
);
}
// ================== Shorten =================== //
inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor)
inline void bgc_versor_shorten_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)shortened;
if (versor->s0 >= 0.0f) {
twin->x1 = versor->s0;
twin->x1 = versor->x1;
twin->x2 = versor->x2;
twin->x3 = versor->x3;
return;
}
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)versor;
twin->s0 = -versor->s0;
twin->x1 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor)
inline void bgc_versor_shorten_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened)
{
if (versor->s0 >= 0.0f) {
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)shortened;
if (versor->s0 >= 0.0) {
twin->x1 = versor->s0;
twin->x1 = versor->x1;
twin->x2 = versor->x2;
twin->x3 = versor->x3;
return;
}
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)versor;
twin->s0 = -versor->s0;
twin->x1 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
@ -246,17 +256,19 @@ inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor)
// =================== Invert =================== //
inline void bgc_versor_invert_fp32(BgcVersorFP32* versor)
inline void bgc_versor_invert_fp32(const BgcVersorFP32* versor, BgcVersorFP32* inverted)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)versor;
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)inverted;
twin->s0 = versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_invert_fp64(BgcVersorFP64* versor)
inline void bgc_versor_invert_fp64(const BgcVersorFP64* versor, BgcVersorFP64* inverted)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)versor;
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)inverted;
twin->s0 = versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
@ -326,64 +338,6 @@ void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32*
void bgc_versor_get_rotation_fp64(const BgcVersorFP64* versor, BgcRotation3FP64* result);
// =============== Get Shortened ================ //
inline void bgc_versor_get_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)shortened;
if (versor->s0 >= 0.0f) {
twin->x1 = versor->s0;
twin->x1 = versor->x1;
twin->x2 = versor->x2;
twin->x3 = versor->x3;
return;
}
twin->x1 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_get_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)shortened;
if (versor->s0 >= 0.0) {
twin->x1 = versor->s0;
twin->x1 = versor->x1;
twin->x2 = versor->x2;
twin->x3 = versor->x3;
return;
}
twin->x1 = -versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
// ================ Get Inverted ================ //
inline void bgc_versor_get_inverted_fp32(const BgcVersorFP32* versor, BgcVersorFP32* to)
{
_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)to;
twin->s0 = versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
inline void bgc_versor_get_inverted_fp64(const BgcVersorFP64* versor, BgcVersorFP64* to)
{
_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)to;
twin->s0 = versor->s0;
twin->x1 = -versor->x1;
twin->x2 = -versor->x2;
twin->x3 = -versor->x3;
}
// ============ Get Rotation Matrix ============= //
inline void bgc_versor_get_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix)
@ -505,13 +459,13 @@ inline void bgc_versor_get_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcM
inline void bgc_versor_get_both_matrixes_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse)
{
bgc_versor_get_reverse_matrix_fp32(versor, reverse);
bgc_matrix3x3_get_transposed_fp32(reverse, rotation);
bgc_matrix3x3_transpose_fp32(reverse, rotation);
}
inline void bgc_versor_get_both_matrixes_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse)
{
bgc_versor_get_reverse_matrix_fp64(versor, reverse);
bgc_matrix3x3_get_transposed_fp64(reverse, rotation);
bgc_matrix3x3_transpose_fp64(reverse, rotation);
}
// ================ Turn Vector ================= //