Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов

This commit is contained in:
Andrey Pokidov 2025-02-26 00:25:17 +07:00
parent fa9ecda57b
commit 34ee460873
21 changed files with 976 additions and 1158 deletions

View file

@ -36,18 +36,18 @@ inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector)
// ==================== Set ===================== //
inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* to)
inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* to)
inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
// ================== Modulus =================== //
@ -96,18 +96,18 @@ inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
// ==================== Copy ==================== //
inline void bgc_vector3_copy_fp32(const BgcVector3FP32* from, BgcVector3FP32* to)
inline void bgc_vector3_copy_fp32(const BgcVector3FP32* source, BgcVector3FP32* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
inline void bgc_vector3_copy_fp64(const BgcVector3FP64* from, BgcVector3FP64* to)
inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ==================== Swap ==================== //
@ -144,116 +144,86 @@ inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vecto
// ================== Convert =================== //
inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to)
inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* source, BgcVector3FP32* destination)
{
to->x1 = (float) from->x1;
to->x2 = (float) from->x2;
to->x3 = (float) from->x3;
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
destination->x3 = (float)source->x3;
}
inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to)
inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVector3FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
// ================== Reverse =================== //
inline void bgc_vector3_reverse_fp32(BgcVector3FP32* vector)
inline void bgc_vector3_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
inline void bgc_vector3_reverse_fp64(BgcVector3FP64* vector)
inline void bgc_vector3_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
// ================= Normalize ================== //
inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
inline int bgc_vector3_normalize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
{
const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
if (bgc_is_sqare_unit_fp32(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
normalized->x3 = vector->x3;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x3 = 0.0f;
return 0;
}
const float multiplicand = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
vector->x3 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
normalized->x3 = vector->x3 * multiplicand;
return 1;
}
inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
inline int bgc_vector3_normalize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
{
const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
if (bgc_is_sqare_unit_fp64(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
normalized->x3 = vector->x3;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
vector->x1 = 0.0;
vector->x2 = 0.0;
vector->x3 = 0.0;
return 0;
}
const double multiplicand = sqrt(1.0 / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
vector->x3 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
normalized->x3 = vector->x3 * multiplicand;
return 1;
}
// ================ Get Reverse ================= //
inline void bgc_vector3_get_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
inline void bgc_vector3_get_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x3 = -vector->x3;
}
// =============== Get Normalized =============== //
inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
{
bgc_vector3_copy_fp32(vector, normalized);
return bgc_vector3_normalize_fp32(normalized);
}
inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
{
bgc_vector3_copy_fp64(vector, normalized);
return bgc_vector3_normalize_fp64(normalized);
}
// ==================== Add ===================== //
inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum)