Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов

This commit is contained in:
Andrey Pokidov 2025-02-26 00:25:17 +07:00
parent fa9ecda57b
commit 34ee460873
21 changed files with 976 additions and 1158 deletions

View file

@ -32,16 +32,16 @@ inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector)
// ==================== Set ===================== //
inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* to)
inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination)
{
to->x1 = x1;
to->x2 = x2;
destination->x1 = x1;
destination->x2 = x2;
}
inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* to)
inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination)
{
to->x1 = x1;
to->x2 = x2;
destination->x1 = x1;
destination->x2 = x2;
}
// ================== Modulus =================== //
@ -90,16 +90,16 @@ inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector)
// ==================== Copy ==================== //
inline void bgc_vector2_copy_fp32(const BgcVector2FP32* from, BgcVector2FP32* to)
inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
destination->x1 = source->x1;
destination->x2 = source->x2;
}
inline void bgc_vector2_copy_fp64(const BgcVector2FP64* from, BgcVector2FP64* to)
inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
destination->x1 = source->x1;
destination->x2 = source->x2;
}
// ==================== Swap ==================== //
@ -130,132 +130,126 @@ inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vecto
// ================== Convert =================== //
inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to)
inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination)
{
to->x1 = (float)from->x1;
to->x2 = (float)from->x2;
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
}
inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to)
inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination)
{
to->x1 = from->x1;
to->x2 = from->x2;
destination->x1 = source->x1;
destination->x2 = source->x2;
}
// ================== Reverse =================== //
inline void bgc_vector2_reverse_fp32(BgcVector2FP32* vector)
inline void bgc_vector2_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
inline void bgc_vector2_reverse_fp64(BgcVector2FP64* vector)
inline void bgc_vector2_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
// ================= Normalize ================== //
inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
inline int bgc_vector2_normalize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (bgc_is_sqare_unit_fp32(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
vector->x1 = 0.0f;
vector->x2 = 0.0f;
return 0;
}
const float multiplicand = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
return 1;
}
inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
inline int bgc_vector2_normalize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (bgc_is_sqare_unit_fp64(square_modulus)) {
normalized->x1 = vector->x1;
normalized->x2 = vector->x2;
return 1;
}
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
vector->x1 = 0.0;
vector->x2 = 0.0;
return 0;
}
const double multiplicand = sqrt(1.0 / square_modulus);
vector->x1 *= multiplicand;
vector->x2 *= multiplicand;
normalized->x1 = vector->x1 * multiplicand;
normalized->x2 = vector->x2 * multiplicand;
return 1;
}
// ============= Complex Conjugate ============== //
inline void bgc_vector2_complex_conjugate_fp32(BgcVector2FP32* vector)
{
vector->x2 = -vector->x2;
}
inline void bgc_vector2_complex_conjugate_fp64(BgcVector2FP64* vector)
{
vector->x2 = -vector->x2;
}
// ================ Get Reverse ================= //
inline void bgc_vector2_get_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
inline void bgc_vector2_get_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
// =============== Get Normalized =============== //
inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
{
bgc_vector2_copy_fp32(vector, normalized);
return bgc_vector2_normalize_fp32(normalized);
}
inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
{
bgc_vector2_copy_fp64(vector, normalized);
return bgc_vector2_normalize_fp64(normalized);
}
// =========== Get Complex Conjugate ============ //
inline void bgc_vector2_get_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate)
inline void bgc_vector2_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate)
{
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
inline void bgc_vector2_get_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate)
inline void bgc_vector2_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate)
{
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
// =============== Complex Invert =============== //
inline int bgc_vector2_complex_invert_fp32(const BgcVector2FP32* vector, BgcVector2FP32* inverted)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
return 0;
}
const float multiplicand = 1.0f / square_modulus;
inverted->x1 = vector->x1 * multiplicand;
inverted->x2 = -vector->x2 * multiplicand;
return 1;
}
inline int bgc_vector2_complex_invert_fp64(const BgcVector2FP64* vector, BgcVector2FP64* inverted)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
return 0;
}
const double multiplicand = 1.0 / square_modulus;
inverted->x1 = vector->x1 * multiplicand;
inverted->x2 = -vector->x2 * multiplicand;
return 1;
}
// ==================== Add ===================== //
inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum)
@ -432,7 +426,7 @@ inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP
}
}
// =============== Scalar Product =============== //
// ============= Get Scalar Product ============= //
inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
@ -444,7 +438,7 @@ inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1,
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
// =============== Cross Product ================ //
// ============= Get Cross Product ============== //
inline float bgc_vector2_get_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{
@ -456,7 +450,7 @@ inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1,
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// ============== Complex Product =============== //
// ============ Get Complex Product ============= //
inline void bgc_vector2_get_complex_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* result)
{
@ -476,19 +470,59 @@ inline void bgc_vector2_get_complex_product_fp64(const BgcVector2FP64* vector1,
result->x2 = x2;
}
// =============== Complex Power ================ //
// ============= Get Complex Ratio ============== //
inline int bgc_vector2_get_complex_ratio_fp32(const BgcVector2FP32* divident, const BgcVector2FP32* divisor, BgcVector2FP32* quotient)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
return 0;
}
const float x1 = divident->x1 * divisor->x1 + divident->x2 * divisor->x2;
const float x2 = divident->x2 * divisor->x1 - divident->x1 * divisor->x2;
const float multiplier = 1.0f / square_modulus;
quotient->x1 = x1 * multiplier;
quotient->x2 = x2 * multiplier;
return 1;
}
inline int bgc_vector2_get_complex_ratio_fp64(const BgcVector2FP64* divident, const BgcVector2FP64* divisor, BgcVector2FP64* quotient)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
return 0;
}
const double x1 = divident->x1 * divisor->x1 + divident->x2 * divisor->x2;
const double x2 = divident->x2 * divisor->x1 - divident->x1 * divisor->x2;
const double multiplier = 1.0 / square_modulus;
quotient->x1 = x1 * multiplier;
quotient->x2 = x2 * multiplier;
return 1;
}
// ============= Get Complex Power ============== //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result);
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result);
// =================== Angle ==================== //
// ================= Get Angle ================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit);
double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit);
// =============== Square Distance ============== //
// ============= Get Square Distance ============ //
inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
{