Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов

This commit is contained in:
Andrey Pokidov 2025-02-26 00:25:17 +07:00
parent fa9ecda57b
commit 34ee460873
21 changed files with 976 additions and 1158 deletions

View file

@ -3,45 +3,42 @@
extern inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector);
extern inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector);
extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* to);
extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* to);
extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);
extern inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector);
extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination);
extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination);
extern inline void bgc_vector2_copy_fp32(const BgcVector2FP32* from, BgcVector2FP32* to);
extern inline void bgc_vector2_copy_fp64(const BgcVector2FP64* from, BgcVector2FP64* to);
extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);
extern inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector);
extern inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector);
extern inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination);
extern inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination);
extern inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2);
extern inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2);
extern inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* from, BgcVector2FP32* to);
extern inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* from, BgcVector2FP64* to);
extern inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination);
extern inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination);
extern inline void bgc_vector2_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse);
extern inline void bgc_vector2_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse);
extern inline int bgc_vector2_normalize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized);
extern inline int bgc_vector2_normalize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized);
extern inline void bgc_vector2_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate);
extern inline void bgc_vector2_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate);
extern inline int bgc_vector2_complex_invert_fp32(const BgcVector2FP32* vector, BgcVector2FP32* inverted);
extern inline int bgc_vector2_complex_invert_fp64(const BgcVector2FP64* vector, BgcVector2FP64* inverted);
extern inline void bgc_vector2_reverse_fp32(BgcVector2FP32* vector);
extern inline void bgc_vector2_reverse_fp64(BgcVector2FP64* vector);
extern inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector);
extern inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector);
extern inline void bgc_vector2_get_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse);
extern inline void bgc_vector2_get_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse);
extern inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* result);
extern inline void bgc_vector2_get_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate);
extern inline void bgc_vector2_get_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate);
extern inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum);
extern inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum);
@ -51,9 +48,9 @@ extern inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vecto
extern inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference);
extern inline void bgc_vector2_subtract_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* difference);
extern inline void bgc_vector2_subtract_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* difference);
extern inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product);
extern inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product);
@ -64,16 +61,16 @@ extern inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector
extern inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean);
extern inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean);
extern inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
extern inline void bgc_vector2_get_linear_interpolation_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation);
extern inline void bgc_vector2_get_linear_interpolation_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation);
extern inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal);
extern inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal);
extern inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal);
extern inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal);
extern inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
extern inline void bgc_vector2_get_linear_interpolation_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation);
extern inline void bgc_vector2_get_linear_interpolation_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation);
extern inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal);
extern inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal);
extern inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal);
extern inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal);
extern inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
@ -84,6 +81,9 @@ extern inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* ve
extern inline void bgc_vector2_get_complex_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* product);
extern inline void bgc_vector2_get_complex_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* product);
extern inline int bgc_vector2_get_complex_ratio_fp32(const BgcVector2FP32* divident, const BgcVector2FP32* divisor, BgcVector2FP32* quotient);
extern inline int bgc_vector2_get_complex_ratio_fp64(const BgcVector2FP64* divident, const BgcVector2FP64* divisor, BgcVector2FP64* quotient);
extern inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
@ -96,48 +96,48 @@ extern inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector
extern inline int bgc_vector2_are_close_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
// =============== Complex Power ================ //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result)
{
const float base_square_modulus = bgc_vector2_get_square_modulus_fp32(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
result->x1 = 0.0f;
result->x2 = 0.0f;
return;
}
const float log_modulus = logf(base_square_modulus) * 0.5f;
const float angle = atan2f(base->x2, base->x1);
const float result_modulus = expf(power->x1 * log_modulus - power->x2 * angle);
const float result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cosf(result_angle);
result->x2 = result_modulus * sinf(result_angle);
}
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result)
{
const double base_square_modulus = bgc_vector2_get_square_modulus_fp64(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
result->x1 = 0.0;
result->x2 = 0.0;
return;
}
const double log_modulus = log(base_square_modulus) * 0.5;
const double angle = atan2(base->x2, base->x1);
const double result_modulus = exp(power->x1 * log_modulus - power->x2 * angle);
const double result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cos(result_angle);
result->x2 = result_modulus * sin(result_angle);
}
// =============== Complex Power ================ //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result)
{
const float base_square_modulus = bgc_vector2_get_square_modulus_fp32(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
result->x1 = 0.0f;
result->x2 = 0.0f;
return;
}
const float log_modulus = logf(base_square_modulus) * 0.5f;
const float angle = atan2f(base->x2, base->x1);
const float result_modulus = expf(power->x1 * log_modulus - power->x2 * angle);
const float result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cosf(result_angle);
result->x2 = result_modulus * sinf(result_angle);
}
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result)
{
const double base_square_modulus = bgc_vector2_get_square_modulus_fp64(base);
if (base_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
result->x1 = 0.0;
result->x2 = 0.0;
return;
}
const double log_modulus = log(base_square_modulus) * 0.5;
const double angle = atan2(base->x2, base->x1);
const double result_modulus = exp(power->x1 * log_modulus - power->x2 * angle);
const double result_angle = power->x1 * angle + power->x2 * log_modulus;
result->x1 = result_modulus * cos(result_angle);
result->x2 = result_modulus * sin(result_angle);
}
// =================== Angle ==================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit)