Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов
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21 changed files with 976 additions and 1158 deletions
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@ -102,34 +102,34 @@ inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2,
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// ==================== Copy ==================== //
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inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP32* to)
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inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP32* destination)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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to->r1c3 = from->r1c3;
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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destination->r1c3 = source->r1c3;
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to->r2c1 = from->r2c1;
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to->r2c2 = from->r2c2;
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to->r2c3 = from->r2c3;
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destination->r2c1 = source->r2c1;
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destination->r2c2 = source->r2c2;
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destination->r2c3 = source->r2c3;
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to->r3c1 = from->r3c1;
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to->r3c2 = from->r3c2;
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to->r3c3 = from->r3c3;
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destination->r3c1 = source->r3c1;
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destination->r3c2 = source->r3c2;
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destination->r3c3 = source->r3c3;
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}
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inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP64* to)
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inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP64* destination)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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to->r1c3 = from->r1c3;
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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destination->r1c3 = source->r1c3;
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to->r2c1 = from->r2c1;
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to->r2c2 = from->r2c2;
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to->r2c3 = from->r2c3;
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destination->r2c1 = source->r2c1;
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destination->r2c2 = source->r2c2;
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destination->r2c3 = source->r2c3;
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to->r3c1 = from->r3c1;
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to->r3c2 = from->r3c2;
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to->r3c3 = from->r3c3;
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destination->r3c1 = source->r3c1;
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destination->r3c2 = source->r3c2;
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destination->r3c3 = source->r3c3;
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}
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// ==================== Swap ==================== //
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@ -214,34 +214,34 @@ inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64*
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// ================== Convert =================== //
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inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP32* to)
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inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP32* destination)
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{
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to->r1c1 = (float) from->r1c1;
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to->r1c2 = (float) from->r1c2;
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to->r1c3 = (float) from->r1c3;
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destination->r1c1 = (float)source->r1c1;
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destination->r1c2 = (float)source->r1c2;
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destination->r1c3 = (float)source->r1c3;
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to->r2c1 = (float) from->r2c1;
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to->r2c2 = (float) from->r2c2;
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to->r2c3 = (float) from->r2c3;
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destination->r2c1 = (float)source->r2c1;
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destination->r2c2 = (float)source->r2c2;
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destination->r2c3 = (float)source->r2c3;
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to->r3c1 = (float) from->r3c1;
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to->r3c2 = (float) from->r3c2;
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to->r3c3 = (float) from->r3c3;
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destination->r3c1 = (float)source->r3c1;
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destination->r3c2 = (float)source->r3c2;
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destination->r3c3 = (float)source->r3c3;
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}
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inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP64* to)
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inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP64* destination)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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to->r1c3 = from->r1c3;
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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destination->r1c3 = source->r1c3;
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to->r2c1 = from->r2c1;
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to->r2c2 = from->r2c2;
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to->r2c3 = from->r2c3;
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destination->r2c1 = source->r2c1;
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destination->r2c2 = source->r2c2;
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destination->r2c3 = source->r2c3;
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to->r3c1 = from->r3c1;
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to->r3c2 = from->r3c2;
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to->r3c3 = from->r3c3;
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destination->r3c1 = source->r3c1;
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destination->r3c2 = source->r3c2;
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destination->r3c3 = source->r3c3;
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}
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// ================ Determinant ================= //
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@ -274,40 +274,48 @@ inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix)
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// =================== Invert =================== //
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int bgc_matrix3x3_invert_fp32(BgcMatrix3x3FP32* matrix);
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int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* inverted);
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int bgc_matrix3x3_invert_fp64(BgcMatrix3x3FP64* matrix);
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int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* inverted);
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// ================= Transpose ================== //
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inline void bgc_matrix3x3_transpose_fp32(BgcMatrix3x3FP32* matrix)
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inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* transposed)
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{
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float tmp = matrix->r1c2;
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matrix->r1c2 = matrix->r2c1;
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matrix->r2c1 = tmp;
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transposed->r1c1 = matrix->r1c1;
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transposed->r2c2 = matrix->r2c2;
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transposed->r3c3 = matrix->r3c3;
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tmp = matrix->r1c3;
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matrix->r1c3 = matrix->r3c1;
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matrix->r3c1 = tmp;
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const float r1c2 = matrix->r1c2;
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const float r1c3 = matrix->r1c3;
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const float r2c3 = matrix->r2c3;
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tmp = matrix->r2c3;
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matrix->r2c3 = matrix->r3c2;
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matrix->r3c2 = tmp;
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transposed->r1c2 = matrix->r2c1;
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transposed->r1c3 = matrix->r3c1;
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transposed->r2c3 = matrix->r3c2;
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transposed->r2c1 = r1c2;
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transposed->r3c1 = r1c3;
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transposed->r3c2 = r2c3;
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}
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inline void bgc_matrix3x3_transpose_fp64(BgcMatrix3x3FP64* matrix)
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inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* transposed)
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{
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double tmp = matrix->r1c2;
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matrix->r1c2 = matrix->r2c1;
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matrix->r2c1 = tmp;
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transposed->r1c1 = matrix->r1c1;
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transposed->r2c2 = matrix->r2c2;
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transposed->r3c3 = matrix->r3c3;
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tmp = matrix->r1c3;
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matrix->r1c3 = matrix->r3c1;
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matrix->r3c1 = tmp;
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const double r1c2 = matrix->r1c2;
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const double r1c3 = matrix->r1c3;
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const double r2c3 = matrix->r2c3;
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tmp = matrix->r2c3;
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matrix->r2c3 = matrix->r3c2;
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matrix->r3c2 = tmp;
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transposed->r1c2 = matrix->r2c1;
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transposed->r1c3 = matrix->r3c1;
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transposed->r2c3 = matrix->r3c2;
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transposed->r2c1 = r1c2;
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transposed->r3c1 = r1c3;
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transposed->r3c2 = r2c3;
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}
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// ================= Set Row 1 ================== //
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@ -406,54 +414,6 @@ inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, con
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matrix->r3c3 = r3;
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}
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// ================ Get Inverted ================ //
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int bgc_matrix3x3_get_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
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int bgc_matrix3x3_get_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
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// =============== Get Transposed =============== //
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inline void bgc_matrix3x3_get_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
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{
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if (matrix == result) {
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bgc_matrix3x3_transpose_fp32(result);
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return;
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}
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result->r1c1 = matrix->r1c1;
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result->r1c2 = matrix->r2c1;
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result->r1c3 = matrix->r3c1;
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result->r2c1 = matrix->r1c2;
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result->r2c2 = matrix->r2c2;
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result->r2c3 = matrix->r3c2;
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result->r3c1 = matrix->r1c3;
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result->r3c2 = matrix->r2c3;
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result->r3c3 = matrix->r3c3;
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}
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inline void bgc_matrix3x3_get_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
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{
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if (matrix == result) {
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bgc_matrix3x3_transpose_fp64(result);
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return;
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}
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result->r1c1 = matrix->r1c1;
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result->r1c2 = matrix->r2c1;
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result->r1c3 = matrix->r3c1;
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result->r2c1 = matrix->r1c2;
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result->r2c2 = matrix->r2c2;
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result->r2c3 = matrix->r3c2;
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result->r3c1 = matrix->r1c3;
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result->r3c2 = matrix->r2c3;
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result->r3c3 = matrix->r3c3;
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}
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// ==================== Add ===================== //
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inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum)
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