Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов

This commit is contained in:
Andrey Pokidov 2025-02-26 00:25:17 +07:00
parent fa9ecda57b
commit 34ee460873
21 changed files with 976 additions and 1158 deletions

View file

@ -31,26 +31,26 @@ inline void bgc_matrix3x2_reset_fp64(BgcMatrix3x2FP64* matrix)
// ==================== Copy ==================== //
inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* from, BgcMatrix3x2FP32* to)
inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP32* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* from, BgcMatrix3x2FP64* to)
inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
// ==================== Swap ==================== //
@ -111,26 +111,50 @@ inline void bgc_matrix3x2_swap_fp64(BgcMatrix3x2FP64* matrix1, BgcMatrix3x2FP64*
// ================== Convert =================== //
inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* from, BgcMatrix3x2FP32* to)
inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP32* destination)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2;
to->r1c3 = (float) from->r1c3;
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->r1c3 = (float)source->r1c3;
to->r2c1 = (float) from->r2c1;
to->r2c2 = (float) from->r2c2;
to->r2c3 = (float) from->r2c3;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->r2c3 = (float)source->r2c3;
}
inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* from, BgcMatrix3x2FP64* to)
inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP64* destination)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r1c3 = from->r1c3;
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r2c3 = from->r2c3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
}
// ================= Transpose ================== //
inline void bgc_matrix3x2_transpose_fp32(const BgcMatrix2x3FP32* matrix, BgcMatrix3x2FP32* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
}
inline void bgc_matrix3x2_transpose_fp64(const BgcMatrix2x3FP64* matrix, BgcMatrix3x2FP64* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
}
// ================= Set Row 1 ================== //
@ -207,30 +231,6 @@ inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, Bgc
matrix->r2c3 = r2;
}
// =============== Get transposed =============== //
inline void bgc_matrix3x2_get_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r1c3 = from->r3c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r2c3 = from->r3c2;
}
inline void bgc_matrix3x2_get_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r1c3 = from->r3c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r2c3 = from->r3c2;
}
// ==================== Add ===================== //
inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum)