Удаление избыточных функций, добавление функций для комплексных чисел и кватернионов
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21 changed files with 976 additions and 1158 deletions
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@ -18,20 +18,20 @@ extern inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64*
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extern inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix);
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extern inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
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extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
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extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination);
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extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination);
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extern inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2);
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extern inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2);
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extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to);
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extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP64* to);
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extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination);
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extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination);
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extern inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix);
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extern inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix);
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extern inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted);
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extern inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted);
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extern inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed);
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extern inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed);
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extern inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
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@ -45,12 +45,6 @@ extern inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double
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extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
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extern inline int bgc_matrix2x2_get_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
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extern inline int bgc_matrix2x2_get_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
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extern inline void bgc_matrix2x2_get_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
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extern inline void bgc_matrix2x2_get_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
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extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum);
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extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum);
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@ -74,4 +68,3 @@ extern inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vec
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extern inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product);
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extern inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product);
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@ -111,22 +111,22 @@ inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix)
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// ==================== Copy ==================== //
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inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
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inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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to->r2c1 = from->r2c1;
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to->r2c2 = from->r2c2;
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destination->r2c1 = source->r2c1;
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destination->r2c2 = source->r2c2;
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}
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inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
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inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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to->r2c1 = from->r2c1;
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to->r2c2 = from->r2c2;
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destination->r2c1 = source->r2c1;
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destination->r2c2 = source->r2c2;
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}
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// ==================== Swap ==================== //
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@ -175,27 +175,27 @@ inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64*
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// ================== Convert =================== //
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inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to)
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inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination)
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{
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to->r1c1 = (float)from->r1c1;
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to->r1c2 = (float)from->r1c2;
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destination->r1c1 = (float)source->r1c1;
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destination->r1c2 = (float)source->r1c2;
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to->r2c1 = (float)from->r2c1;
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to->r2c2 = (float)from->r2c2;
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destination->r2c1 = (float)source->r2c1;
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destination->r2c2 = (float)source->r2c2;
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}
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inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP64* to)
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inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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to->r2c1 = from->r2c1;
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to->r2c2 = from->r2c2;
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destination->r2c1 = source->r2c1;
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destination->r2c2 = source->r2c2;
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}
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// =================== Invert =================== //
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inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix)
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inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
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{
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const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
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@ -211,16 +211,16 @@ inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix)
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const float multiplier = 1.0f / determinant;
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matrix->r1c1 = r1c1 * multiplier;
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matrix->r1c2 = r1c2 * multiplier;
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inverted->r1c1 = r1c1 * multiplier;
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inverted->r1c2 = r1c2 * multiplier;
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matrix->r2c1 = r2c1 * multiplier;
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matrix->r2c2 = r2c2 * multiplier;
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inverted->r2c1 = r2c1 * multiplier;
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inverted->r2c2 = r2c2 * multiplier;
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return 1;
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}
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inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix)
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inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
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{
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const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
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@ -236,29 +236,37 @@ inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix)
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const double multiplier = 1.0 / determinant;
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matrix->r1c1 = r1c1 * multiplier;
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matrix->r1c2 = r1c2 * multiplier;
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inverted->r1c1 = r1c1 * multiplier;
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inverted->r1c2 = r1c2 * multiplier;
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matrix->r2c1 = r2c1 * multiplier;
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matrix->r2c2 = r2c2 * multiplier;
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inverted->r2c1 = r2c1 * multiplier;
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inverted->r2c2 = r2c2 * multiplier;
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return 1;
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}
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// ================= Transpose ================== //
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inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix)
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inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
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{
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const float tmp = matrix->r1c2;
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matrix->r1c2 = matrix->r2c1;
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matrix->r2c1 = tmp;
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const float r1c2 = matrix->r1c2;
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transposed->r1c1 = matrix->r1c1;
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transposed->r1c2 = matrix->r2c1;
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transposed->r2c1 = r1c2;
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transposed->r2c2 = matrix->r2c2;
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}
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inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix)
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inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
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{
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const double tmp = matrix->r1c2;
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matrix->r1c2 = matrix->r2c1;
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matrix->r2c1 = tmp;
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const double r1c2 = matrix->r1c2;
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transposed->r1c1 = matrix->r1c1;
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transposed->r1c2 = matrix->r2c1;
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transposed->r2c1 = r1c2;
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transposed->r2c2 = matrix->r2c2;
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}
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// ================= Set Row 1 ================== //
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@ -317,82 +325,6 @@ inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, Bgc
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matrix->r2c2 = r2;
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}
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// ================ Get Inverted ================ //
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inline int bgc_matrix2x2_get_inverted_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
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{
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const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
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if (bgc_is_zero_fp32(determinant)) {
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return 0;
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}
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const float r1c1 = matrix->r2c2;
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const float r1c2 = -matrix->r1c2;
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const float r2c1 = -matrix->r2c1;
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const float r2c2 = matrix->r1c1;
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const float multiplier = 1.0f / determinant;
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inverted->r1c1 = r1c1 * multiplier;
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inverted->r1c2 = r1c2 * multiplier;
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inverted->r2c1 = r2c1 * multiplier;
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inverted->r2c2 = r2c2 * multiplier;
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return 1;
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}
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inline int bgc_matrix2x2_get_inverted_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
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{
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const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
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if (bgc_is_zero_fp64(determinant)) {
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return 0;
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}
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const double r1c1 = matrix->r2c2;
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const double r1c2 = -matrix->r1c2;
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const double r2c1 = -matrix->r2c1;
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const double r2c2 = matrix->r1c1;
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const double multiplier = 1.0 / determinant;
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inverted->r1c1 = r1c1 * multiplier;
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inverted->r1c2 = r1c2 * multiplier;
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inverted->r2c1 = r2c1 * multiplier;
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inverted->r2c2 = r2c2 * multiplier;
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return 1;
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}
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// =============== Get Transposed =============== //
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inline void bgc_matrix2x2_get_transposed_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
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{
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float tmp = matrix->r1c2;
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transposed->r1c1 = matrix->r1c1;
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transposed->r1c2 = matrix->r2c1;
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transposed->r2c1 = tmp;
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transposed->r2c2 = matrix->r2c2;
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}
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inline void bgc_matrix2x2_get_transposed_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
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{
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double tmp = matrix->r1c2;
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transposed->r1c1 = matrix->r1c1;
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transposed->r1c2 = matrix->r2c1;
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transposed->r2c1 = tmp;
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transposed->r2c2 = matrix->r2c2;
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}
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// ==================== Add ===================== //
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inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum)
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@ -3,14 +3,17 @@
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extern inline void bgc_matrix2x3_reset_fp32(BgcMatrix2x3FP32* matrix);
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extern inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix);
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extern inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP32* to);
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extern inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP64* to);
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extern inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP32* destination);
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extern inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP64* destination);
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extern inline void bgc_matrix2x3_swap_fp32(BgcMatrix2x3FP32* matrix1, BgcMatrix2x3FP32* matrix2);
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extern inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64* matrix2);
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extern inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP32* to);
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extern inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP64* to);
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extern inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP32* destination);
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extern inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP64* destination);
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extern inline void bgc_matrix2x3_transpose_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed);
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extern inline void bgc_matrix2x3_transpose_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed);
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extern inline void bgc_matrix2x3_set_row1_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix);
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extern inline void bgc_matrix2x3_set_row1_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix);
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@ -27,9 +30,6 @@ extern inline void bgc_matrix2x3_set_column1_fp64(const double r1, const double
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extern inline void bgc_matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix);
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extern inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix);
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extern inline void bgc_matrix2x3_get_transposed_fp32(const BgcMatrix3x2FP32* from, BgcMatrix2x3FP32* to);
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extern inline void bgc_matrix2x3_get_transposed_fp64(const BgcMatrix3x2FP64* from, BgcMatrix2x3FP64* to);
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extern inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum);
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