Исправление функции, которая находит трёхмерных поворот между двумя парами векторов

This commit is contained in:
Andrey Pokidov 2026-02-06 20:33:37 +07:00
parent 57280ac3f3
commit 2ce4b64ca3
7 changed files with 705 additions and 467 deletions

View file

@ -79,7 +79,7 @@ void list_work(const uint_fast32_t amount, structure_fp32_t* list)
} }
} }
} }
/*
int main() int main()
{ {
const unsigned int amount = 1000000; const unsigned int amount = 1000000;
@ -121,7 +121,7 @@ int main()
return 0; return 0;
} }
*/
/* /*
int main() { int main() {
@ -149,84 +149,84 @@ int main() {
} }
*/ */
void test_basis_difference_fp32() void test_pair_difference_fp32()
{ {
BGC_FP32_Vector3 initial_primary, initial_auxiliary; BGC_FP32_Vector3 initial_main, initial_branch;
BGC_FP32_Vector3 final_primary, final_auxiliary; BGC_FP32_Vector3 final_main, final_branch;
BGC_FP32_Turn3 turn; BGC_FP32_Turn3 turn;
// No turn // No turn
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nNo turn:\n"); printf("\nNo turn:\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// Turn around (1, 1, 0) axis on 180 degrees // Turn around (1, 1, 0) axis on 180 degrees
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, 1.0f, 0.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// 180 degree turn // 180 degree turn
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, -1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_main, -1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\n180 degree turn around (0, 1, 0):\n"); printf("\n180 degree turn around (0, 1, 0):\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// 90 degree turn around x3 axis // 90 degree turn around x3 axis
bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 2.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 3.1f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 3.1f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.0f, 10.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary,-1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_branch,-1.0f, 0.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\n90 degree turn around (0, 0, 1):\n"); printf("\n90 degree turn around (0, 0, 1):\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// Unorthogonal pairs turn at 90 degrees around x3 axis // Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 2.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, -2.0f, 3.1f, 0.0f); bgc_fp32_vector3_make(&initial_branch, -2.0f, 3.1f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.0f, 10.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 5.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, -1.0f, 5.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// Zero vectors // Zero vectors
bgc_fp32_vector3_make(&initial_primary, 0.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 0.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, 0.0f, 1.0f, 0.0f);
int code; int code;
code = bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); code = bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
if (code >= 0) { if (code == BGC_SUCCESS) {
printf("\nZero vectors: this cannot be!\n"); printf("\nZero vectors: this cannot be!\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
} }
@ -235,14 +235,14 @@ void test_basis_difference_fp32()
} }
// Parallel vectors // Parallel vectors
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 2.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 2.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, 0.0f, 1.0f, 0.0f);
code = bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); code = bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
if (code >= 0) { if (code == BGC_SUCCESS) {
printf("\nParallel vectors: this cannot be!\n"); printf("\nParallel vectors: this cannot be!\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
} }
@ -251,141 +251,171 @@ void test_basis_difference_fp32()
} }
// Small angle turn (about 1 degree): // Small angle turn (about 1 degree):
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.999848f, 0.017452f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.999848f, 0.017452f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, -0.017452f, 0.999848f, 0.0f); bgc_fp32_vector3_make(&final_branch, -0.017452f, 0.999848f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn , &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn , &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nSmall angle turn (about 1 degree):\n"); printf("\nSmall angle turn (about 1 degree):\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// About 179 degrees turn // About 179 degrees turn
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, -0.999848f, -0.017452f, 0.0f); bgc_fp32_vector3_make(&final_main, -0.999848f, -0.017452f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.017452f, -0.999848f, 0.0f); bgc_fp32_vector3_make(&final_branch, 0.017452f, -0.999848f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nAbout 179 degrees turn:\n"); printf("\nAbout 179 degrees turn:\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// 120 degrees around (-1, -1, 1) // 120 degrees around (-1, -1, 1)
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 0.0f, -1.0f); bgc_fp32_vector3_make(&final_branch, 0.0f, 0.0f, -1.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\n120 degees turn:\n"); printf("\n120 degees turn:\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions // About 1 degree turn difference between initial_main and initial_branch directions
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 0.999848f, 0.017452f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 0.999848f, 0.017452f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, -1.0f, 0.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); printf("\nAbout 1 degree turn difference between initial_main and initial_branch directions:\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions // About 0.01 degree turn difference between initial_main and initial_branch directions
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_auxiliary, 1.0f, 0.000001f, 0.0f); bgc_fp32_vector3_make(&initial_branch, 1.0f, 0.000001f, 0.0f);
bgc_fp32_vector3_make(&final_primary, 0.0f, -1.0f, 0.0f); bgc_fp32_vector3_make(&final_main, 0.0f, -1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_branch, 1.0f, 0.0f, 0.0f);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); printf("\nAbout 0.01 degree turn difference between initial_main and initial_branch directions:\n");
print_quaternion_fp32(&turn._versor); print_quaternion_fp32(&turn._versor);
bgc_fp32_vector3_make(&initial_main, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&initial_branch, 0.0f, 0.999999f, 0.00014142f); // почти (0,1,0), но крошечный z
bgc_fp32_vector3_make(&final_main, -0.999999f, 0.0f, 0.00014142f);
bgc_fp32_vector3_make(&final_branch, 0.0f, 0.999999f, -0.00014142f);
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nNear 180° with tiny branch deviation:\n");
print_quaternion_fp32(&turn._versor);
bgc_fp32_vector3_make(&initial_main, 1.0f, 0.2f, 0.1f);
bgc_fp32_vector3_make(&initial_branch, 0.1f, 1.0f, 0.3f); // почти (0,1,0), но крошечный z
BGC_FP32_Turn3 known;
bgc_fp32_turn3_set_rotation(&known, 0.0f, 0.0f, 1.0f, 90.0f, BGC_ANGLE_UNIT_DEGREES);
bgc_fp32_vector3_make(&initial_main, -0.999999f, 0.0f, 0.00014142f);
bgc_fp32_vector3_make(&initial_branch, 0.0f, 0.999999f, -0.00014142f);
bgc_fp32_turn3_vector(&final_main, &known, &initial_main);
bgc_fp32_turn3_vector(&final_branch, &known, &initial_branch);
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nRecover known 90° Z rotation:\n");
print_quaternion_fp32(&turn._versor);
printf("Known was: ");
print_quaternion_fp32(&known._versor);
} }
void test_basis_difference_fp64() void test_pair_difference_fp64()
{ {
BGC_FP64_Vector3 initial_primary, initial_auxiliary; BGC_FP64_Vector3 initial_main, initial_branch;
BGC_FP64_Vector3 final_primary, final_auxiliary; BGC_FP64_Vector3 final_main, final_branch;
BGC_FP64_Turn3 turn; BGC_FP64_Turn3 turn;
// No turn // No turn
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_branch, 0.0, 1.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nNo turn:\n"); printf("\nNo turn:\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// Turn around (1, 1, 0) axis on 180 degrees // Turn around (1, 1, 0) axis on 180 degrees
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_main, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_branch, 1.0, 0.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// 180 degree turn // 180 degree turn
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, -1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_branch, -1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_branch, 0.0, 1.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\n180 degree turn around (0, 1, 0):\n"); printf("\n180 degree turn around (0, 1, 0):\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// 90 degree turn around x3 axis // 90 degree turn around x3 axis
bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 2.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 3.1, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 3.1, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0); bgc_fp64_vector3_make(&final_main, 0.0, 10.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_branch, -1.0, 0.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\n90 degree turn around (0, 0, 1):\n"); printf("\n90 degree turn around (0, 0, 1):\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// Unorthogonal pairs turn at 90 degrees around x3 axis // Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 2.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, -2.0, 3.1, 0.0); bgc_fp64_vector3_make(&initial_branch, -2.0, 3.1, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0); bgc_fp64_vector3_make(&final_main, 0.0, 10.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 5.0, 0.0); bgc_fp64_vector3_make(&final_branch, -1.0, 5.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// Zero vectors // Zero vectors
bgc_fp64_vector3_make(&initial_primary, 0.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 0.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_branch, 0.0, 1.0, 0.0);
int code; int code;
code = bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); code = bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
if (code >= 0) { if (code == BGC_SUCCESS) {
printf("\nZero vectors: this cannot be!\n"); printf("\nZero vectors: this cannot be!\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
} }
@ -394,14 +424,14 @@ void test_basis_difference_fp64()
} }
// Parallel vectors // Parallel vectors
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 2.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 2.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_branch, 0.0, 1.0, 0.0);
code = bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); code = bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
if (code >= 0) { if (code == BGC_SUCCESS) {
printf("\nParallel vectors: this cannot be!\n"); printf("\nParallel vectors: this cannot be!\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
} }
@ -410,82 +440,71 @@ void test_basis_difference_fp64()
} }
// Small angle turn (about 1 degree): // Small angle turn (about 1 degree):
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.999848, 0.017452, 0.0); bgc_fp64_vector3_make(&final_main, 0.999848, 0.017452, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -0.017452, 0.999848, 0.0); bgc_fp64_vector3_make(&final_branch, -0.017452, 0.999848, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nSmall angle turn (about 1 degree):\n"); printf("\nSmall angle turn (about 1 degree):\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// About 179 degrees turn // About 179 degrees turn
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_primary, -0.999848, -0.017452, 0.0); bgc_fp64_vector3_make(&final_main, -0.999848, -0.017452, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.017452, -0.999848, 0.0); bgc_fp64_vector3_make(&final_branch, 0.017452, -0.999848, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nAbout 179 degrees turn:\n"); printf("\nAbout 179 degrees turn:\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// 120 degrees around (-1, -1, 1) // 120 degrees around (-1, -1, 1)
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_main, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 0.0, -1.0); bgc_fp64_vector3_make(&final_branch, 0.0, 0.0, -1.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\n120 degees turn:\n"); printf("\n120 degees turn:\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions // About 1 degree turn difference between initial_main and initial_branch directions
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 0.999848, 0.017452, 0.0); bgc_fp64_vector3_make(&initial_branch, 0.999848, 0.017452, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_main, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_branch, -1.0, 0.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); printf("\nAbout 1 degree turn difference between initial_main and initial_branch directions:\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
// About 0.001 degree turn difference between initial_primary and initial_auxiliary directions // About 0.001 degree turn difference between initial_main and initial_branch directions
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_main, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&initial_auxiliary, 1.0, 0.000001, 0.0); bgc_fp64_vector3_make(&initial_branch, 1.0, 0.000001, 0.0);
bgc_fp64_vector3_make(&final_primary, 0.0, -1.0, 0.0); bgc_fp64_vector3_make(&final_main, 0.0, -1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_branch, 1.0, 0.0, 0.0);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); printf("\nAbout 0.01 degree turn difference between initial_main and initial_branch directions:\n");
print_quaternion_fp64(&turn._versor); print_quaternion_fp64(&turn._versor);
} }
/*
#include "affine3.h" #include "affine3.h"
int main() int main()
{ {
//BGC_FP32_Turn3 start = { 1.0f, 0.0f, 0.0f, 0.0f }; //test_pair_difference_fp32();
//BGC_FP32_Turn3 end = { 0.0f, 1.0f, 0.0f, 0.0f }; test_pair_difference_fp64();
BGC_FP32_Turn3 start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Turn3 end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
BGC_FP32_Slerp slerp;
BGC_FP32_Turn3 result;
bgc_fp32_slerp_make_full(&slerp, &start, &end);
bgc_fp32_slerp_get_phase_versor(&result, &slerp, 0.5f);
//print_quaternion_fp32(&result);
test_basis_difference_fp64();
//printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10)); //printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
@ -495,4 +514,4 @@ int main()
return 0; return 0;
} }
*/

View file

@ -21,11 +21,11 @@ extern inline void bgc_fp64_dual_quaternion_add_scaled(BGC_FP64_DualQuaternion*
extern inline void bgc_fp32_dual_quaternion_subtract(BGC_FP32_DualQuaternion* difference, const BGC_FP32_DualQuaternion* minuend, const BGC_FP32_DualQuaternion* subtrahend); extern inline void bgc_fp32_dual_quaternion_subtract(BGC_FP32_DualQuaternion* difference, const BGC_FP32_DualQuaternion* minuend, const BGC_FP32_DualQuaternion* subtrahend);
extern inline void bgc_fp64_dual_quaternion_subtract(BGC_FP64_DualQuaternion* difference, const BGC_FP64_DualQuaternion* minuend, const BGC_FP64_DualQuaternion* subtrahend); extern inline void bgc_fp64_dual_quaternion_subtract(BGC_FP64_DualQuaternion* difference, const BGC_FP64_DualQuaternion* minuend, const BGC_FP64_DualQuaternion* subtrahend);
extern inline void bgc_fp32_dual_quaternion_multiply(BGC_FP32_DualQuaternion* product, const BGC_FP32_DualQuaternion* multiplicand, const float multipier); extern inline void bgc_fp32_dual_quaternion_multiply_by_number(BGC_FP32_DualQuaternion* product, const BGC_FP32_DualQuaternion* multiplicand, const float multipier);
extern inline void bgc_fp64_dual_quaternion_multiply(BGC_FP64_DualQuaternion* product, const BGC_FP64_DualQuaternion* multiplicand, const double multipier); extern inline void bgc_fp64_dual_quaternion_multiply_by_number(BGC_FP64_DualQuaternion* product, const BGC_FP64_DualQuaternion* multiplicand, const double multipier);
extern inline void bgc_fp32_dual_quaternion_divide(BGC_FP32_DualQuaternion* quotient, const BGC_FP32_DualQuaternion* divident, const float divisor); extern inline void bgc_fp32_dual_quaternion_divide_by_number(BGC_FP32_DualQuaternion* quotient, const BGC_FP32_DualQuaternion* divident, const float divisor);
extern inline void bgc_fp64_dual_quaternion_divide(BGC_FP64_DualQuaternion* quotient, const BGC_FP64_DualQuaternion* divident, const double divisor); extern inline void bgc_fp64_dual_quaternion_divide_by_number(BGC_FP64_DualQuaternion* quotient, const BGC_FP64_DualQuaternion* divident, const double divisor);
extern inline void bgc_fp32_dual_quaternion_get_mean2(BGC_FP32_DualQuaternion* mean, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2); extern inline void bgc_fp32_dual_quaternion_get_mean2(BGC_FP32_DualQuaternion* mean, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2);
extern inline void bgc_fp64_dual_quaternion_get_mean2(BGC_FP64_DualQuaternion* mean, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2); extern inline void bgc_fp64_dual_quaternion_get_mean2(BGC_FP64_DualQuaternion* mean, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2);

View file

@ -113,28 +113,28 @@ inline void bgc_fp64_dual_quaternion_subtract(BGC_FP64_DualQuaternion* differenc
// ================== Multiply ================== // // ================== Multiply ================== //
inline void bgc_fp32_dual_quaternion_multiply(BGC_FP32_DualQuaternion* product, const BGC_FP32_DualQuaternion* multiplicand, const float multipier) inline void bgc_fp32_dual_quaternion_multiply_by_number(BGC_FP32_DualQuaternion* product, const BGC_FP32_DualQuaternion* multiplicand, const float multipier)
{ {
bgc_fp32_quaternion_multiply(&product->real, &multiplicand->real, multipier); bgc_fp32_quaternion_multiply_by_number(&product->real, &multiplicand->real, multipier);
bgc_fp32_quaternion_multiply(&product->dual, &multiplicand->dual, multipier); bgc_fp32_quaternion_multiply_by_number(&product->dual, &multiplicand->dual, multipier);
} }
inline void bgc_fp64_dual_quaternion_multiply(BGC_FP64_DualQuaternion* product, const BGC_FP64_DualQuaternion* multiplicand, const double multipier) inline void bgc_fp64_dual_quaternion_multiply_by_number(BGC_FP64_DualQuaternion* product, const BGC_FP64_DualQuaternion* multiplicand, const double multipier)
{ {
bgc_fp64_quaternion_multiply(&product->real, &multiplicand->real, multipier); bgc_fp64_quaternion_multiply_by_number(&product->real, &multiplicand->real, multipier);
bgc_fp64_quaternion_multiply(&product->dual, &multiplicand->dual, multipier); bgc_fp64_quaternion_multiply_by_number(&product->dual, &multiplicand->dual, multipier);
} }
// =================== Divide =================== // // =================== Divide =================== //
inline void bgc_fp32_dual_quaternion_divide(BGC_FP32_DualQuaternion* quotient, const BGC_FP32_DualQuaternion* divident, const float divisor) inline void bgc_fp32_dual_quaternion_divide_by_number(BGC_FP32_DualQuaternion* quotient, const BGC_FP32_DualQuaternion* divident, const float divisor)
{ {
bgc_fp32_dual_quaternion_multiply(quotient, divident, 1.0f / divisor); bgc_fp32_dual_quaternion_multiply_by_number(quotient, divident, 1.0f / divisor);
} }
inline void bgc_fp64_dual_quaternion_divide(BGC_FP64_DualQuaternion* quotient, const BGC_FP64_DualQuaternion* divident, const double divisor) inline void bgc_fp64_dual_quaternion_divide_by_number(BGC_FP64_DualQuaternion* quotient, const BGC_FP64_DualQuaternion* divident, const double divisor)
{ {
bgc_fp64_dual_quaternion_multiply(quotient, divident, 1.0 / divisor); bgc_fp64_dual_quaternion_multiply_by_number(quotient, divident, 1.0 / divisor);
} }
// ================ Mean of Two ================= // // ================ Mean of Two ================= //

View file

@ -40,20 +40,20 @@ extern inline void bgc_fp64_quaternion_add_scaled(BGC_FP64_Quaternion* sum, cons
extern inline void bgc_fp32_quaternion_subtract(BGC_FP32_Quaternion* difference, const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend); extern inline void bgc_fp32_quaternion_subtract(BGC_FP32_Quaternion* difference, const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend);
extern inline void bgc_fp64_quaternion_subtract(BGC_FP64_Quaternion* difference, const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend); extern inline void bgc_fp64_quaternion_subtract(BGC_FP64_Quaternion* difference, const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend);
extern inline void bgc_fp32_quaternion_get_product(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right); extern inline void bgc_fp32_quaternion_multiply_by_quaternion(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right);
extern inline void bgc_fp64_quaternion_get_product(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right); extern inline void bgc_fp64_quaternion_multiply_by_quaternion(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right);
extern inline void bgc_fp32_quaternion_get_product_by_conjugate(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right); extern inline void bgc_fp32_quaternion_multiply_by_conjugate(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right);
extern inline void bgc_fp64_quaternion_get_product_by_conjugate(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right); extern inline void bgc_fp64_quaternion_multiply_by_conjugate(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right);
extern inline void bgc_fp32_quaternion_multiply(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* multiplicand, const float multipier); extern inline void bgc_fp32_quaternion_multiply_by_number(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* multiplicand, const float multipier);
extern inline void bgc_fp64_quaternion_multiply(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* multiplicand, const double multipier); extern inline void bgc_fp64_quaternion_multiply_by_number(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* multiplicand, const double multipier);
extern inline int bgc_fp32_quaternion_get_ratio(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor); extern inline int bgc_fp32_quaternion_divide_by_quaternion(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor);
extern inline int bgc_fp64_quaternion_get_ratio(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor); extern inline int bgc_fp64_quaternion_divide_by_quaternion(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor);
extern inline void bgc_fp32_quaternion_divide(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* dividend, const float divisor); extern inline void bgc_fp32_quaternion_divide_by_number(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* dividend, const float divisor);
extern inline void bgc_fp64_quaternion_divide(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* dividend, const double divisor); extern inline void bgc_fp64_quaternion_divide_by_number(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* dividend, const double divisor);
extern inline void bgc_fp32_quaternion_get_mean2(BGC_FP32_Quaternion* mean, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2); extern inline void bgc_fp32_quaternion_get_mean2(BGC_FP32_Quaternion* mean, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2);
extern inline void bgc_fp64_quaternion_get_mean2(BGC_FP64_Quaternion* mean, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2); extern inline void bgc_fp64_quaternion_get_mean2(BGC_FP64_Quaternion* mean, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2);
@ -88,6 +88,18 @@ extern inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion)
extern inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, const BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, const BGC_FP32_Quaternion* quaternion);
extern inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, const BGC_FP64_Quaternion* quaternion);
extern inline void _bgc_fp32_quaternion_turn_vector_roughly(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector);
extern inline void _bgc_fp64_quaternion_turn_vector_roughly(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector);
extern inline void _bgc_fp32_quaternion_turn_vector_back_roughly(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector);
extern inline void _bgc_fp64_quaternion_turn_vector_back_roughly(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector);
extern inline int bgc_fp32_quaternion_turn_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector);
extern inline int bgc_fp64_quaternion_turn_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector);
extern inline int bgc_fp32_quaternion_turn_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector);
extern inline int bgc_fp64_quaternion_turn_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector);
extern inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation, const BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation, const BGC_FP32_Quaternion* quaternion);
extern inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation, const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation, const BGC_FP64_Quaternion* quaternion);
@ -114,12 +126,12 @@ int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP3
// isnan(square_modulus) means checking for NaN value at square_modulus // isnan(square_modulus) means checking for NaN value at square_modulus
if (isnan(square_modulus)) { if (isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
if (square_vector <= BGC_FP32_SQUARE_EPSILON) { if (square_vector <= BGC_FP32_SQUARE_EPSILON) {
if (base->s0 < 0.0f) { if (base->s0 < 0.0f) {
return 0; return BGC_FAILED;
} }
power->s0 = powf(base->s0, exponent); power->s0 = powf(base->s0, exponent);
@ -127,7 +139,7 @@ int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP3
power->x2 = 0.0f; power->x2 = 0.0f;
power->x3 = 0.0f; power->x3 = 0.0f;
return 1; return BGC_SUCCESS;
} }
const float vector_modulus = sqrtf(square_vector); const float vector_modulus = sqrtf(square_vector);
@ -140,7 +152,7 @@ int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP3
power->x2 = base->x2 * multiplier; power->x2 = base->x2 * multiplier;
power->x3 = base->x3 * multiplier; power->x3 = base->x3 * multiplier;
return 1; return BGC_SUCCESS;
} }
int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent) int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent)
@ -155,12 +167,12 @@ int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP6
// isnan(square_modulus) means checking for NaN value at square_modulus // isnan(square_modulus) means checking for NaN value at square_modulus
if (isnan(square_modulus)) { if (isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
if (square_vector <= BGC_FP64_SQUARE_EPSILON) { if (square_vector <= BGC_FP64_SQUARE_EPSILON) {
if (base->s0 < 0.0) { if (base->s0 < 0.0) {
return 0; return BGC_FAILED;
} }
power->s0 = pow(base->s0, exponent); power->s0 = pow(base->s0, exponent);
@ -168,7 +180,7 @@ int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP6
power->x2 = 0.0; power->x2 = 0.0;
power->x3 = 0.0; power->x3 = 0.0;
return 1; return BGC_SUCCESS;
} }
const double vector_modulus = sqrt(square_vector); const double vector_modulus = sqrt(square_vector);
@ -181,5 +193,5 @@ int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP6
power->x2 = base->x2 * multiplier; power->x2 = base->x2 * multiplier;
power->x3 = base->x3 * multiplier; power->x3 = base->x3 * multiplier;
return 1; return BGC_SUCCESS;
} }

View file

@ -5,6 +5,7 @@
#include "utilities.h" #include "utilities.h"
#include "angle.h" #include "angle.h"
#include "vector3.h"
#include "matrix3x3.h" #include "matrix3x3.h"
typedef struct { typedef struct {
@ -247,7 +248,7 @@ inline void bgc_fp64_quaternion_subtract(BGC_FP64_Quaternion* difference, const
// ================== Multiply ================== // // ================== Multiply ================== //
inline void bgc_fp32_quaternion_get_product(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right) inline void bgc_fp32_quaternion_multiply_by_quaternion(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right)
{ {
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -260,7 +261,7 @@ inline void bgc_fp32_quaternion_get_product(BGC_FP32_Quaternion* product, const
product->x3 = x3; product->x3 = x3;
} }
inline void bgc_fp64_quaternion_get_product(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right) inline void bgc_fp64_quaternion_multiply_by_quaternion(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right)
{ {
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -273,7 +274,7 @@ inline void bgc_fp64_quaternion_get_product(BGC_FP64_Quaternion* product, const
product->x3 = x3; product->x3 = x3;
} }
inline void bgc_fp32_quaternion_get_product_by_conjugate(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right) inline void bgc_fp32_quaternion_multiply_by_conjugate(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right)
{ {
const float s0 = (left->s0 * right->s0 + left->x1 * right->x1) + (left->x2 * right->x2 + left->x3 * right->x3); const float s0 = (left->s0 * right->s0 + left->x1 * right->x1) + (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->x3 * right->x2) - (left->s0 * right->x1 + left->x2 * right->x3); const float x1 = (left->x1 * right->s0 + left->x3 * right->x2) - (left->s0 * right->x1 + left->x2 * right->x3);
@ -286,7 +287,7 @@ inline void bgc_fp32_quaternion_get_product_by_conjugate(BGC_FP32_Quaternion* pr
product->x3 = x3; product->x3 = x3;
} }
inline void bgc_fp64_quaternion_get_product_by_conjugate(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right) inline void bgc_fp64_quaternion_multiply_by_conjugate(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right)
{ {
const double s0 = (left->s0 * right->s0 + left->x1 * right->x1) + (left->x2 * right->x2 + left->x3 * right->x3); const double s0 = (left->s0 * right->s0 + left->x1 * right->x1) + (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->x3 * right->x2) - (left->s0 * right->x1 + left->x2 * right->x3); const double x1 = (left->x1 * right->s0 + left->x3 * right->x2) - (left->s0 * right->x1 + left->x2 * right->x3);
@ -299,7 +300,7 @@ inline void bgc_fp64_quaternion_get_product_by_conjugate(BGC_FP64_Quaternion* pr
product->x3 = x3; product->x3 = x3;
} }
inline void bgc_fp32_quaternion_multiply(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* multiplicand, const float multipier) inline void bgc_fp32_quaternion_multiply_by_number(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* multiplicand, const float multipier)
{ {
product->s0 = multiplicand->s0 * multipier; product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier; product->x1 = multiplicand->x1 * multipier;
@ -307,7 +308,7 @@ inline void bgc_fp32_quaternion_multiply(BGC_FP32_Quaternion* product, const BGC
product->x3 = multiplicand->x3 * multipier; product->x3 = multiplicand->x3 * multipier;
} }
inline void bgc_fp64_quaternion_multiply(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* multiplicand, const double multipier) inline void bgc_fp64_quaternion_multiply_by_number(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* multiplicand, const double multipier)
{ {
product->s0 = multiplicand->s0 * multipier; product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier; product->x1 = multiplicand->x1 * multipier;
@ -317,12 +318,12 @@ inline void bgc_fp64_quaternion_multiply(BGC_FP64_Quaternion* product, const BGC
// =================== Divide =================== // // =================== Divide =================== //
inline int bgc_fp32_quaternion_get_ratio(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor) inline int bgc_fp32_quaternion_divide_by_quaternion(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor)
{ {
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(divisor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(divisor);
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
const float s0 = (divident->s0 * divisor->s0 + divident->x1 * divisor->x1) + (divident->x2 * divisor->x2 + divident->x3 * divisor->x3); const float s0 = (divident->s0 * divisor->s0 + divident->x1 * divisor->x1) + (divident->x2 * divisor->x2 + divident->x3 * divisor->x3);
@ -337,15 +338,15 @@ inline int bgc_fp32_quaternion_get_ratio(BGC_FP32_Quaternion* quotient, const BG
quotient->x2 = x2 * multiplicand; quotient->x2 = x2 * multiplicand;
quotient->x3 = x3 * multiplicand; quotient->x3 = x3 * multiplicand;
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp64_quaternion_get_ratio(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor) inline int bgc_fp64_quaternion_divide_by_quaternion(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor)
{ {
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(divisor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(divisor);
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
const double s0 = (divident->s0 * divisor->s0 + divident->x1 * divisor->x1) + (divident->x2 * divisor->x2 + divident->x3 * divisor->x3); const double s0 = (divident->s0 * divisor->s0 + divident->x1 * divisor->x1) + (divident->x2 * divisor->x2 + divident->x3 * divisor->x3);
@ -360,17 +361,17 @@ inline int bgc_fp64_quaternion_get_ratio(BGC_FP64_Quaternion* quotient, const BG
quotient->x2 = x2 * multiplicand; quotient->x2 = x2 * multiplicand;
quotient->x3 = x3 * multiplicand; quotient->x3 = x3 * multiplicand;
return 1; return BGC_SUCCESS;
} }
inline void bgc_fp32_quaternion_divide(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* dividend, const float divisor) inline void bgc_fp32_quaternion_divide_by_number(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* dividend, const float divisor)
{ {
bgc_fp32_quaternion_multiply(quotient, dividend, 1.0f / divisor); bgc_fp32_quaternion_multiply_by_number(quotient, dividend, 1.0f / divisor);
} }
inline void bgc_fp64_quaternion_divide(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* dividend, const double divisor) inline void bgc_fp64_quaternion_divide_by_number(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* dividend, const double divisor)
{ {
bgc_fp64_quaternion_multiply(quotient, dividend, 1.0 / divisor); bgc_fp64_quaternion_multiply_by_number(quotient, dividend, 1.0 / divisor);
} }
// ================ Mean of Two ================= // // ================ Mean of Two ================= //
@ -504,7 +505,7 @@ inline int bgc_fp32_quaternion_get_inverse(BGC_FP32_Quaternion* inverse, const B
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
const float multiplicand = 1.0f / square_modulus; const float multiplicand = 1.0f / square_modulus;
@ -514,7 +515,7 @@ inline int bgc_fp32_quaternion_get_inverse(BGC_FP32_Quaternion* inverse, const B
inverse->x2 = -quaternion->x2 * multiplicand; inverse->x2 = -quaternion->x2 * multiplicand;
inverse->x3 = -quaternion->x3 * multiplicand; inverse->x3 = -quaternion->x3 * multiplicand;
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const BGC_FP64_Quaternion* quaternion) inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const BGC_FP64_Quaternion* quaternion)
@ -522,7 +523,7 @@ inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const B
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
const double multiplicand = 1.0 / square_modulus; const double multiplicand = 1.0 / square_modulus;
@ -532,7 +533,7 @@ inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const B
inverse->x2 = -quaternion->x2 * multiplicand; inverse->x2 = -quaternion->x2 * multiplicand;
inverse->x3 = -quaternion->x3 * multiplicand; inverse->x3 = -quaternion->x3 * multiplicand;
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* quaternion) inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* quaternion)
@ -552,11 +553,11 @@ inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion)
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
if (bgc_fp32_is_square_unit(square_modulus)) { if (bgc_fp32_is_square_unit(square_modulus)) {
return 1; return BGC_SUCCESS;
} }
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
const float multiplier = sqrtf(1.0f / square_modulus); const float multiplier = sqrtf(1.0f / square_modulus);
@ -566,7 +567,7 @@ inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion)
quaternion->x2 *= multiplier; quaternion->x2 *= multiplier;
quaternion->x3 *= multiplier; quaternion->x3 *= multiplier;
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion) inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion)
@ -574,11 +575,11 @@ inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion)
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
if (bgc_fp64_is_square_unit(square_modulus)) { if (bgc_fp64_is_square_unit(square_modulus)) {
return 1; return BGC_SUCCESS;
} }
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0; return BGC_FAILED;
} }
const double multiplier = sqrt(1.0 / square_modulus); const double multiplier = sqrt(1.0 / square_modulus);
@ -588,7 +589,7 @@ inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion)
quaternion->x2 *= multiplier; quaternion->x2 *= multiplier;
quaternion->x3 *= multiplier; quaternion->x3 *= multiplier;
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, const BGC_FP32_Quaternion* quaternion) inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, const BGC_FP32_Quaternion* quaternion)
@ -597,16 +598,16 @@ inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, c
if (bgc_fp32_is_square_unit(square_modulus)) { if (bgc_fp32_is_square_unit(square_modulus)) {
bgc_fp32_quaternion_copy(normalized, quaternion); bgc_fp32_quaternion_copy(normalized, quaternion);
return 1; return BGC_SUCCESS;
} }
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp32_quaternion_reset(normalized); bgc_fp32_quaternion_reset(normalized);
return 0; return BGC_FAILED;
} }
bgc_fp32_quaternion_multiply(normalized, quaternion, sqrtf(1.0f / square_modulus)); bgc_fp32_quaternion_multiply_by_number(normalized, quaternion, sqrtf(1.0f / square_modulus));
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, const BGC_FP64_Quaternion* quaternion) inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, const BGC_FP64_Quaternion* quaternion)
@ -615,16 +616,16 @@ inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, c
if (bgc_fp64_is_square_unit(square_modulus)) { if (bgc_fp64_is_square_unit(square_modulus)) {
bgc_fp64_quaternion_copy(normalized, quaternion); bgc_fp64_quaternion_copy(normalized, quaternion);
return 1; return BGC_SUCCESS;
} }
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp64_quaternion_reset(normalized); bgc_fp64_quaternion_reset(normalized);
return 0; return BGC_FAILED;
} }
bgc_fp64_quaternion_multiply(normalized, quaternion, sqrt(1.0 / square_modulus)); bgc_fp64_quaternion_multiply_by_number(normalized, quaternion, sqrt(1.0 / square_modulus));
return 1; return BGC_SUCCESS;
} }
// =============== Get Exponation =============== // // =============== Get Exponation =============== //
@ -633,6 +634,182 @@ int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP3
int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent); int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent);
// ============== Raw Turn Vector3 ============== //
// An internal function
inline void _bgc_fp32_quaternion_turn_vector_roughly(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector)
{
const float tx1 = 2.0f * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const float tx2 = 2.0f * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const float tx3 = 2.0f * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const float x1 = (original_vector->x1 + tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const float x2 = (original_vector->x2 + tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const float x3 = (original_vector->x3 + tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
}
// An internal function
inline void _bgc_fp64_quaternion_turn_vector_roughly(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector)
{
const double tx1 = 2.0f * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const double tx2 = 2.0f * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const double tx3 = 2.0f * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const double x1 = (original_vector->x1 + tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const double x2 = (original_vector->x2 + tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const double x3 = (original_vector->x3 + tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
}
// ========= Raw Turn Vector3 Backwards ========= //
// An internal function
inline void _bgc_fp32_quaternion_turn_vector_back_roughly(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector)
{
const float tx1 = 2.0f * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const float tx2 = 2.0f * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const float tx3 = 2.0f * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const float x1 = (original_vector->x1 + tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const float x2 = (original_vector->x2 + tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const float x3 = (original_vector->x3 + tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
}
// An internal function
inline void _bgc_fp64_quaternion_turn_vector_back_roughly(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector)
{
const double tx1 = 2.0f * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const double tx2 = 2.0f * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const double tx3 = 2.0f * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const double x1 = (original_vector->x1 + tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const double x2 = (original_vector->x2 + tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const double x3 = (original_vector->x3 + tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
}
// ================ Turn Vector3 ================ //
inline int bgc_fp32_quaternion_turn_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector)
{
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
if (square_modulus < BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return BGC_FAILED;
}
const float multiplier = 2.0f / square_modulus;
const float tx1 = multiplier * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const float tx2 = multiplier * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const float tx3 = multiplier * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const float x1 = (original_vector->x1 + tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const float x2 = (original_vector->x2 + tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const float x3 = (original_vector->x3 + tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
return BGC_SUCCESS;
}
inline int bgc_fp64_quaternion_turn_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector)
{
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
if (square_modulus < BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return BGC_FAILED;
}
const double multiplier = 2.0 / square_modulus;
const double tx1 = multiplier * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const double tx2 = multiplier * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const double tx3 = multiplier * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const double x1 = (original_vector->x1 + tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const double x2 = (original_vector->x2 + tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const double x3 = (original_vector->x3 + tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
return BGC_SUCCESS;
}
// =========== Turn Vector3 Backwards =========== //
inline int bgc_fp32_quaternion_turn_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* original_vector)
{
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
if (square_modulus < BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return BGC_FAILED;
}
const float multiplier = 2.0f / square_modulus;
const float tx1 = multiplier * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const float tx2 = multiplier * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const float tx3 = multiplier * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const float x1 = (original_vector->x1 - tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const float x2 = (original_vector->x2 - tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const float x3 = (original_vector->x3 - tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
return BGC_SUCCESS;
}
inline int bgc_fp64_quaternion_turn_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* original_vector)
{
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
if (square_modulus < BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return BGC_FAILED;
}
const double multiplier = 2.0 / square_modulus;
const double tx1 = multiplier * (quaternion->x2 * original_vector->x3 - quaternion->x3 * original_vector->x2);
const double tx2 = multiplier * (quaternion->x3 * original_vector->x1 - quaternion->x1 * original_vector->x3);
const double tx3 = multiplier * (quaternion->x1 * original_vector->x2 - quaternion->x2 * original_vector->x1);
const double x1 = (original_vector->x1 - tx1 * quaternion->s0) + (quaternion->x2 * tx3 - quaternion->x3 * tx2);
const double x2 = (original_vector->x2 - tx2 * quaternion->s0) + (quaternion->x3 * tx1 - quaternion->x1 * tx3);
const double x3 = (original_vector->x3 - tx3 * quaternion->s0) + (quaternion->x1 * tx2 - quaternion->x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
return BGC_SUCCESS;
}
// ============ Get Rotation Matrix ============= // // ============ Get Rotation Matrix ============= //
inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation, const BGC_FP32_Quaternion* quaternion) inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation, const BGC_FP32_Quaternion* quaternion)
@ -647,7 +824,7 @@ inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation,
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus))
{ {
bgc_fp32_matrix3x3_make_identity(rotation); bgc_fp32_matrix3x3_make_identity(rotation);
return 0; return BGC_FAILED;
} }
const float corrector1 = 1.0f / square_modulus; const float corrector1 = 1.0f / square_modulus;
@ -673,7 +850,7 @@ inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation,
rotation->r3c2 = corrector2 * (x2x3 + s0x1); rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2); rotation->r1c3 = corrector2 * (x1x3 + s0x2);
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation, const BGC_FP64_Quaternion* quaternion) inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation, const BGC_FP64_Quaternion* quaternion)
@ -688,7 +865,7 @@ inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation,
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus))
{ {
bgc_fp64_matrix3x3_make_identity(rotation); bgc_fp64_matrix3x3_make_identity(rotation);
return 0; return BGC_FAILED;
} }
const double corrector1 = 1.0f / square_modulus; const double corrector1 = 1.0f / square_modulus;
@ -714,7 +891,7 @@ inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation,
rotation->r3c2 = corrector2 * (x2x3 + s0x1); rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2); rotation->r1c3 = corrector2 * (x1x3 + s0x2);
return 1; return BGC_SUCCESS;
} }
// ============= Get Reverse Matrix ============= // // ============= Get Reverse Matrix ============= //
@ -731,7 +908,7 @@ inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* reverse, c
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus))
{ {
bgc_fp32_matrix3x3_make_identity(reverse); bgc_fp32_matrix3x3_make_identity(reverse);
return 0; return BGC_FAILED;
} }
const float corrector1 = 1.0f / square_modulus; const float corrector1 = 1.0f / square_modulus;
@ -757,7 +934,7 @@ inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* reverse, c
reverse->r3c2 = corrector2 * (x2x3 - s0x1); reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2); reverse->r1c3 = corrector2 * (x1x3 - s0x2);
return 1; return BGC_SUCCESS;
} }
inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion) inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion)
@ -772,7 +949,7 @@ inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, c
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus))
{ {
bgc_fp64_matrix3x3_make_identity(reverse); bgc_fp64_matrix3x3_make_identity(reverse);
return 0; return BGC_FAILED;
} }
const double corrector1 = 1.0f / square_modulus; const double corrector1 = 1.0f / square_modulus;
@ -805,22 +982,22 @@ inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, c
inline int bgc_fp32_quaternion_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Quaternion* quaternion) inline int bgc_fp32_quaternion_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Quaternion* quaternion)
{ {
if (bgc_fp32_quaternion_get_reverse_matrix(reverse, quaternion)) { if (bgc_fp32_quaternion_get_reverse_matrix(reverse, quaternion) == BGC_SUCCESS) {
bgc_fp32_matrix3x3_get_transposed(rotation, reverse); bgc_fp32_matrix3x3_get_transposed(rotation, reverse);
return 1; return BGC_SUCCESS;
} }
return 0; return BGC_FAILED;
} }
inline int bgc_fp64_quaternion_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion) inline int bgc_fp64_quaternion_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion)
{ {
if (bgc_fp64_quaternion_get_reverse_matrix(reverse, quaternion)) { if (bgc_fp64_quaternion_get_reverse_matrix(reverse, quaternion) == BGC_SUCCESS) {
bgc_fp64_matrix3x3_get_transposed(rotation, reverse); bgc_fp64_matrix3x3_get_transposed(rotation, reverse);
return 1; return BGC_SUCCESS;
} }
return 0; return BGC_FAILED;
} }
// ================== Are Close ================= // // ================== Are Close ================= //

View file

@ -85,7 +85,7 @@ void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus)
return; return;
} }
bgc_fp32_quaternion_multiply(&turn->_versor, &turn->_versor, sqrtf(1.0f / square_modulus)); bgc_fp32_quaternion_multiply_by_number(&turn->_versor, &turn->_versor, sqrtf(1.0f / square_modulus));
} }
void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus) void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus)
@ -95,7 +95,7 @@ void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus
return; return;
} }
bgc_fp64_quaternion_multiply(&turn->_versor, &turn->_versor, sqrt(1.0 / square_modulus)); bgc_fp64_quaternion_multiply_by_number(&turn->_versor, &turn->_versor, sqrt(1.0 / square_modulus));
} }
@ -289,190 +289,246 @@ int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* difference, const B
return _bgc_fp64_turn3_make_direction_turn(difference, start, end, start_square_modulus * end_square_modulus); return _bgc_fp64_turn3_make_direction_turn(difference, start, end, start_square_modulus * end_square_modulus);
} }
// =============== Set Directions =============== // // ============ Make Orthogonal Pair ============ //
static int _bgc_fp32_turn3_validate_basis(const float primary_square_modulus, const float auxiliary_square_modulus, const float orthogonal_square_modulus) static inline int _bgc_fp32_turn3_get_orthogonal_pair(BGC_FP32_Vector3* unit_main, BGC_FP32_Vector3* unit_branch, const BGC_FP32_Vector3* main, const BGC_FP32_Vector3* branch)
{ {
if (primary_square_modulus <= BGC_FP32_SQUARE_EPSILON) { const float main_square_modulus = bgc_fp32_vector3_get_square_modulus(main);
//TODO: add error code for: primary_vector is zero
return BGC_FAILED; if (main_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
return _BGC_ERROR_TURN3_EMPTY_MAIN;
} }
if (auxiliary_square_modulus <= BGC_FP32_SQUARE_EPSILON) { const float branch_square_modulus = bgc_fp32_vector3_get_square_modulus(branch);
//TODO: add error code for: auxiliary_vector is zero
return BGC_FAILED; if (branch_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
return _BGC_ERROR_TURN3_EMPTY_BRANCH;
} }
if (orthogonal_square_modulus <= BGC_FP32_SQUARE_EPSILON * primary_square_modulus * auxiliary_square_modulus) { bgc_fp32_vector3_multiply(unit_main, main, sqrtf(1.0f / main_square_modulus));
//TODO: add error code for: primary_vector and auxiliary_vector are parallel
return BGC_FAILED; bgc_fp32_vector3_add_scaled(unit_branch, branch, unit_main, -bgc_fp32_vector3_get_dot_product(branch, unit_main));
const float orthogonal_square_modulus = bgc_fp32_vector3_get_square_modulus(unit_branch);
if (orthogonal_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
return _BGC_ERROR_TURN3_PAIR_PARALLEL;
}
bgc_fp32_vector3_multiply(unit_branch, unit_branch, sqrtf(1.0f / orthogonal_square_modulus));
return BGC_SUCCESS;
}
static inline int _bgc_fp64_turn3_get_orthogonal_pair(BGC_FP64_Vector3* unit_main, BGC_FP64_Vector3* unit_branch, const BGC_FP64_Vector3* main, const BGC_FP64_Vector3* branch)
{
const double main_square_modulus = bgc_fp64_vector3_get_square_modulus(main);
if (main_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
return _BGC_ERROR_TURN3_EMPTY_MAIN;
}
const double branch_square_modulus = bgc_fp64_vector3_get_square_modulus(branch);
if (branch_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
return _BGC_ERROR_TURN3_EMPTY_BRANCH;
}
bgc_fp64_vector3_multiply(unit_main, main, sqrtf(1.0 / main_square_modulus));
bgc_fp64_vector3_add_scaled(unit_branch, branch, unit_main, -bgc_fp64_vector3_get_dot_product(branch, unit_main));
const double orthogonal_square_modulus = bgc_fp64_vector3_get_square_modulus(unit_branch);
if (orthogonal_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
return _BGC_ERROR_TURN3_PAIR_PARALLEL;
}
bgc_fp64_vector3_multiply(unit_branch, unit_branch, sqrt(1.0 / orthogonal_square_modulus));
return BGC_SUCCESS;
}
// ========= Make Direction Difference ========== //
static inline void _bgc_fp32_turn3_get_turning_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* unit_start, const BGC_FP32_Vector3* unit_end, const BGC_FP32_Vector3* unit_orthogonal)
{
BGC_FP32_Vector3 axis;
bgc_fp32_vector3_get_cross_product(&axis, unit_start, unit_end);
const float dot_product = bgc_fp32_vector3_get_dot_product(unit_start, unit_end);
const float axis_square_modulus = bgc_fp32_vector3_get_square_modulus(&axis);
// unit_start and unit_end are parallel
if (axis_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
// unit_start and unit_end are co-directional, angle = 180 degrees
if (dot_product >= 0.0f) {
quaternion->s0 = 1.0f;
quaternion->x1 = 0.0f;
quaternion->x2 = 0.0f;
quaternion->x3 = 0.0f;
return;
}
// unit_start and unit_end are opposite, angle = 180 degrees
quaternion->s0 = 0.0f;
quaternion->x1 = unit_orthogonal->x1;
quaternion->x2 = unit_orthogonal->x2;
quaternion->x3 = unit_orthogonal->x3;
return;
}
const float axis_modulus = sqrtf(axis_square_modulus);
const float angle = 0.5f * atan2f(axis_modulus, dot_product);
const float multiplier = sinf(angle) / axis_modulus;
quaternion->s0 = cosf(angle);
quaternion->x1 = axis.x1 * multiplier;
quaternion->x2 = axis.x2 * multiplier;
quaternion->x3 = axis.x3 * multiplier;
}
static inline void _bgc_fp64_turn3_get_turning_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* unit_start, const BGC_FP64_Vector3* unit_end, const BGC_FP64_Vector3* unit_orthogonal)
{
BGC_FP64_Vector3 axis;
bgc_fp64_vector3_get_cross_product(&axis, unit_start, unit_end);
const double dot_product = bgc_fp64_vector3_get_dot_product(unit_start, unit_end);
const double axis_square_modulus = bgc_fp64_vector3_get_square_modulus(&axis);
// unit_start and unit_end are parallel
if (axis_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
// unit_start and unit_end are co-directional, angle = 180 degrees
if (dot_product >= 0.0) {
quaternion->s0 = 1.0;
quaternion->x1 = 0.0;
quaternion->x2 = 0.0;
quaternion->x3 = 0.0;
return;
}
// unit_start and unit_end are opposite, angle = 180 degrees
quaternion->s0 = 0.0;
quaternion->x1 = unit_orthogonal->x1;
quaternion->x2 = unit_orthogonal->x2;
quaternion->x3 = unit_orthogonal->x3;
return;
}
const double axis_modulus = sqrt(axis_square_modulus);
const double angle = 0.5 * atan2(axis_modulus, dot_product);
const double multiplier = sin(angle) / axis_modulus;
quaternion->s0 = cos(angle);
quaternion->x1 = axis.x1 * multiplier;
quaternion->x2 = axis.x2 * multiplier;
quaternion->x3 = axis.x3 * multiplier;
}
// ============ Make Pair Difference ============ //
int bgc_fp32_turn3_find_pair_difference(
BGC_FP32_Turn3* turn,
const BGC_FP32_Vector3* first_pair_main,
const BGC_FP32_Vector3* first_pair_branch,
const BGC_FP32_Vector3* second_pair_main,
const BGC_FP32_Vector3* second_pair_branch
) {
BGC_FP32_Vector3 first_fixed_main, first_fixed_branch, first_turned_branch, second_fixed_main, second_fixed_branch;
int status = _bgc_fp32_turn3_get_orthogonal_pair(&first_fixed_main, &first_fixed_branch, first_pair_main, first_pair_branch);
if (status != BGC_SUCCESS) {
bgc_fp32_turn3_reset(turn);
return status + _BGC_ERROR_TURN3_FIRST_PAIR;
}
status = _bgc_fp32_turn3_get_orthogonal_pair(&second_fixed_main, &second_fixed_branch, second_pair_main, second_pair_branch);
if (status != BGC_SUCCESS) {
bgc_fp32_turn3_reset(turn);
return status + _BGC_ERROR_TURN3_SECOND_PAIR;
}
BGC_FP32_Quaternion q1, q2;
// Calculation of a turn (q1) which turns first_fixed_main into second_fixed_main
_bgc_fp32_turn3_get_turning_quaternion(&q1, &first_fixed_main, &second_fixed_main, &first_fixed_branch);
// Roughly turn first_fixed_branch with q1 turn
_bgc_fp32_quaternion_turn_vector_roughly(&first_turned_branch, &q1, &first_fixed_branch);
// Calculation of a turn (q2) which turns first_turned_branch into second_fixed_branch
_bgc_fp32_turn3_get_turning_quaternion(&q2, &first_turned_branch, &second_fixed_branch, &second_fixed_main);
// Composing two turns with multiplication of quaterntions (q2 * q1)
bgc_fp32_quaternion_multiply_by_quaternion(&turn->_versor, &q2, &q1);
// Making a final versor (a normalized quaternion)
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&turn->_versor);
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_turn3_normalize(turn, square_modulus);
} }
return BGC_SUCCESS; return BGC_SUCCESS;
} }
static int _bgc_fp64_turn3_validate_basis(const double primary_square_modulus, const double auxiliary_square_modulus, const double orthogonal_square_modulus) int bgc_fp64_turn3_find_pair_difference(
{ BGC_FP64_Turn3* turn,
if (primary_square_modulus <= BGC_FP64_SQUARE_EPSILON) { const BGC_FP64_Vector3* first_pair_main,
//TODO: add error code for: primary_vector is zero const BGC_FP64_Vector3* first_pair_branch,
return BGC_FAILED; const BGC_FP64_Vector3* second_pair_main,
const BGC_FP64_Vector3* second_pair_branch
) {
BGC_FP64_Vector3 first_fixed_main, first_fixed_branch, first_turned_branch, second_fixed_main, second_fixed_branch;
int status = _bgc_fp64_turn3_get_orthogonal_pair(&first_fixed_main, &first_fixed_branch, first_pair_main, first_pair_branch);
if (status != BGC_SUCCESS) {
bgc_fp64_turn3_reset(turn);
return status + _BGC_ERROR_TURN3_FIRST_PAIR;
} }
if (auxiliary_square_modulus <= BGC_FP64_SQUARE_EPSILON) { status = _bgc_fp64_turn3_get_orthogonal_pair(&second_fixed_main, &second_fixed_branch, second_pair_main, second_pair_branch);
//TODO: add error code for: auxiliary_vector is zero
return BGC_FAILED; if (status != BGC_SUCCESS) {
bgc_fp64_turn3_reset(turn);
return status + _BGC_ERROR_TURN3_SECOND_PAIR;
} }
if (orthogonal_square_modulus <= BGC_FP64_SQUARE_EPSILON * primary_square_modulus * auxiliary_square_modulus) { BGC_FP64_Quaternion q1, q2;
//TODO: add error code for: primary_vector and auxiliary_vector are parallel
return BGC_FAILED; // Calculation of a turn (q1) which turns first_fixed_main into second_fixed_main
_bgc_fp64_turn3_get_turning_quaternion(&q1, &first_fixed_main, &second_fixed_main, &first_fixed_branch);
// Roughly turn first_fixed_branch with q1 turn
_bgc_fp64_quaternion_turn_vector_roughly(&first_turned_branch, &q1, &first_fixed_branch);
// Calculation of a turn (q2) which turns first_turned_branch into second_fixed_branch
_bgc_fp64_turn3_get_turning_quaternion(&q2, &first_turned_branch, &second_fixed_branch, &second_fixed_main);
// Composing two turns with multiplication of quaterntions (q2 * q1)
bgc_fp64_quaternion_multiply_by_quaternion(&turn->_versor, &q2, &q1);
// Making a final versor (a normalized quaternion)
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&turn->_versor);
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_turn3_normalize(turn, square_modulus);
} }
return BGC_SUCCESS; return BGC_SUCCESS;
} }
int bgc_fp32_turn3_make_basis_difference(
BGC_FP32_Turn3* versor,
const BGC_FP32_Vector3* initial_primary_direction,
const BGC_FP32_Vector3* initial_auxiliary_direction,
const BGC_FP32_Vector3* final_primary_direction,
const BGC_FP32_Vector3* final_auxiliary_direction
)
{
BGC_FP32_Vector3 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction;
// Step 1: Validate initial basis:
bgc_fp32_vector3_get_cross_product(&initial_orthogonal_direction, initial_primary_direction, initial_auxiliary_direction);
const float initial_primary_square_modulus = bgc_fp32_vector3_get_square_modulus(initial_primary_direction);
const float initial_auxiliary_square_modulus = bgc_fp32_vector3_get_square_modulus(initial_auxiliary_direction);
const float initial_orthogonal_square_modulus = bgc_fp32_vector3_get_square_modulus(&initial_orthogonal_direction);
const int initial_basis_valudation = _bgc_fp32_turn3_validate_basis(initial_primary_square_modulus, initial_auxiliary_square_modulus, initial_orthogonal_square_modulus);
if (initial_basis_valudation != BGC_SUCCESS) {
return initial_basis_valudation;
}
// Step 1: Validate final basis:
bgc_fp32_vector3_get_cross_product(&final_orthogonal_direction, final_primary_direction, final_auxiliary_direction);
const float final_primary_square_modulus = bgc_fp32_vector3_get_square_modulus(final_primary_direction);
const float final_auxiliary_square_modulus = bgc_fp32_vector3_get_square_modulus(final_auxiliary_direction);
const float final_orthogonal_square_modulus = bgc_fp32_vector3_get_square_modulus(&final_orthogonal_direction);
const int final_basis_valudation = _bgc_fp32_turn3_validate_basis(final_primary_square_modulus, final_auxiliary_square_modulus, final_orthogonal_square_modulus);
if (final_basis_valudation != BGC_SUCCESS) {
return final_basis_valudation;
}
// Step 3: Validate normalize orthogonal vectors:
bgc_fp32_vector3_divide(&initial_orthogonal_direction, &initial_orthogonal_direction, sqrtf(initial_orthogonal_square_modulus));
bgc_fp32_vector3_divide(&final_orthogonal_direction, &final_orthogonal_direction, sqrtf(final_orthogonal_square_modulus));
BGC_FP32_Turn3 turn1, turn2;
// Step 4: Find turn1
int turn1_code = _bgc_fp32_turn3_make_direction_turn(&turn1, initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus);
if (turn1_code == BGC_OPPOSITE) {
bgc_fp32_turn3_set_raw_values(&turn1, 0.0f, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3);
}
bgc_fp32_turn3_vector(&turned_orthogonal_direction, &turn1, &initial_orthogonal_direction);
// Step 5: Find turn2:
int turn2_code = _bgc_fp32_turn3_make_direction_turn(&turn2, &turned_orthogonal_direction, &final_orthogonal_direction, 1.0f);
if (turn2_code == BGC_OPPOSITE) {
const float turn2_multiplier = sqrtf(1.0f / final_primary_square_modulus);
bgc_fp32_turn3_set_raw_values(&turn2,
0.0f,
final_primary_direction->x1 * turn2_multiplier,
final_primary_direction->x2 * turn2_multiplier,
final_primary_direction->x3 * turn2_multiplier
);
}
// Step 6: Combine turn1 and turn2:
bgc_fp32_turn3_combine(versor, &turn1, &turn2);
return BGC_SUCCESS;
}
int bgc_fp64_turn3_make_basis_difference(
BGC_FP64_Turn3* versor,
const BGC_FP64_Vector3* initial_primary_direction,
const BGC_FP64_Vector3* initial_auxiliary_direction,
const BGC_FP64_Vector3* final_primary_direction,
const BGC_FP64_Vector3* final_auxiliary_direction
)
{
BGC_FP64_Vector3 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction;
// Step 1: Validate initial basis:
bgc_fp64_vector3_get_cross_product(&initial_orthogonal_direction, initial_primary_direction, initial_auxiliary_direction);
const double initial_primary_square_modulus = bgc_fp64_vector3_get_square_modulus(initial_primary_direction);
const double initial_auxiliary_square_modulus = bgc_fp64_vector3_get_square_modulus(initial_auxiliary_direction);
const double initial_orthogonal_square_modulus = bgc_fp64_vector3_get_square_modulus(&initial_orthogonal_direction);
const int initial_basis_valudation = _bgc_fp64_turn3_validate_basis(initial_primary_square_modulus, initial_auxiliary_square_modulus, initial_orthogonal_square_modulus);
if (initial_basis_valudation != BGC_SUCCESS) {
return initial_basis_valudation;
}
// Step 1: Validate final basis:
bgc_fp64_vector3_get_cross_product(&final_orthogonal_direction, final_primary_direction, final_auxiliary_direction);
const double final_primary_square_modulus = bgc_fp64_vector3_get_square_modulus(final_primary_direction);
const double final_auxiliary_square_modulus = bgc_fp64_vector3_get_square_modulus(final_auxiliary_direction);
const double final_orthogonal_square_modulus = bgc_fp64_vector3_get_square_modulus(&final_orthogonal_direction);
const int final_basis_valudation = _bgc_fp64_turn3_validate_basis(final_primary_square_modulus, final_auxiliary_square_modulus, final_orthogonal_square_modulus);
if (final_basis_valudation != BGC_SUCCESS) {
return final_basis_valudation;
}
// Step 3: Validate normalize orthogonal vectors:
bgc_fp64_vector3_divide(&initial_orthogonal_direction, &initial_orthogonal_direction, sqrt(initial_orthogonal_square_modulus));
bgc_fp64_vector3_divide(&final_orthogonal_direction, &final_orthogonal_direction, sqrt(final_orthogonal_square_modulus));
BGC_FP64_Turn3 turn1, turn2;
// Step 4: Find turn1
int turn1_code = _bgc_fp64_turn3_make_direction_turn(&turn1, initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus);
if (turn1_code == BGC_OPPOSITE) {
bgc_fp64_turn3_set_raw_values(&turn1, 0.0, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3);
}
bgc_fp64_turn3_vector(&turned_orthogonal_direction, &turn1, &initial_orthogonal_direction);
// Step 5: Find turn2:
int turn2_code = _bgc_fp64_turn3_make_direction_turn(&turn2, &turned_orthogonal_direction, &final_orthogonal_direction, 1.0f);
if (turn2_code == BGC_OPPOSITE) {
const double turn2_multiplier = sqrt(1.0 / final_primary_square_modulus);
bgc_fp64_turn3_set_raw_values(&turn2,
0.0,
final_primary_direction->x1 * turn2_multiplier,
final_primary_direction->x2 * turn2_multiplier,
final_primary_direction->x3 * turn2_multiplier
);
}
// Step 6: Combine turn1 and turn2:
bgc_fp64_turn3_combine(versor, &turn1, &turn2);
return BGC_SUCCESS;
}
// =============== Get Exponation =============== // // =============== Get Exponation =============== //
void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent) void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent)

View file

@ -13,6 +13,20 @@
#define BGC_ZERO_TURN 0 #define BGC_ZERO_TURN 0
#define BGC_OPPOSITE -1 #define BGC_OPPOSITE -1
#define _BGC_ERROR_TURN3_FIRST_PAIR 3000
#define _BGC_ERROR_TURN3_SECOND_PAIR 3010
#define _BGC_ERROR_TURN3_EMPTY_MAIN 1
#define _BGC_ERROR_TURN3_EMPTY_BRANCH 2
#define _BGC_ERROR_TURN3_PAIR_PARALLEL 3
#define BGC_ERROR_TURN3_FIRST_PAIR_EMPTY_MAIN 3001
#define BGC_ERROR_TURN3_FIRST_PAIR_EMPTY_BRANCH 3002
#define BGC_ERROR_TURN3_FIRST_PAIR_PARALLEL 3003
#define BGC_ERROR_TURN3_SECOND_PAIR_EMPTY_MAIN 3011
#define BGC_ERROR_TURN3_SECOND_PAIR_EMPTY_BRANCH 3012
#define BGC_ERROR_TURN3_SECOND_PAIR_PARALLEL 3013
#define BGC_ERROR_PRIMARY_DIRECTION_UNKNOWN -3001 #define BGC_ERROR_PRIMARY_DIRECTION_UNKNOWN -3001
#define BGC_ERROR_PRIMARY_VECTOR_IS_ZERO -3002 #define BGC_ERROR_PRIMARY_VECTOR_IS_ZERO -3002
@ -133,22 +147,22 @@ int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* difference, const B
int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* difference, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end); int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* difference, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end);
// =============== Set Directions =============== // // ======= Find Direction Pair Difference ======= //
int bgc_fp32_turn3_make_basis_difference( int bgc_fp32_turn3_find_pair_difference(
BGC_FP32_Turn3* turn, BGC_FP32_Turn3* turn,
const BGC_FP32_Vector3* initial_primary_direction, const BGC_FP32_Vector3* first_pair_main,
const BGC_FP32_Vector3* initial_auxiliary_direction, const BGC_FP32_Vector3* first_pair_branch,
const BGC_FP32_Vector3* final_primary_direction, const BGC_FP32_Vector3* second_pair_main,
const BGC_FP32_Vector3* final_auxiliary_direction const BGC_FP32_Vector3* second_pair_branch
); );
int bgc_fp64_turn3_make_basis_difference( int bgc_fp64_turn3_find_pair_difference(
BGC_FP64_Turn3* turn, BGC_FP64_Turn3* turn,
const BGC_FP64_Vector3* initial_primary_direction, const BGC_FP64_Vector3* first_pair_main,
const BGC_FP64_Vector3* initial_auxiliary_direction, const BGC_FP64_Vector3* first_pair_branch,
const BGC_FP64_Vector3* final_primary_direction, const BGC_FP64_Vector3* second_pair_main,
const BGC_FP64_Vector3* final_auxiliary_direction const BGC_FP64_Vector3* second_pair_branch
); );
// ==================== Copy ==================== // // ==================== Copy ==================== //
@ -301,7 +315,7 @@ void bgc_fp64_turn3_get_exponation(BGC_FP64_Turn3* power, const BGC_FP64_Turn3*
inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second) inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second)
{ {
bgc_fp32_quaternion_get_product(&combination->_versor, &second->_versor, &first->_versor); bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor);
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor);
@ -312,7 +326,7 @@ inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_T
inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second) inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second)
{ {
bgc_fp64_quaternion_get_product(&combination->_versor, &second->_versor, &first->_versor); bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor);
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor);
@ -327,9 +341,9 @@ inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_
{ {
BGC_FP32_Quaternion product; BGC_FP32_Quaternion product;
bgc_fp32_quaternion_get_product(&product, &second->_versor, &first->_versor); bgc_fp32_quaternion_multiply_by_quaternion(&product, &second->_versor, &first->_versor);
bgc_fp32_quaternion_get_product(&combination->_versor, &third->_versor, &product); bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &third->_versor, &product);
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor);
@ -342,9 +356,9 @@ inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_
{ {
BGC_FP64_Quaternion product; BGC_FP64_Quaternion product;
bgc_fp64_quaternion_get_product(&product, &second->_versor, &first->_versor); bgc_fp64_quaternion_multiply_by_quaternion(&product, &second->_versor, &first->_versor);
bgc_fp64_quaternion_get_product(&combination->_versor, &third->_versor, &product); bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &third->_versor, &product);
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor);
@ -357,7 +371,7 @@ inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_
inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant) inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant)
{ {
bgc_fp32_quaternion_get_product_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor); bgc_fp32_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor);
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&difference->_versor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&difference->_versor);
@ -368,7 +382,7 @@ inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Tu
inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant) inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant)
{ {
bgc_fp64_quaternion_get_product_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor); bgc_fp64_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor);
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&difference->_versor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&difference->_versor);
@ -421,66 +435,26 @@ inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_F
// ================ Turn Vector ================= // // ================ Turn Vector ================= //
inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* versor, const BGC_FP32_Vector3* vector) inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector)
{ {
const float tx1 = 2.0f * (versor->_versor.x2 * vector->x3 - versor->_versor.x3 * vector->x2); _bgc_fp32_quaternion_turn_vector_roughly(turned_vector, &turn->_versor, original_vector);
const float tx2 = 2.0f * (versor->_versor.x3 * vector->x1 - versor->_versor.x1 * vector->x3);
const float tx3 = 2.0f * (versor->_versor.x1 * vector->x2 - versor->_versor.x2 * vector->x1);
const float x1 = (vector->x1 + tx1 * versor->_versor.s0) + (versor->_versor.x2 * tx3 - versor->_versor.x3 * tx2);
const float x2 = (vector->x2 + tx2 * versor->_versor.s0) + (versor->_versor.x3 * tx1 - versor->_versor.x1 * tx3);
const float x3 = (vector->x3 + tx3 * versor->_versor.s0) + (versor->_versor.x1 * tx2 - versor->_versor.x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
} }
inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector) inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector)
{ {
const double tx1 = 2.0 * (turn->_versor.x2 * vector->x3 - turn->_versor.x3 * vector->x2); _bgc_fp64_quaternion_turn_vector_roughly(turned_vector, &turn->_versor, original_vector);
const double tx2 = 2.0 * (turn->_versor.x3 * vector->x1 - turn->_versor.x1 * vector->x3);
const double tx3 = 2.0 * (turn->_versor.x1 * vector->x2 - turn->_versor.x2 * vector->x1);
const double x1 = (vector->x1 + tx1 * turn->_versor.s0) + (turn->_versor.x2 * tx3 - turn->_versor.x3 * tx2);
const double x2 = (vector->x2 + tx2 * turn->_versor.s0) + (turn->_versor.x3 * tx1 - turn->_versor.x1 * tx3);
const double x3 = (vector->x3 + tx3 * turn->_versor.s0) + (turn->_versor.x1 * tx2 - turn->_versor.x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
} }
// ============== Turn Vector Back ============== // // ============== Turn Vector Back ============== //
inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* vector) inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector)
{ {
const float tx1 = 2.0f * (turn->_versor.x2 * vector->x3 - turn->_versor.x3 * vector->x2); _bgc_fp32_quaternion_turn_vector_back_roughly(turned_vector, &turn->_versor, original_vector);
const float tx2 = 2.0f * (turn->_versor.x3 * vector->x1 - turn->_versor.x1 * vector->x3);
const float tx3 = 2.0f * (turn->_versor.x1 * vector->x2 - turn->_versor.x2 * vector->x1);
const float x1 = (vector->x1 - tx1 * turn->_versor.s0) + (turn->_versor.x2 * tx3 - turn->_versor.x3 * tx2);
const float x2 = (vector->x2 - tx2 * turn->_versor.s0) + (turn->_versor.x3 * tx1 - turn->_versor.x1 * tx3);
const float x3 = (vector->x3 - tx3 * turn->_versor.s0) + (turn->_versor.x1 * tx2 - turn->_versor.x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
} }
inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector) inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector)
{ {
const double tx1 = 2.0 * (turn->_versor.x2 * vector->x3 - turn->_versor.x3 * vector->x2); _bgc_fp64_quaternion_turn_vector_back_roughly(turned_vector, &turn->_versor, original_vector);
const double tx2 = 2.0 * (turn->_versor.x3 * vector->x1 - turn->_versor.x1 * vector->x3);
const double tx3 = 2.0 * (turn->_versor.x1 * vector->x2 - turn->_versor.x2 * vector->x1);
const double x1 = (vector->x1 - tx1 * turn->_versor.s0) + (turn->_versor.x2 * tx3 - turn->_versor.x3 * tx2);
const double x2 = (vector->x2 - tx2 * turn->_versor.s0) + (turn->_versor.x3 * tx1 - turn->_versor.x1 * tx3);
const double x3 = (vector->x3 - tx3 * turn->_versor.s0) + (turn->_versor.x1 * tx2 - turn->_versor.x2 * tx1);
turned_vector->x1 = x1;
turned_vector->x2 = x2;
turned_vector->x3 = x3;
} }
// ================== Are Close ================= // // ================== Are Close ================= //