Добавление функций определения поворотов (versor) между направлениями и базисами

This commit is contained in:
Andrey Pokidov 2025-06-04 23:47:55 +07:00
parent e6a94ab8d9
commit 2a4d5522d3
12 changed files with 784 additions and 287 deletions

View file

@ -53,12 +53,12 @@ structure_fp32_t* make_structures(const unsigned int amount)
void print_versor_fp32(const BgcVersorFP32* versor)
{
printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_versor_fp64(const BgcVersorFP64* versor)
{
printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3);
printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_vector_fp32(const BgcVector3FP32* vector)
@ -149,7 +149,328 @@ int main() {
}
*/
int main() {
void test_basis_difference_fp32()
{
BgcVector3FP32 initial_primary, initial_auxiliary;
BgcVector3FP32 final_primary, final_auxiliary;
BgcVersorFP32 turn;
// No turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n");
print_versor_fp32(&turn);
// Turn around (1, 1, 0) axis on 180 degrees
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp32(&turn);
// 180 degree turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp32(&turn);
// 90 degree turn around x3 axis
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp32(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 5.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp32(&turn);
// Zero vectors
bgc_vector3_set_values_fp32(0.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
int code;
code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
print_versor_fp32(&turn);
}
else {
printf("\nZero vector validation works fine\n");
}
// Parallel vectors
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
print_versor_fp32(&turn);
}
else {
printf("\nParallelism validation works fine\n");
}
// Small angle turn (about 1 degree):
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp32(&turn);
// About 179 degrees turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(-0.999848f, -0.017452f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp32(&turn);
// 120 degrees around (-1, -1, 1)
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 0.0f, -1.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n");
print_versor_fp32(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, -1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
}
void test_basis_difference_fp64()
{
BgcVector3FP64 initial_primary, initial_auxiliary;
BgcVector3FP64 final_primary, final_auxiliary;
BgcVersorFP64 turn;
// No turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n");
print_versor_fp64(&turn);
// Turn around (1, 1, 0) axis on 180 degrees
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp64(&turn);
// 180 degree turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp64(&turn);
// 90 degree turn around x3 axis
bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 3.1, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 10.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp64(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(-2.0, 3.1, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 10.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-1.0, 5.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp64(&turn);
// Zero vectors
bgc_vector3_set_values_fp64(0.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
int code;
code = bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
print_versor_fp64(&turn);
}
else {
printf("\nZero vector validation works fine\n");
}
// Parallel vectors
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
code = bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
print_versor_fp64(&turn);
}
else {
printf("\nParallelism validation works fine\n");
}
// Small angle turn (about 1 degree):
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.999848, 0.017452, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-0.017452, 0.999848, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp64(&turn);
// About 179 degrees turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(-0.999848, -0.017452, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.017452, -0.999848, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp64(&turn);
// 120 degrees around (-1, -1, 1)
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 0.0, -1.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n");
print_versor_fp64(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.999848, 0.017452, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
// About 0.001 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(1.0, 0.000001, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, -1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
}
int main()
{
//BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
//BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f };
/*
@ -162,12 +483,7 @@ int main() {
printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3);
*/
BgcVersorFP64 start = { 1.0, 0.0, 0.0, 0.0 };
BgcVersorFP64 end = { -0.707, 0.707, 0.0, 0.0 };
BgcVersorFP64 result;
BgcSlerpFP64 slerp;
bgc_slerp_make_full_fp64(&start, &end, &slerp);
bgc_slerp_get_turn_for_phase_fp64(&slerp, 0.5f, &result);
printf("Result: %0.15f, %0.15f, %0.15f, %0.15f\n", result.s0, result.x1, result.x2, result.x3);
test_basis_difference_fp64();
return 0;
}

View file

@ -21,7 +21,6 @@
<ItemGroup>
<ClInclude Include="angle.h" />
<ClInclude Include="basic-geometry.h" />
<ClInclude Include="basis3.h" />
<ClInclude Include="complex.h" />
<ClInclude Include="cotes-number.h" />
<ClInclude Include="matrix2x2.h" />
@ -41,7 +40,6 @@
<ClCompile Include="angle.c" />
<ClInclude Include="complex.c" />
<ClInclude Include="cotes-number.c" />
<ClCompile Include="basis3.c" />
<ClCompile Include="utilities.c" />
<ClCompile Include="matrix2x2.c" />
<ClCompile Include="matrix2x3.c" />

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@ -69,9 +69,6 @@
<ClInclude Include="slerp.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="basis3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="angle.c">
@ -113,8 +110,5 @@
<ClCompile Include="slerp.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="basis3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
</Project>

View file

@ -1,232 +0,0 @@
#include <math.h>
#include "./basis3.h"
typedef struct {
int e1, e2, e3;
} _BgcBasis3State;
static inline void _bgc_basis3_state_reset(_BgcBasis3State* state)
{
state->e1 = 0;
state->e2 = 0;
state->e3 = 0;
}
static inline int _bgc_basis3_validate_directions(const int primary_direction, const int auxiliary_direction)
{
if (!bgc_is_correct_direction(primary_direction)) {
return BGC_ERROR_BASIS3_PRIMARY_DIRECTION_UNKNOWN;
}
if (!bgc_is_correct_direction(auxiliary_direction)) {
return BGC_ERROR_BASIS3_AUXILIARY_DIRECTION_UNKNOWN;
}
if (primary_direction == auxiliary_direction || primary_direction == -auxiliary_direction) {
return BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL;
}
return BGC_SUCCESS;
}
static inline void _bgc_basis3_load_axis_fp32(const int direction, const BgcVector3FP32* axis, _BgcBasis3State* state, BgcBasis3FP32* basis)
{
switch (direction) {
case BGC_DIRECTION_X1:
bgc_vector3_copy_fp32(axis, &basis->e1);
state->e1 = 1;
break;
case -BGC_DIRECTION_X1:
bgc_vector3_reverse_fp32(axis, &basis->e1);
state->e1 = 1;
break;
case BGC_DIRECTION_X2:
bgc_vector3_copy_fp32(axis, &basis->e2);
state->e2 = 1;
break;
case -BGC_DIRECTION_X2:
bgc_vector3_reverse_fp32(axis, &basis->e2);
state->e2 = 1;
break;
case BGC_DIRECTION_X3:
bgc_vector3_copy_fp32(axis, &basis->e3);
state->e3 = 1;
break;
case -BGC_DIRECTION_X3:
bgc_vector3_reverse_fp32(axis, &basis->e3);
state->e3 = 1;
break;
}
}
int bgc_basis3_make_from_directions_fp32(
const int primary_direction, const BgcVector3FP32* primary_vector,
const int auxiliary_direction, const BgcVector3FP32* auxiliary_vector,
BgcBasis3FP32* basis
) {
const int direstion_validation_code = _bgc_basis3_validate_directions(primary_direction, auxiliary_direction);
if (direstion_validation_code != BGC_SUCCESS) {
return direstion_validation_code;
}
const float primary_square_modulus = bgc_vector3_get_square_modulus_fp32(primary_vector);
if (primary_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
return BGC_ERROR_BASIS3_PRIMARY_VECTOR_IS_ZERO;
}
const float auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp32(auxiliary_vector);
if (auxiliary_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
return BGC_ERROR_BASIS3_AUXILIARY_VECTOR_IS_ZERO;
}
BgcVector3FP32 orthogonal;
bgc_vector3_get_cross_product_fp32(primary_vector, auxiliary_vector, &orthogonal);
const float orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp32(&orthogonal);
if (orthogonal_square_modulus <= BGC_SQUARE_EPSYLON_FP32 * primary_square_modulus * auxiliary_square_modulus) {
return BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL;
}
BgcVector3FP32 primary_axis, auxiliary_axis;
bgc_vector3_multiply_fp32(primary_vector, sqrtf(1.0f / primary_square_modulus), &primary_axis);
bgc_vector3_subtract_scaled_fp32(auxiliary_vector, &primary_axis, bgc_vector3_get_scalar_product_fp32(auxiliary_vector, &primary_axis), &auxiliary_axis);
bgc_vector3_multiply_fp32(&auxiliary_axis, sqrtf(1.0f / bgc_vector3_get_square_modulus_fp32(&auxiliary_axis)), &auxiliary_axis);
_BgcBasis3State state;
_bgc_basis3_state_reset(&state);
_bgc_basis3_load_axis_fp32(primary_direction, &primary_axis, &state, basis);
_bgc_basis3_load_axis_fp32(auxiliary_direction, &auxiliary_axis, &state, basis);
if (!state.e1) {
bgc_vector3_get_cross_product_fp32(&basis->e2, &basis->e3, &basis->e1);
bgc_vector3_normalize_fp32(&basis->e1);
return BGC_SUCCESS;
}
if (!state.e2) {
bgc_vector3_get_cross_product_fp32(&basis->e3, &basis->e1, &basis->e2);
bgc_vector3_normalize_fp32(&basis->e2);
return BGC_SUCCESS;
}
bgc_vector3_get_cross_product_fp32(&basis->e1, &basis->e2, &basis->e3);
bgc_vector3_normalize_fp32(&basis->e3);
return BGC_SUCCESS;
}
static inline void _bgc_basis3_load_axis_fp64(const int direction, const BgcVector3FP64* axis, _BgcBasis3State* state, BgcBasis3FP64* basis)
{
switch (direction) {
case BGC_DIRECTION_X1:
bgc_vector3_copy_fp64(axis, &basis->e1);
state->e1 = 1;
break;
case -BGC_DIRECTION_X1:
bgc_vector3_reverse_fp64(axis, &basis->e1);
state->e1 = 1;
break;
case BGC_DIRECTION_X2:
bgc_vector3_copy_fp64(axis, &basis->e2);
state->e2 = 1;
break;
case -BGC_DIRECTION_X2:
bgc_vector3_reverse_fp64(axis, &basis->e2);
state->e2 = 1;
break;
case BGC_DIRECTION_X3:
bgc_vector3_copy_fp64(axis, &basis->e3);
state->e3 = 1;
break;
case -BGC_DIRECTION_X3:
bgc_vector3_reverse_fp64(axis, &basis->e3);
state->e3 = 1;
break;
}
}
int bgc_basis3_make_from_directions_fp64(
const int primary_direction, const BgcVector3FP64* primary_vector,
const int auxiliary_direction, const BgcVector3FP64* auxiliary_vector,
BgcBasis3FP64* basis
) {
const int direstion_validation_code = _bgc_basis3_validate_directions(primary_direction, auxiliary_direction);
if (direstion_validation_code != BGC_SUCCESS) {
return direstion_validation_code;
}
const double primary_square_modulus = bgc_vector3_get_square_modulus_fp64(primary_vector);
if (primary_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
return BGC_ERROR_BASIS3_PRIMARY_VECTOR_IS_ZERO;
}
const double auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp64(auxiliary_vector);
if (auxiliary_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
return BGC_ERROR_BASIS3_AUXILIARY_VECTOR_IS_ZERO;
}
BgcVector3FP64 orthogonal;
bgc_vector3_get_cross_product_fp64(primary_vector, auxiliary_vector, &orthogonal);
const double orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp64(&orthogonal);
if (orthogonal_square_modulus <= BGC_SQUARE_EPSYLON_FP64 * primary_square_modulus * auxiliary_square_modulus) {
return BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL;
}
BgcVector3FP64 primary_axis, auxiliary_axis;
bgc_vector3_multiply_fp64(primary_vector, sqrt(1.0 / primary_square_modulus), &primary_axis);
bgc_vector3_subtract_scaled_fp64(auxiliary_vector, &primary_axis, bgc_vector3_get_scalar_product_fp64(auxiliary_vector, &primary_axis), &auxiliary_axis);
bgc_vector3_multiply_fp64(&auxiliary_axis, sqrt(1.0 / bgc_vector3_get_square_modulus_fp64(&auxiliary_axis)), &auxiliary_axis);
_BgcBasis3State state;
_bgc_basis3_state_reset(&state);
_bgc_basis3_load_axis_fp64(primary_direction, &primary_axis, &state, basis);
_bgc_basis3_load_axis_fp64(auxiliary_direction, &auxiliary_axis, &state, basis);
if (!state.e1) {
bgc_vector3_get_cross_product_fp64(&basis->e2, &basis->e3, &basis->e1);
bgc_vector3_normalize_fp64(&basis->e1);
return BGC_SUCCESS;
}
if (!state.e2) {
bgc_vector3_get_cross_product_fp64(&basis->e3, &basis->e1, &basis->e2);
bgc_vector3_normalize_fp64(&basis->e2);
return BGC_SUCCESS;
}
bgc_vector3_get_cross_product_fp64(&basis->e1, &basis->e2, &basis->e3);
bgc_vector3_normalize_fp64(&basis->e3);
return BGC_SUCCESS;
}

View file

@ -1,35 +0,0 @@
#ifndef _BGC_BASIS3_H_
#define _BGC_BASIS3_H_
#include "./vector3.h"
#define BGC_ERROR_BASIS3_PRIMARY_DIRECTION_UNKNOWN -3001
#define BGC_ERROR_BASIS3_PRIMARY_VECTOR_IS_ZERO -3002
#define BGC_ERROR_BASIS3_AUXILIARY_DIRECTION_UNKNOWN -3011
#define BGC_ERROR_BASIS3_AUXILIARY_VECTOR_IS_ZERO -3012
#define BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL -3021
typedef struct {
BgcVector3FP32 e1, e2, e3;
} BgcBasis3FP32;
typedef struct {
BgcVector3FP64 e1, e2, e3;
} BgcBasis3FP64;
int bgc_basis3_make_from_directions_fp32(
const int primary_direction, const BgcVector3FP32* primary_vector,
const int auxiliary_direction, const BgcVector3FP32* auxiliary_vector,
BgcBasis3FP32* basis
);
int bgc_basis3_make_from_directions_fp64(
const int primary_direction, const BgcVector3FP64* primary_vector,
const int auxiliary_direction, const BgcVector3FP64* auxiliary_vector,
BgcBasis3FP64* basis
);
#endif

View file

@ -4,7 +4,7 @@
#define BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 1.0f
#define BGC_EPSYLON_FP32 4.76837E-7f
#define BGC_SQUARE_EPSYLON_FP32 2.27373906E-13f
#define BGC_SQUARE_EPSYLON_FP32 (BGC_EPSYLON_FP32 * BGC_EPSYLON_FP32)
#define BGC_ONE_THIRD_FP32 0.3333333333f
#define BGC_ONE_SIXTH_FP32 0.1666666667f
@ -19,7 +19,7 @@
#define BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 1.0
#define BGC_EPSYLON_FP64 4.996003611E-14
#define BGC_SQUARE_EPSYLON_FP64 2.496005208112504E-27
#define BGC_SQUARE_EPSYLON_FP64 (BGC_EPSYLON_FP64 * BGC_EPSYLON_FP64)
#define BGC_ONE_THIRD_FP64 0.3333333333333333333
#define BGC_ONE_SIXTH_FP64 0.1666666666666666667

View file

@ -6,6 +6,9 @@ extern inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector);
extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination);
extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination);
extern inline int bgc_vector2_get_direction_fp32(const int direction, BgcVector2FP32* vector);
extern inline int bgc_vector2_get_direction_fp64(const int direction, BgcVector2FP64* vector);
extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);

View file

@ -44,6 +44,62 @@ inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVec
destination->x2 = x2;
}
// ================= Directions ================= //
inline int bgc_vector2_get_direction_fp32(const int direction, BgcVector2FP32* vector)
{
switch (direction) {
case BGC_DIRECTION_X1:
vector->x1 = 1.0f;
vector->x2 = 0.0f;
return 1;
case BGC_DIRECTION_X2:
vector->x1 = 0.0f;
vector->x2 = 1.0f;
return 1;
case -BGC_DIRECTION_X1:
vector->x1 = -1.0f;
vector->x2 = 0.0f;
return 1;
case -BGC_DIRECTION_X2:
vector->x1 = 0.0f;
vector->x2 = -1.0f;
return 1;
}
return 0;
}
inline int bgc_vector2_get_direction_fp64(const int direction, BgcVector2FP64* vector)
{
switch (direction) {
case BGC_DIRECTION_X1:
vector->x1 = 1.0;
vector->x2 = 0.0;
return 1;
case BGC_DIRECTION_X2:
vector->x1 = 0.0;
vector->x2 = 1.0;
return 1;
case -BGC_DIRECTION_X1:
vector->x1 = -1.0;
vector->x2 = 0.0;
return 1;
case -BGC_DIRECTION_X2:
vector->x1 = 0.0;
vector->x2 = -1.0;
return 1;
}
return 0;
}
// ================== Modulus =================== //
inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector)

View file

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@ -6,6 +6,9 @@ extern inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector);