Рефакторинг и оптимизация вычислений / Refactoring and optimization of computations
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15 changed files with 810 additions and 829 deletions
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@ -164,66 +164,62 @@ static inline int bg_fp64_vector3_is_unit(const BgFP64Vector3* vector)
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// ==================== Add ===================== //
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static inline void bg_fp32_vector3_add(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
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static inline void bg_fp32_vector3_add(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* sum)
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{
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result->x1 = vector1->x1 + vector2->x1;
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result->x2 = vector1->x2 + vector2->x2;
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result->x3 = vector1->x3 + vector2->x3;
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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sum->x3 = vector1->x3 + vector2->x3;
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}
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static inline void bg_fp64_vector3_add(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
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static inline void bg_fp64_vector3_add(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* sum)
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{
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result->x1 = vector1->x1 + vector2->x1;
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result->x2 = vector1->x2 + vector2->x2;
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result->x3 = vector1->x3 + vector2->x3;
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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sum->x3 = vector1->x3 + vector2->x3;
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}
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// ================ Subtraction ================= //
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static inline void bg_fp32_vector3_subtract(const BgFP32Vector3* minuend, const BgFP32Vector3* subtrahend, BgFP32Vector3* result)
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static inline void bg_fp32_vector3_subtract(const BgFP32Vector3* minuend, const BgFP32Vector3* subtrahend, BgFP32Vector3* difference)
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{
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result->x1 = minuend->x1 - subtrahend->x1;
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result->x2 = minuend->x2 - subtrahend->x2;
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result->x3 = minuend->x3 - subtrahend->x3;
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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difference->x3 = minuend->x3 - subtrahend->x3;
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}
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static inline void bg_fp64_vector3_subtract(const BgFP64Vector3* minuend, const BgFP64Vector3* subtrahend, BgFP64Vector3* result)
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static inline void bg_fp64_vector3_subtract(const BgFP64Vector3* minuend, const BgFP64Vector3* subtrahend, BgFP64Vector3* difference)
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{
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result->x1 = minuend->x1 - subtrahend->x1;
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result->x2 = minuend->x2 - subtrahend->x2;
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result->x3 = minuend->x3 - subtrahend->x3;
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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difference->x3 = minuend->x3 - subtrahend->x3;
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}
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// =============== Multiplication =============== //
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static inline void bg_fp32_vector3_multiply(const BgFP32Vector3* multiplicand, const float multiplier, BgFP32Vector3* result)
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static inline void bg_fp32_vector3_multiply(const BgFP32Vector3* multiplicand, const float multiplier, BgFP32Vector3* product)
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{
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result->x1 = multiplicand->x1 * multiplier;
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result->x2 = multiplicand->x2 * multiplier;
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result->x3 = multiplicand->x3 * multiplier;
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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static inline void bg_fp64_vector3_multiply(const BgFP64Vector3* multiplicand, const double multiplier, BgFP64Vector3* result)
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static inline void bg_fp64_vector3_multiply(const BgFP64Vector3* multiplicand, const double multiplier, BgFP64Vector3* product)
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{
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result->x1 = multiplicand->x1 * multiplier;
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result->x2 = multiplicand->x2 * multiplier;
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result->x3 = multiplicand->x3 * multiplier;
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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// ================== Division ================== //
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static inline void bg_fp32_vector3_divide(const BgFP32Vector3* dividend, const float divisor, BgFP32Vector3* result)
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static inline void bg_fp32_vector3_divide(const BgFP32Vector3* dividend, const float divisor, BgFP32Vector3* quotient)
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{
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result->x1 = dividend->x1 / divisor;
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result->x2 = dividend->x2 / divisor;
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result->x3 = dividend->x3 / divisor;
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bg_fp32_vector3_multiply(dividend, 1.0f / divisor, quotient);
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}
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static inline void bg_fp64_vector3_divide(const BgFP64Vector3* dividend, const double divisor, BgFP64Vector3* result)
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static inline void bg_fp64_vector3_divide(const BgFP64Vector3* dividend, const double divisor, BgFP64Vector3* quotient)
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{
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result->x1 = dividend->x1 / divisor;
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result->x2 = dividend->x2 / divisor;
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result->x3 = dividend->x3 / divisor;
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bg_fp64_vector3_multiply(dividend, 1.0 / divisor, quotient);
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}
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// ================ Append scaled =============== //
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@ -276,12 +272,12 @@ static inline void bg_fp64_vector3_get_mean3(const BgFP64Vector3* vector1, const
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// =============== Scalar Product =============== //
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static inline float bg_fp32_vector3_dot_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
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static inline float bg_fp32_vector3_scalar_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
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{
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return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
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}
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static inline double bg_fp64_vector3_dot_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
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static inline double bg_fp64_vector3_scalar_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
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{
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return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
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}
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@ -306,30 +302,32 @@ static inline double bg_fp64_vector3_triple_product(const BgFP64Vector3* vector1
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static inline void bg_fp32_vector3_cross_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
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{
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bg_fp32_vector3_set_values(
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vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2,
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vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3,
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vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1,
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result
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);
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const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
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const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
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const float x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
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result->x1 = x1;
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result->x2 = x2;
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result->x3 = x3;
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}
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static inline void bg_fp64_vector3_cross_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
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{
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bg_fp64_vector3_set_values(
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vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2,
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vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3,
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vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1,
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result
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);
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const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
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const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
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const double x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
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result->x1 = x1;
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result->x2 = x2;
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result->x3 = x3;
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}
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// ============ Double Cross Product ============ //
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static inline void bg_fp32_vector3_double_cross_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3, BgFP32Vector3* result)
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{
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const float ac = bg_fp32_vector3_dot_product(vector1, vector3);
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const float ab = bg_fp32_vector3_dot_product(vector1, vector2);
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const float ac = bg_fp32_vector3_scalar_product(vector1, vector3);
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const float ab = bg_fp32_vector3_scalar_product(vector1, vector2);
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result->x1 = vector2->x1 * ac - vector3->x1 * ab;
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result->x2 = vector2->x2 * ac - vector3->x2 * ab;
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@ -338,8 +336,8 @@ static inline void bg_fp32_vector3_double_cross_product(const BgFP32Vector3* vec
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static inline void bg_fp64_vector3_double_cross(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3, BgFP64Vector3* result)
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{
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const double ac = bg_fp64_vector3_dot_product(vector1, vector3);
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const double ab = bg_fp64_vector3_dot_product(vector1, vector2);
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const double ac = bg_fp64_vector3_scalar_product(vector1, vector3);
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const double ab = bg_fp64_vector3_scalar_product(vector1, vector2);
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result->x1 = vector2->x1 * ac - vector3->x1 * ab;
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result->x2 = vector2->x2 * ac - vector3->x2 * ab;
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@ -348,39 +346,9 @@ static inline void bg_fp64_vector3_double_cross(const BgFP64Vector3* vector1, co
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// =============== Normalization ================ //
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static inline int bg_fp32_vector3_normalize(BgFP32Vector3* vector)
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{
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const float square_modulus = bg_fp32_vector3_get_square_modulus(vector);
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int bg_fp32_vector3_normalize(BgFP32Vector3* vector);
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if (1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON) {
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return 1;
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}
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if (square_modulus <= BG_FP32_SQUARE_EPSYLON) {
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bg_fp32_vector3_reset(vector);
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return 0;
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}
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bg_fp32_vector3_divide(vector, sqrtf(square_modulus), vector);
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return 1;
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}
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static inline int bg_fp64_vector3_normalize(BgFP64Vector3* vector)
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{
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const double square_modulus = bg_fp64_vector3_get_square_modulus(vector);
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if (1.0 - BG_FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0 + BG_FP64_TWO_EPSYLON) {
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return 1;
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}
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if (square_modulus <= BG_FP64_SQUARE_EPSYLON) {
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bg_fp64_vector3_reset(vector);
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return 0;
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}
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bg_fp64_vector3_divide(vector, sqrt(square_modulus), vector);
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return 1;
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}
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int bg_fp64_vector3_normalize(BgFP64Vector3* vector);
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// =============== Get Normalized =============== //
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