Добавление restricted функций, нормализация дуальных кватернионов и позиции твёрдого тела (rigid pose3)
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7 changed files with 130 additions and 82 deletions
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@ -98,8 +98,8 @@ inline int bgc_fp32_dual_quaternion_invert(BGC_FP32_DualQuaternion* quaternion)
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BGC_FP32_Quaternion temporary;
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bgc_fp32_quaternion_multiply_by_quaternion(&temporary, &quaternion->real_part, &quaternion->dual_part);
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bgc_fp32_quaternion_multiply_by_quaternion(&quaternion->dual_part, &temporary, &quaternion->real_part);
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_bgc_fp32_restrict_quaternion_multiply_by_quaternion(&temporary, &quaternion->real_part, &quaternion->dual_part);
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_bgc_fp32_restrict_quaternion_multiply_by_quaternion(&quaternion->dual_part, &temporary, &quaternion->real_part);
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bgc_fp32_quaternion_revert(&quaternion->dual_part);
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@ -114,8 +114,8 @@ inline int bgc_fp64_dual_quaternion_invert(BGC_FP64_DualQuaternion* quaternion)
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BGC_FP64_Quaternion temporary;
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bgc_fp64_quaternion_multiply_by_quaternion(&temporary, &quaternion->real_part, &quaternion->dual_part);
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bgc_fp64_quaternion_multiply_by_quaternion(&quaternion->dual_part, &temporary, &quaternion->real_part);
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_bgc_fp64_restrict_quaternion_multiply_by_quaternion(&temporary, &quaternion->real_part, &quaternion->dual_part);
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_bgc_fp64_restrict_quaternion_multiply_by_quaternion(&quaternion->dual_part, &temporary, &quaternion->real_part);
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bgc_fp64_quaternion_revert(&quaternion->dual_part);
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@ -132,8 +132,8 @@ inline int bgc_fp32_dual_quaternion_get_inverse(BGC_FP32_DualQuaternion* inverse
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BGC_FP32_Quaternion temporary;
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bgc_fp32_quaternion_multiply_by_quaternion(&temporary, &inverse->real_part, &quaternion->dual_part);
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bgc_fp32_quaternion_multiply_by_quaternion(&inverse->dual_part, &temporary, &inverse->real_part);
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_bgc_fp32_restrict_quaternion_multiply_by_quaternion(&temporary, &inverse->real_part, &quaternion->dual_part);
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_bgc_fp32_restrict_quaternion_multiply_by_quaternion(&inverse->dual_part, &temporary, &inverse->real_part);
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bgc_fp32_quaternion_revert(&inverse->dual_part);
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@ -148,8 +148,8 @@ inline int bgc_fp64_dual_quaternion_get_inverse(BGC_FP64_DualQuaternion* inverse
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BGC_FP64_Quaternion temporary;
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bgc_fp64_quaternion_multiply_by_quaternion(&temporary, &inverse->real_part, &quaternion->dual_part);
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bgc_fp64_quaternion_multiply_by_quaternion(&inverse->dual_part, &temporary, &inverse->real_part);
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_bgc_fp64_restrict_quaternion_multiply_by_quaternion(&temporary, &inverse->real_part, &quaternion->dual_part);
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_bgc_fp64_restrict_quaternion_multiply_by_quaternion(&inverse->dual_part, &temporary, &inverse->real_part);
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bgc_fp64_quaternion_revert(&inverse->dual_part);
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@ -258,6 +258,38 @@ inline void bgc_fp64_dual_quaternion_get_fully_conjugate(BGC_FP64_DualQuaternion
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conjugate->dual_part.x3 = quaternion->dual_part.x3;
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}
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// ================= Normalize ================== //
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void _bgc_fp32_dual_quaternion_normalize_parts(BGC_FP32_DualQuaternion* quaternion, const float square_magnitude);
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void _bgc_fp64_dual_quaternion_normalize_parts(BGC_FP64_DualQuaternion* quaternion, const double square_magnitude);
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inline void bgc_fp32_dual_quaternion_normalize(BGC_FP32_DualQuaternion* quaternion)
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{
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&quaternion->real_part);
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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_bgc_fp32_quaternion_normalize_normalize_parts(quaternion, square_magnitude);
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}
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const float dot_product = bgc_fp32_quaternion_get_dot_product(&quaternion->real_part, &quaternion->dual_part);
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bgc_fp32_quaternion_subtract_scaled(&quaternion->dual_part, &quaternion->dual_part, &quaternion->real_part, dot_product);
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}
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inline void bgc_fp64_dual_quaternion_normalize(BGC_FP64_DualQuaternion* quaternion)
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{
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&quaternion->real_part);
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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_bgc_fp64_quaternion_normalize_normalize_parts(quaternion, square_magnitude);
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}
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const double dot_product = bgc_fp64_quaternion_get_dot_product(&pose->_real_part, &pose->_dual_part);
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bgc_fp64_quaternion_subtract_scaled(&pose->_dual_part, &pose->_dual_part, &pose->_real_part, dot_product);
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}
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// ==================== Add ===================== //
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inline void bgc_fp32_dual_quaternion_add(BGC_FP32_DualQuaternion* sum, const BGC_FP32_DualQuaternion* first, const BGC_FP32_DualQuaternion* second)
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@ -358,8 +358,8 @@ inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* produc
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{
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BGC_FP32_Vector3 part1, part2;
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bgc_fp32_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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bgc_fp32_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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_bgc_fp32_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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_bgc_fp32_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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bgc_fp32_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part);
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bgc_fp32_vector3_add(&product->dual_part, &part1, &part2);
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@ -369,8 +369,8 @@ inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* produc
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{
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BGC_FP64_Vector3 part1, part2;
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bgc_fp64_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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bgc_fp64_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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_bgc_fp64_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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_bgc_fp64_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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bgc_fp64_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part);
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bgc_fp64_vector3_add(&product->dual_part, &part1, &part2);
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@ -1,5 +1,34 @@
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#include "rigid-pose3.h"
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void _bgc_fp32_rigid_pose3_normalize_parts(BGC_FP32_RigidPose3* pose, const float square_magnitude)
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{
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if (square_magnitude <= BGC_FP32_SQUARE_EPSILON || isnan(square_magnitude)) {
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bgc_fp32_rigid_pose3_reset(pose);
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return;
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}
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const float multiplier = sqrtf(1.0f / square_magnitude);
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bgc_fp32_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
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bgc_fp32_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
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}
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void _bgc_fp64_rigid_pose3_normalize_parts(BGC_FP64_RigidPose3* pose, const double square_magnitude)
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{
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if (square_magnitude <= BGC_FP64_SQUARE_EPSILON || isnan(square_magnitude)) {
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bgc_fp64_rigid_pose3_reset(pose);
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return;
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}
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const double multiplier = sqrt(1.0 / square_magnitude);
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bgc_fp64_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
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bgc_fp64_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
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}
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extern inline void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose);
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extern inline void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose);
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extern inline void bgc_fp32_rigid_pose3_reset(BGC_FP32_RigidPose3* pose);
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extern inline void bgc_fp64_rigid_pose3_reset(BGC_FP64_RigidPose3* pose);
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@ -14,29 +43,3 @@ extern inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* des
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extern inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* combination, const BGC_FP32_RigidPose3* first, const BGC_FP32_RigidPose3* second);
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extern inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* combination, const BGC_FP64_RigidPose3* first, const BGC_FP64_RigidPose3* second);
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void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose, const float square_magnitude)
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{
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if (square_magnitude <= BGC_FP32_SQUARE_EPSILON || isnan(square_magnitude)) {
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bgc_fp32_rigid_pose3_reset(pose);
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return;
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}
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const float multiplier = sqrtf(1.0f / square_magnitude);
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bgc_fp32_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
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bgc_fp32_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
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}
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void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose, const double square_magnitude)
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{
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if (square_magnitude <= BGC_FP64_SQUARE_EPSILON || isnan(square_magnitude)) {
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bgc_fp64_rigid_pose3_reset(pose);
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return;
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}
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const double multiplier = sqrt(1.0 / square_magnitude);
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bgc_fp64_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
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bgc_fp64_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
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}
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@ -6,9 +6,35 @@
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// ================= Normalize ================== //
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void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose, const float square_magnitude);
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void _bgc_fp32_rigid_pose3_normalize_parts(BGC_FP32_RigidPose3* pose, const float square_magnitude);
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void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose, const double square_magnitude);
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void _bgc_fp64_rigid_pose3_normalize_parts(BGC_FP64_RigidPose3* pose, const double square_magnitude);
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inline void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose)
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{
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&pose->_real_part);
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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_bgc_fp32_rigid_pose3_normalize_parts(pose, square_magnitude);
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}
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const float dot_product = bgc_fp32_quaternion_get_dot_product(&pose->_real_part, &pose->_dual_part);
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bgc_fp32_quaternion_subtract_scaled(&pose->_dual_part, &pose->_dual_part, &pose->_real_part, dot_product);
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}
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inline void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose)
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{
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&pose->_real_part);
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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_bgc_fp64_rigid_pose3_normalize_parts(pose, square_magnitude);
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}
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const double dot_product = bgc_fp64_quaternion_get_dot_product(&pose->_real_part, &pose->_dual_part);
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bgc_fp64_quaternion_subtract_scaled(&pose->_dual_part, &pose->_dual_part, &pose->_real_part, dot_product);
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}
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// ==================== Reset =================== //
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@ -73,15 +99,7 @@ inline void bgc_fp32_rigid_pose3_convert_to_fp64(BGC_FP64_RigidPose3* destinatio
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bgc_fp32_quaternion_convert_to_fp64(&destination->_real_part, &source->_real_part);
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bgc_fp32_quaternion_convert_to_fp64(&destination->_dual_part, &source->_dual_part);
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&destination->_real_part);
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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_bgc_fp64_rigid_pose3_normalize(destination, square_magnitude);
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}
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const double dot_product = bgc_fp64_quaternion_get_dot_product(&destination->_real_part, &destination->_dual_part);
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bgc_fp64_quaternion_subtract_scaled(&destination->_dual_part, &destination->_dual_part, &destination->_real_part, dot_product);
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_bgc_fp64_rigid_pose3_normalize(destination);
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}
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inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* destination, const BGC_FP64_RigidPose3* source)
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@ -89,15 +107,7 @@ inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* destinatio
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bgc_fp64_quaternion_convert_to_fp32(&destination->_real_part, &source->_real_part);
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bgc_fp64_quaternion_convert_to_fp32(&destination->_dual_part, &source->_dual_part);
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&destination->_real_part);
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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_bgc_fp32_rigid_pose3_normalize(destination, square_magnitude);
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}
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const float dot_product = bgc_fp32_quaternion_get_dot_product(&destination->_real_part, &destination->_dual_part);
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bgc_fp32_quaternion_subtract_scaled(&destination->_dual_part, &destination->_dual_part, &destination->_real_part, dot_product);
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_bgc_fp32_rigid_pose3_normalize(destination);
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}
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// ================== Combine =================== //
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@ -112,15 +122,7 @@ inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* combination, const
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bgc_fp32_quaternion_multiply_by_quaternion(&combination->_real_part, &second->_real_part, &first->_real_part);
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bgc_fp32_quaternion_add(&combination->_dual_part, &dual_part1, &dual_part2);
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&combination->_real_part);
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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_bgc_fp32_rigid_pose3_normalize(combination, square_magnitude);
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}
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const float dot_product = bgc_fp32_quaternion_get_dot_product(&combination->_real_part, &combination->_dual_part);
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bgc_fp32_quaternion_subtract_scaled(&combination->_dual_part, &combination->_dual_part, &combination->_real_part, dot_product);
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_bgc_fp32_rigid_pose3_normalize(combination);
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}
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inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* combination, const BGC_FP64_RigidPose3* first, const BGC_FP64_RigidPose3* second)
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@ -133,15 +135,7 @@ inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* combination, const
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bgc_fp64_quaternion_multiply_by_quaternion(&combination->_real_part, &second->_real_part, &first->_real_part);
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bgc_fp64_quaternion_add(&combination->_dual_part, &dual_part1, &dual_part2);
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&combination->_real_part);
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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_bgc_fp64_rigid_pose3_normalize(combination, square_magnitude);
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}
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const double dot_product = bgc_fp64_quaternion_get_dot_product(&combination->_real_part, &combination->_dual_part);
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bgc_fp64_quaternion_subtract_scaled(&combination->_dual_part, &combination->_dual_part, &combination->_real_part, dot_product);
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_bgc_fp64_rigid_pose3_normalize(combination);
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}
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#endif
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@ -222,7 +222,7 @@ int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP3
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BGC_FP32_Vector3 axis;
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bgc_fp32_vector3_get_cross_product(&axis, first, second);
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_bgc_fp32_restrict_vector3_get_cross_product(&axis, first, second);
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const float square_product = first_square_modulus * second_square_modulus;
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const float dot_product = bgc_fp32_vector3_get_dot_product(first, second);
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@ -266,7 +266,7 @@ int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP6
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BGC_FP64_Vector3 axis;
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bgc_fp64_vector3_get_cross_product(&axis, first, second);
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_bgc_fp64_restrict_vector3_get_cross_product(&axis, first, second);
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const double square_product = first_square_modulus * second_square_modulus;
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const double dot_product = bgc_fp64_vector3_get_dot_product(first, second);
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@ -78,6 +78,9 @@ extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* ve
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extern inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3);
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extern inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3);
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extern inline void _bgc_fp32_restrict_vector3_get_cross_product(BGC_FP32_Vector3* restrict product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline void _bgc_fp64_restrict_vector3_get_cross_product(BGC_FP64_Vector3* restrict product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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extern inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline void bgc_fp64_vector3_get_cross_product(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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@ -479,6 +479,22 @@ inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector
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+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
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}
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// =========== Restrict Cross Product =========== //
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inline void _bgc_fp32_restrict_vector3_get_cross_product(BGC_FP32_Vector3* restrict product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
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{
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product->x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
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product->x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
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product->x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
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}
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||||
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inline void _bgc_fp64_restrict_vector3_get_cross_product(BGC_FP64_Vector3* restrict product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
|
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{
|
||||
product->x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
|
||||
product->x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
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product->x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
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}
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// =============== Cross Product ================ //
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inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
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@ -642,7 +658,7 @@ inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const
|
|||
|
||||
BGC_FP32_Vector3 product;
|
||||
|
||||
bgc_fp32_vector3_get_cross_product(&product, vector1, vector2);
|
||||
_bgc_fp32_restrict_vector3_get_cross_product(&product, vector1, vector2);
|
||||
|
||||
return bgc_fp32_vector3_get_squared_length(&product) <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
|
||||
}
|
||||
|
|
@ -658,7 +674,7 @@ inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const
|
|||
|
||||
BGC_FP64_Vector3 product;
|
||||
|
||||
bgc_fp64_vector3_get_cross_product(&product, vector1, vector2);
|
||||
_bgc_fp64_restrict_vector3_get_cross_product(&product, vector1, vector2);
|
||||
|
||||
return bgc_fp64_vector3_get_squared_length(&product) <= BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
|
||||
}
|
||||
|
|
@ -714,7 +730,7 @@ inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* vector1, const
|
|||
|
||||
BGC_FP32_Vector3 product;
|
||||
|
||||
bgc_fp32_vector3_get_cross_product(&product, vector1, vector2);
|
||||
_bgc_fp32_restrict_vector3_get_cross_product(&product, vector1, vector2);
|
||||
|
||||
if (bgc_fp32_vector3_get_squared_length(&product) > square_limit) {
|
||||
return BGC_ATTITUDE_ANY;
|
||||
|
|
@ -742,7 +758,7 @@ inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* vector1, const
|
|||
|
||||
BGC_FP64_Vector3 product;
|
||||
|
||||
bgc_fp64_vector3_get_cross_product(&product, vector1, vector2);
|
||||
_bgc_fp64_restrict_vector3_get_cross_product(&product, vector1, vector2);
|
||||
|
||||
if (bgc_fp64_vector3_get_squared_length(&product) > square_limit) {
|
||||
return BGC_ATTITUDE_ANY;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue