Добавление restricted функций, нормализация дуальных кватернионов и позиции твёрдого тела (rigid pose3)
This commit is contained in:
parent
7591b20f41
commit
24d37be75d
7 changed files with 130 additions and 82 deletions
|
|
@ -1,5 +1,34 @@
|
|||
#include "rigid-pose3.h"
|
||||
|
||||
void _bgc_fp32_rigid_pose3_normalize_parts(BGC_FP32_RigidPose3* pose, const float square_magnitude)
|
||||
{
|
||||
if (square_magnitude <= BGC_FP32_SQUARE_EPSILON || isnan(square_magnitude)) {
|
||||
bgc_fp32_rigid_pose3_reset(pose);
|
||||
return;
|
||||
}
|
||||
|
||||
const float multiplier = sqrtf(1.0f / square_magnitude);
|
||||
|
||||
bgc_fp32_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
|
||||
bgc_fp32_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
|
||||
}
|
||||
|
||||
void _bgc_fp64_rigid_pose3_normalize_parts(BGC_FP64_RigidPose3* pose, const double square_magnitude)
|
||||
{
|
||||
if (square_magnitude <= BGC_FP64_SQUARE_EPSILON || isnan(square_magnitude)) {
|
||||
bgc_fp64_rigid_pose3_reset(pose);
|
||||
return;
|
||||
}
|
||||
|
||||
const double multiplier = sqrt(1.0 / square_magnitude);
|
||||
|
||||
bgc_fp64_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
|
||||
bgc_fp64_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
|
||||
}
|
||||
|
||||
extern inline void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose);
|
||||
extern inline void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose);
|
||||
|
||||
extern inline void bgc_fp32_rigid_pose3_reset(BGC_FP32_RigidPose3* pose);
|
||||
extern inline void bgc_fp64_rigid_pose3_reset(BGC_FP64_RigidPose3* pose);
|
||||
|
||||
|
|
@ -14,29 +43,3 @@ extern inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* des
|
|||
|
||||
extern inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* combination, const BGC_FP32_RigidPose3* first, const BGC_FP32_RigidPose3* second);
|
||||
extern inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* combination, const BGC_FP64_RigidPose3* first, const BGC_FP64_RigidPose3* second);
|
||||
|
||||
void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose, const float square_magnitude)
|
||||
{
|
||||
if (square_magnitude <= BGC_FP32_SQUARE_EPSILON || isnan(square_magnitude)) {
|
||||
bgc_fp32_rigid_pose3_reset(pose);
|
||||
return;
|
||||
}
|
||||
|
||||
const float multiplier = sqrtf(1.0f / square_magnitude);
|
||||
|
||||
bgc_fp32_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
|
||||
bgc_fp32_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
|
||||
}
|
||||
|
||||
void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose, const double square_magnitude)
|
||||
{
|
||||
if (square_magnitude <= BGC_FP64_SQUARE_EPSILON || isnan(square_magnitude)) {
|
||||
bgc_fp64_rigid_pose3_reset(pose);
|
||||
return;
|
||||
}
|
||||
|
||||
const double multiplier = sqrt(1.0 / square_magnitude);
|
||||
|
||||
bgc_fp64_quaternion_multiply_by_real(&pose->_real_part, &pose->_real_part, multiplier);
|
||||
bgc_fp64_quaternion_multiply_by_real(&pose->_dual_part, &pose->_dual_part, multiplier);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue