Изменение полей версора на константные / Making versor's fields constant
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e7616ae80c
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10 changed files with 423 additions and 425 deletions
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# depslib dependency file v1.0
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# depslib dependency file v1.0
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1731995770 source:/home/andrey/Projects/Private/C/Geometry/dev/main.c
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1732169779 source:/home/andrey/Projects/Private/C/Geometry/dev/main.c
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<stdio.h>
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<stdio.h>
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<stdlib.h>
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<stdlib.h>
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<math.h>
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<math.h>
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@ -21,18 +21,18 @@
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"quaternion.h"
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"quaternion.h"
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"versor.h"
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"versor.h"
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1730476002 /home/andrey/Projects/Private/C/Geometry/src/basis.h
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1732094620 /home/andrey/Projects/Private/C/Geometry/src/basis.h
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1730392488 /home/andrey/Projects/Private/C/Geometry/src/angle.h
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1732096335 /home/andrey/Projects/Private/C/Geometry/src/angle.h
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<math.h>
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<math.h>
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"basis.h"
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"basis.h"
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1731673023 /home/andrey/Projects/Private/C/Geometry/src/vector2.h
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1732095049 /home/andrey/Projects/Private/C/Geometry/src/vector2.h
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"basis.h"
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"basis.h"
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"angle.h"
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"angle.h"
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<math.h>
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<math.h>
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1731673331 /home/andrey/Projects/Private/C/Geometry/src/vector3.h
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1732095097 /home/andrey/Projects/Private/C/Geometry/src/vector3.h
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"basis.h"
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"basis.h"
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"angle.h"
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"angle.h"
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<math.h>
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<math.h>
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@ -42,12 +42,12 @@
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"angle.h"
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"angle.h"
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<math.h>
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<math.h>
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1731673308 /home/andrey/Projects/Private/C/Geometry/src/matrix2x2.h
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1732095748 /home/andrey/Projects/Private/C/Geometry/src/matrix2x2.h
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"angle.h"
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"angle.h"
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"vector2.h"
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"vector2.h"
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"matrixes.h"
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"matrixes.h"
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1731906002 /home/andrey/Projects/Private/C/Geometry/src/matrix3x3.h
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1732095414 /home/andrey/Projects/Private/C/Geometry/src/matrix3x3.h
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"vector3.h"
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"vector3.h"
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"matrixes.h"
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"matrixes.h"
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@ -61,12 +61,12 @@
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"vector2.h"
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"vector2.h"
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"matrix2x2.h"
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"matrix2x2.h"
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1730355414 /home/andrey/Projects/Private/C/Geometry/src/rotation3.h
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1732095748 /home/andrey/Projects/Private/C/Geometry/src/rotation3.h
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"basis.h"
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"basis.h"
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"angle.h"
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"angle.h"
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"vector3.h"
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"vector3.h"
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1731995858 /home/andrey/Projects/Private/C/Geometry/src/versor.h
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1732169837 /home/andrey/Projects/Private/C/Geometry/src/versor.h
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<stdint.h>
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<stdint.h>
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"basis.h"
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"basis.h"
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"vector3.h"
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"vector3.h"
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@ -107,19 +107,19 @@
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"versor.h"
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"versor.h"
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"affine_map3.h"
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"affine_map3.h"
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1731906002 /home/andrey/Projects/Private/C/Geometry/src/matrixes.h
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1732094620 /home/andrey/Projects/Private/C/Geometry/src/matrixes.h
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1731906002 /home/andrey/Projects/Private/C/Geometry/src/matrix2x3.h
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1732095530 /home/andrey/Projects/Private/C/Geometry/src/matrix2x3.h
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"vector2.h"
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"vector2.h"
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"vector3.h"
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"vector3.h"
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"matrixes.h"
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"matrixes.h"
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1731906002 /home/andrey/Projects/Private/C/Geometry/src/matrix3x2.h
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1732095530 /home/andrey/Projects/Private/C/Geometry/src/matrix3x2.h
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"vector2.h"
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"vector2.h"
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"vector3.h"
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"vector3.h"
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"matrixes.h"
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"matrixes.h"
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1731407834 /home/andrey/Projects/Private/C/Geometry/src/quaternion.h
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1732095234 /home/andrey/Projects/Private/C/Geometry/src/quaternion.h
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<math.h>
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<math.h>
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"basis.h"
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"basis.h"
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"matrix3x3.h"
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"matrix3x3.h"
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@ -2,9 +2,9 @@
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@ -52,7 +52,7 @@ BgFP32Versor * make_random_versors(const unsigned int amount)
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void print_versor(const BgFP32Versor* versor)
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void print_versor(const BgFP32Versor* versor)
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{
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{
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printf("(%f, %f, %f, %f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
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printf("(%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
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}
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}
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void print_vector(const BgFP32Vector3* vector)
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void print_vector(const BgFP32Vector3* vector)
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</File>
|
||||||
|
<File name="rotation3.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="2552" topLine="44" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
|
<File name="basis.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="1382" topLine="6" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
|
<File name="matrix2x3.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="2817" topLine="324" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
|
<File name="quaternion.c" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="1596" topLine="2" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
|
<File name="matrixes.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="11981" topLine="205" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
</CodeBlocks_layout_file>
|
</CodeBlocks_layout_file>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
// ============ Make Rotation Matrix ============ //
|
// ============ Make Rotation Matrix ============ //
|
||||||
|
|
||||||
void bg_fp32_quaternion_make_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix)
|
void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const float s0s0 = quaternion->s0 * quaternion->s0;
|
const float s0s0 = quaternion->s0 * quaternion->s0;
|
||||||
const float x1x1 = quaternion->x1 * quaternion->x1;
|
const float x1x1 = quaternion->x1 * quaternion->x1;
|
||||||
|
@ -40,7 +40,7 @@ void bg_fp32_quaternion_make_rotation_matrix(const BgFP32Quaternion* quaternion,
|
||||||
matrix->r1c3 = corrector2 * (x1x3 + s0x2);
|
matrix->r1c3 = corrector2 * (x1x3 + s0x2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void bg_fp64_quaternion_make_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix)
|
void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const double s0s0 = quaternion->s0 * quaternion->s0;
|
const double s0s0 = quaternion->s0 * quaternion->s0;
|
||||||
const double x1x1 = quaternion->x1 * quaternion->x1;
|
const double x1x1 = quaternion->x1 * quaternion->x1;
|
||||||
|
@ -80,7 +80,7 @@ void bg_fp64_quaternion_make_rotation_matrix(const BgFP64Quaternion* quaternion,
|
||||||
|
|
||||||
// ============ Make Reverse Matrix ============= //
|
// ============ Make Reverse Matrix ============= //
|
||||||
|
|
||||||
void bg_fp32_quaternion_make_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix)
|
void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const float s0s0 = quaternion->s0 * quaternion->s0;
|
const float s0s0 = quaternion->s0 * quaternion->s0;
|
||||||
const float x1x1 = quaternion->x1 * quaternion->x1;
|
const float x1x1 = quaternion->x1 * quaternion->x1;
|
||||||
|
@ -118,7 +118,7 @@ void bg_fp32_quaternion_make_reverse_matrix(const BgFP32Quaternion* quaternion,
|
||||||
matrix->r1c3 = corrector2 * (x1x3 - s0x2);
|
matrix->r1c3 = corrector2 * (x1x3 - s0x2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void bg_fp64_quaternion_make_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix)
|
void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const double s0s0 = quaternion->s0 * quaternion->s0;
|
const double s0s0 = quaternion->s0 * quaternion->s0;
|
||||||
const double x1x1 = quaternion->x1 * quaternion->x1;
|
const double x1x1 = quaternion->x1 * quaternion->x1;
|
||||||
|
|
|
@ -158,15 +158,15 @@ static inline void bg_fp64_quaternion_set_conjugate_fp32(const BgFP32Quaternion*
|
||||||
|
|
||||||
// ============ Make Rotation Matrix ============ //
|
// ============ Make Rotation Matrix ============ //
|
||||||
|
|
||||||
void bg_fp32_quaternion_make_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
|
void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
|
||||||
|
|
||||||
void bg_fp64_quaternion_make_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
|
void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
|
||||||
|
|
||||||
// ============ Make Reverse Matrix ============= //
|
// ============ Make Reverse Matrix ============= //
|
||||||
|
|
||||||
void bg_fp32_quaternion_make_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
|
void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
|
||||||
|
|
||||||
void bg_fp64_quaternion_make_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
|
void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
|
||||||
|
|
||||||
// ==================== Add ===================== //
|
// ==================== Add ===================== //
|
||||||
|
|
||||||
|
|
92
src/versor.c
92
src/versor.c
|
@ -7,51 +7,45 @@ const BgFP32Versor BG_FP32_IDLE_VERSOR = { 1.0f, 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
const BgFP64Versor BG_FP64_IDLE_VERSOR = { 1.0, 0.0, 0.0, 0.0 };
|
const BgFP64Versor BG_FP64_IDLE_VERSOR = { 1.0, 0.0, 0.0, 0.0 };
|
||||||
|
|
||||||
void __bg_fp32_versor_normalize(const float square_module, BgFP32Versor* versor)
|
void __bg_fp32_versor_normalize(const float square_module, __BgFP32VersorDarkTwin* twin)
|
||||||
{
|
{
|
||||||
if (square_module <= BG_FP32_SQUARE_EPSYLON) {
|
if (square_module <= BG_FP32_SQUARE_EPSYLON || (twin->x1 * twin->x1 + twin->x2 * twin->x2 + twin->x3 * twin->x3) <= BG_FP32_SQUARE_EPSYLON * square_module) {
|
||||||
bg_fp32_versor_reset(versor);
|
twin->s0 = 1.0f;
|
||||||
return;
|
twin->x1 = 0.0f;
|
||||||
}
|
twin->x2 = 0.0f;
|
||||||
|
twin->x3 = 0.0f;
|
||||||
if ((versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3) <= BG_FP32_SQUARE_EPSYLON * square_module) {
|
|
||||||
bg_fp32_versor_reset(versor);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float module = sqrtf(square_module);
|
const float module = sqrtf(square_module);
|
||||||
|
|
||||||
versor->_s0 /= module;
|
twin->s0 /= module;
|
||||||
versor->_x1 /= module;
|
twin->x1 /= module;
|
||||||
versor->_x2 /= module;
|
twin->x2 /= module;
|
||||||
versor->_x3 /= module;
|
twin->x3 /= module;
|
||||||
}
|
}
|
||||||
|
|
||||||
void __bg_fp64_versor_normalize(const double square_module, BgFP64Versor* versor)
|
void __bg_fp64_versor_normalize(const double square_module, __BgFP64VersorDarkTwin* twin)
|
||||||
{
|
{
|
||||||
if (square_module <= BG_FP64_SQUARE_EPSYLON) {
|
if (square_module <= BG_FP64_SQUARE_EPSYLON || (twin->x1 * twin->x1 + twin->x2 * twin->x2 + twin->x3 * twin->x3) <= BG_FP64_SQUARE_EPSYLON * square_module) {
|
||||||
bg_fp64_versor_reset(versor);
|
twin->s0 = 1.0;
|
||||||
return;
|
twin->x1 = 0.0;
|
||||||
}
|
twin->x2 = 0.0;
|
||||||
|
twin->x3 = 0.0;
|
||||||
const double square_vector = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
|
|
||||||
|
|
||||||
if (square_vector <= BG_FP64_SQUARE_EPSYLON * square_module) {
|
|
||||||
bg_fp64_versor_reset(versor);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const double module = sqrt(square_module);
|
const double module = sqrt(square_module);
|
||||||
|
|
||||||
versor->_s0 /= module;
|
twin->s0 /= module;
|
||||||
versor->_x1 /= module;
|
twin->x1 /= module;
|
||||||
versor->_x2 /= module;
|
twin->x2 /= module;
|
||||||
versor->_x3 /= module;
|
twin->x3 /= module;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==================== Make ==================== //
|
// =============== Set Crude Turn =============== //
|
||||||
|
|
||||||
void bg_fp32_versor_make_from_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result)
|
void bg_fp32_versor_set_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result)
|
||||||
{
|
{
|
||||||
const float square_vector = x1 * x1 + x2 * x2 + x3 * x3;
|
const float square_vector = x1 * x1 + x2 * x2 + x3 * x3;
|
||||||
|
|
||||||
|
@ -71,16 +65,10 @@ void bg_fp32_versor_make_from_crude_turn(const float x1, const float x2, const f
|
||||||
|
|
||||||
const float multiplier = sine / sqrtf(square_vector);
|
const float multiplier = sine / sqrtf(square_vector);
|
||||||
|
|
||||||
bg_fp32_versor_set_values(
|
bg_fp32_versor_set_values(cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
|
||||||
cosf(half_angle),
|
|
||||||
x1 * multiplier,
|
|
||||||
x2 * multiplier,
|
|
||||||
x3 * multiplier,
|
|
||||||
result
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void bg_fp64_versor_make_from_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result)
|
void bg_fp64_versor_set_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result)
|
||||||
{
|
{
|
||||||
const double square_vector = x1 * x1 + x2 * x2 + x3 * x3;
|
const double square_vector = x1 * x1 + x2 * x2 + x3 * x3;
|
||||||
|
|
||||||
|
@ -100,13 +88,7 @@ void bg_fp64_versor_make_from_crude_turn(const double x1, const double x2, const
|
||||||
|
|
||||||
const double multiplier = sine / sqrt(square_vector);
|
const double multiplier = sine / sqrt(square_vector);
|
||||||
|
|
||||||
bg_fp64_versor_set_values(
|
bg_fp64_versor_set_values(cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
|
||||||
cos(half_angle),
|
|
||||||
x1 * multiplier,
|
|
||||||
x2 * multiplier,
|
|
||||||
x3 * multiplier,
|
|
||||||
result
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================= Rotation3 ================== //
|
// ================= Rotation3 ================== //
|
||||||
|
@ -117,20 +99,20 @@ void bg_fp32_versor_get_rotation(const BgFP32Versor* versor, BgFP32Rotation3* re
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (versor->_s0 <= -(1.0f - BG_FP32_EPSYLON) || 1.0f - BG_FP32_EPSYLON <= versor->_s0) {
|
if (versor->s0 <= -(1.0f - BG_FP32_EPSYLON) || 1.0f - BG_FP32_EPSYLON <= versor->s0) {
|
||||||
bg_fp32_rotation_reset(result);
|
bg_fp32_rotation_reset(result);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float square_vector = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
|
const float square_vector = versor->x1 * versor->x1 + versor->x2 * versor->x2 + versor->x3 * versor->x3;
|
||||||
|
|
||||||
result->radians = 2.0f * acosf(versor->_s0 / sqrtf(versor->_s0 * versor->_s0 + square_vector));
|
result->radians = 2.0f * acosf(versor->s0 / sqrtf(versor->s0 * versor->s0 + square_vector));
|
||||||
|
|
||||||
const float vector_module = sqrtf(square_vector);
|
const float vector_module = sqrtf(square_vector);
|
||||||
|
|
||||||
result->axis.x1 = versor->_x1 / vector_module;
|
result->axis.x1 = versor->x1 / vector_module;
|
||||||
result->axis.x2 = versor->_x2 / vector_module;
|
result->axis.x2 = versor->x2 / vector_module;
|
||||||
result->axis.x3 = versor->_x3 / vector_module;
|
result->axis.x3 = versor->x3 / vector_module;
|
||||||
}
|
}
|
||||||
|
|
||||||
void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* result)
|
void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* result)
|
||||||
|
@ -139,18 +121,18 @@ void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* re
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (versor->_s0 <= -(1.0 - BG_FP64_EPSYLON) || 1.0 - BG_FP64_EPSYLON <= versor->_s0) {
|
if (versor->s0 <= -(1.0 - BG_FP64_EPSYLON) || 1.0 - BG_FP64_EPSYLON <= versor->s0) {
|
||||||
bg_fp64_rotation_reset(result);
|
bg_fp64_rotation_reset(result);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const double square_vector = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
|
const double square_vector = versor->x1 * versor->x1 + versor->x2 * versor->x2 + versor->x3 * versor->x3;
|
||||||
|
|
||||||
result->radians = 2.0 * acos(versor->_s0 / sqrt(versor->_s0 * versor->_s0 + square_vector));
|
result->radians = 2.0 * acos(versor->s0 / sqrt(versor->s0 * versor->s0 + square_vector));
|
||||||
|
|
||||||
const double vector_module = sqrt(square_vector);
|
const double vector_module = sqrt(square_vector);
|
||||||
|
|
||||||
result->axis.x1 = versor->_x1 / vector_module;
|
result->axis.x1 = versor->x1 / vector_module;
|
||||||
result->axis.x2 = versor->_x2 / vector_module;
|
result->axis.x2 = versor->x2 / vector_module;
|
||||||
result->axis.x3 = versor->_x3 / vector_module;
|
result->axis.x3 = versor->x3 / vector_module;
|
||||||
}
|
}
|
||||||
|
|
517
src/versor.h
517
src/versor.h
|
@ -8,14 +8,28 @@
|
||||||
#include "rotation3.h"
|
#include "rotation3.h"
|
||||||
#include "matrix3x3.h"
|
#include "matrix3x3.h"
|
||||||
|
|
||||||
|
// =================== Types ==================== //
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
float _s0, _x1, _x2, _x3;
|
const float s0, x1, x2, x3;
|
||||||
} BgFP32Versor;
|
} BgFP32Versor;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
double _s0, _x1, _x2, _x3;
|
const double s0, x1, x2, x3;
|
||||||
} BgFP64Versor;
|
} BgFP64Versor;
|
||||||
|
|
||||||
|
// ================= Dark Twins ================= //
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
float s0, x1, x2, x3;
|
||||||
|
} __BgFP32VersorDarkTwin;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
double s0, x1, x2, x3;
|
||||||
|
} __BgFP64VersorDarkTwin;
|
||||||
|
|
||||||
|
// ================= Constants ================== //
|
||||||
|
|
||||||
extern const BgFP32Versor BG_FP32_IDLE_VERSOR;
|
extern const BgFP32Versor BG_FP32_IDLE_VERSOR;
|
||||||
extern const BgFP64Versor BG_FP64_IDLE_VERSOR;
|
extern const BgFP64Versor BG_FP64_IDLE_VERSOR;
|
||||||
|
|
||||||
|
@ -23,116 +37,59 @@ extern const BgFP64Versor BG_FP64_IDLE_VERSOR;
|
||||||
|
|
||||||
static inline void bg_fp32_versor_reset(BgFP32Versor* versor)
|
static inline void bg_fp32_versor_reset(BgFP32Versor* versor)
|
||||||
{
|
{
|
||||||
versor->_s0 = 1.0f;
|
__BgFP32VersorDarkTwin* twin = (__BgFP32VersorDarkTwin*)versor;
|
||||||
versor->_x1 = 0.0f;
|
|
||||||
versor->_x2 = 0.0f;
|
twin->s0 = 1.0f;
|
||||||
versor->_x3 = 0.0f;
|
twin->x1 = 0.0f;
|
||||||
|
twin->x2 = 0.0f;
|
||||||
|
twin->x3 = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_reset(BgFP64Versor* versor)
|
static inline void bg_fp64_versor_reset(BgFP64Versor* versor)
|
||||||
{
|
{
|
||||||
versor->_s0 = 1.0;
|
__BgFP64VersorDarkTwin* twin = (__BgFP64VersorDarkTwin*)versor;
|
||||||
versor->_x1 = 0.0;
|
|
||||||
versor->_x2 = 0.0;
|
|
||||||
versor->_x3 = 0.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ============== Get Scalar Part =============== //
|
twin->s0 = 1.0;
|
||||||
|
twin->x1 = 0.0;
|
||||||
static inline float bg_fp32_versor_get_scalar(const BgFP32Versor* versor)
|
twin->x2 = 0.0;
|
||||||
{
|
twin->x3 = 0.0;
|
||||||
return versor->_s0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline double bg_fp64_versor_get_scalar(const BgFP64Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_s0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ============== Get Vector Part =============== //
|
|
||||||
|
|
||||||
static inline void bg_fp32_versor_get_vector_part(const BgFP32Versor* versor, BgFP32Vector3 * result)
|
|
||||||
{
|
|
||||||
result->x1 = versor->_x1;
|
|
||||||
result->x2 = versor->_x2;
|
|
||||||
result->x3 = versor->_x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline void bg_fp64_versor_get_vector_part(const BgFP64Versor* versor, BgFP64Vector3 * result)
|
|
||||||
{
|
|
||||||
result->x1 = versor->_x1;
|
|
||||||
result->x2 = versor->_x2;
|
|
||||||
result->x3 = versor->_x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
// =================== Get x1 =================== //
|
|
||||||
|
|
||||||
static inline float bg_fp32_versor_get_x1(const BgFP32Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_x1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline double bg_fp64_versor_get_x1(const BgFP64Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_x1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// =================== Get x2 =================== //
|
|
||||||
|
|
||||||
static inline float bg_fp32_versor_get_x2(const BgFP32Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_x2;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline double bg_fp64_versor_get_x2(const BgFP64Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_x2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// =================== Get x3 =================== //
|
|
||||||
|
|
||||||
|
|
||||||
static inline float bg_fp32_versor_get_x3(const BgFP32Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline double bg_fp64_versor_get_x3(const BgFP64Versor* versor)
|
|
||||||
{
|
|
||||||
return versor->_x3;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==================== Set ===================== //
|
// ==================== Set ===================== //
|
||||||
|
|
||||||
void __bg_fp32_versor_normalize(const float square_module, BgFP32Versor* versor);
|
void __bg_fp32_versor_normalize(const float square_module, __BgFP32VersorDarkTwin* twin);
|
||||||
|
|
||||||
void __bg_fp64_versor_normalize(const double square_module, BgFP64Versor* versor);
|
void __bg_fp64_versor_normalize(const double square_module, __BgFP64VersorDarkTwin* twin);
|
||||||
|
|
||||||
static inline void bg_fp32_versor_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Versor* result)
|
static inline void bg_fp32_versor_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Versor* versor)
|
||||||
{
|
{
|
||||||
result->_s0 = s0;
|
__BgFP32VersorDarkTwin* twin = (__BgFP32VersorDarkTwin*)versor;
|
||||||
result->_x1 = x1;
|
|
||||||
result->_x2 = x2;
|
twin->s0 = s0;
|
||||||
result->_x3 = x3;
|
twin->x1 = x1;
|
||||||
|
twin->x2 = x2;
|
||||||
|
twin->x3 = x3;
|
||||||
|
|
||||||
const float square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
const float square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||||
|
|
||||||
if (square_module < 1.0f - BG_FP32_TWO_EPSYLON || 1.0f + BG_FP32_TWO_EPSYLON < square_module) {
|
if (square_module < 1.0f - BG_FP32_TWO_EPSYLON || 1.0f + BG_FP32_TWO_EPSYLON < square_module) {
|
||||||
__bg_fp32_versor_normalize(square_module, result);
|
__bg_fp32_versor_normalize(square_module, (__BgFP32VersorDarkTwin*)versor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Versor* result)
|
static inline void bg_fp64_versor_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Versor* versor)
|
||||||
{
|
{
|
||||||
result->_s0 = s0;
|
__BgFP64VersorDarkTwin* twin = (__BgFP64VersorDarkTwin*)versor;
|
||||||
result->_x1 = x1;
|
|
||||||
result->_x2 = x2;
|
twin->s0 = s0;
|
||||||
result->_x3 = x3;
|
twin->x1 = x1;
|
||||||
|
twin->x2 = x2;
|
||||||
|
twin->x3 = x3;
|
||||||
|
|
||||||
const double square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
const double square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||||
|
|
||||||
if (square_module < 1.0 - BG_FP64_TWO_EPSYLON || 1.0 + BG_FP64_TWO_EPSYLON < square_module) {
|
if (square_module < 1.0 - BG_FP64_TWO_EPSYLON || 1.0 + BG_FP64_TWO_EPSYLON < square_module) {
|
||||||
__bg_fp64_versor_normalize(square_module, result);
|
__bg_fp64_versor_normalize(square_module, twin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,56 +97,64 @@ static inline void bg_fp64_versor_set_values(const double s0, const double x1, c
|
||||||
|
|
||||||
static inline void bg_fp32_versor_copy(const BgFP32Versor* from, BgFP32Versor* to)
|
static inline void bg_fp32_versor_copy(const BgFP32Versor* from, BgFP32Versor* to)
|
||||||
{
|
{
|
||||||
to->_s0 = from->_s0;
|
__BgFP32VersorDarkTwin* twin = (__BgFP32VersorDarkTwin*)to;
|
||||||
to->_x1 = from->_x1;
|
|
||||||
to->_x2 = from->_x2;
|
twin->s0 = from->s0;
|
||||||
to->_x3 = from->_x3;
|
twin->x1 = from->x1;
|
||||||
|
twin->x2 = from->x2;
|
||||||
|
twin->x3 = from->x3;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_copy(const BgFP64Versor* from, BgFP64Versor* to)
|
static inline void bg_fp64_versor_copy(const BgFP64Versor* from, BgFP64Versor* to)
|
||||||
{
|
{
|
||||||
to->_s0 = from->_s0;
|
__BgFP64VersorDarkTwin* twin = (__BgFP64VersorDarkTwin*)to;
|
||||||
to->_x1 = from->_x1;
|
|
||||||
to->_x2 = from->_x2;
|
twin->s0 = from->s0;
|
||||||
to->_x3 = from->_x3;
|
twin->x1 = from->x1;
|
||||||
|
twin->x2 = from->x2;
|
||||||
|
twin->x3 = from->x3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==================== Make ==================== //
|
// =============== Set Crude Turn =============== //
|
||||||
|
|
||||||
void bg_fp32_versor_make_from_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result);
|
void bg_fp32_versor_set_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result);
|
||||||
|
|
||||||
void bg_fp64_versor_make_from_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result);
|
void bg_fp64_versor_set_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result);
|
||||||
|
|
||||||
static inline void bg_fp32_versor_make_from_turn(const BgFP32Vector3* axis, const float angle, const angle_unit_t unit, BgFP32Versor* result)
|
// ================== Set Turn ================== //
|
||||||
|
|
||||||
|
static inline void bg_fp32_versor_set_turn(const BgFP32Vector3* axis, const float angle, const angle_unit_t unit, BgFP32Versor* result)
|
||||||
{
|
{
|
||||||
bg_fp32_versor_make_from_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result);
|
bg_fp32_versor_set_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_make_from_turn(const BgFP64Vector3* axis, const double angle, const angle_unit_t unit, BgFP64Versor* result)
|
static inline void bg_fp64_versor_set_turn(const BgFP32Vector3* axis, const double angle, const angle_unit_t unit, BgFP64Versor* result)
|
||||||
{
|
{
|
||||||
bg_fp64_versor_make_from_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result);
|
bg_fp64_versor_set_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp32_versor_make_from_rotation(const BgFP32Rotation3* rotation, BgFP32Versor* result)
|
// ================ Set Rotation ================ //
|
||||||
|
|
||||||
|
static inline void bg_fp32_versor_set_rotation(const BgFP32Rotation3* rotation, BgFP32Versor* result)
|
||||||
{
|
{
|
||||||
bg_fp32_versor_make_from_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
|
bg_fp32_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_make_from_rotation(const BgFP64Rotation3* rotation, BgFP64Versor* result)
|
static inline void bg_fp64_versor_set_rotation(const BgFP64Rotation3* rotation, BgFP64Versor* result)
|
||||||
{
|
{
|
||||||
bg_fp64_versor_make_from_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
|
bg_fp64_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================= Comparison ================= //
|
// ================= Comparison ================= //
|
||||||
|
|
||||||
static inline int bg_fp32_versor_is_idle(const BgFP32Versor* versor)
|
static inline int bg_fp32_versor_is_idle(const BgFP32Versor* versor)
|
||||||
{
|
{
|
||||||
return 1.0f - BG_FP32_EPSYLON <= versor->_s0 || versor->_s0 <= -(1.0 - BG_FP32_EPSYLON);
|
return 1.0f - BG_FP32_EPSYLON <= versor->s0 || versor->s0 <= -(1.0 - BG_FP32_EPSYLON);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline int bg_fp64_versor_is_idle(const BgFP64Versor* versor)
|
static inline int bg_fp64_versor_is_idle(const BgFP64Versor* versor)
|
||||||
{
|
{
|
||||||
return 1.0 - BG_FP64_EPSYLON <= versor->_s0 || versor->_s0 <= -(1.0 - BG_FP64_EPSYLON);
|
return 1.0 - BG_FP64_EPSYLON <= versor->s0 || versor->s0 <= -(1.0 - BG_FP64_EPSYLON);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============= Copy to twin type ============== //
|
// ============= Copy to twin type ============== //
|
||||||
|
@ -197,10 +162,10 @@ static inline int bg_fp64_versor_is_idle(const BgFP64Versor* versor)
|
||||||
static inline void bg_fp32_versor_set_from_fp64(const BgFP64Versor* versor, BgFP32Versor* result)
|
static inline void bg_fp32_versor_set_from_fp64(const BgFP64Versor* versor, BgFP32Versor* result)
|
||||||
{
|
{
|
||||||
bg_fp32_versor_set_values(
|
bg_fp32_versor_set_values(
|
||||||
(float) versor->_s0,
|
(float) versor->s0,
|
||||||
(float) versor->_x1,
|
(float) versor->x1,
|
||||||
(float) versor->_x2,
|
(float) versor->x2,
|
||||||
(float) versor->_x3,
|
(float) versor->x3,
|
||||||
result
|
result
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -208,10 +173,10 @@ static inline void bg_fp32_versor_set_from_fp64(const BgFP64Versor* versor, BgFP
|
||||||
static inline void bg_fp64_versor_set_from_fp32(const BgFP32Versor* versor, BgFP64Versor* result)
|
static inline void bg_fp64_versor_set_from_fp32(const BgFP32Versor* versor, BgFP64Versor* result)
|
||||||
{
|
{
|
||||||
bg_fp64_versor_set_values(
|
bg_fp64_versor_set_values(
|
||||||
versor->_s0,
|
versor->s0,
|
||||||
versor->_x1,
|
versor->x1,
|
||||||
versor->_x2,
|
versor->x2,
|
||||||
versor->_x3,
|
versor->x3,
|
||||||
result
|
result
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -220,73 +185,105 @@ static inline void bg_fp64_versor_set_from_fp32(const BgFP32Versor* versor, BgFP
|
||||||
|
|
||||||
static inline void bg_fp32_versor_invert(BgFP32Versor* versor)
|
static inline void bg_fp32_versor_invert(BgFP32Versor* versor)
|
||||||
{
|
{
|
||||||
versor->_x1 = -versor->_x1;
|
__BgFP32VersorDarkTwin* twin = (__BgFP32VersorDarkTwin*)versor;
|
||||||
versor->_x2 = -versor->_x2;
|
twin->x1 = -versor->x1;
|
||||||
versor->_x3 = -versor->_x3;
|
twin->x2 = -versor->x2;
|
||||||
|
twin->x3 = -versor->x3;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_invert(BgFP64Versor* versor)
|
static inline void bg_fp64_versor_invert(BgFP64Versor* versor)
|
||||||
{
|
{
|
||||||
versor->_x1 = -versor->_x1;
|
__BgFP64VersorDarkTwin* twin = (__BgFP64VersorDarkTwin*)versor;
|
||||||
versor->_x2 = -versor->_x2;
|
twin->x1 = -versor->x1;
|
||||||
versor->_x3 = -versor->_x3;
|
twin->x2 = -versor->x2;
|
||||||
|
twin->x3 = -versor->x3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================ Make Inverted =============== //
|
// ================ Set Inverted ================ //
|
||||||
|
|
||||||
static inline void bg_fp32_versor_set_inverted(const BgFP32Versor* versor, BgFP32Versor* result)
|
static inline void bg_fp32_versor_set_inverted(const BgFP32Versor* versor, BgFP32Versor* to)
|
||||||
{
|
{
|
||||||
result->_s0 = versor->_s0;
|
__BgFP32VersorDarkTwin* twin = (__BgFP32VersorDarkTwin*)to;
|
||||||
result->_x1 = -versor->_x1;
|
twin->s0 = versor->s0;
|
||||||
result->_x2 = -versor->_x2;
|
twin->x1 = -versor->x1;
|
||||||
result->_x3 = -versor->_x3;
|
twin->x2 = -versor->x2;
|
||||||
|
twin->x3 = -versor->x3;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_set_inverted(const BgFP64Versor* versor, BgFP64Versor* result)
|
static inline void bg_fp64_versor_set_inverted(const BgFP64Versor* versor, BgFP64Versor* to)
|
||||||
{
|
{
|
||||||
result->_s0 = versor->_s0;
|
__BgFP64VersorDarkTwin* twin = (__BgFP64VersorDarkTwin*)to;
|
||||||
result->_x1 = -versor->_x1;
|
twin->s0 = versor->s0;
|
||||||
result->_x2 = -versor->_x2;
|
twin->x1 = -versor->x1;
|
||||||
result->_x3 = -versor->_x3;
|
twin->x2 = -versor->x2;
|
||||||
|
twin->x3 = -versor->x3;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ================ Set Inverted ================ //
|
||||||
|
|
||||||
|
static inline void bg_fp32_versor_set_inverted_fp64(const BgFP64Versor* versor, BgFP32Versor* to)
|
||||||
|
{
|
||||||
|
bg_fp32_versor_set_values(
|
||||||
|
(float) versor->s0,
|
||||||
|
(float) -versor->x1,
|
||||||
|
(float) -versor->x2,
|
||||||
|
(float) -versor->x3,
|
||||||
|
to
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void bg_fp64_versor_set_inverted_fp32(const BgFP32Versor* versor, BgFP64Versor* to)
|
||||||
|
{
|
||||||
|
bg_fp64_versor_set_values(
|
||||||
|
versor->s0,
|
||||||
|
-versor->x1,
|
||||||
|
-versor->x2,
|
||||||
|
-versor->x3,
|
||||||
|
to
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================ Combination ================= //
|
// ================ Combination ================= //
|
||||||
|
|
||||||
static inline void bg_fp32_versor_combine(const BgFP32Versor* second, const BgFP32Versor* first, BgFP32Versor* result)
|
static inline void bg_fp32_versor_combine(const BgFP32Versor* second, const BgFP32Versor* first, BgFP32Versor* result)
|
||||||
{
|
{
|
||||||
const float s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3);
|
const float s0 = (second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3);
|
||||||
const float x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3);
|
const float x1 = (second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3);
|
||||||
const float x2 = (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1);
|
const float x2 = (second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1);
|
||||||
const float x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2);
|
const float x3 = (second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2);
|
||||||
|
|
||||||
const float square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
const float square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||||
|
|
||||||
result->_s0 = s0;
|
__BgFP32VersorDarkTwin* twin = (__BgFP32VersorDarkTwin*)result;
|
||||||
result->_x1 = x1;
|
|
||||||
result->_x2 = x2;
|
twin->s0 = s0;
|
||||||
result->_x3 = x3;
|
twin->x1 = x1;
|
||||||
|
twin->x2 = x2;
|
||||||
|
twin->x3 = x3;
|
||||||
|
|
||||||
if (square_module < 1.0f - BG_FP32_TWO_EPSYLON || 1.0f + BG_FP32_TWO_EPSYLON < square_module) {
|
if (square_module < 1.0f - BG_FP32_TWO_EPSYLON || 1.0f + BG_FP32_TWO_EPSYLON < square_module) {
|
||||||
__bg_fp32_versor_normalize(square_module, result);
|
__bg_fp32_versor_normalize(square_module, twin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_combine(const BgFP64Versor* second, const BgFP64Versor* first, BgFP64Versor* result)
|
static inline void bg_fp64_versor_combine(const BgFP64Versor* second, const BgFP64Versor* first, BgFP64Versor* result)
|
||||||
{
|
{
|
||||||
const double s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3);
|
const double s0 = (second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3);
|
||||||
const double x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3);
|
const double x1 = (second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3);
|
||||||
const double x2 = (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1);
|
const double x2 = (second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1);
|
||||||
const double x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2);
|
const double x3 = (second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2);
|
||||||
|
|
||||||
const double square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
const double square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
|
||||||
|
|
||||||
result->_s0 = s0;
|
__BgFP64VersorDarkTwin* twin = (__BgFP64VersorDarkTwin*)result;
|
||||||
result->_x1 = x1;
|
|
||||||
result->_x2 = x2;
|
twin->s0 = s0;
|
||||||
result->_x3 = x3;
|
twin->x1 = x1;
|
||||||
|
twin->x2 = x2;
|
||||||
|
twin->x3 = x3;
|
||||||
|
|
||||||
if (square_module < 1.0 - BG_FP64_TWO_EPSYLON || 1.0 + BG_FP64_TWO_EPSYLON < square_module) {
|
if (square_module < 1.0 - BG_FP64_TWO_EPSYLON || 1.0 + BG_FP64_TWO_EPSYLON < square_module) {
|
||||||
__bg_fp64_versor_normalize(square_module, result);
|
__bg_fp64_versor_normalize(square_module, twin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -298,20 +295,20 @@ void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* re
|
||||||
|
|
||||||
// =========== Make Rotation Matrix3x3 ========== //
|
// =========== Make Rotation Matrix3x3 ========== //
|
||||||
|
|
||||||
static inline void bg_fp32_versor_make_rotation_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix)
|
static inline void bg_fp32_versor_get_rotation_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const float s0s0 = versor->_s0 * versor->_s0;
|
const float s0s0 = versor->s0 * versor->s0;
|
||||||
const float x1x1 = versor->_x1 * versor->_x1;
|
const float x1x1 = versor->x1 * versor->x1;
|
||||||
const float x2x2 = versor->_x2 * versor->_x2;
|
const float x2x2 = versor->x2 * versor->x2;
|
||||||
const float x3x3 = versor->_x3 * versor->_x3;
|
const float x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const float s0x1 = 2.0f * versor->_s0 * versor->_x1;
|
const float s0x1 = 2.0f * versor->s0 * versor->x1;
|
||||||
const float s0x2 = 2.0f * versor->_s0 * versor->_x2;
|
const float s0x2 = 2.0f * versor->s0 * versor->x2;
|
||||||
const float s0x3 = 2.0f * versor->_s0 * versor->_x3;
|
const float s0x3 = 2.0f * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const float x1x2 = 2.0f * versor->_x1 * versor->_x2;
|
const float x1x2 = 2.0f * versor->x1 * versor->x2;
|
||||||
const float x1x3 = 2.0f * versor->_x1 * versor->_x3;
|
const float x1x3 = 2.0f * versor->x1 * versor->x3;
|
||||||
const float x2x3 = 2.0f * versor->_x2 * versor->_x3;
|
const float x2x3 = 2.0f * versor->x2 * versor->x3;
|
||||||
|
|
||||||
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||||
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||||
|
@ -326,20 +323,20 @@ static inline void bg_fp32_versor_make_rotation_matrix(const BgFP32Versor* verso
|
||||||
matrix->r1c3 = x1x3 + s0x2;
|
matrix->r1c3 = x1x3 + s0x2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_make_rotation_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix)
|
static inline void bg_fp64_versor_get_rotation_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const double s0s0 = versor->_s0 * versor->_s0;
|
const double s0s0 = versor->s0 * versor->s0;
|
||||||
const double x1x1 = versor->_x1 * versor->_x1;
|
const double x1x1 = versor->x1 * versor->x1;
|
||||||
const double x2x2 = versor->_x2 * versor->_x2;
|
const double x2x2 = versor->x2 * versor->x2;
|
||||||
const double x3x3 = versor->_x3 * versor->_x3;
|
const double x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const double s0x1 = 2.0 * versor->_s0 * versor->_x1;
|
const double s0x1 = 2.0 * versor->s0 * versor->x1;
|
||||||
const double s0x2 = 2.0 * versor->_s0 * versor->_x2;
|
const double s0x2 = 2.0 * versor->s0 * versor->x2;
|
||||||
const double s0x3 = 2.0 * versor->_s0 * versor->_x3;
|
const double s0x3 = 2.0 * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const double x1x2 = 2.0 * versor->_x1 * versor->_x2;
|
const double x1x2 = 2.0 * versor->x1 * versor->x2;
|
||||||
const double x1x3 = 2.0 * versor->_x1 * versor->_x3;
|
const double x1x3 = 2.0 * versor->x1 * versor->x3;
|
||||||
const double x2x3 = 2.0 * versor->_x2 * versor->_x3;
|
const double x2x3 = 2.0 * versor->x2 * versor->x3;
|
||||||
|
|
||||||
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||||
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||||
|
@ -356,20 +353,20 @@ static inline void bg_fp64_versor_make_rotation_matrix(const BgFP64Versor* verso
|
||||||
|
|
||||||
// =========== Make Reverse Matrix3x3 =========== //
|
// =========== Make Reverse Matrix3x3 =========== //
|
||||||
|
|
||||||
static inline void bg_fp32_versor_make_reverse_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix)
|
static inline void bg_fp32_versor_get_reverse_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const float s0s0 = versor->_s0 * versor->_s0;
|
const float s0s0 = versor->s0 * versor->s0;
|
||||||
const float x1x1 = versor->_x1 * versor->_x1;
|
const float x1x1 = versor->x1 * versor->x1;
|
||||||
const float x2x2 = versor->_x2 * versor->_x2;
|
const float x2x2 = versor->x2 * versor->x2;
|
||||||
const float x3x3 = versor->_x3 * versor->_x3;
|
const float x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const float s0x1 = 2.0f * versor->_s0 * versor->_x1;
|
const float s0x1 = 2.0f * versor->s0 * versor->x1;
|
||||||
const float s0x2 = 2.0f * versor->_s0 * versor->_x2;
|
const float s0x2 = 2.0f * versor->s0 * versor->x2;
|
||||||
const float s0x3 = 2.0f * versor->_s0 * versor->_x3;
|
const float s0x3 = 2.0f * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const float x1x2 = 2.0f * versor->_x1 * versor->_x2;
|
const float x1x2 = 2.0f * versor->x1 * versor->x2;
|
||||||
const float x1x3 = 2.0f * versor->_x1 * versor->_x3;
|
const float x1x3 = 2.0f * versor->x1 * versor->x3;
|
||||||
const float x2x3 = 2.0f * versor->_x2 * versor->_x3;
|
const float x2x3 = 2.0f * versor->x2 * versor->x3;
|
||||||
|
|
||||||
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||||
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||||
|
@ -384,20 +381,20 @@ static inline void bg_fp32_versor_make_reverse_matrix(const BgFP32Versor* versor
|
||||||
matrix->r1c3 = x1x3 - s0x2;
|
matrix->r1c3 = x1x3 - s0x2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void bg_fp64_versor_make_reverse_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix)
|
static inline void bg_fp64_versor_get_reverse_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix)
|
||||||
{
|
{
|
||||||
const double s0s0 = versor->_s0 * versor->_s0;
|
const double s0s0 = versor->s0 * versor->s0;
|
||||||
const double x1x1 = versor->_x1 * versor->_x1;
|
const double x1x1 = versor->x1 * versor->x1;
|
||||||
const double x2x2 = versor->_x2 * versor->_x2;
|
const double x2x2 = versor->x2 * versor->x2;
|
||||||
const double x3x3 = versor->_x3 * versor->_x3;
|
const double x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const double s0x1 = 2.0 * versor->_s0 * versor->_x1;
|
const double s0x1 = 2.0 * versor->s0 * versor->x1;
|
||||||
const double s0x2 = 2.0 * versor->_s0 * versor->_x2;
|
const double s0x2 = 2.0 * versor->s0 * versor->x2;
|
||||||
const double s0x3 = 2.0 * versor->_s0 * versor->_x3;
|
const double s0x3 = 2.0 * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const double x1x2 = 2.0 * versor->_x1 * versor->_x2;
|
const double x1x2 = 2.0 * versor->x1 * versor->x2;
|
||||||
const double x1x3 = 2.0 * versor->_x1 * versor->_x3;
|
const double x1x3 = 2.0 * versor->x1 * versor->x3;
|
||||||
const double x2x3 = 2.0 * versor->_x2 * versor->_x3;
|
const double x2x3 = 2.0 * versor->x2 * versor->x3;
|
||||||
|
|
||||||
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
|
||||||
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
|
||||||
|
@ -416,13 +413,13 @@ static inline void bg_fp64_versor_make_reverse_matrix(const BgFP64Versor* versor
|
||||||
|
|
||||||
static inline void bg_fp32_versor_turn(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
static inline void bg_fp32_versor_turn(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
||||||
{
|
{
|
||||||
const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
|
const float tx1 = 2.0f * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
|
||||||
const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
|
const float tx2 = 2.0f * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
|
||||||
const float tx3 = 2.0f * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1);
|
const float tx3 = 2.0f * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
|
||||||
|
|
||||||
const float x1 = (vector->x1 + tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2);
|
const float x1 = (vector->x1 + tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
|
||||||
const float x2 = (vector->x2 + tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3);
|
const float x2 = (vector->x2 + tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
|
||||||
const float x3 = (vector->x3 + tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1);
|
const float x3 = (vector->x3 + tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
|
||||||
|
|
||||||
result->x1 = x1;
|
result->x1 = x1;
|
||||||
result->x2 = x2;
|
result->x2 = x2;
|
||||||
|
@ -431,13 +428,13 @@ static inline void bg_fp32_versor_turn(const BgFP32Versor* versor, const BgFP32V
|
||||||
|
|
||||||
static inline void bg_fp64_versor_turn(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
static inline void bg_fp64_versor_turn(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
||||||
{
|
{
|
||||||
const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
|
const double tx1 = 2.0 * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
|
||||||
const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
|
const double tx2 = 2.0 * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
|
||||||
const double tx3 = 2.0 * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1);
|
const double tx3 = 2.0 * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
|
||||||
|
|
||||||
const double x1 = (vector->x1 + tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2);
|
const double x1 = (vector->x1 + tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
|
||||||
const double x2 = (vector->x2 + tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3);
|
const double x2 = (vector->x2 + tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
|
||||||
const double x3 = (vector->x3 + tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1);
|
const double x3 = (vector->x3 + tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
|
||||||
|
|
||||||
result->x1 = x1;
|
result->x1 = x1;
|
||||||
result->x2 = x2;
|
result->x2 = x2;
|
||||||
|
@ -448,18 +445,18 @@ static inline void bg_fp64_versor_turn(const BgFP64Versor* versor, const BgFP64V
|
||||||
|
|
||||||
static inline void bg_fp32_versor_turn2(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
static inline void bg_fp32_versor_turn2(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
||||||
{
|
{
|
||||||
const float s0s0 = versor->_s0 * versor->_s0;
|
const float s0s0 = versor->s0 * versor->s0;
|
||||||
const float x1x1 = versor->_x1 * versor->_x1;
|
const float x1x1 = versor->x1 * versor->x1;
|
||||||
const float x2x2 = versor->_x2 * versor->_x2;
|
const float x2x2 = versor->x2 * versor->x2;
|
||||||
const float x3x3 = versor->_x3 * versor->_x3;
|
const float x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const float s0x1 = 2.0f * versor->_s0 * versor->_x1;
|
const float s0x1 = 2.0f * versor->s0 * versor->x1;
|
||||||
const float s0x2 = 2.0f * versor->_s0 * versor->_x2;
|
const float s0x2 = 2.0f * versor->s0 * versor->x2;
|
||||||
const float s0x3 = 2.0f * versor->_s0 * versor->_x3;
|
const float s0x3 = 2.0f * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const float x1x2 = 2.0f * versor->_x1 * versor->_x2;
|
const float x1x2 = 2.0f * versor->x1 * versor->x2;
|
||||||
const float x1x3 = 2.0f * versor->_x1 * versor->_x3;
|
const float x1x3 = 2.0f * versor->x1 * versor->x3;
|
||||||
const float x2x3 = 2.0f * versor->_x2 * versor->_x3;
|
const float x2x3 = 2.0f * versor->x2 * versor->x3;
|
||||||
|
|
||||||
const float r2c1 = x1x2 + s0x3;
|
const float r2c1 = x1x2 + s0x3;
|
||||||
const float r3c2 = x2x3 + s0x1;
|
const float r3c2 = x2x3 + s0x1;
|
||||||
|
@ -484,18 +481,18 @@ static inline void bg_fp32_versor_turn2(const BgFP32Versor* versor, const BgFP32
|
||||||
|
|
||||||
static inline void bg_fp64_versor_turn2(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
static inline void bg_fp64_versor_turn2(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
||||||
{
|
{
|
||||||
const double s0s0 = versor->_s0 * versor->_s0;
|
const double s0s0 = versor->s0 * versor->s0;
|
||||||
const double x1x1 = versor->_x1 * versor->_x1;
|
const double x1x1 = versor->x1 * versor->x1;
|
||||||
const double x2x2 = versor->_x2 * versor->_x2;
|
const double x2x2 = versor->x2 * versor->x2;
|
||||||
const double x3x3 = versor->_x3 * versor->_x3;
|
const double x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const double s0x1 = 2.0f * versor->_s0 * versor->_x1;
|
const double s0x1 = 2.0f * versor->s0 * versor->x1;
|
||||||
const double s0x2 = 2.0f * versor->_s0 * versor->_x2;
|
const double s0x2 = 2.0f * versor->s0 * versor->x2;
|
||||||
const double s0x3 = 2.0f * versor->_s0 * versor->_x3;
|
const double s0x3 = 2.0f * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const double x1x2 = 2.0f * versor->_x1 * versor->_x2;
|
const double x1x2 = 2.0f * versor->x1 * versor->x2;
|
||||||
const double x1x3 = 2.0f * versor->_x1 * versor->_x3;
|
const double x1x3 = 2.0f * versor->x1 * versor->x3;
|
||||||
const double x2x3 = 2.0f * versor->_x2 * versor->_x3;
|
const double x2x3 = 2.0f * versor->x2 * versor->x3;
|
||||||
|
|
||||||
const double r2c1 = x1x2 + s0x3;
|
const double r2c1 = x1x2 + s0x3;
|
||||||
const double r3c2 = x2x3 + s0x1;
|
const double r3c2 = x2x3 + s0x1;
|
||||||
|
@ -522,13 +519,13 @@ static inline void bg_fp64_versor_turn2(const BgFP64Versor* versor, const BgFP64
|
||||||
|
|
||||||
static inline void bg_fp32_versor_turn_back(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
static inline void bg_fp32_versor_turn_back(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
||||||
{
|
{
|
||||||
const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
|
const float tx1 = 2.0f * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
|
||||||
const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
|
const float tx2 = 2.0f * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
|
||||||
const float tx3 = 2.0f * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1);
|
const float tx3 = 2.0f * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
|
||||||
|
|
||||||
const float x1 = (vector->x1 - tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2);
|
const float x1 = (vector->x1 - tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
|
||||||
const float x2 = (vector->x2 - tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3);
|
const float x2 = (vector->x2 - tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
|
||||||
const float x3 = (vector->x3 - tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1);
|
const float x3 = (vector->x3 - tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
|
||||||
|
|
||||||
result->x1 = x1;
|
result->x1 = x1;
|
||||||
result->x2 = x2;
|
result->x2 = x2;
|
||||||
|
@ -537,13 +534,13 @@ static inline void bg_fp32_versor_turn_back(const BgFP32Versor* versor, const Bg
|
||||||
|
|
||||||
static inline void bg_fp64_versor_turn_back(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
static inline void bg_fp64_versor_turn_back(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
||||||
{
|
{
|
||||||
const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
|
const double tx1 = 2.0 * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
|
||||||
const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
|
const double tx2 = 2.0 * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
|
||||||
const double tx3 = 2.0 * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1);
|
const double tx3 = 2.0 * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
|
||||||
|
|
||||||
const double x1 = (vector->x1 - tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2);
|
const double x1 = (vector->x1 - tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
|
||||||
const double x2 = (vector->x2 - tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3);
|
const double x2 = (vector->x2 - tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
|
||||||
const double x3 = (vector->x3 - tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1);
|
const double x3 = (vector->x3 - tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
|
||||||
|
|
||||||
result->x1 = x1;
|
result->x1 = x1;
|
||||||
result->x2 = x2;
|
result->x2 = x2;
|
||||||
|
@ -554,18 +551,18 @@ static inline void bg_fp64_versor_turn_back(const BgFP64Versor* versor, const Bg
|
||||||
|
|
||||||
static inline void bg_fp32_versor_turn_back2(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
static inline void bg_fp32_versor_turn_back2(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
|
||||||
{
|
{
|
||||||
const float s0s0 = versor->_s0 * versor->_s0;
|
const float s0s0 = versor->s0 * versor->s0;
|
||||||
const float x1x1 = versor->_x1 * versor->_x1;
|
const float x1x1 = versor->x1 * versor->x1;
|
||||||
const float x2x2 = versor->_x2 * versor->_x2;
|
const float x2x2 = versor->x2 * versor->x2;
|
||||||
const float x3x3 = versor->_x3 * versor->_x3;
|
const float x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const float s0x1 = 2.0f * versor->_s0 * versor->_x1;
|
const float s0x1 = 2.0f * versor->s0 * versor->x1;
|
||||||
const float s0x2 = 2.0f * versor->_s0 * versor->_x2;
|
const float s0x2 = 2.0f * versor->s0 * versor->x2;
|
||||||
const float s0x3 = 2.0f * versor->_s0 * versor->_x3;
|
const float s0x3 = 2.0f * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const float x1x2 = 2.0f * versor->_x1 * versor->_x2;
|
const float x1x2 = 2.0f * versor->x1 * versor->x2;
|
||||||
const float x1x3 = 2.0f * versor->_x1 * versor->_x3;
|
const float x1x3 = 2.0f * versor->x1 * versor->x3;
|
||||||
const float x2x3 = 2.0f * versor->_x2 * versor->_x3;
|
const float x2x3 = 2.0f * versor->x2 * versor->x3;
|
||||||
|
|
||||||
const float r1c2 = x1x2 + s0x3;
|
const float r1c2 = x1x2 + s0x3;
|
||||||
const float r2c3 = x2x3 + s0x1;
|
const float r2c3 = x2x3 + s0x1;
|
||||||
|
@ -590,18 +587,18 @@ static inline void bg_fp32_versor_turn_back2(const BgFP32Versor* versor, const B
|
||||||
|
|
||||||
static inline void bg_fp64_versor_turn_back2(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
static inline void bg_fp64_versor_turn_back2(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
|
||||||
{
|
{
|
||||||
const double s0s0 = versor->_s0 * versor->_s0;
|
const double s0s0 = versor->s0 * versor->s0;
|
||||||
const double x1x1 = versor->_x1 * versor->_x1;
|
const double x1x1 = versor->x1 * versor->x1;
|
||||||
const double x2x2 = versor->_x2 * versor->_x2;
|
const double x2x2 = versor->x2 * versor->x2;
|
||||||
const double x3x3 = versor->_x3 * versor->_x3;
|
const double x3x3 = versor->x3 * versor->x3;
|
||||||
|
|
||||||
const double s0x1 = 2.0f * versor->_s0 * versor->_x1;
|
const double s0x1 = 2.0f * versor->s0 * versor->x1;
|
||||||
const double s0x2 = 2.0f * versor->_s0 * versor->_x2;
|
const double s0x2 = 2.0f * versor->s0 * versor->x2;
|
||||||
const double s0x3 = 2.0f * versor->_s0 * versor->_x3;
|
const double s0x3 = 2.0f * versor->s0 * versor->x3;
|
||||||
|
|
||||||
const double x1x2 = 2.0f * versor->_x1 * versor->_x2;
|
const double x1x2 = 2.0f * versor->x1 * versor->x2;
|
||||||
const double x1x3 = 2.0f * versor->_x1 * versor->_x3;
|
const double x1x3 = 2.0f * versor->x1 * versor->x3;
|
||||||
const double x2x3 = 2.0f * versor->_x2 * versor->_x3;
|
const double x2x3 = 2.0f * versor->x2 * versor->x3;
|
||||||
|
|
||||||
const double r1c2 = x1x2 + s0x3;
|
const double r1c2 = x1x2 + s0x3;
|
||||||
const double r2c3 = x2x3 + s0x1;
|
const double r2c3 = x2x3 + s0x1;
|
||||||
|
|
|
@ -2,14 +2,24 @@
|
||||||
<CodeBlocks_layout_file>
|
<CodeBlocks_layout_file>
|
||||||
<FileVersion major="1" minor="0" />
|
<FileVersion major="1" minor="0" />
|
||||||
<ActiveTarget name="Release" />
|
<ActiveTarget name="Release" />
|
||||||
<File name="main.c" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
<File name="geometry_test.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
<Cursor>
|
<Cursor>
|
||||||
<Cursor1 position="178" topLine="0" />
|
<Cursor1 position="1021" topLine="0" />
|
||||||
</Cursor>
|
</Cursor>
|
||||||
</File>
|
</File>
|
||||||
<File name="sp_vector2_test.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
<File name="fp32_vector2_test.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
<Cursor>
|
<Cursor>
|
||||||
<Cursor1 position="177" topLine="4" />
|
<Cursor1 position="271" topLine="0" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
|
<File name="fp32_vector2_test.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="796" topLine="0" />
|
||||||
|
</Cursor>
|
||||||
|
</File>
|
||||||
|
<File name="main.c" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
<Cursor>
|
||||||
|
<Cursor1 position="199" topLine="0" />
|
||||||
</Cursor>
|
</Cursor>
|
||||||
</File>
|
</File>
|
||||||
<File name="geometry_test.c" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
<File name="geometry_test.c" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue