Продолжение переименования
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19 changed files with 457 additions and 421 deletions
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@ -11,7 +11,7 @@
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typedef struct {
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versor_fp32_t versor1, versor2, result;
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matrix3x3_fp32_t matrix;
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//matrix3x3_fp32_t matrix;
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vector3_fp32_t vector1, vector2;
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} structure_fp32_t;
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@ -31,7 +31,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
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const float multiplier = 2.0f / RAND_MAX;
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for (unsigned int i = 0; i < amount; i++) {
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versor_fp32_set_values(
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versor_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -39,7 +39,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
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&list[i].versor1
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);
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versor_fp32_set_values(
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versor_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -49,9 +49,9 @@ structure_fp32_t* make_structures(const unsigned int amount)
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versor_reset_fp32(&list[i].result);
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matrix3x3_fp32_set_to_identity(&list[i].matrix);
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//matrix3x3_set_to_identity_fp32(&list[i].matrix);
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vector3_set_fp32(
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vector3_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -86,9 +86,10 @@ void print_vector_fp64(const vector3_fp64_t* vector)
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void item_work(structure_fp32_t* item)
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{
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versor_fp32_combine(&item->versor1, &item->versor1, &item->result);
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versor_fp32_make_rotation_matrix(&item->result, &item->matrix);
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matrix3x3_fp32_right_product(&item->matrix, &item->vector1, &item->vector2);
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for (int j = 0; j < 1000; j++) {
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versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
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versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
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}
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}
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int main()
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@ -121,13 +122,12 @@ int main()
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#endif // _WIN64
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for (unsigned int i = 0; i < amount; i++) {
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for (int j = 0; j < 1000; j++) {
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//item_work(list + i);
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versor_fp32_combine(&list[i].versor1, &list[i].versor2, &list[i].result);
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versor_fp32_make_rotation_matrix(&list[i].result, &list[i].matrix);
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matrix3x3_fp32_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2);
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//versor_fp32_turn(&list[i].result, &list[i].vector1, &list[i].vector2);
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}
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//for (int j = 0; j < 1000; j++) {
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item_work(list + i);
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//structure_fp32_t* item = list + i;
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//versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
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//versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
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//}
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}
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#ifdef _WIN64
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