Продолжение переименования

This commit is contained in:
Andrey Pokidov 2025-01-15 03:37:48 +07:00
parent 3b6efaafa9
commit 120e651517
19 changed files with 457 additions and 421 deletions

View file

@ -18,30 +18,6 @@ typedef struct
double x1, x2, x3;
} vector3_fp64_t;
// ================ Declarations ================ //
/*
extern inline void vector3_reset_fp32(vector3_fp32_t* vector);
extern inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to);
extern inline void vector3_copy_fp32(const vector3_fp32_t* from, vector3_fp32_t* to);
extern inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to);
extern inline void vector3_swap_fp32(vector3_fp32_t* vector1, vector3_fp32_t* vector2);
extern inline void vector3_invert_fp32(vector3_fp32_t* vector);
extern inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result);
extern inline void vector3_fp32_make_inverted_fp64(const vector3_fp64_t* vector, vector3_fp32_t* result);
extern inline float vector3_get_square_modulus_fp32(const vector3_fp32_t* vector);
extern inline float vector3_get_modulus_fp32(const vector3_fp32_t* vector);
extern inline void vector3_reset_fp64(vector3_fp64_t* vector);
extern inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to);
extern inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to);
extern inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to);
extern inline void vector3_swap_fp64(vector3_fp64_t* vector1, vector3_fp64_t* vector2);
extern inline void vector3_invert_fp64(vector3_fp64_t* vector);
extern inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result);
extern inline void vector3_fp64_make_inverted_fp32(const vector3_fp32_t* vector, vector3_fp64_t* result);
extern inline double vector3_get_square_modulus_fp64(const vector3_fp64_t* vector);
extern inline double vector3_get_modulus_fp64(const vector3_fp64_t* vector);
*/
// =================== Reset ==================== //
inline void vector3_reset_fp32(vector3_fp32_t* vector)
@ -60,14 +36,14 @@ inline void vector3_reset_fp64(vector3_fp64_t* vector)
// ==================== Set ===================== //
inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to)
inline void vector3_set_values_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to)
{
to->x1 = x1;
to->x2 = x2;
to->x3 = x3;
}
inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to)
inline void vector3_set_values_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to)
{
to->x1 = x1;
to->x2 = x2;
@ -92,14 +68,14 @@ inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to)
// ================== Convert =================== //
inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to)
inline void vector3_convert__fp64_to_fp32(const vector3_fp64_t* from, vector3_fp32_t* to)
{
to->x1 = (float) from->x1;
to->x2 = (float) from->x2;
to->x3 = (float) from->x3;
}
inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to)
inline void vector3_convert__fp32_to_fp64(const vector3_fp32_t* from, vector3_fp64_t* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
@ -156,14 +132,14 @@ inline void vector3_invert_fp64(vector3_fp64_t* vector)
// ================ Make Inverted =============== //
inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result)
inline void vector3_set_inverted_fp32(const vector3_fp32_t* vector, vector3_fp32_t* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result)
inline void vector3_set_inverted_fp64(const vector3_fp64_t* vector, vector3_fp64_t* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
@ -172,14 +148,14 @@ inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp6
// ============== Make Inverted Twin ============ //
inline void vector3_fp32_make_inverted_fp64(const vector3_fp32_t* vector, vector3_fp64_t* result)
inline void vector3_set_inverted_fp32_to_fp64(const vector3_fp32_t* vector, vector3_fp64_t* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
result->x3 = -vector->x3;
}
inline void vector3_fp64_make_inverted_fp32(const vector3_fp64_t* vector, vector3_fp32_t* result)
inline void vector3_set_inverted_fp64_to_fp32(const vector3_fp64_t* vector, vector3_fp32_t* result)
{
result->x1 = (float) -vector->x1;
result->x2 = (float) -vector->x2;
@ -236,90 +212,150 @@ inline int vector3_fp64_is_unit(const vector3_fp64_t* vector)
// ==================== Add ===================== //
inline void vector3_fp32_add(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* sum)
inline void vector3_add_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
inline void vector3_fp64_add(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* sum)
inline void vector3_add_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
// ==================== Sum ===================== //
inline void vector3_set_sum_fp32_to_fp64(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp64_t* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
inline void vector3_set_sum_fp64_to_fp32(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp32_t* sum)
{
sum->x1 = (float)(vector1->x1 + vector2->x1);
sum->x2 = (float)(vector1->x2 + vector2->x2);
sum->x3 = (float)(vector1->x3 + vector2->x3);
}
// ================= Add scaled ================= //
inline void vector3_add_scaled_fp32(const vector3_fp32_t* basic_vector, const vector3_fp32_t* scalable_vector, const float scale, vector3_fp32_t* result)
{
result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
}
inline void vector3_add_scaled_fp64(const vector3_fp64_t* basic_vector, const vector3_fp64_t* scalable_vector, const double scale, vector3_fp64_t* result)
{
result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
}
// ================ Subtraction ================= //
inline void vector3_fp32_subtract(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp32_t* difference)
inline void vector3_subtract_fp32(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp32_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
inline void vector3_fp64_subtract(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
inline void vector3_subtract_fp64(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
// ================= Difference ================= //
inline void vector3_set_difference_fp32_to_fp64(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp64_t* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
inline void vector3_set_difference_fp64_to_fp32(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
{
difference->x1 = (float)(minuend->x1 - subtrahend->x1);
difference->x2 = (float)(minuend->x2 - subtrahend->x2);
difference->x3 = (float)(minuend->x3 - subtrahend->x3);
}
// =============== Multiplication =============== //
inline void vector3_fp32_multiply(const vector3_fp32_t* multiplicand, const float multiplier, vector3_fp32_t* product)
inline void vector3_multiply_fp32(const vector3_fp32_t* multiplicand, const float multiplier, vector3_fp32_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
inline void vector3_fp64_multiply(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp64_t* product)
inline void vector3_multiply_fp64(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp64_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
// =============== Multiplication =============== //
inline void vector3_set_product_fp32_to_fp64(const vector3_fp32_t* multiplicand, const double multiplier, vector3_fp64_t* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
inline void vector3_set_product_fp64_to_fp32(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp32_t* product)
{
product->x1 = (float)(multiplicand->x1 * multiplier);
product->x2 = (float)(multiplicand->x2 * multiplier);
product->x3 = (float)(multiplicand->x3 * multiplier);
}
// ================== Division ================== //
inline void vector3_fp32_divide(const vector3_fp32_t* dividend, const float divisor, vector3_fp32_t* quotient)
inline void vector3_divide_fp32(const vector3_fp32_t* dividend, const float divisor, vector3_fp32_t* quotient)
{
vector3_fp32_multiply(dividend, 1.0f / divisor, quotient);
vector3_multiply_fp32(dividend, 1.0f / divisor, quotient);
}
inline void vector3_fp64_divide(const vector3_fp64_t* dividend, const double divisor, vector3_fp64_t* quotient)
inline void vector3_divide_fp64(const vector3_fp64_t* dividend, const double divisor, vector3_fp64_t* quotient)
{
vector3_fp64_multiply(dividend, 1.0 / divisor, quotient);
vector3_multiply_fp64(dividend, 1.0 / divisor, quotient);
}
// ================ Append scaled =============== //
// ================== Quotient ================== //
inline void vector3_fp32_append_scaled(vector3_fp32_t* basic_vector, const vector3_fp32_t* scalable_vector, const float scale)
inline void vector3_set_quotient_fp32_to_fp64(const vector3_fp32_t* dividend, const double divisor, vector3_fp64_t* quotient)
{
basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale;
basic_vector->x3 += scalable_vector->x3 * scale;
vector3_set_product_fp32_to_fp64(dividend, 1.0 / divisor, quotient);
}
inline void vector3_fp64_append_scaled(vector3_fp64_t* basic_vector, const vector3_fp64_t* scalable_vector, const double scale)
inline void vector3_set_quotient_fp64_to_fp32(const vector3_fp64_t* dividend, const double divisor, vector3_fp32_t* quotient)
{
basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale;
basic_vector->x3 += scalable_vector->x3 * scale;
vector3_set_product_fp64_to_fp32(dividend, 1.0f / divisor, quotient);
}
// ================== Average2 ================== //
inline void vector3_fp32_get_mean2(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
inline void vector3_mean_of_two_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
inline void vector3_fp64_get_mean2(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
inline void vector3_mean_of_two_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
@ -328,14 +364,14 @@ inline void vector3_fp64_get_mean2(const vector3_fp64_t* vector1, const vector3_
// ================== Average3 ================== //
inline void vector3_fp32_get_mean3(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
inline void vector3_mean_of_three_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP32_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP32_ONE_THIRD;
result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP32_ONE_THIRD;
}
inline void vector3_fp64_get_mean3(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
inline void vector3_mean_of_three_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP64_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP64_ONE_THIRD;
@ -344,26 +380,26 @@ inline void vector3_fp64_get_mean3(const vector3_fp64_t* vector1, const vector3_
// =============== Scalar Product =============== //
inline float vector3_fp32_scalar_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
inline float vector3_scalar_product_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
inline double vector3_fp64_scalar_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
inline double vector3_scalar_product_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
// =============== Triple Product =============== //
inline float vector3_fp32_triple_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3)
inline float vector3_triple_product_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
}
inline double vector3_fp64_triple_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3)
inline double vector3_triple_product_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
@ -372,7 +408,7 @@ inline double vector3_fp64_triple_product(const vector3_fp64_t* vector1, const v
// =============== Cross Product ================ //
inline void vector3_fp32_cross_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
inline void vector3_cross_product_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
{
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
@ -383,7 +419,7 @@ inline void vector3_fp32_cross_product(const vector3_fp32_t* vector1, const vect
result->x3 = x3;
}
inline void vector3_fp64_cross_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
inline void vector3_cross_product_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
{
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
@ -396,20 +432,20 @@ inline void vector3_fp64_cross_product(const vector3_fp64_t* vector1, const vect
// ============ Double Cross Product ============ //
inline void vector3_fp32_double_cross_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
inline void vector3_double_cross_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
{
const float ac = vector3_fp32_scalar_product(vector1, vector3);
const float ab = vector3_fp32_scalar_product(vector1, vector2);
const float ac = vector3_scalar_product_fp32(vector1, vector3);
const float ab = vector3_scalar_product_fp32(vector1, vector2);
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
result->x3 = vector2->x3 * ac - vector3->x3 * ab;
}
inline void vector3_fp64_double_cross(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
inline void vector3_double_cross_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
{
const double ac = vector3_fp64_scalar_product(vector1, vector3);
const double ab = vector3_fp64_scalar_product(vector1, vector2);
const double ac = vector3_scalar_product_fp64(vector1, vector3);
const double ab = vector3_scalar_product_fp64(vector1, vector2);
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
@ -418,7 +454,7 @@ inline void vector3_fp64_double_cross(const vector3_fp64_t* vector1, const vecto
// =============== Normalization ================ //
inline int vector3_fp32_normalize(vector3_fp32_t* vector)
inline int vector3_normalize_fp32(vector3_fp32_t* vector)
{
const float square_modulus = vector3_get_square_modulus_fp32(vector);
@ -431,11 +467,11 @@ inline int vector3_fp32_normalize(vector3_fp32_t* vector)
return 0;
}
vector3_fp32_multiply(vector, sqrtf(1.0f / square_modulus), vector);
vector3_multiply_fp32(vector, sqrtf(1.0f / square_modulus), vector);
return 1;
}
inline int vector3_fp64_normalize(vector3_fp64_t* vector)
inline int vector3_normalize_fp64(vector3_fp64_t* vector)
{
const double square_modulus = vector3_get_square_modulus_fp64(vector);
@ -448,33 +484,33 @@ inline int vector3_fp64_normalize(vector3_fp64_t* vector)
return 0;
}
vector3_fp64_multiply(vector, sqrt(1.0 / square_modulus), vector);
vector3_multiply_fp64(vector, sqrt(1.0 / square_modulus), vector);
return 1;
}
// =============== Get Normalized =============== //
// =============== Set Normalized =============== //
inline int vector3_fp32_set_normalized(const vector3_fp32_t* vector, vector3_fp32_t* result)
inline int vector3_set_normalized_fp32(const vector3_fp32_t* vector, vector3_fp32_t* result)
{
vector3_copy_fp32(vector, result);
return vector3_fp32_normalize(result);
return vector3_normalize_fp32(result);
}
inline int vector3_fp64_set_normalized(const vector3_fp64_t* vector, vector3_fp64_t* result)
inline int vector3_set_normalized_fp64(const vector3_fp64_t* vector, vector3_fp64_t* result)
{
vector3_copy_fp64(vector, result);
return vector3_fp64_normalize(result);
return vector3_normalize_fp64(result);
}
// =================== Angle ==================== //
float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit);
float vector3_get_angle_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit);
double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit);
double vector3_get_angle_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit);
// =============== Square Distance ============== //
inline float vector3_fp32_get_square_distance(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
inline float vector3_get_square_distance_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
@ -483,7 +519,7 @@ inline float vector3_fp32_get_square_distance(const vector3_fp32_t* vector1, con
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
inline double vector3_fp64_get_square_distance(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
inline double vector3_get_square_distance_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
@ -494,23 +530,23 @@ inline double vector3_fp64_get_square_distance(const vector3_fp64_t* vector1, co
// ================== Distance ================== //
inline float vector3_fp32_get_distance(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
inline float vector3_get_distance_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
{
return sqrtf(vector3_fp32_get_square_distance(vector1, vector2));
return sqrtf(vector3_get_square_distance_fp32(vector1, vector2));
}
inline double vector3_fp64_get_distance(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
inline double vector3_get_distance_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
{
return sqrt(vector3_fp64_get_square_distance(vector1, vector2));
return sqrt(vector3_get_square_distance_fp64(vector1, vector2));
}
// ================== Are Equal ================= //
inline int vector3_fp32_are_equal(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
inline int vector3_are_equal_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
{
const float square_modulus1 = vector3_get_square_modulus_fp32(vector1);
const float square_modulus2 = vector3_get_square_modulus_fp32(vector2);
const float square_modulus3 = vector3_fp32_get_square_distance(vector1, vector2);
const float square_modulus3 = vector3_get_square_distance_fp32(vector1, vector2);
// 3.0f means dimension amount
if (square_modulus1 < FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
@ -524,11 +560,11 @@ inline int vector3_fp32_are_equal(const vector3_fp32_t* vector1, const vector3_f
return square_modulus3 <= (3.0f * FP32_SQUARE_EPSYLON) * square_modulus1;
}
inline int vector3_fp64_are_equal(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
inline int vector3_are_equal_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
{
const double square_modulus1 = vector3_get_square_modulus_fp64(vector1);
const double square_modulus2 = vector3_get_square_modulus_fp64(vector2);
const double square_modulus3 = vector3_fp64_get_square_distance(vector1, vector2);
const double square_modulus3 = vector3_get_square_distance_fp64(vector1, vector2);
// 3.0 means dimension amount
if (square_modulus1 < FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP64_EPSYLON_EFFECTIVENESS_LIMIT) {