Продолжение переименования

This commit is contained in:
Andrey Pokidov 2025-01-15 03:37:48 +07:00
parent 3b6efaafa9
commit 120e651517
19 changed files with 457 additions and 421 deletions

View file

@ -2,7 +2,7 @@
// =================== Angle ==================== //
float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit)
float vector3_get_angle_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit)
{
if (vector1 == 0 || vector2 == 0) {
return 0.0f;
@ -20,7 +20,7 @@ float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t
return 0.0f;
}
const float cosine = vector3_fp32_scalar_product(vector1, vector2) / sqrtf(square_modulus1 * square_modulus2);
const float cosine = vector3_scalar_product_fp32(vector1, vector2) / sqrtf(square_modulus1 * square_modulus2);
if (cosine >= 1.0f - FP32_EPSYLON) {
return 0.0f;
@ -33,7 +33,7 @@ float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t
return fp32_radians_to_units(acosf(cosine), unit);
}
double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit)
double vector3_get_angle_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit)
{
if (vector1 == 0 || vector2 == 0) {
return 0.0;
@ -51,7 +51,7 @@ double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_
return 0.0;
}
const double cosine = vector3_fp64_scalar_product(vector1, vector2) / sqrt(square_modulus1 * square_modulus2);
const double cosine = vector3_scalar_product_fp64(vector1, vector2) / sqrt(square_modulus1 * square_modulus2);
if (cosine >= 1.0 - FP64_EPSYLON) {
return 0.0;