Продолжение переименования
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19 changed files with 457 additions and 421 deletions
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@ -111,7 +111,7 @@ inline void matrix3x2_swap_fp64(matrix3x2_fp64_t* matrix1, matrix3x2_fp64_t* mat
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// ============= Set from twin type ============= //
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inline void matrix3x2_fp32_set_from_fp64(const matrix3x2_fp64_t* from, matrix3x2_fp32_t* to)
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inline void matrix3x2_convert_fp64_to_fp32(const matrix3x2_fp64_t* from, matrix3x2_fp32_t* to)
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{
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to->r1c1 = (float) from->r1c1;
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to->r1c2 = (float) from->r1c2;
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@ -122,7 +122,7 @@ inline void matrix3x2_fp32_set_from_fp64(const matrix3x2_fp64_t* from, matrix3x2
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to->r2c3 = (float) from->r2c3;
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}
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inline void matrix3x2_fp64_set_from_fp32(const matrix3x2_fp32_t* from, matrix3x2_fp64_t* to)
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inline void matrix3x2_convert_fp32_to_fp64(const matrix3x2_fp32_t* from, matrix3x2_fp64_t* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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@ -135,7 +135,7 @@ inline void matrix3x2_fp64_set_from_fp32(const matrix3x2_fp32_t* from, matrix3x2
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// =============== Set transposed =============== //
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inline void matrix3x2_fp32_set_transposed(const matrix2x3_fp32_t* from, matrix3x2_fp32_t* to)
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inline void matrix3x2_set_transposed_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp32_t* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r2c1;
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@ -146,7 +146,7 @@ inline void matrix3x2_fp32_set_transposed(const matrix2x3_fp32_t* from, matrix3x
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to->r2c3 = from->r3c2;
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}
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inline void matrix3x2_fp64_set_transposed(const matrix2x3_fp64_t* from, matrix3x2_fp64_t* to)
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inline void matrix3x2_set_transposed_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp64_t* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r2c1;
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@ -159,7 +159,7 @@ inline void matrix3x2_fp64_set_transposed(const matrix2x3_fp64_t* from, matrix3x
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// =============== Set transposed =============== //
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inline void matrix3x2_fp32_set_transposed_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp32_t* to)
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inline void matrix3x2_set_transposed_fp32_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp32_t* to)
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{
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to->r1c1 = (float) from->r1c1;
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to->r1c2 = (float) from->r2c1;
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@ -170,7 +170,7 @@ inline void matrix3x2_fp32_set_transposed_fp64(const matrix2x3_fp64_t* from, mat
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to->r2c3 = (float) from->r3c2;
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}
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inline void matrix3x2_fp64_set_transposed_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp64_t* to)
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inline void matrix3x2_set_transposed_fp64_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp64_t* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r2c1;
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@ -183,14 +183,14 @@ inline void matrix3x2_fp64_set_transposed_fp32(const matrix2x3_fp32_t* from, mat
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// ================= Set Row 1 ================== //
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inline void matrix3x2_fp32_set_row1(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
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inline void matrix3x2_set_row1_fp32(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
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{
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matrix->r1c1 = c1;
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matrix->r1c2 = c2;
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matrix->r1c3 = c3;
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}
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inline void matrix3x2_fp64_set_row1(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
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inline void matrix3x2_set_row1_fp64(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
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{
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matrix->r1c1 = c1;
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matrix->r1c2 = c2;
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@ -199,14 +199,14 @@ inline void matrix3x2_fp64_set_row1(const double c1, const double c2, const doub
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// ================= Set Row 2 ================== //
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inline void matrix3x2_fp32_set_row2(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
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inline void matrix3x2_set_row2_fp32(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
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{
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matrix->r2c1 = c1;
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matrix->r2c2 = c2;
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matrix->r2c3 = c3;
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}
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inline void matrix3x2_fp64_set_row2(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
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inline void matrix3x2_set_row2_fp64(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
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{
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matrix->r2c1 = c1;
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matrix->r2c2 = c2;
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@ -215,13 +215,13 @@ inline void matrix3x2_fp64_set_row2(const double c1, const double c2, const doub
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// ================ Set Column 1 ================ //
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inline void matrix3x2_fp32_set_column1(const float r1, const float r2, matrix3x2_fp32_t* matrix)
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inline void matrix3x2_set_column1_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
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{
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matrix->r1c1 = r1;
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matrix->r2c1 = r2;
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}
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inline void matrix3x2_fp64_set_column1(const double r1, const double r2, matrix3x2_fp64_t* matrix)
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inline void matrix3x2_set_column1_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
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{
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matrix->r1c1 = r1;
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matrix->r2c1 = r2;
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@ -229,13 +229,13 @@ inline void matrix3x2_fp64_set_column1(const double r1, const double r2, matrix3
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// ================ Set Column 2 ================ //
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inline void matrix3x2_fp32_set_column2(const float r1, const float r2, matrix3x2_fp32_t* matrix)
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inline void matrix3x2_set_column2_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
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{
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matrix->r1c2 = r1;
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matrix->r2c2 = r2;
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}
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inline void matrix3x2_fp64_set_column2(const double r1, const double r2, matrix3x2_fp64_t* matrix)
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inline void matrix3x2_set_column2_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
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{
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matrix->r1c2 = r1;
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matrix->r2c2 = r2;
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@ -243,13 +243,13 @@ inline void matrix3x2_fp64_set_column2(const double r1, const double r2, matrix3
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// ================ Set Column 3 ================ //
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inline void matrix3x2_fp32_set_column3(const float r1, const float r2, matrix3x2_fp32_t* matrix)
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inline void matrix3x2_set_column3_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
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{
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matrix->r1c3 = r1;
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matrix->r2c3 = r2;
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}
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inline void matrix3x2_fp64_set_column3(const double r1, const double r2, matrix3x2_fp64_t* matrix)
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inline void matrix3x2_set_column3_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
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{
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matrix->r1c3 = r1;
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matrix->r2c3 = r2;
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@ -257,7 +257,7 @@ inline void matrix3x2_fp64_set_column3(const double r1, const double r2, matrix3
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// ================ Append scaled =============== //
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inline void matrix3x2_fp32_append_scaled(matrix3x2_fp32_t* basic_vector, const matrix3x2_fp32_t* scalable_vector, const float scale)
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inline void matrix3x2_add_scaled_fp32(matrix3x2_fp32_t* basic_vector, const matrix3x2_fp32_t* scalable_vector, const float scale)
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{
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basic_vector->r1c1 += scalable_vector->r1c1 * scale;
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basic_vector->r1c2 += scalable_vector->r1c2 * scale;
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@ -268,7 +268,7 @@ inline void matrix3x2_fp32_append_scaled(matrix3x2_fp32_t* basic_vector, const m
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basic_vector->r2c3 += scalable_vector->r2c3 * scale;
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}
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inline void matrix3x2_fp64_append_scaled(matrix3x2_fp64_t* basic_vector, const matrix3x2_fp64_t* scalable_vector, const double scale)
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inline void matrix3x2_add_scaled_fp64(matrix3x2_fp64_t* basic_vector, const matrix3x2_fp64_t* scalable_vector, const double scale)
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{
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basic_vector->r1c1 += scalable_vector->r1c1 * scale;
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basic_vector->r1c2 += scalable_vector->r1c2 * scale;
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@ -281,7 +281,7 @@ inline void matrix3x2_fp64_append_scaled(matrix3x2_fp64_t* basic_vector, const m
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// ================== Addition ================== //
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inline void matrix3x2_fp32_add(const matrix3x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* sum)
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inline void matrix3x2_add_fp32(const matrix3x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* sum)
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{
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sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
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sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
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@ -292,7 +292,7 @@ inline void matrix3x2_fp32_add(const matrix3x2_fp32_t* matrix1, const matrix3x2_
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sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
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}
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inline void matrix3x2_fp64_add(const matrix3x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* sum)
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inline void matrix3x2_add_fp64(const matrix3x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* sum)
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{
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sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
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sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
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@ -305,7 +305,7 @@ inline void matrix3x2_fp64_add(const matrix3x2_fp64_t* matrix1, const matrix3x2_
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// ================ Subtraction ================= //
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inline void matrix3x2_fp32_subtract(const matrix3x2_fp32_t* minuend, const matrix3x2_fp32_t* subtrahend, matrix3x2_fp32_t* difference)
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inline void matrix3x2_subtract_fp32(const matrix3x2_fp32_t* minuend, const matrix3x2_fp32_t* subtrahend, matrix3x2_fp32_t* difference)
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{
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difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
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difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
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@ -316,7 +316,7 @@ inline void matrix3x2_fp32_subtract(const matrix3x2_fp32_t* minuend, const matri
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difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
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}
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inline void matrix3x2_fp64_subtract(const matrix3x2_fp64_t* minuend, const matrix3x2_fp64_t* subtrahend, matrix3x2_fp64_t* difference)
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inline void matrix3x2_subtract_fp64(const matrix3x2_fp64_t* minuend, const matrix3x2_fp64_t* subtrahend, matrix3x2_fp64_t* difference)
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{
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difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
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difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
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@ -329,7 +329,7 @@ inline void matrix3x2_fp64_subtract(const matrix3x2_fp64_t* minuend, const matri
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// =============== Multiplication =============== //
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inline void matrix3x2_fp32_multiply(const matrix3x2_fp32_t* multiplicand, const float multiplier, matrix3x2_fp32_t* product)
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inline void matrix3x2_multiply_fp32(const matrix3x2_fp32_t* multiplicand, const float multiplier, matrix3x2_fp32_t* product)
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{
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product->r1c1 = multiplicand->r1c1 * multiplier;
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product->r1c2 = multiplicand->r1c2 * multiplier;
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@ -340,7 +340,7 @@ inline void matrix3x2_fp32_multiply(const matrix3x2_fp32_t* multiplicand, const
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product->r2c3 = multiplicand->r2c3 * multiplier;
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}
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inline void matrix3x2_fp64_multiply(const matrix3x2_fp64_t* multiplicand, const double multiplier, matrix3x2_fp64_t* product)
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inline void matrix3x2_multiply_fp64(const matrix3x2_fp64_t* multiplicand, const double multiplier, matrix3x2_fp64_t* product)
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{
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product->r1c1 = multiplicand->r1c1 * multiplier;
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product->r1c2 = multiplicand->r1c2 * multiplier;
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@ -353,26 +353,26 @@ inline void matrix3x2_fp64_multiply(const matrix3x2_fp64_t* multiplicand, const
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// ================== Division ================== //
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inline void matrix3x2_fp32_divide(const matrix3x2_fp32_t* dividend, const float divisor, matrix3x2_fp32_t* quotient)
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inline void matrix3x2_divide_fp32(const matrix3x2_fp32_t* dividend, const float divisor, matrix3x2_fp32_t* quotient)
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{
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matrix3x2_fp32_multiply(dividend, 1.0f / divisor, quotient);
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matrix3x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
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}
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inline void matrix3x2_fp64_divide(const matrix3x2_fp64_t* dividend, const double divisor, matrix3x2_fp64_t* quotient)
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{
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matrix3x2_fp64_multiply(dividend, 1.0 / divisor, quotient);
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matrix3x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
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}
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// ============ Left Vector Product ============= //
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inline void matrix3x2_fp32_left_product(const vector2_fp32_t* vector, const matrix3x2_fp32_t* matrix, vector3_fp32_t* result)
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inline void matrix3x2_left_product_fp32(const vector2_fp32_t* vector, const matrix3x2_fp32_t* matrix, vector3_fp32_t* result)
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{
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result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
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}
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inline void matrix3x2_fp64_left_product(const vector2_fp64_t* vector, const matrix3x2_fp64_t* matrix, vector3_fp64_t* result)
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inline void matrix3x2_left_product_fp64(const vector2_fp64_t* vector, const matrix3x2_fp64_t* matrix, vector3_fp64_t* result)
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{
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result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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@ -381,13 +381,13 @@ inline void matrix3x2_fp64_left_product(const vector2_fp64_t* vector, const matr
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// ============ Right Vector Product ============ //
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inline void matrix3x2_fp32_right_product(const matrix3x2_fp32_t* matrix, const vector3_fp32_t* vector, vector2_fp32_t* result)
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inline void matrix3x2_right_product_fp32(const matrix3x2_fp32_t* matrix, const vector3_fp32_t* vector, vector2_fp32_t* result)
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{
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result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
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result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
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}
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inline void matrix3x2_fp64_right_product(const matrix3x2_fp64_t* matrix, const vector3_fp64_t* vector, vector2_fp64_t* result)
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inline void matrix3x2_right_product_fp64(const matrix3x2_fp64_t* matrix, const vector3_fp64_t* vector, vector2_fp64_t* result)
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{
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result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
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result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
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