diff --git a/basic-geometry-dev/basic-geometry-dev.cbp b/basic-geometry-dev/basic-geometry-dev.cbp index 5548732..408dee4 100644 --- a/basic-geometry-dev/basic-geometry-dev.cbp +++ b/basic-geometry-dev/basic-geometry-dev.cbp @@ -42,6 +42,10 @@ + + + diff --git a/basic-geometry/affine2.c b/basic-geometry/affine2.c new file mode 100644 index 0000000..d9802d8 --- /dev/null +++ b/basic-geometry/affine2.c @@ -0,0 +1,28 @@ +#include "affine2.h" + +extern inline void bgc_affine2_reset_fp32(BgcAffine2FP32 * affine); +extern inline void bgc_affine2_reset_fp64(BgcAffine2FP64 * affine); + +extern inline void bgc_affine2_make_fp32(const BgcMatrix2x2FP32 * distortion, const BgcVector2FP32 * shift, BgcAffine2FP32 * affine); +extern inline void bgc_affine2_make_fp64(const BgcMatrix2x2FP64 * distortion, const BgcVector2FP64 * shift, BgcAffine2FP64 * affine); + +extern inline void bgc_affine2_copy_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination); +extern inline void bgc_affine2_copy_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination); + +extern inline void bgc_affine2_convert_fp64_to_fp32(const BgcAffine2FP64 * source, BgcAffine2FP32 * destination); +extern inline void bgc_affine2_convert_fp32_to_fp64(const BgcAffine2FP32 * source, BgcAffine2FP64 * destination); + +extern inline int bgc_affine2_invert_fp32(BgcAffine2FP32 * affine); +extern inline int bgc_affine2_invert_fp64(BgcAffine2FP64 * affine); + +extern inline int bgc_affine2_get_inverse_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination); +extern inline int bgc_affine2_get_inverse_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination); + +extern inline void bgc_affine2_combine_fp32(const BgcAffine2FP32 * parent, const BgcAffine2FP32 * child, BgcAffine2FP32 * combination); +extern inline void bgc_affine2_combine_fp64(const BgcAffine2FP64 * parent, const BgcAffine2FP64 * child, BgcAffine2FP64 * combination); + +extern inline void bgc_affine2_transform_point_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_point, BgcVector2FP32 * transformed_point); +extern inline void bgc_affine2_transform_point_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_point, BgcVector2FP64 * transformed_point); + +extern inline void bgc_affine2_transform_vector_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_vector, BgcVector2FP32 * transformed_vector); +extern inline void bgc_affine2_transform_vector_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_vector, BgcVector2FP64 * transformed_vector); diff --git a/basic-geometry/affine2.h b/basic-geometry/affine2.h new file mode 100644 index 0000000..9b2a291 --- /dev/null +++ b/basic-geometry/affine2.h @@ -0,0 +1,175 @@ +#ifndef _BGC_AFFINE2_H_INCLUDED_ +#define _BGC_AFFINE2_H_INCLUDED_ + +#include "vector2.h" +#include "matrixes.h" +#include "matrix2x2.h" + +// ==================== Types ==================== // + +typedef struct { + BgcMatrix2x2FP32 distortion; + BgcVector2FP32 shift; +} BgcAffine2FP32; + +typedef struct { + BgcMatrix2x2FP64 distortion; + BgcVector2FP64 shift; +} BgcAffine2FP64; + +// ==================== Reset ==================== // + +inline void bgc_affine2_reset_fp32(BgcAffine2FP32 * affine) +{ + bgc_matrix2x2_set_to_identity_fp32(&affine->distortion); + bgc_vector2_reset_fp32(&affine->shift); +} + +inline void bgc_affine2_reset_fp64(BgcAffine2FP64 * affine) +{ + bgc_matrix2x2_set_to_identity_fp64(&affine->distortion); + bgc_vector2_reset_fp64(&affine->shift); +} + +// ==================== Make ===================== // + +inline void bgc_affine2_make_fp32(const BgcMatrix2x2FP32 * distortion, const BgcVector2FP32 * shift, BgcAffine2FP32 * affine) +{ + bgc_matrix2x2_copy_fp32(distortion, &affine->distortion); + bgc_vector2_copy_fp32(shift, &affine->shift); +} + +inline void bgc_affine2_make_fp64(const BgcMatrix2x2FP64 * distortion, const BgcVector2FP64 * shift, BgcAffine2FP64 * affine) +{ + bgc_matrix2x2_copy_fp64(distortion, &affine->distortion); + bgc_vector2_copy_fp64(shift, &affine->shift); +} + + +// ==================== Copy ===================== // + +inline void bgc_affine2_copy_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination) +{ + bgc_matrix2x2_copy_fp32(&source->distortion, &destination->distortion); + bgc_vector2_copy_fp32(&source->shift, &destination->shift); +} + +inline void bgc_affine2_copy_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination) +{ + bgc_matrix2x2_copy_fp64(&source->distortion, &destination->distortion); + bgc_vector2_copy_fp64(&source->shift, &destination->shift); +} + +// =================== Convert =================== // + +inline void bgc_affine2_convert_fp64_to_fp32(const BgcAffine2FP64 * source, BgcAffine2FP32 * destination) +{ + bgc_matrix2x2_convert_fp64_to_fp32(&source->distortion, &destination->distortion); + bgc_vector2_convert_fp64_to_fp32(&source->shift, &destination->shift); +} + +inline void bgc_affine2_convert_fp32_to_fp64(const BgcAffine2FP32 * source, BgcAffine2FP64 * destination) +{ + bgc_matrix2x2_convert_fp32_to_fp64(&source->distortion, &destination->distortion); + bgc_vector2_convert_fp32_to_fp64(&source->shift, &destination->shift); +} + +// =================== Invert ==================== // + +inline int bgc_affine2_invert_fp32(BgcAffine2FP32 * affine) +{ + if (!bgc_matrix2x2_invert_fp32(&affine->distortion, &affine->distortion)) { + return 0; + } + + bgc_matrix2x2_get_right_product_fp32(&affine->distortion, &affine->shift, &affine->shift); + bgc_vector2_make_opposite_fp32(&affine->shift); + + return 1; +} + +inline int bgc_affine2_invert_fp64(BgcAffine2FP64 * affine) +{ + if (!bgc_matrix2x2_invert_fp64(&affine->distortion, &affine->distortion)) { + return 0; + } + + bgc_matrix2x2_get_right_product_fp64(&affine->distortion, &affine->shift, &affine->shift); + bgc_vector2_make_opposite_fp64(&affine->shift); + + return 1; +} + +// ================= Get Inverse ================= // + +inline int bgc_affine2_get_inverse_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination) +{ + if (!bgc_matrix2x2_invert_fp32(&source->distortion, &destination->distortion)) { + return 0; + } + + bgc_matrix2x2_get_right_product_fp32(&destination->distortion, &source->shift, &destination->shift); + bgc_vector2_make_opposite_fp32(&destination->shift); + + return 1; +} + +inline int bgc_affine2_get_inverse_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination) +{ + if (!bgc_matrix2x2_invert_fp64(&source->distortion, &destination->distortion)) { + return 0; + } + + bgc_matrix2x2_get_right_product_fp64(&destination->distortion, &source->shift, &destination->shift); + bgc_vector2_make_opposite_fp64(&destination->shift); + + return 1; +} + +// =================== Combine =================== // + +inline void bgc_affine2_combine_fp32(const BgcAffine2FP32 * parent, const BgcAffine2FP32 * child, BgcAffine2FP32 * combination) +{ + BgcVector2FP32 child_shift; + bgc_matrix2x2_get_right_product_fp32(&parent->distortion, &child->shift, &child_shift); + bgc_matrix_product_2x2_at_2x2_fp32(&parent->distortion, &child->distortion, &combination->distortion); + bgc_vector2_add_fp32(&parent->shift, &child_shift, &combination->shift); +} + +inline void bgc_affine2_combine_fp64(const BgcAffine2FP64 * parent, const BgcAffine2FP64 * child, BgcAffine2FP64 * combination) +{ + BgcVector2FP64 child_shift; + bgc_matrix2x2_get_right_product_fp64(&parent->distortion, &child->shift, &child_shift); + bgc_matrix_product_2x2_at_2x2_fp64(&parent->distortion, &child->distortion, &combination->distortion); + bgc_vector2_add_fp64(&parent->shift, &child_shift, &combination->shift); +} + +// =============== Transform Point =============== // + +inline void bgc_affine2_transform_point_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_point, BgcVector2FP32 * transformed_point) +{ + BgcVector2FP32 distorted; + bgc_matrix2x2_get_right_product_fp32(&affine->distortion, initial_point, &distorted); + bgc_vector2_add_fp32(&affine->shift, &distorted, transformed_point); +} + +inline void bgc_affine2_transform_point_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_point, BgcVector2FP64 * transformed_point) +{ + BgcVector2FP64 distorted; + bgc_matrix2x2_get_right_product_fp64(&affine->distortion, initial_point, &distorted); + bgc_vector2_add_fp64(&affine->shift, &distorted, transformed_point); +} + +// ============== Transform Vector =============== // + +inline void bgc_affine2_transform_vector_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_vector, BgcVector2FP32 * transformed_vector) +{ + bgc_matrix2x2_get_right_product_fp32(&affine->distortion, initial_vector, transformed_vector); +} + +inline void bgc_affine2_transform_vector_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_vector, BgcVector2FP64 * transformed_vector) +{ + bgc_matrix2x2_get_right_product_fp64(&affine->distortion, initial_vector, transformed_vector); +} + +#endif diff --git a/basic-geometry/affine3.c b/basic-geometry/affine3.c index 22682a4..6297637 100644 --- a/basic-geometry/affine3.c +++ b/basic-geometry/affine3.c @@ -3,15 +3,21 @@ extern inline void bgc_affine3_reset_fp32(BgcAffine3FP32 * affine); extern inline void bgc_affine3_reset_fp64(BgcAffine3FP64 * affine); -extern inline void bgc_affine3_reset_distortion_fp32(BgcAffine3FP32 * affine); -extern inline void bgc_affine3_reset_distortion_fp64(BgcAffine3FP64 * affine); - -extern inline void bgc_affine3_reset_shift_fp32(BgcAffine3FP32 * affine); -extern inline void bgc_affine3_reset_shift_fp64(BgcAffine3FP64 * affine); - extern inline void bgc_affine3_make_fp32(const BgcMatrix3x3FP32 * distortion, const BgcVector3FP32 * shift, BgcAffine3FP32 * affine); extern inline void bgc_affine3_make_fp64(const BgcMatrix3x3FP64 * distortion, const BgcVector3FP64 * shift, BgcAffine3FP64 * affine); +extern inline void bgc_affine3_copy_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination); +extern inline void bgc_affine3_copy_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination); + +extern inline void bgc_affine3_convert_fp64_to_fp32(const BgcAffine3FP64 * source, BgcAffine3FP32 * destination); +extern inline void bgc_affine3_convert_fp32_to_fp64(const BgcAffine3FP32 * source, BgcAffine3FP64 * destination); + +extern inline int bgc_affine3_invert_fp32(BgcAffine3FP32 * affine); +extern inline int bgc_affine3_invert_fp64(BgcAffine3FP64 * affine); + +extern inline int bgc_affine3_get_inverse_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination); +extern inline int bgc_affine3_get_inverse_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination); + extern inline void bgc_affine3_combine_fp32(const BgcAffine3FP32 * parent, const BgcAffine3FP32 * child, BgcAffine3FP32 * combination); extern inline void bgc_affine3_combine_fp64(const BgcAffine3FP64 * parent, const BgcAffine3FP64 * child, BgcAffine3FP64 * combination); diff --git a/basic-geometry/affine3.h b/basic-geometry/affine3.h index 161bbf5..39a026a 100644 --- a/basic-geometry/affine3.h +++ b/basic-geometry/affine3.h @@ -1,7 +1,6 @@ #ifndef _BGC_AFFINE3_H_INCLUDED_ #define _BGC_AFFINE3_H_INCLUDED_ -#include "utilities.h" #include "vector3.h" #include "matrixes.h" #include "matrix3x3.h" @@ -9,333 +8,167 @@ // ==================== Types ==================== // typedef struct { -#if BGC_AFFINE_USE_MATRIX BgcMatrix3x3FP32 distortion; BgcVector3FP32 shift; -#else - float r1c1, r1c2, r1c3, shift1; - float r2c1, r2c2, r2c3, shift2; - float r3c1, r3c2, r3c3, shift3; -#endif } BgcAffine3FP32; typedef struct { -#if BGC_AFFINE_USE_MATRIX BgcMatrix3x3FP64 distortion; BgcVector3FP64 shift; -#else - double r1c1, r1c2, r1c3, shift1; - double r2c1, r2c2, r2c3, shift2; - double r3c1, r3c2, r3c3, shift3; -#endif } BgcAffine3FP64; // ==================== Reset ==================== // inline void bgc_affine3_reset_fp32(BgcAffine3FP32 * affine) { -#if BGC_AFFINE_USE_MATRIX bgc_matrix3x3_set_to_identity_fp32(&affine->distortion); bgc_vector3_reset_fp32(&affine->shift); -#else - affine->r1c1 = 1.0f; - affine->r1c2 = 0.0f; - affine->r1c3 = 0.0f; - affine->shift1 = 0.0f; - - affine->r2c1 = 0.0f; - affine->r2c2 = 1.0f; - affine->r2c3 = 0.0f; - affine->shift2 = 0.0f; - - affine->r3c1 = 0.0f; - affine->r3c2 = 0.0f; - affine->r3c3 = 1.0f; - affine->shift3 = 0.0f; -#endif } inline void bgc_affine3_reset_fp64(BgcAffine3FP64 * affine) { -#if BGC_AFFINE_USE_MATRIX bgc_matrix3x3_set_to_identity_fp64(&affine->distortion); bgc_vector3_reset_fp64(&affine->shift); -#else - affine->r1c1 = 1.0; - affine->r1c2 = 0.0; - affine->r1c3 = 0.0; - affine->shift1 = 0.0; - - affine->r2c1 = 0.0; - affine->r2c2 = 1.0; - affine->r2c3 = 0.0; - affine->shift2 = 0.0; - - affine->r3c1 = 0.0; - affine->r3c2 = 0.0; - affine->r3c3 = 1.0; - affine->shift3 = 0.0; -#endif -} - -inline void bgc_affine3_reset_distortion_fp32(BgcAffine3FP32 * affine) -{ -#if BGC_AFFINE_USE_MATRIX - bgc_matrix3x3_set_to_identity_fp32(&affine->distortion); -#else - affine->r1c1 = 1.0f; - affine->r1c2 = 0.0f; - affine->r1c3 = 0.0f; - - affine->r2c1 = 0.0f; - affine->r2c2 = 1.0f; - affine->r2c3 = 0.0f; - - affine->r3c1 = 0.0f; - affine->r3c2 = 0.0f; - affine->r3c3 = 1.0f; -#endif -} - -inline void bgc_affine3_reset_distortion_fp64(BgcAffine3FP64 * affine) -{ -#if BGC_AFFINE_USE_MATRIX - bgc_matrix3x3_set_to_identity_fp64(&affine->distortion); -#else - affine->r1c1 = 1.0; - affine->r1c2 = 0.0; - affine->r1c3 = 0.0; - - affine->r2c1 = 0.0; - affine->r2c2 = 1.0; - affine->r2c3 = 0.0; - - affine->r3c1 = 0.0; - affine->r3c2 = 0.0; - affine->r3c3 = 1.0; -#endif -} - -inline void bgc_affine3_reset_shift_fp32(BgcAffine3FP32 * affine) -{ -#if BGC_AFFINE_USE_MATRIX - bgc_vector3_reset_fp32(&affine->shift); -#else - affine->shift1 = 0.0f; - affine->shift2 = 0.0f; - affine->shift3 = 0.0f; -#endif -} - -inline void bgc_affine3_reset_shift_fp64(BgcAffine3FP64 * affine) -{ -#if BGC_AFFINE_USE_MATRIX - bgc_vector3_reset_fp64(&affine->shift); -#else - affine->shift1 = 0.0; - affine->shift2 = 0.0; - affine->shift3 = 0.0; -#endif } // ==================== Make ===================== // inline void bgc_affine3_make_fp32(const BgcMatrix3x3FP32 * distortion, const BgcVector3FP32 * shift, BgcAffine3FP32 * affine) { -#if BGC_AFFINE_USE_MATRIX bgc_matrix3x3_copy_fp32(distortion, &affine->distortion); bgc_vector3_copy_fp32(shift, &affine->shift); -#else - affine->r1c1 = distortion->r1c1; - affine->r1c2 = distortion->r1c2; - affine->r1c3 = distortion->r1c3; - affine->shift1 = shift->x1; - - affine->r2c1 = distortion->r2c1; - affine->r2c2 = distortion->r2c2; - affine->r2c3 = distortion->r2c3; - affine->shift2 = shift->x2; - - affine->r3c1 = distortion->r3c1; - affine->r3c2 = distortion->r3c2; - affine->r3c3 = distortion->r3c3; - affine->shift3 = shift->x3; -#endif } inline void bgc_affine3_make_fp64(const BgcMatrix3x3FP64 * distortion, const BgcVector3FP64 * shift, BgcAffine3FP64 * affine) { -#if BGC_AFFINE_USE_MATRIX bgc_matrix3x3_copy_fp64(distortion, &affine->distortion); bgc_vector3_copy_fp64(shift, &affine->shift); -#else - affine->r1c1 = distortion->r1c1; - affine->r1c2 = distortion->r1c2; - affine->r1c3 = distortion->r1c3; - affine->shift1 = shift->x1; +} - affine->r2c1 = distortion->r2c1; - affine->r2c2 = distortion->r2c2; - affine->r2c3 = distortion->r2c3; - affine->shift2 = shift->x2; +// ==================== Copy ===================== // - affine->r3c1 = distortion->r3c1; - affine->r3c2 = distortion->r3c2; - affine->r3c3 = distortion->r3c3; - affine->shift3 = shift->x3; -#endif +inline void bgc_affine3_copy_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination) +{ + bgc_matrix3x3_copy_fp32(&source->distortion, &destination->distortion); + bgc_vector3_copy_fp32(&source->shift, &destination->shift); +} + +inline void bgc_affine3_copy_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination) +{ + bgc_matrix3x3_copy_fp64(&source->distortion, &destination->distortion); + bgc_vector3_copy_fp64(&source->shift, &destination->shift); +} + +// =================== Convert =================== // + +inline void bgc_affine3_convert_fp64_to_fp32(const BgcAffine3FP64 * source, BgcAffine3FP32 * destination) +{ + bgc_matrix3x3_convert_fp64_to_fp32(&source->distortion, &destination->distortion); + bgc_vector3_convert_fp64_to_fp32(&source->shift, &destination->shift); +} + +inline void bgc_affine3_convert_fp32_to_fp64(const BgcAffine3FP32 * source, BgcAffine3FP64 * destination) +{ + bgc_matrix3x3_convert_fp32_to_fp64(&source->distortion, &destination->distortion); + bgc_vector3_convert_fp32_to_fp64(&source->shift, &destination->shift); +} + +// =================== Invert ==================== // + +inline int bgc_affine3_invert_fp32(BgcAffine3FP32 * affine) +{ + if (!bgc_matrix3x3_invert_fp32(&affine->distortion, &affine->distortion)) { + return 0; + } + + bgc_matrix3x3_get_right_product_fp32(&affine->distortion, &affine->shift, &affine->shift); + bgc_vector3_make_opposite_fp32(&affine->shift); + + return 1; +} + +inline int bgc_affine3_invert_fp64(BgcAffine3FP64 * affine) +{ + if (!bgc_matrix3x3_invert_fp64(&affine->distortion, &affine->distortion)) { + return 0; + } + + bgc_matrix3x3_get_right_product_fp64(&affine->distortion, &affine->shift, &affine->shift); + bgc_vector3_make_opposite_fp64(&affine->shift); + + return 1; +} + +// ================= Get Inverse ================= // + +inline int bgc_affine3_get_inverse_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination) +{ + if (!bgc_matrix3x3_invert_fp32(&source->distortion, &destination->distortion)) { + return 0; + } + + bgc_matrix3x3_get_right_product_fp32(&destination->distortion, &source->shift, &destination->shift); + bgc_vector3_make_opposite_fp32(&destination->shift); + + return 1; +} + +inline int bgc_affine3_get_inverse_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination) +{ + if (!bgc_matrix3x3_invert_fp64(&source->distortion, &destination->distortion)) { + return 0; + } + + bgc_matrix3x3_get_right_product_fp64(&destination->distortion, &source->shift, &destination->shift); + bgc_vector3_make_opposite_fp64(&destination->shift); + + return 1; } // =================== Combine =================== // inline void bgc_affine3_combine_fp32(const BgcAffine3FP32 * parent, const BgcAffine3FP32 * child, BgcAffine3FP32 * combination) { -#if BGC_AFFINE_USE_MATRIX BgcVector3FP32 child_shift; bgc_matrix3x3_get_right_product_fp32(&parent->distortion, &child->shift, &child_shift); bgc_matrix_product_3x3_at_3x3_fp32(&parent->distortion, &child->distortion, &combination->distortion); bgc_vector3_add_fp32(&parent->shift, &child_shift, &combination->shift); -#else - const float r1c1 = parent->r1c1 * child->r1c1 + parent->r1c2 * child->r2c1 + parent->r1c3 * child->r3c1; - const float r1c2 = parent->r1c1 * child->r1c2 + parent->r1c2 * child->r2c2 + parent->r1c3 * child->r3c2; - const float r1c3 = parent->r1c1 * child->r1c3 + parent->r1c2 * child->r2c3 + parent->r1c3 * child->r3c3; - - const float r2c1 = parent->r2c1 * child->r1c1 + parent->r2c2 * child->r2c1 + parent->r2c3 * child->r3c1; - const float r2c2 = parent->r2c1 * child->r1c2 + parent->r2c2 * child->r2c2 + parent->r2c3 * child->r3c2; - const float r2c3 = parent->r2c1 * child->r1c3 + parent->r2c2 * child->r2c3 + parent->r2c3 * child->r3c3; - - const float r3c1 = parent->r3c1 * child->r1c1 + parent->r3c2 * child->r2c1 + parent->r3c3 * child->r3c1; - const float r3c2 = parent->r3c1 * child->r1c2 + parent->r3c2 * child->r2c2 + parent->r3c3 * child->r3c2; - const float r3c3 = parent->r3c1 * child->r1c3 + parent->r3c2 * child->r2c3 + parent->r3c3 * child->r3c3; - - const float shift1 = parent->r1c1 * child->shift1 + parent->r1c2 * child->shift2 + parent->r1c3 * child->shift3; - const float shift2 = parent->r2c1 * child->shift1 + parent->r2c2 * child->shift2 + parent->r2c3 * child->shift3; - const float shift3 = parent->r3c1 * child->shift1 + parent->r3c2 * child->shift2 + parent->r3c3 * child->shift3; - - combination->r1c1 = r1c1; - combination->r1c2 = r1c2; - combination->r1c3 = r1c3; - combination->shift1 = shift1; - - combination->r2c1 = r2c1; - combination->r2c2 = r2c2; - combination->r2c3 = r2c3; - combination->shift2 = shift2; - - combination->r3c1 = r3c1; - combination->r3c2 = r3c2; - combination->r3c3 = r3c3; - combination->shift3 = shift3; -#endif } inline void bgc_affine3_combine_fp64(const BgcAffine3FP64 * parent, const BgcAffine3FP64 * child, BgcAffine3FP64 * combination) { -#if BGC_AFFINE_USE_MATRIX BgcVector3FP64 child_shift; bgc_matrix3x3_get_right_product_fp64(&parent->distortion, &child->shift, &child_shift); bgc_matrix_product_3x3_at_3x3_fp64(&parent->distortion, &child->distortion, &combination->distortion); bgc_vector3_add_fp64(&parent->shift, &child_shift, &combination->shift); -#else - const double r1c1 = parent->r1c1 * child->r1c1 + parent->r1c2 * child->r2c1 + parent->r1c3 * child->r3c1; - const double r1c2 = parent->r1c1 * child->r1c2 + parent->r1c2 * child->r2c2 + parent->r1c3 * child->r3c2; - const double r1c3 = parent->r1c1 * child->r1c3 + parent->r1c2 * child->r2c3 + parent->r1c3 * child->r3c3; - - const double r2c1 = parent->r2c1 * child->r1c1 + parent->r2c2 * child->r2c1 + parent->r2c3 * child->r3c1; - const double r2c2 = parent->r2c1 * child->r1c2 + parent->r2c2 * child->r2c2 + parent->r2c3 * child->r3c2; - const double r2c3 = parent->r2c1 * child->r1c3 + parent->r2c2 * child->r2c3 + parent->r2c3 * child->r3c3; - - const double r3c1 = parent->r3c1 * child->r1c1 + parent->r3c2 * child->r2c1 + parent->r3c3 * child->r3c1; - const double r3c2 = parent->r3c1 * child->r1c2 + parent->r3c2 * child->r2c2 + parent->r3c3 * child->r3c2; - const double r3c3 = parent->r3c1 * child->r1c3 + parent->r3c2 * child->r2c3 + parent->r3c3 * child->r3c3; - - const double shift1 = parent->r1c1 * child->shift1 + parent->r1c2 * child->shift2 + parent->r1c3 * child->shift3; - const double shift2 = parent->r2c1 * child->shift1 + parent->r2c2 * child->shift2 + parent->r2c3 * child->shift3; - const double shift3 = parent->r3c1 * child->shift1 + parent->r3c2 * child->shift2 + parent->r3c3 * child->shift3; - - combination->r1c1 = r1c1; - combination->r1c2 = r1c2; - combination->r1c3 = r1c3; - combination->shift1 = shift1; - - combination->r2c1 = r2c1; - combination->r2c2 = r2c2; - combination->r2c3 = r2c3; - combination->shift2 = shift2; - - combination->r3c1 = r3c1; - combination->r3c2 = r3c2; - combination->r3c3 = r3c3; - combination->shift3 = shift3; -#endif } // =============== Transform Point =============== // inline void bgc_affine3_transform_point_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_point, BgcVector3FP32 * transformed_point) { -#if BGC_AFFINE_USE_MATRIX BgcVector3FP32 distorted; bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_point, &distorted); bgc_vector3_add_fp32(&affine->shift, &distorted, transformed_point); -#else - const float x1 = (affine->r1c1 * initial_point->x1 + affine->r1c2 * initial_point->x2) + (affine->r1c3 * initial_point->x3 + affine->shift1); - const float x2 = (affine->r2c1 * initial_point->x1 + affine->r2c2 * initial_point->x2) + (affine->r2c3 * initial_point->x3 + affine->shift2); - const float x3 = (affine->r3c1 * initial_point->x1 + affine->r3c2 * initial_point->x2) + (affine->r3c3 * initial_point->x3 + affine->shift3); - - transformed_point->x1 = x1; - transformed_point->x2 = x2; - transformed_point->x3 = x3; -#endif } inline void bgc_affine3_transform_point_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_point, BgcVector3FP64 * transformed_point) { -#if BGC_AFFINE_USE_MATRIX BgcVector3FP64 distorted; bgc_matrix3x3_get_right_product_fp64(&affine->distortion, initial_point, &distorted); bgc_vector3_add_fp64(&affine->shift, &distorted, transformed_point); -#else - const double x1 = affine->r1c1 * initial_point->x1 + affine->r1c2 * initial_point->x2 + affine->r1c3 * initial_point->x3 + affine->shift1; - const double x2 = affine->r2c1 * initial_point->x1 + affine->r2c2 * initial_point->x2 + affine->r2c3 * initial_point->x3 + affine->shift2; - const double x3 = affine->r3c1 * initial_point->x1 + affine->r3c2 * initial_point->x2 + affine->r3c3 * initial_point->x3 + affine->shift3; - - transformed_point->x1 = x1; - transformed_point->x2 = x2; - transformed_point->x3 = x3; -#endif } // ============== Transform Vector =============== // inline void bgc_affine3_transform_vector_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_vector, BgcVector3FP32 * transformed_vector) { -#if BGC_AFFINE_USE_MATRIX bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_vector, transformed_vector); -#else - const float x1 = affine->r1c1 * initial_vector->x1 + affine->r1c2 * initial_vector->x2 + affine->r1c3 * initial_vector->x3; - const float x2 = affine->r2c1 * initial_vector->x1 + affine->r2c2 * initial_vector->x2 + affine->r2c3 * initial_vector->x3; - const float x3 = affine->r3c1 * initial_vector->x1 + affine->r3c2 * initial_vector->x2 + affine->r3c3 * initial_vector->x3; - - transformed_vector->x1 = x1; - transformed_vector->x2 = x2; - transformed_vector->x3 = x3; -#endif } inline void bgc_affine3_transform_vector_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_vector, BgcVector3FP64 * transformed_vector) { -#if BGC_AFFINE_USE_MATRIX bgc_matrix3x3_get_right_product_fp64(&affine->distortion, initial_vector, transformed_vector); -#else - const double x1 = affine->r1c1 * initial_vector->x1 + affine->r1c2 * initial_vector->x2 + affine->r1c3 * initial_vector->x3; - const double x2 = affine->r2c1 * initial_vector->x1 + affine->r2c2 * initial_vector->x2 + affine->r2c3 * initial_vector->x3; - const double x3 = affine->r3c1 * initial_vector->x1 + affine->r3c2 * initial_vector->x2 + affine->r3c3 * initial_vector->x3; - - transformed_vector->x1 = x1; - transformed_vector->x2 = x2; - transformed_vector->x3 = x3; -#endif } -#endif // _BGC_AFFINE3_H_INCLUDED_ +#endif diff --git a/basic-geometry/basic-geometry.cbp b/basic-geometry/basic-geometry.cbp index b906c16..9d41076 100644 --- a/basic-geometry/basic-geometry.cbp +++ b/basic-geometry/basic-geometry.cbp @@ -43,6 +43,14 @@ + + + + + + @@ -76,10 +84,14 @@ - + - + + + + diff --git a/basic-geometry/basic-geometry.h b/basic-geometry/basic-geometry.h index 3da01a8..402e083 100644 --- a/basic-geometry/basic-geometry.h +++ b/basic-geometry/basic-geometry.h @@ -14,6 +14,7 @@ #include "./matrix3x2.h" #include "./matrix3x3.h" +#include "./affine2.h" #include "./affine3.h" #include "./complex.h" @@ -25,6 +26,7 @@ #include "./versor.h" #include "./slerp.h" +#include "./position2.h" #include "./position3.h" #endif diff --git a/basic-geometry/position2.c b/basic-geometry/position2.c new file mode 100644 index 0000000..5803480 --- /dev/null +++ b/basic-geometry/position2.c @@ -0,0 +1,40 @@ +#include "position2.h" + +extern inline void bgc_position2_reset_fp32(BgcPosition2FP32 * node); +extern inline void bgc_position2_reset_fp64(BgcPosition2FP64 * node); + +extern inline void bgc_position2_make_fp32(const BgcCotesNumberFP32 * turn, const BgcVector2FP32 * shift, BgcPosition2FP32 * position); +extern inline void bgc_position2_make_fp64(const BgcCotesNumberFP64 * turn, const BgcVector2FP64 * shift, BgcPosition2FP64 * position); + +extern inline void bgc_position2_copy_fp32(const BgcPosition2FP32 * source, BgcPosition2FP32 * destination); +extern inline void bgc_position2_copy_fp64(const BgcPosition2FP64 * source, BgcPosition2FP64 * destination); + +extern inline void bgc_position2_convert_fp64_to_fp32(const BgcPosition2FP64 * source, BgcPosition2FP32 * destination); +extern inline void bgc_position2_convert_fp32_to_fp64(const BgcPosition2FP32 * source, BgcPosition2FP64 * destination); + +extern inline void bgc_position2_invert_fp32(BgcPosition2FP32 * position); +extern inline void bgc_position2_invert_fp64(BgcPosition2FP64 * position); + +extern inline void bgc_position2_get_inverse_fp32(const BgcPosition2FP32 * position, BgcPosition2FP32 * inverted); +extern inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, BgcPosition2FP64 * inverted); + +extern inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * parent, const BgcPosition2FP32 * child, BgcPosition2FP32 * combination); +extern inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * parent, const BgcPosition2FP64 * child, BgcPosition2FP64 * combination); + +extern inline void bgc_position2_get_outward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * outward_affine_map); +extern inline void bgc_position2_get_outward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * outward_affine_map); + +extern inline void bgc_position2_get_inward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * inward_affine_map); +extern inline void bgc_position2_get_inward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * inward_affine_map); + +extern inline void bgc_position2_transform_point_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_point, BgcVector2FP32 * outer_point); +extern inline void bgc_position2_transform_point_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_point, BgcVector2FP64 * outer_point); + +extern inline void bgc_position2_transform_point_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_point, BgcVector2FP32 * inner_point); +extern inline void bgc_position2_transform_point_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_point, BgcVector2FP64 * inner_point); + +extern inline void bgc_position2_transform_vector_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_vector, BgcVector2FP32 * outer_vector); +extern inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_vector, BgcVector2FP64 * outer_vector); + +extern inline void bgc_position2_transform_vector_inward_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector); +extern inline void bgc_position2_transform_vector_inward_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector); diff --git a/basic-geometry/position2.h b/basic-geometry/position2.h new file mode 100644 index 0000000..d8696f2 --- /dev/null +++ b/basic-geometry/position2.h @@ -0,0 +1,215 @@ +#ifndef _BGC_POSITION2_H_INCLUDED_ +#define _BGC_POSITION2_H_INCLUDED_ + +#include "vector2.h" +#include "affine2.h" +#include "cotes-number.h" + +// ==================== Types ==================== // + +typedef struct { + BgcCotesNumberFP32 turn; + BgcVector2FP32 shift; +} BgcPosition2FP32; + +typedef struct { + BgcCotesNumberFP64 turn; + BgcVector2FP64 shift; +} BgcPosition2FP64; + +// ==================== Reset ==================== // + +inline void bgc_position2_reset_fp32(BgcPosition2FP32 * position) +{ + bgc_cotes_number_reset_fp32(&position->turn); + bgc_vector2_reset_fp32(&position->shift); +} + +inline void bgc_position2_reset_fp64(BgcPosition2FP64 * position) +{ + bgc_cotes_number_reset_fp64(&position->turn); + bgc_vector2_reset_fp64(&position->shift); +} + +// ==================== Make ===================== // + +inline void bgc_position2_make_fp32(const BgcCotesNumberFP32 * turn, const BgcVector2FP32 * shift, BgcPosition2FP32 * position) +{ + bgc_cotes_number_copy_fp32(turn, &position->turn); + bgc_vector2_copy_fp32(shift, &position->shift); +} + +inline void bgc_position2_make_fp64(const BgcCotesNumberFP64 * turn, const BgcVector2FP64 * shift, BgcPosition2FP64 * position) +{ + bgc_cotes_number_copy_fp64(turn, &position->turn); + bgc_vector2_copy_fp64(shift, &position->shift); +} + + +// ==================== Copy ===================== // + +inline void bgc_position2_copy_fp32(const BgcPosition2FP32 * source, BgcPosition2FP32 * destination) +{ + bgc_cotes_number_copy_fp32(&source->turn, &destination->turn); + bgc_vector2_copy_fp32(&source->shift, &destination->shift); +} + +inline void bgc_position2_copy_fp64(const BgcPosition2FP64 * source, BgcPosition2FP64 * destination) +{ + bgc_cotes_number_copy_fp64(&source->turn, &destination->turn); + bgc_vector2_copy_fp64(&source->shift, &destination->shift); +} + +// =================== Convert =================== // + +inline void bgc_position2_convert_fp64_to_fp32(const BgcPosition2FP64 * source, BgcPosition2FP32 * destination) +{ + bgc_cotes_number_convert_fp64_to_fp32(&source->turn, &destination->turn); + bgc_vector2_convert_fp64_to_fp32(&source->shift, &destination->shift); +} + +inline void bgc_position2_convert_fp32_to_fp64(const BgcPosition2FP32 * source, BgcPosition2FP64 * destination) +{ + bgc_cotes_number_convert_fp32_to_fp64(&source->turn, &destination->turn); + bgc_vector2_convert_fp32_to_fp64(&source->shift, &destination->shift); +} + +// =================== Invert ==================== // + +inline void bgc_position2_invert_fp32(BgcPosition2FP32 * position) +{ + bgc_cotes_number_turn_vector_back_fp32(&position->turn, &position->shift, &position->shift); + bgc_cotes_number_invert_fp32(&position->turn); + bgc_vector2_make_opposite_fp32(&position->shift); +} + +inline void bgc_position2_invert_fp64(BgcPosition2FP64 * position) +{ + bgc_cotes_number_turn_vector_back_fp64(&position->turn, &position->shift, &position->shift); + bgc_cotes_number_invert_fp64(&position->turn); + bgc_vector2_make_opposite_fp64(&position->shift); +} + +// ================= Get Inverse ================= // + +inline void bgc_position2_get_inverse_fp32(const BgcPosition2FP32 * position, BgcPosition2FP32 * inverted) +{ + bgc_cotes_number_turn_vector_back_fp32(&position->turn, &position->shift, &inverted->shift); + bgc_cotes_number_get_inverse_fp32(&position->turn, &inverted->turn); + bgc_vector2_make_opposite_fp32(&inverted->shift); +} + +inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, BgcPosition2FP64 * inverted) +{ + bgc_cotes_number_turn_vector_back_fp64(&position->turn, &position->shift, &inverted->shift); + bgc_cotes_number_get_inverse_fp64(&position->turn, &inverted->turn); + bgc_vector2_make_opposite_fp64(&inverted->shift); +} + +// =================== Combine =================== // + +inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * parent, const BgcPosition2FP32 * child, BgcPosition2FP32 * combination) +{ + BgcVector2FP32 relative_shift; + bgc_cotes_number_turn_vector_fp32(&parent->turn, &child->shift, &relative_shift); + bgc_cotes_number_combine_fp32(&child->turn, &parent->turn, &combination->turn); + bgc_vector2_add_fp32(&parent->shift, &relative_shift, &combination->shift); +} + +inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * parent, const BgcPosition2FP64 * child, BgcPosition2FP64 * combination) +{ + BgcVector2FP64 relative_shift; + bgc_cotes_number_turn_vector_fp64(&parent->turn, &child->shift, &relative_shift); + bgc_cotes_number_combine_fp64(&child->turn, &parent->turn, &combination->turn); + bgc_vector2_add_fp64(&parent->shift, &relative_shift, &combination->shift); +} + +// ============= Get Outward Affine ============== // + +inline void bgc_position2_get_outward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * outward_affine_map) +{ + bgc_cotes_number_get_rotation_matrix_fp32(&position->turn, &outward_affine_map->distortion); + bgc_vector2_copy_fp32(&position->shift, &outward_affine_map->shift); +} + +inline void bgc_position2_get_outward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * outward_affine_map) +{ + bgc_cotes_number_get_rotation_matrix_fp64(&position->turn, &outward_affine_map->distortion); + bgc_vector2_copy_fp64(&position->shift, &outward_affine_map->shift); +} + +// ============== Get Inward Affine ============== // + +inline void bgc_position2_get_inward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * inward_affine_map) +{ + bgc_cotes_number_get_reverse_matrix_fp32(&position->turn, &inward_affine_map->distortion); + bgc_matrix2x2_get_right_product_fp32(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_vector2_make_opposite_fp32(&inward_affine_map->shift); +} + +inline void bgc_position2_get_inward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * inward_affine_map) +{ + bgc_cotes_number_get_reverse_matrix_fp64(&position->turn, &inward_affine_map->distortion); + bgc_matrix2x2_get_right_product_fp64(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_vector2_make_opposite_fp64(&inward_affine_map->shift); +} + +// ========== Transform Point Outwards =========== // + +inline void bgc_position2_transform_point_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_point, BgcVector2FP32 * outer_point) +{ + BgcVector2FP32 turned_point; + bgc_cotes_number_turn_vector_fp32(&position->turn, inner_point, &turned_point); + bgc_vector2_add_fp32(&position->shift, &turned_point, outer_point); +} + +inline void bgc_position2_transform_point_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_point, BgcVector2FP64 * outer_point) +{ + BgcVector2FP64 turned_point; + bgc_cotes_number_turn_vector_fp64(&position->turn, inner_point, &turned_point); + bgc_vector2_add_fp64(&position->shift, &turned_point, outer_point); +} + +// =========== Transform Point Inwards =========== // + +inline void bgc_position2_transform_point_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_point, BgcVector2FP32 * inner_point) +{ + BgcVector2FP32 relative_point; + bgc_vector2_subtract_fp32(outer_point, &position->shift, &relative_point); + bgc_cotes_number_turn_vector_back_fp32(&position->turn, &relative_point, inner_point); + +} + +inline void bgc_position2_transform_point_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_point, BgcVector2FP64 * inner_point) +{ + BgcVector2FP64 relative_point; + bgc_vector2_subtract_fp64(outer_point, &position->shift, &relative_point); + bgc_cotes_number_turn_vector_back_fp64(&position->turn, &relative_point, inner_point); + +} + +// ========== Transform Vector Outwards ========== // + +inline void bgc_position2_transform_vector_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_vector, BgcVector2FP32 * outer_vector) +{ + bgc_cotes_number_turn_vector_fp32(&position->turn, inner_vector, outer_vector); +} + +inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_vector, BgcVector2FP64 * outer_vector) +{ + bgc_cotes_number_turn_vector_fp64(&position->turn, inner_vector, outer_vector); +} + +// ========== Transform Vector Inwards =========== // + +inline void bgc_position2_transform_vector_inward_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector) +{ + bgc_cotes_number_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector); +} + +inline void bgc_position2_transform_vector_inward_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector) +{ + bgc_cotes_number_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector); +} + +#endif diff --git a/basic-geometry/position3.c b/basic-geometry/position3.c index 07e1b72..a31af36 100644 --- a/basic-geometry/position3.c +++ b/basic-geometry/position3.c @@ -6,8 +6,35 @@ extern inline void bgc_position3_reset_fp64(BgcPosition3FP64 * node); extern inline void bgc_position3_make_fp32(const BgcVersorFP32 * turn, const BgcVector3FP32 * shift, BgcPosition3FP32 * position); extern inline void bgc_position3_make_fp64(const BgcVersorFP64 * turn, const BgcVector3FP64 * shift, BgcPosition3FP64 * position); +extern inline void bgc_position3_copy_fp32(const BgcPosition3FP32 * source, BgcPosition3FP32 * destination); +extern inline void bgc_position3_copy_fp64(const BgcPosition3FP64 * source, BgcPosition3FP64 * destination); + +extern inline void bgc_position3_convert_fp64_to_fp32(const BgcPosition3FP64 * source, BgcPosition3FP32 * destination); +extern inline void bgc_position3_convert_fp32_to_fp64(const BgcPosition3FP32 * source, BgcPosition3FP64 * destination); + +extern inline void bgc_position3_invert_fp32(BgcPosition3FP32 * position); +extern inline void bgc_position3_invert_fp64(BgcPosition3FP64 * position); + +extern inline void bgc_position3_get_inverse_fp32(const BgcPosition3FP32 * position, BgcPosition3FP32 * inverted); +extern inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, BgcPosition3FP64 * inverted); + extern inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * parent, const BgcPosition3FP32 * child, BgcPosition3FP32 * combination); extern inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * parent, const BgcPosition3FP64 * child, BgcPosition3FP64 * combination); -extern inline void bgc_position3_get_affine3_map_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * affine_map); -extern inline void bgc_position3_get_affine3_map_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * affine_map); +extern inline void bgc_position3_get_outward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * outward_affine_map); +extern inline void bgc_position3_get_outward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * outward_affine_map); + +extern inline void bgc_position3_get_inward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * inward_affine_map); +extern inline void bgc_position3_get_inward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * inward_affine_map); + +extern inline void bgc_position3_transform_point_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_point, BgcVector3FP32 * outer_point); +extern inline void bgc_position3_transform_point_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_point, BgcVector3FP64 * outer_point); + +extern inline void bgc_position3_transform_point_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_point, BgcVector3FP32 * inner_point); +extern inline void bgc_position3_transform_point_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_point, BgcVector3FP64 * inner_point); + +extern inline void bgc_position3_transform_vector_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_vector, BgcVector3FP32 * outer_vector); +extern inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_vector, BgcVector3FP64 * outer_vector); + +extern inline void bgc_position3_transform_vector_inward_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector); +extern inline void bgc_position3_transform_vector_inward_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector); diff --git a/basic-geometry/position3.h b/basic-geometry/position3.h index edfe45c..6dcff34 100644 --- a/basic-geometry/position3.h +++ b/basic-geometry/position3.h @@ -45,6 +45,66 @@ inline void bgc_position3_make_fp64(const BgcVersorFP64 * turn, const BgcVector3 bgc_vector3_copy_fp64(shift, &position->shift); } +// ==================== Copy ===================== // + +inline void bgc_position3_copy_fp32(const BgcPosition3FP32 * source, BgcPosition3FP32 * destination) +{ + bgc_versor_copy_fp32(&source->turn, &destination->turn); + bgc_vector3_copy_fp32(&source->shift, &destination->shift); +} + +inline void bgc_position3_copy_fp64(const BgcPosition3FP64 * source, BgcPosition3FP64 * destination) +{ + bgc_versor_copy_fp64(&source->turn, &destination->turn); + bgc_vector3_copy_fp64(&source->shift, &destination->shift); +} + +// =================== Convert =================== // + +inline void bgc_position3_convert_fp64_to_fp32(const BgcPosition3FP64 * source, BgcPosition3FP32 * destination) +{ + bgc_versor_convert_fp64_to_fp32(&source->turn, &destination->turn); + bgc_vector3_convert_fp64_to_fp32(&source->shift, &destination->shift); +} + +inline void bgc_position3_convert_fp32_to_fp64(const BgcPosition3FP32 * source, BgcPosition3FP64 * destination) +{ + bgc_versor_convert_fp32_to_fp64(&source->turn, &destination->turn); + bgc_vector3_convert_fp32_to_fp64(&source->shift, &destination->shift); +} + +// =================== Invert ==================== // + +inline void bgc_position3_invert_fp32(BgcPosition3FP32 * position) +{ + bgc_versor_turn_vector_back_fp32(&position->turn, &position->shift, &position->shift); + bgc_versor_invert_fp32(&position->turn); + bgc_vector3_make_opposite_fp32(&position->shift); +} + +inline void bgc_position3_invert_fp64(BgcPosition3FP64 * position) +{ + bgc_versor_turn_vector_back_fp64(&position->turn, &position->shift, &position->shift); + bgc_versor_invert_fp64(&position->turn); + bgc_vector3_make_opposite_fp64(&position->shift); +} + +// ================= Get Inverse ================= // + +inline void bgc_position3_get_inverse_fp32(const BgcPosition3FP32 * position, BgcPosition3FP32 * inverted) +{ + bgc_versor_turn_vector_back_fp32(&position->turn, &position->shift, &inverted->shift); + bgc_versor_get_inverse_fp32(&position->turn, &inverted->turn); + bgc_vector3_make_opposite_fp32(&inverted->shift); +} + +inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, BgcPosition3FP64 * inverted) +{ + bgc_versor_turn_vector_back_fp64(&position->turn, &position->shift, &inverted->shift); + bgc_versor_get_inverse_fp64(&position->turn, &inverted->turn); + bgc_vector3_make_opposite_fp64(&inverted->shift); +} + // =================== Combine =================== // inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * parent, const BgcPosition3FP32 * child, BgcPosition3FP32 * combination) @@ -63,78 +123,92 @@ inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * parent, const Bg bgc_vector3_add_fp64(&parent->shift, &relative_shift, &combination->shift); } -// ================= Get Affine ================== // +// ============= Get Outward Affine ============== // -inline void bgc_position3_get_affine3_map_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * affine_map) +inline void bgc_position3_get_outward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * outward_affine_map) { -#if BGC_AFFINE_USE_MATRIX - bgc_versor_get_rotation_matrix_fp32(&position->turn, &affine_map->distortion); - bgc_vector3_copy_fp32(&position->shift, &affine_map->shift); -#else - const float s0s0 = position->turn._s0 * position->turn._s0; - const float x1x1 = position->turn._x1 * position->turn._x1; - const float x2x2 = position->turn._x2 * position->turn._x2; - const float x3x3 = position->turn._x3 * position->turn._x3; - - const float s0x1 = position->turn._s0 * position->turn._x1; - const float s0x2 = position->turn._s0 * position->turn._x2; - const float s0x3 = position->turn._s0 * position->turn._x3; - const float x1x2 = position->turn._x1 * position->turn._x2; - const float x1x3 = position->turn._x1 * position->turn._x3; - const float x2x3 = position->turn._x2 * position->turn._x3; - - affine_map->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); - affine_map->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); - affine_map->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); - - affine_map->r1c2 = 2.0f * (x1x2 - s0x3); - affine_map->r2c3 = 2.0f * (x2x3 - s0x1); - affine_map->r3c1 = 2.0f * (x1x3 - s0x2); - - affine_map->r2c1 = 2.0f * (x1x2 + s0x3); - affine_map->r3c2 = 2.0f * (x2x3 + s0x1); - affine_map->r1c3 = 2.0f * (x1x3 + s0x2); - - affine_map->shift1 = position->shift.x1; - affine_map->shift2 = position->shift.x2; - affine_map->shift3 = position->shift.x3; -#endif + bgc_versor_get_rotation_matrix_fp32(&position->turn, &outward_affine_map->distortion); + bgc_vector3_copy_fp32(&position->shift, &outward_affine_map->shift); } -inline void bgc_position3_get_affine3_map_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * affine_map) +inline void bgc_position3_get_outward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * outward_affine_map) { -#if BGC_AFFINE_USE_MATRIX - bgc_versor_get_rotation_matrix_fp64(&position->turn, &affine_map->distortion); - bgc_vector3_copy_fp64(&position->shift, &affine_map->shift); -#else - const double s0s0 = position->turn._s0 * position->turn._s0; - const double x1x1 = position->turn._x1 * position->turn._x1; - const double x2x2 = position->turn._x2 * position->turn._x2; - const double x3x3 = position->turn._x3 * position->turn._x3; + bgc_versor_get_rotation_matrix_fp64(&position->turn, &outward_affine_map->distortion); + bgc_vector3_copy_fp64(&position->shift, &outward_affine_map->shift); +} - const double s0x1 = position->turn._s0 * position->turn._x1; - const double s0x2 = position->turn._s0 * position->turn._x2; - const double s0x3 = position->turn._s0 * position->turn._x3; - const double x1x2 = position->turn._x1 * position->turn._x2; - const double x1x3 = position->turn._x1 * position->turn._x3; - const double x2x3 = position->turn._x2 * position->turn._x3; +// ============== Get Inward Affine ============== // - affine_map->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); - affine_map->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); - affine_map->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); +inline void bgc_position3_get_inward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * inward_affine_map) +{ + bgc_versor_get_reverse_matrix_fp32(&position->turn, &inward_affine_map->distortion); + bgc_matrix3x3_get_right_product_fp32(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_vector3_make_opposite_fp32(&inward_affine_map->shift); +} - affine_map->r1c2 = 2.0 * (x1x2 - s0x3); - affine_map->r2c3 = 2.0 * (x2x3 - s0x1); - affine_map->r3c1 = 2.0 * (x1x3 - s0x2); +inline void bgc_position3_get_inward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * inward_affine_map) +{ + bgc_versor_get_reverse_matrix_fp64(&position->turn, &inward_affine_map->distortion); + bgc_matrix3x3_get_right_product_fp64(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_vector3_make_opposite_fp64(&inward_affine_map->shift); +} - affine_map->r2c1 = 2.0 * (x1x2 + s0x3); - affine_map->r3c2 = 2.0 * (x2x3 + s0x1); - affine_map->r1c3 = 2.0 * (x1x3 + s0x2); +// ========== Transform Point Outwards =========== // - affine_map->shift1 = position->shift.x1; - affine_map->shift2 = position->shift.x2; - affine_map->shift3 = position->shift.x3; -#endif +inline void bgc_position3_transform_point_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_point, BgcVector3FP32 * outer_point) +{ + BgcVector3FP32 turned_point; + bgc_versor_turn_vector_fp32(&position->turn, inner_point, &turned_point); + bgc_vector3_add_fp32(&position->shift, &turned_point, outer_point); +} + +inline void bgc_position3_transform_point_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_point, BgcVector3FP64 * outer_point) +{ + BgcVector3FP64 turned_point; + bgc_versor_turn_vector_fp64(&position->turn, inner_point, &turned_point); + bgc_vector3_add_fp64(&position->shift, &turned_point, outer_point); +} + +// =========== Transform Point Inwards =========== // + +inline void bgc_position3_transform_point_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_point, BgcVector3FP32 * inner_point) +{ + BgcVector3FP32 relative_point; + bgc_vector3_subtract_fp32(outer_point, &position->shift, &relative_point); + bgc_versor_turn_vector_back_fp32(&position->turn, &relative_point, inner_point); + +} + +inline void bgc_position3_transform_point_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_point, BgcVector3FP64 * inner_point) +{ + BgcVector3FP64 relative_point; + bgc_vector3_subtract_fp64(outer_point, &position->shift, &relative_point); + bgc_versor_turn_vector_back_fp64(&position->turn, &relative_point, inner_point); + +} + +// ========== Transform Vector Outwards ========== // + +inline void bgc_position3_transform_vector_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_vector, BgcVector3FP32 * outer_vector) +{ + bgc_versor_turn_vector_fp32(&position->turn, inner_vector, outer_vector); +} + +inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_vector, BgcVector3FP64 * outer_vector) +{ + bgc_versor_turn_vector_fp64(&position->turn, inner_vector, outer_vector); +} + +// ========== Transform Vector Inwards =========== // + +inline void bgc_position3_transform_vector_inward_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector) +{ + bgc_versor_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector); +} + +inline void bgc_position3_transform_vector_inward_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector) +{ + bgc_versor_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector); } #endif // _BGC_POSITION_H_INCLUDED_ diff --git a/basic-geometry/utilities.h b/basic-geometry/utilities.h index 03ad443..25ae143 100644 --- a/basic-geometry/utilities.h +++ b/basic-geometry/utilities.h @@ -46,10 +46,6 @@ #define BGC_AXIS_REVERSE_X2 -2 #define BGC_AXIS_REVERSE_X3 -3 -#if !defined(BGC_AFFINE_USE_MATRIX) -#define BGC_AFFINE_USE_MATRIX 1 -#endif - inline int bgc_is_correct_axis(const int axis) { return axis == BGC_AXIS_X1 || axis == BGC_AXIS_REVERSE_X1