+dev проект
This commit is contained in:
parent
6a56e85052
commit
0ef9330a08
8 changed files with 532 additions and 1 deletions
50
dev/geometry-dev.cbp
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50
dev/geometry-dev.cbp
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|
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|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="geometry-dev" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug">
|
||||
<Option output="bin/Debug/geometry-dev" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
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||||
<Option type="1" />
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||||
<Option compiler="gcc" />
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||||
<Compiler>
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||||
<Add option="-g" />
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||||
<Add directory="../src" />
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</Compiler>
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||||
<Linker>
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<Add library="geometry" />
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||||
<Add library="m" />
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||||
<Add directory="../src/bin/Debug" />
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</Linker>
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</Target>
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<Target title="Release">
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||||
<Option output="bin/Release/geometry-dev" prefix_auto="1" extension_auto="1" />
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||||
<Option object_output="obj/Release/" />
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<Option type="1" />
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||||
<Option compiler="gcc" />
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||||
<Compiler>
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||||
<Add option="-O2" />
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||||
<Add directory="../src" />
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</Compiler>
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<Linker>
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<Add option="-O2" />
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<Add option="-s" />
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<Add library="geometry" />
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<Add library="m" />
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<Add directory="../src/bin/Release" />
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</Linker>
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</Target>
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</Build>
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||||
<Compiler>
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||||
<Add option="-Wall" />
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</Compiler>
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<Unit filename="main.c">
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<Option compilerVar="CC" />
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||||
</Unit>
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||||
<Extensions />
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||||
</Project>
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||||
</CodeBlocks_project_file>
|
109
dev/geometry-dev.depend
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109
dev/geometry-dev.depend
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# depslib dependency file v1.0
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1729764426 source:/home/andrey/Projects/Private/C/Geometry/dev/main.c
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<stdio.h>
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<stdlib.h>
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<math.h>
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<geometry.h>
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<windows.h>
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<time.h>
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1729526406 /home/andrey/Projects/Private/C/Geometry/src/geometry.h
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"basis.h"
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"angle.h"
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"vector2.h"
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"vector3.h"
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"vector4.h"
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"matrix2x2.h"
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"matrix3x3.h"
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"matrix4x4.h"
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"tangent.h"
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"rotation3.h"
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"versor.h"
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"affine_map2.h"
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"affine_map3.h"
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"affine_map4.h"
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"position2.h"
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"position3.h"
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1729427506 /home/andrey/Projects/Private/C/Geometry/src/basis.h
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1729764440 /home/andrey/Projects/Private/C/Geometry/src/angle.h
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1729503050 /home/andrey/Projects/Private/C/Geometry/src/vector2.h
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"basis.h"
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"angle.h"
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<math.h>
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1729502950 /home/andrey/Projects/Private/C/Geometry/src/vector3.h
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"basis.h"
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"angle.h"
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<math.h>
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1729500312 /home/andrey/Projects/Private/C/Geometry/src/vector4.h
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"basis.h"
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"angle.h"
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<math.h>
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1729490828 /home/andrey/Projects/Private/C/Geometry/src/matrix2x2.h
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"vector2.h"
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1729612680 /home/andrey/Projects/Private/C/Geometry/src/matrix3x3.h
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"vector3.h"
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1729490844 /home/andrey/Projects/Private/C/Geometry/src/matrix4x4.h
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"vector4.h"
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1729490850 /home/andrey/Projects/Private/C/Geometry/src/tangent.h
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<math.h>
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"basis.h"
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"angle.h"
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"vector2.h"
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"matrix2x2.h"
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1729428324 /home/andrey/Projects/Private/C/Geometry/src/rotation3.h
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"basis.h"
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"angle.h"
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"vector3.h"
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1729595110 /home/andrey/Projects/Private/C/Geometry/src/versor.h
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<stdint.h>
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"basis.h"
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"vector3.h"
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"rotation3.h"
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"matrix3x3.h"
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"matrix4x4.h"
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1729503008 /home/andrey/Projects/Private/C/Geometry/src/affine_map2.h
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"vector2.h"
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"matrix2x2.h"
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1729502996 /home/andrey/Projects/Private/C/Geometry/src/affine_map3.h
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"vector3.h"
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"matrix3x3.h"
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1729503020 /home/andrey/Projects/Private/C/Geometry/src/affine_map4.h
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"vector4.h"
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"matrix4x4.h"
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1729426494 /home/andrey/Projects/Private/C/Geometry/src/cartesian-frame2.h
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"vector2.h"
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"tangent.h"
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"affine_map2.h"
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1729444022 /home/andrey/Projects/Private/C/Geometry/src/cartesian-frame3.h
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<math.h>
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"vector3.h"
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"versor.h"
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"affine_map3.h"
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1729593024 /home/andrey/Projects/Private/C/Geometry/src/position2.h
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"vector2.h"
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"tangent.h"
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"affine_map2.h"
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1729593010 /home/andrey/Projects/Private/C/Geometry/src/position3.h
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<math.h>
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"vector3.h"
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"versor.h"
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"affine_map3.h"
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|
10
dev/geometry-dev.layout
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10
dev/geometry-dev.layout
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_layout_file>
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||||
<FileVersion major="1" minor="0" />
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<ActiveTarget name="Release" />
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<File name="main.c" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="3262" topLine="102" />
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</Cursor>
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</File>
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</CodeBlocks_layout_file>
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165
dev/geometry-dev.vcxproj
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165
dev/geometry-dev.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\src\geometry.vcxproj">
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<Project>{40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}</Project>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>16.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectGuid>{46de6c8f-3179-4652-95cf-28d44ac4774a}</ProjectGuid>
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<RootNamespace>geometry-dev</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
<CompileAs>CompileAsC</CompileAs>
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<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
<CompileAs>CompileAsC</CompileAs>
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<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
|
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<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
<CompileAs>CompileAsC</CompileAs>
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<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
<CompileAs>CompileAsC</CompileAs>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
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||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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||||
<FloatingPointModel>Precise</FloatingPointModel>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
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</ItemDefinitionGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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</Project>
|
22
dev/geometry-dev.vcxproj.filters
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22
dev/geometry-dev.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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||||
</ItemGroup>
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||||
</Project>
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4
dev/geometry-dev.vcxproj.user
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4
dev/geometry-dev.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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172
dev/main.c
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172
dev/main.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <geometry.h>
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#ifdef _WIN64
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#include <windows.h>
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#else
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#include <time.h>
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#endif // _WINDOWS_
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SPVersor * allocate_versors(const unsigned int amount)
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{
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return calloc(amount, sizeof(SPVersor));
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}
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SPVersor * make_zero_versors(const unsigned int amount)
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{
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SPVersor * list = allocate_versors(amount);
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if (list == 0) {
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return 0;
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}
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for (unsigned int i = 0; i < amount; i++) {
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sp_versor_reset(&list[i]);
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}
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return list;
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}
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SPVersor * make_random_versors(const unsigned int amount)
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{
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SPVersor * list = allocate_versors(amount);
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if (list == 0) {
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return 0;
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}
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for (unsigned int i = 0; i < amount; i++) {
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sp_versor_set(
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(2.0f * rand()) / RAND_MAX - 1.0f,
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(2.0f * rand()) / RAND_MAX - 1.0f,
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(2.0f * rand()) / RAND_MAX - 1.0f,
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(2.0f * rand()) / RAND_MAX - 1.0f,
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&list[i]
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);
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}
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return list;
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}
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void print_versor(const SPVersor * versor)
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{
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printf("(%f, %f, %f, %f) / %e\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3, versor->_corrector - 1.0f);
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}
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|
||||
/*/
|
||||
int main()
|
||||
{
|
||||
const unsigned int amount = 1000000;
|
||||
|
||||
#ifdef _WIN64
|
||||
ULONGLONG now;
|
||||
now = GetTickCount64();
|
||||
srand((unsigned int)(now & 0xfffffff));
|
||||
#else
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_REALTIME, &now);
|
||||
srand((unsigned int)(now.tv_nsec & 0xfffffff));
|
||||
#endif // _WIN64
|
||||
|
||||
SPVersor * versors1 = make_random_versors(amount);
|
||||
|
||||
if (versors1 == 0) {
|
||||
printf("Cannot allocate memory for versors1");
|
||||
return 0;
|
||||
}
|
||||
|
||||
SPVersor * versors2 = make_random_versors(amount);
|
||||
|
||||
if (versors2 == 0) {
|
||||
printf("Cannot allocate memory for versors2");
|
||||
free(versors1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
SPVersor * results = make_zero_versors(amount);
|
||||
|
||||
if (results == 0) {
|
||||
printf("Cannot allocate memory for results");
|
||||
free(versors2);
|
||||
free(versors1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef _WIN64
|
||||
ULONGLONG start, end;
|
||||
start = GetTickCount64();
|
||||
#else
|
||||
struct timespec start, end;
|
||||
clock_gettime(CLOCK_REALTIME, &start);
|
||||
#endif // _WIN64
|
||||
for (int j = 0; j < 1000; j++) {
|
||||
for (unsigned int i = 0; i < amount; i++) {
|
||||
sp_versor_combine2(&versors1[i], &versors2[i], &results[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN64
|
||||
end = GetTickCount64();
|
||||
|
||||
printf("Time: %lld\n", end - start);
|
||||
#else
|
||||
clock_gettime(CLOCK_REALTIME, &end);
|
||||
|
||||
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
|
||||
#endif // _WIN64
|
||||
|
||||
print_versor(versors1 + 10);
|
||||
print_versor(versors2 + 10);
|
||||
print_versor(results + 10);
|
||||
|
||||
free(results);
|
||||
free(versors2);
|
||||
free(versors1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*/
|
||||
|
||||
void print_matrix(const DPMatrix3x3* matrix)
|
||||
{
|
||||
printf("(%lf, %lf, %lf)\n", matrix->r1c1, matrix->r1c2, matrix->r1c3);
|
||||
printf("(%lf, %lf, %lf)\n", matrix->r2c1, matrix->r2c2, matrix->r2c3);
|
||||
printf("(%lf, %lf, %lf)\n\n", matrix->r3c1, matrix->r3c2, matrix->r3c3);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
DPMatrix3x3 m1, m2, check;
|
||||
|
||||
dp_matrix3x3_set_row1(1, 3, 5, &m1);
|
||||
dp_matrix3x3_set_row2(2, 2, -1, &m1);
|
||||
dp_matrix3x3_set_row3(2, 0, 4, &m1);
|
||||
|
||||
printf("Initial matrix:\n");
|
||||
print_matrix(&m1);
|
||||
|
||||
if (!dp_matrix3x3_make_inverted(&m1, &m2)) {
|
||||
printf("Cannot get the inverted matrix.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
printf("Inverted matrix:\n");
|
||||
|
||||
print_matrix(&m2);
|
||||
|
||||
dp_matrix3x3_matrix_product(&m1, &m2, &check);
|
||||
|
||||
printf("m1 * m2:\n");
|
||||
|
||||
print_matrix(&check);
|
||||
|
||||
dp_matrix3x3_matrix_product(&m2, &m1, &check);
|
||||
|
||||
printf("m2 * m1:\n");
|
||||
|
||||
print_matrix(&check);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue