Переименование функций для универсализации названий, добавление функций умножения вектора на дуальное число, а также исправление реализации функции умножения кватерниона на дуальное число на более безопасную реализацию
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10 changed files with 234 additions and 98 deletions
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@ -213,20 +213,84 @@ inline void bgc_fp64_vector3_subtract_scaled(BGC_FP64_Vector3* const difference,
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// ================== Multiply ================== //
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inline void bgc_fp32_vector3_multiply_by_real(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const multiplicand, const float multiplier)
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inline void bgc_fp32_vector3_multiply_by_real_number(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const multiplicand, const float multiplier)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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inline void bgc_fp64_vector3_multiply_by_real(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const multiplicand, const double multiplier)
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inline void bgc_fp64_vector3_multiply_by_real_number(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const multiplicand, const double multiplier)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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// ========== Multiply by Dual Number =========== //
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inline void bgc_fp32_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier)
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{
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const float real_x1 = multiplicand->x1 * multiplier->real_part;
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const float real_x2 = multiplicand->x2 * multiplier->real_part;
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const float real_x3 = multiplicand->x3 * multiplier->real_part;
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const float dual_x1 = multiplicand->x1 * multiplier->dual_part;
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const float dual_x2 = multiplicand->x2 * multiplier->dual_part;
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const float dual_x3 = multiplicand->x3 * multiplier->dual_part;
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product->real_part.x1 = real_x1;
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product->real_part.x2 = real_x2;
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product->real_part.x3 = real_x3;
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product->dual_part.x1 = dual_x1;
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product->dual_part.x2 = dual_x2;
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product->dual_part.x3 = dual_x3;
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}
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inline void bgc_fp64_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier)
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{
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const double real_x1 = multiplicand->x1 * multiplier->real_part;
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const double real_x2 = multiplicand->x2 * multiplier->real_part;
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const double real_x3 = multiplicand->x3 * multiplier->real_part;
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const double dual_x1 = multiplicand->x1 * multiplier->dual_part;
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const double dual_x2 = multiplicand->x2 * multiplier->dual_part;
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const double dual_x3 = multiplicand->x3 * multiplier->dual_part;
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product->real_part.x1 = real_x1;
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product->real_part.x2 = real_x2;
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product->real_part.x3 = real_x3;
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product->dual_part.x1 = dual_x1;
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product->dual_part.x2 = dual_x2;
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product->dual_part.x3 = dual_x3;
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}
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// ====== Restrict Multiply by Dual Number ====== //
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inline void _bgc_fp32_restrict_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier)
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{
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product->real_part.x1 = multiplicand->x1 * multiplier->real_part;
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product->real_part.x2 = multiplicand->x2 * multiplier->real_part;
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product->real_part.x3 = multiplicand->x3 * multiplier->real_part;
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product->dual_part.x1 = multiplicand->x1 * multiplier->dual_part;
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product->dual_part.x2 = multiplicand->x2 * multiplier->dual_part;
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product->dual_part.x3 = multiplicand->x3 * multiplier->dual_part;
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}
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inline void _bgc_fp64_restrict_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier)
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{
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product->real_part.x1 = multiplicand->x1 * multiplier->real_part;
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product->real_part.x2 = multiplicand->x2 * multiplier->real_part;
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product->real_part.x3 = multiplicand->x3 * multiplier->real_part;
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product->dual_part.x1 = multiplicand->x1 * multiplier->dual_part;
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product->dual_part.x2 = multiplicand->x2 * multiplier->dual_part;
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product->dual_part.x3 = multiplicand->x3 * multiplier->dual_part;
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}
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// ============ Left Vector Product ============= //
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inline void bgc_fp32_vector3_multiply_by_matrix2x3(BGC_FP32_Vector2* const product, const BGC_FP32_Vector3* const vector, const BGC_FP32_Matrix2x3* const matrix)
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@ -273,7 +337,7 @@ inline int bgc_fp32_vector3_divide_by_real(BGC_FP32_Vector3* const quotient, con
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return BGC_FAILURE;
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}
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bgc_fp32_vector3_multiply_by_real(quotient, dividend, 1.0f / divisor);
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bgc_fp32_vector3_multiply_by_real_number(quotient, dividend, 1.0f / divisor);
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return BGC_SUCCESS;
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}
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@ -284,7 +348,7 @@ inline int bgc_fp64_vector3_divide_by_real(BGC_FP64_Vector3* const quotient, con
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return BGC_FAILURE;
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}
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bgc_fp64_vector3_multiply_by_real(quotient, dividend, 1.0 / divisor);
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bgc_fp64_vector3_multiply_by_real_number(quotient, dividend, 1.0 / divisor);
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return BGC_SUCCESS;
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}
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@ -429,7 +493,7 @@ inline int bgc_fp32_vector3_get_normalized(BGC_FP32_Vector3* const normalized, c
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return BGC_SUCCESS;
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}
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bgc_fp32_vector3_multiply_by_real(normalized, vector, sqrtf(1.0f / square_modulus));
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bgc_fp32_vector3_multiply_by_real_number(normalized, vector, sqrtf(1.0f / square_modulus));
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return BGC_SUCCESS;
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}
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@ -447,7 +511,7 @@ inline int bgc_fp64_vector3_get_normalized(BGC_FP64_Vector3* const normalized, c
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return BGC_SUCCESS;
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}
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bgc_fp64_vector3_multiply_by_real(normalized, vector, sqrt(1.0 / square_modulus));
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bgc_fp64_vector3_multiply_by_real_number(normalized, vector, sqrt(1.0 / square_modulus));
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return BGC_SUCCESS;
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}
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