Реорганизация проекта: перенос определения всех типов в один файл, перегруппировка функций в файлах

This commit is contained in:
Andrey Pokidov 2026-02-12 10:35:03 +07:00
parent c7d9263154
commit 053af33444
45 changed files with 1001 additions and 980 deletions

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@ -1,4 +1,4 @@
#include "affine2.h" #include "./affine2.h"
extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine); extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine);
extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine); extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine);

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@ -1,21 +1,9 @@
#ifndef _BGC_AFFINE2_H_INCLUDED_ #ifndef _BGC_AFFINE2_H_INCLUDED_
#define _BGC_AFFINE2_H_INCLUDED_ #define _BGC_AFFINE2_H_INCLUDED_
#include "vector2.h" #include "./vector2.h"
#include "matrices.h" #include "./types.h"
#include "matrix2x2.h" #include "./matrix2x2.h"
// ==================== Types ==================== //
typedef struct {
BGC_FP32_Matrix2x2 distortion;
BGC_FP32_Vector2 shift;
} BGC_FP32_Affine2;
typedef struct {
BGC_FP64_Matrix2x2 distortion;
BGC_FP64_Vector2 shift;
} BGC_FP64_Affine2;
// ==================== Reset ==================== // // ==================== Reset ==================== //
@ -96,7 +84,7 @@ inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine)
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp32_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift); bgc_fp32_matrix2x2_multiply_by_vector2(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp32_vector2_revert(&affine->shift); bgc_fp32_vector2_revert(&affine->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -108,7 +96,7 @@ inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine)
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp64_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift); bgc_fp64_matrix2x2_multiply_by_vector2(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp64_vector2_revert(&affine->shift); bgc_fp64_vector2_revert(&affine->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -122,7 +110,7 @@ inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP3
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp32_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift); bgc_fp32_matrix2x2_multiply_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift);
bgc_fp32_vector2_revert(&inverse->shift); bgc_fp32_vector2_revert(&inverse->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -134,7 +122,7 @@ inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP6
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp64_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift); bgc_fp64_matrix2x2_multiply_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift);
bgc_fp64_vector2_revert(&inverse->shift); bgc_fp64_vector2_revert(&inverse->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -145,16 +133,16 @@ inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP6
inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second) inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second)
{ {
BGC_FP32_Vector2 first_shift; BGC_FP32_Vector2 first_shift;
bgc_fp32_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift); bgc_fp32_matrix2x2_multiply_by_vector2(&first_shift, &second->distortion, &first->shift);
bgc_fp32_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion); bgc_fp32_matrix2x2_multiply_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp32_vector2_add(&combination->shift, &second->shift, &first_shift); bgc_fp32_vector2_add(&combination->shift, &second->shift, &first_shift);
} }
inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second) inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second)
{ {
BGC_FP64_Vector2 first_shift; BGC_FP64_Vector2 first_shift;
bgc_fp64_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift); bgc_fp64_matrix2x2_multiply_by_vector2(&first_shift, &second->distortion, &first->shift);
bgc_fp64_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion); bgc_fp64_matrix2x2_multiply_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp64_vector2_add(&combination->shift, &second->shift, &first_shift); bgc_fp64_vector2_add(&combination->shift, &second->shift, &first_shift);
} }
@ -163,14 +151,14 @@ inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP
inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point) inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point)
{ {
BGC_FP32_Vector2 distorted; BGC_FP32_Vector2 distorted;
bgc_fp32_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point); bgc_fp32_matrix2x2_multiply_by_vector2(&distorted, &affine->distortion, initial_point);
bgc_fp32_vector2_add(transformed_point, &affine->shift, &distorted); bgc_fp32_vector2_add(transformed_point, &affine->shift, &distorted);
} }
inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point) inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point)
{ {
BGC_FP64_Vector2 distorted; BGC_FP64_Vector2 distorted;
bgc_fp64_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point); bgc_fp64_matrix2x2_multiply_by_vector2(&distorted, &affine->distortion, initial_point);
bgc_fp64_vector2_add(transformed_point, &affine->shift, &distorted); bgc_fp64_vector2_add(transformed_point, &affine->shift, &distorted);
} }
@ -178,12 +166,12 @@ inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point
inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector) inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector)
{ {
bgc_fp32_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector); bgc_fp32_matrix2x2_multiply_by_vector2(transformed_vector, &affine->distortion, initial_vector);
} }
inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector) inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector)
{ {
bgc_fp64_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector); bgc_fp64_matrix2x2_multiply_by_vector2(transformed_vector, &affine->distortion, initial_vector);
} }
#endif #endif

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@ -1,4 +1,4 @@
#include "affine3.h" #include "./affine3.h"
extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* affine); extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* affine);
extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* affine); extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* affine);

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@ -1,21 +1,9 @@
#ifndef _BGC_AFFINE3_H_INCLUDED_ #ifndef _BGC_AFFINE3_H_INCLUDED_
#define _BGC_AFFINE3_H_INCLUDED_ #define _BGC_AFFINE3_H_INCLUDED_
#include "vector3.h" #include "./vector3.h"
#include "matrices.h" #include "./types.h"
#include "matrix3x3.h" #include "./matrix3x3.h"
// ==================== Types ==================== //
typedef struct {
BGC_FP32_Matrix3x3 distortion;
BGC_FP32_Vector3 shift;
} BGC_FP32_Affine3;
typedef struct {
BGC_FP64_Matrix3x3 distortion;
BGC_FP64_Vector3 shift;
} BGC_FP64_Affine3;
// ==================== Reset ==================== // // ==================== Reset ==================== //
@ -95,7 +83,7 @@ inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine)
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp32_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift); bgc_fp32_matrix3x3_multiply_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp32_vector3_revert(&affine->shift); bgc_fp32_vector3_revert(&affine->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -107,7 +95,7 @@ inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine)
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp64_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift); bgc_fp64_matrix3x3_multiply_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp64_vector3_revert(&affine->shift); bgc_fp64_vector3_revert(&affine->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -121,7 +109,7 @@ inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* destination, const BGC
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp32_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift); bgc_fp32_matrix3x3_multiply_by_vector3(&destination->shift, &destination->distortion, &source->shift);
bgc_fp32_vector3_revert(&destination->shift); bgc_fp32_vector3_revert(&destination->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -133,7 +121,7 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC
return BGC_FAILURE; return BGC_FAILURE;
} }
bgc_fp64_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift); bgc_fp64_matrix3x3_multiply_by_vector3(&destination->shift, &destination->distortion, &source->shift);
bgc_fp64_vector3_revert(&destination->shift); bgc_fp64_vector3_revert(&destination->shift);
return BGC_SUCCESS; return BGC_SUCCESS;
@ -144,16 +132,16 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC
inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second) inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second)
{ {
BGC_FP32_Vector3 first_shift; BGC_FP32_Vector3 first_shift;
bgc_fp32_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift); bgc_fp32_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp32_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion); bgc_fp32_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift); bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift);
} }
inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second) inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second)
{ {
BGC_FP64_Vector3 first_shift; BGC_FP64_Vector3 first_shift;
bgc_fp64_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift); bgc_fp64_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp64_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion); bgc_fp64_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp64_vector3_add(&combination->shift, &first_shift, &second->shift); bgc_fp64_vector3_add(&combination->shift, &first_shift, &second->shift);
} }
@ -162,14 +150,14 @@ inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP
inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point) inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point)
{ {
BGC_FP32_Vector3 distorted; BGC_FP32_Vector3 distorted;
bgc_fp32_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point); bgc_fp32_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted); bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted);
} }
inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point) inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point)
{ {
BGC_FP64_Vector3 distorted; BGC_FP64_Vector3 distorted;
bgc_fp64_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point); bgc_fp64_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp64_vector3_add(transformed_point, &affine->shift, &distorted); bgc_fp64_vector3_add(transformed_point, &affine->shift, &distorted);
} }
@ -177,12 +165,12 @@ inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point
inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector) inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector)
{ {
bgc_fp32_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector); bgc_fp32_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector);
} }
inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector) inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector)
{ {
bgc_fp64_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector); bgc_fp64_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector);
} }
#endif #endif

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@ -1,5 +1,5 @@
#include "utilities.h" #include "./utilities.h"
#include "angle.h" #include "./angle.h"
// !================= Radians ==================! // // !================= Radians ==================! //

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@ -2,7 +2,7 @@
#define _BGC_ANGLE_H_INCLUDED_ #define _BGC_ANGLE_H_INCLUDED_
#include <math.h> #include <math.h>
#include "utilities.h" #include "./utilities.h"
#define BGC_FP32_PI 3.1415926536f #define BGC_FP32_PI 3.1415926536f
#define BGC_FP32_TWO_PI 6.2831853072f #define BGC_FP32_TWO_PI 6.2831853072f

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@ -5,10 +5,11 @@
#include "./angle.h" #include "./angle.h"
#include "./types.h"
#include "./vector2.h" #include "./vector2.h"
#include "./vector3.h" #include "./vector3.h"
#include "./matrices.h"
#include "./matrix2x2.h" #include "./matrix2x2.h"
#include "./matrix2x3.h" #include "./matrix2x3.h"
#include "./matrix3x2.h" #include "./matrix3x2.h"

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@ -33,7 +33,7 @@
<ClInclude Include="matrix2x3.h" /> <ClInclude Include="matrix2x3.h" />
<ClInclude Include="matrix3x2.h" /> <ClInclude Include="matrix3x2.h" />
<ClInclude Include="matrix3x3.h" /> <ClInclude Include="matrix3x3.h" />
<ClInclude Include="matrices.h" /> <ClInclude Include="types.h" />
<ClInclude Include="position2.h" /> <ClInclude Include="position2.h" />
<ClInclude Include="position3.h" /> <ClInclude Include="position3.h" />
<ClInclude Include="quaternion.h" /> <ClInclude Include="quaternion.h" />
@ -63,7 +63,6 @@
<ClCompile Include="matrix2x3.c" /> <ClCompile Include="matrix2x3.c" />
<ClCompile Include="matrix3x2.c" /> <ClCompile Include="matrix3x2.c" />
<ClCompile Include="matrix3x3.c" /> <ClCompile Include="matrix3x3.c" />
<ClCompile Include="matrices.c" />
<ClCompile Include="quaternion.c" /> <ClCompile Include="quaternion.c" />
<ClCompile Include="slerp.c" /> <ClCompile Include="slerp.c" />
<ClCompile Include="vector2.c" /> <ClCompile Include="vector2.c" />

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@ -48,7 +48,7 @@
<ClInclude Include="matrix3x2.h"> <ClInclude Include="matrix3x2.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="matrices.h"> <ClInclude Include="types.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="complex.c"> <ClInclude Include="complex.c">
@ -113,9 +113,6 @@
<ClCompile Include="quaternion.c"> <ClCompile Include="quaternion.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="matrices.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="matrix2x3.c"> <ClCompile Include="matrix2x3.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>

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@ -1,20 +1,11 @@
#ifndef _BGC_COMPLEX_H_INCLUDED_ #ifndef _BGC_COMPLEX_H_INCLUDED_
#define _BGC_COMPLEX_H_INCLUDED_ #define _BGC_COMPLEX_H_INCLUDED_
#include "utilities.h"
#include "angle.h"
#include <math.h> #include <math.h>
typedef struct #include "./utilities.h"
{ #include "./types.h"
float real, imaginary; #include "./angle.h"
} BGC_FP32_Complex;
typedef struct
{
double real, imaginary;
} BGC_FP64_Complex;
// =================== Reset ==================== // // =================== Reset ==================== //

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@ -1,4 +1,4 @@
#include "dual-number.h" #include "./dual-number.h"
extern inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number); extern inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number);
extern inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number); extern inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number);

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@ -1,17 +1,8 @@
#ifndef _BGC_DUAL_NUMBER_H_INCLUDED_ #ifndef _BGC_DUAL_NUMBER_H_INCLUDED_
#define _BGC_DUAL_NUMBER_H_INCLUDED_ #define _BGC_DUAL_NUMBER_H_INCLUDED_
#include "utilities.h" #include "./utilities.h"
#include "./types.h"
// =================== Types ==================== //
typedef struct {
float real, dual;
} BGC_FP32_DualNumber;
typedef struct {
double real, dual;
} BGC_FP64_DualNumber;
// =================== Reset ==================== // // =================== Reset ==================== //

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@ -1,4 +1,4 @@
#include "dual-quaternion.h" #include "./dual-quaternion.h"
extern inline void bgc_fp32_dual_quaternion_reset(BGC_FP32_DualQuaternion* quaternion); extern inline void bgc_fp32_dual_quaternion_reset(BGC_FP32_DualQuaternion* quaternion);
extern inline void bgc_fp64_dual_quaternion_reset(BGC_FP64_DualQuaternion* quaternion); extern inline void bgc_fp64_dual_quaternion_reset(BGC_FP64_DualQuaternion* quaternion);

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@ -1,17 +1,8 @@
#ifndef _BGC_DUAL_QUATERNION_H_INCLUDED_ #ifndef _BGC_DUAL_QUATERNION_H_INCLUDED_
#define _BGC_DUAL_QUATERNION_H_INCLUDED_ #define _BGC_DUAL_QUATERNION_H_INCLUDED_
#include "quaternion.h" #include "./types.h"
#include "./quaternion.h"
// =================== Types ==================== //
typedef struct {
BGC_FP32_Quaternion real, dual;
} BGC_FP32_DualQuaternion;
typedef struct {
BGC_FP64_Quaternion real, dual;
} BGC_FP64_DualQuaternion;
// =================== Reset ==================== // // =================== Reset ==================== //

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@ -1,18 +1,9 @@
#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_ #ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_
#define _BGC_DUAL_VECTOR3_H_INCLUDED_ #define _BGC_DUAL_VECTOR3_H_INCLUDED_
#include "./types.h"
#include "./vector3.h" #include "./vector3.h"
// =================== Types ==================== //
typedef struct {
BGC_FP32_Vector3 real, dual;
} BGC_FP32_DualVector3;
typedef struct {
BGC_FP64_Vector3 real, dual;
} BGC_FP64_DualVector3;
// =================== Reset ==================== // // =================== Reset ==================== //
inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector) inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector)
@ -147,14 +138,14 @@ inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, con
inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier) inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier)
{ {
bgc_fp32_vector3_multiply(&product->real, &multiplicand->real, multiplier); bgc_fp32_vector3_multiply_by_real(&product->real, &multiplicand->real, multiplier);
bgc_fp32_vector3_multiply(&product->dual, &multiplicand->dual, multiplier); bgc_fp32_vector3_multiply_by_real(&product->dual, &multiplicand->dual, multiplier);
} }
inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier) inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier)
{ {
bgc_fp64_vector3_multiply(&product->real, &multiplicand->real, multiplier); bgc_fp64_vector3_multiply_by_real(&product->real, &multiplicand->real, multiplier);
bgc_fp64_vector3_multiply(&product->dual, &multiplicand->dual, multiplier); bgc_fp64_vector3_multiply_by_real(&product->dual, &multiplicand->dual, multiplier);
} }
// =================== Divide =================== // // =================== Divide =================== //
@ -167,8 +158,8 @@ inline int bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BG
const float multiplier = 1.0f / divisor; const float multiplier = 1.0f / divisor;
bgc_fp32_vector3_multiply(&quotient->real, &dividend->real, multiplier); bgc_fp32_vector3_multiply_by_real(&quotient->real, &dividend->real, multiplier);
bgc_fp32_vector3_multiply(&quotient->dual, &dividend->dual, multiplier); bgc_fp32_vector3_multiply_by_real(&quotient->dual, &dividend->dual, multiplier);
return BGC_SUCCESS; return BGC_SUCCESS;
} }
@ -181,8 +172,8 @@ inline int bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BG
const double multiplier = 1.0 / divisor; const double multiplier = 1.0 / divisor;
bgc_fp64_vector3_multiply(&quotient->real, &dividend->real, multiplier); bgc_fp64_vector3_multiply_by_real(&quotient->real, &dividend->real, multiplier);
bgc_fp64_vector3_multiply(&quotient->dual, &dividend->dual, multiplier); bgc_fp64_vector3_multiply_by_real(&quotient->dual, &dividend->dual, multiplier);
return BGC_SUCCESS; return BGC_SUCCESS;
} }

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@ -1,4 +1,4 @@
#include "hg-matrix3x3.h" #include "./hg-matrix3x3.h"
inline void bgc_fp32_hg_matrix3x3_reset(BGC_FP32_HgMatrix3x3* homogeneous_matrix); inline void bgc_fp32_hg_matrix3x3_reset(BGC_FP32_HgMatrix3x3* homogeneous_matrix);
inline void bgc_fp64_hg_matrix3x3_reset(BGC_FP64_HgMatrix3x3* homogeneous_matrix); inline void bgc_fp64_hg_matrix3x3_reset(BGC_FP64_HgMatrix3x3* homogeneous_matrix);

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@ -1,28 +1,10 @@
#ifndef _BGC_HG_MATRIX3X3_H_INCLUDED_ #ifndef _BGC_HG_MATRIX3X3_H_INCLUDED_
#define _BGC_HG_MATRIX3X3_H_INCLUDED_ #define _BGC_HG_MATRIX3X3_H_INCLUDED_
#include "vector3.h" #include "./vector3.h"
#include "matrices.h" #include "./types.h"
#include "hg-vector3.h" #include "./hg-vector3.h"
// =================== Types ==================== //
typedef struct
{
float r1c1, r1c2, r1c3, r1d0;
float r2c1, r2c2, r2c3, r2d0;
float r3c1, r3c2, r3c3, r3d0;
float d0c1, d0c2, d0c3, d0d0;
} BGC_FP32_HgMatrix3x3;
typedef struct
{
double r1c1, r1c2, r1c3, r1d0;
double r2c1, r2c2, r2c3, r2d0;
double r3c1, r3c2, r3c3, r3d0;
double d0c1, d0c2, d0c3, d0d0;
} BGC_FP64_HgMatrix3x3;
// =================== Reset ==================== // // =================== Reset ==================== //

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@ -1,21 +1,8 @@
#ifndef _BGC_HG_VECTOR3_H_INCLUDED_ #ifndef _BGC_HG_VECTOR3_H_INCLUDED_
#define _BGC_HG_VECTOR3_H_INCLUDED_ #define _BGC_HG_VECTOR3_H_INCLUDED_
#include "./vector3.h" #include "./types.h"
#include "./utilities.h"
// ================== Vector3 =================== //
// Homogeneous 3D Vector
typedef struct
{
float x1, x2, x3, d0;
} BGC_FP32_HgVector3;
// Homogeneous 3D Vector
typedef struct
{
double x1, x2, x3, d0;
} BGC_FP64_HgVector3;
// ================ Reset Point ================= // // ================ Reset Point ================= //

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@ -1,25 +0,0 @@
#include "matrices.h"
extern inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2);
extern inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2);
extern inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2);
extern inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2);
extern inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2);
extern inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2);
extern inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2);
extern inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2);
extern inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2);
extern inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2);
extern inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2);
extern inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2);
extern inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2);
extern inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2);