Реорганизация проекта: перенос определения всех типов в один файл, перегруппировка функций в файлах
This commit is contained in:
parent
c7d9263154
commit
053af33444
45 changed files with 1001 additions and 980 deletions
|
|
@ -1,4 +1,4 @@
|
|||
#include "vector3.h"
|
||||
#include "./vector3.h"
|
||||
|
||||
extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector);
|
||||
extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector);
|
||||
|
|
@ -36,11 +36,17 @@ extern inline void bgc_fp64_vector3_add_scaled(BGC_FP64_Vector3* sum, const BGC_
|
|||
extern inline void bgc_fp32_vector3_subtract(BGC_FP32_Vector3* difference, const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend);
|
||||
extern inline void bgc_fp64_vector3_subtract(BGC_FP64_Vector3* difference, const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend);
|
||||
|
||||
extern inline void bgc_fp32_vector3_multiply(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* multiplicand, const float multiplier);
|
||||
extern inline void bgc_fp64_vector3_multiply(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* multiplicand, const double multiplier);
|
||||
extern inline void bgc_fp32_vector3_multiply_by_real(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* multiplicand, const float multiplier);
|
||||
extern inline void bgc_fp64_vector3_multiply_by_real(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* multiplicand, const double multiplier);
|
||||
|
||||
extern inline int bgc_fp32_vector3_divide(BGC_FP32_Vector3* quotient, const BGC_FP32_Vector3* dividend, const float divisor);
|
||||
extern inline int bgc_fp64_vector3_divide(BGC_FP64_Vector3* quotient, const BGC_FP64_Vector3* dividend, const double divisor);
|
||||
extern inline void bgc_fp32_vector3_multiply_by_matrix2x3(BGC_FP32_Vector2* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix);
|
||||
extern inline void bgc_fp64_vector3_multiply_by_matrix2x3(BGC_FP64_Vector2* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix);
|
||||
|
||||
extern inline void bgc_fp32_vector3_multiply_by_matrix3x3(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix);
|
||||
extern inline void bgc_fp64_vector3_multiply_by_matrix3x3(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix);
|
||||
|
||||
extern inline int bgc_fp32_vector3_divide_by_real(BGC_FP32_Vector3* quotient, const BGC_FP32_Vector3* dividend, const float divisor);
|
||||
extern inline int bgc_fp64_vector3_divide_by_real(BGC_FP64_Vector3* quotient, const BGC_FP64_Vector3* dividend, const double divisor);
|
||||
|
||||
extern inline void bgc_fp32_vector3_get_mean2(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
|
||||
extern inline void bgc_fp64_vector3_get_mean2(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue