Реорганизация проекта: перенос определения всех типов в один файл, перегруппировка функций в файлах

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Andrey Pokidov 2026-02-12 10:35:03 +07:00
parent c7d9263154
commit 053af33444
45 changed files with 1001 additions and 980 deletions

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Forgejo version: 11.0.1+gitea-1.22.0

@ -1,20 +1,11 @@
#ifndef _BGC_VECTOR2_H_INCLUDED_
#define _BGC_VECTOR2_H_INCLUDED_
#include "utilities.h"
#include "angle.h"
#include <math.h>
typedef struct
{
float x1, x2;
} BGC_FP32_Vector2;
typedef struct
{
double x1, x2;
} BGC_FP64_Vector2;
#include "./utilities.h"
#include "./types.h"
#include "./angle.h"
// =================== Reset ==================== //
@ -186,38 +177,74 @@ inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP
// ================== Multiply ================== //
inline void bgc_fp32_vector2_multiply(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier)
inline void bgc_fp32_vector2_multiply_by_real(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
}
inline void bgc_fp64_vector2_multiply(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier)
inline void bgc_fp64_vector2_multiply_by_real(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
}
// ============ Left Vector Product ============= //
inline void bgc_fp32_vector2_multiply_by_matrix2x2(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix)
{
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
product->x1 = x1;
product->x2 = x2;
}
inline void bgc_fp64_vector2_multiply_by_matrix2x2(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix)
{
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;