Реорганизация проекта: перенос определения всех типов в один файл, перегруппировка функций в файлах

This commit is contained in:
Andrey Pokidov 2026-02-12 10:35:03 +07:00
parent c7d9263154
commit 053af33444
45 changed files with 1001 additions and 980 deletions

View file

@ -1,21 +1,9 @@
#ifndef _BGC_AFFINE3_H_INCLUDED_
#define _BGC_AFFINE3_H_INCLUDED_
#include "vector3.h"
#include "matrices.h"
#include "matrix3x3.h"
// ==================== Types ==================== //
typedef struct {
BGC_FP32_Matrix3x3 distortion;
BGC_FP32_Vector3 shift;
} BGC_FP32_Affine3;
typedef struct {
BGC_FP64_Matrix3x3 distortion;
BGC_FP64_Vector3 shift;
} BGC_FP64_Affine3;
#include "./vector3.h"
#include "./types.h"
#include "./matrix3x3.h"
// ==================== Reset ==================== //
@ -95,7 +83,7 @@ inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine)
return BGC_FAILURE;
}
bgc_fp32_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp32_matrix3x3_multiply_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp32_vector3_revert(&affine->shift);
return BGC_SUCCESS;
@ -107,7 +95,7 @@ inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine)
return BGC_FAILURE;
}
bgc_fp64_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp64_matrix3x3_multiply_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
bgc_fp64_vector3_revert(&affine->shift);
return BGC_SUCCESS;
@ -121,7 +109,7 @@ inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* destination, const BGC
return BGC_FAILURE;
}
bgc_fp32_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift);
bgc_fp32_matrix3x3_multiply_by_vector3(&destination->shift, &destination->distortion, &source->shift);
bgc_fp32_vector3_revert(&destination->shift);
return BGC_SUCCESS;
@ -133,7 +121,7 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC
return BGC_FAILURE;
}
bgc_fp64_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift);
bgc_fp64_matrix3x3_multiply_by_vector3(&destination->shift, &destination->distortion, &source->shift);
bgc_fp64_vector3_revert(&destination->shift);
return BGC_SUCCESS;
@ -144,16 +132,16 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC
inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second)
{
BGC_FP32_Vector3 first_shift;
bgc_fp32_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp32_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp32_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp32_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift);
}
inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second)
{
BGC_FP64_Vector3 first_shift;
bgc_fp64_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp64_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp64_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp64_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
bgc_fp64_vector3_add(&combination->shift, &first_shift, &second->shift);
}
@ -162,14 +150,14 @@ inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP
inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point)
{
BGC_FP32_Vector3 distorted;
bgc_fp32_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp32_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted);
}
inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point)
{
BGC_FP64_Vector3 distorted;
bgc_fp64_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp64_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp64_vector3_add(transformed_point, &affine->shift, &distorted);
}
@ -177,12 +165,12 @@ inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point
inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector)
{
bgc_fp32_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector);
bgc_fp32_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector);
}
inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector)
{
bgc_fp64_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector);
bgc_fp64_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector);
}
#endif