Реорганизация проекта: перенос определения всех типов в один файл, перегруппировка функций в файлах
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45 changed files with 1001 additions and 980 deletions
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@ -1,4 +1,4 @@
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#include "affine2.h"
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#include "./affine2.h"
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extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine);
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extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine);
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@ -1,21 +1,9 @@
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#ifndef _BGC_AFFINE2_H_INCLUDED_
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#define _BGC_AFFINE2_H_INCLUDED_
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#include "vector2.h"
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#include "matrices.h"
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#include "matrix2x2.h"
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// ==================== Types ==================== //
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typedef struct {
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BGC_FP32_Matrix2x2 distortion;
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BGC_FP32_Vector2 shift;
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} BGC_FP32_Affine2;
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typedef struct {
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BGC_FP64_Matrix2x2 distortion;
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BGC_FP64_Vector2 shift;
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} BGC_FP64_Affine2;
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#include "./vector2.h"
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#include "./types.h"
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#include "./matrix2x2.h"
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// ==================== Reset ==================== //
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@ -96,7 +84,7 @@ inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine)
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return BGC_FAILURE;
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}
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bgc_fp32_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp32_matrix2x2_multiply_by_vector2(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp32_vector2_revert(&affine->shift);
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return BGC_SUCCESS;
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@ -108,7 +96,7 @@ inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine)
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return BGC_FAILURE;
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}
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bgc_fp64_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp64_matrix2x2_multiply_by_vector2(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp64_vector2_revert(&affine->shift);
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return BGC_SUCCESS;
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@ -122,7 +110,7 @@ inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP3
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return BGC_FAILURE;
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}
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bgc_fp32_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift);
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bgc_fp32_matrix2x2_multiply_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift);
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bgc_fp32_vector2_revert(&inverse->shift);
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return BGC_SUCCESS;
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@ -134,7 +122,7 @@ inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP6
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return BGC_FAILURE;
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}
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bgc_fp64_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift);
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bgc_fp64_matrix2x2_multiply_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift);
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bgc_fp64_vector2_revert(&inverse->shift);
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return BGC_SUCCESS;
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@ -145,16 +133,16 @@ inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP6
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inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second)
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{
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BGC_FP32_Vector2 first_shift;
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bgc_fp32_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift);
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bgc_fp32_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp32_matrix2x2_multiply_by_vector2(&first_shift, &second->distortion, &first->shift);
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bgc_fp32_matrix2x2_multiply_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp32_vector2_add(&combination->shift, &second->shift, &first_shift);
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}
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inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second)
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{
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BGC_FP64_Vector2 first_shift;
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bgc_fp64_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift);
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bgc_fp64_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp64_matrix2x2_multiply_by_vector2(&first_shift, &second->distortion, &first->shift);
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bgc_fp64_matrix2x2_multiply_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp64_vector2_add(&combination->shift, &second->shift, &first_shift);
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}
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@ -163,14 +151,14 @@ inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP
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inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point)
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{
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BGC_FP32_Vector2 distorted;
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bgc_fp32_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point);
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bgc_fp32_matrix2x2_multiply_by_vector2(&distorted, &affine->distortion, initial_point);
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bgc_fp32_vector2_add(transformed_point, &affine->shift, &distorted);
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}
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inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point)
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{
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BGC_FP64_Vector2 distorted;
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bgc_fp64_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point);
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bgc_fp64_matrix2x2_multiply_by_vector2(&distorted, &affine->distortion, initial_point);
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bgc_fp64_vector2_add(transformed_point, &affine->shift, &distorted);
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}
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@ -178,12 +166,12 @@ inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point
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inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector)
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{
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bgc_fp32_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector);
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bgc_fp32_matrix2x2_multiply_by_vector2(transformed_vector, &affine->distortion, initial_vector);
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}
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inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector)
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{
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bgc_fp64_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector);
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bgc_fp64_matrix2x2_multiply_by_vector2(transformed_vector, &affine->distortion, initial_vector);
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}
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#endif
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#include "affine3.h"
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#include "./affine3.h"
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extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* affine);
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extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* affine);
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#ifndef _BGC_AFFINE3_H_INCLUDED_
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#define _BGC_AFFINE3_H_INCLUDED_
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#include "vector3.h"
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#include "matrices.h"
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#include "matrix3x3.h"
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// ==================== Types ==================== //
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typedef struct {
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BGC_FP32_Matrix3x3 distortion;
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BGC_FP32_Vector3 shift;
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} BGC_FP32_Affine3;
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typedef struct {
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BGC_FP64_Matrix3x3 distortion;
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BGC_FP64_Vector3 shift;
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} BGC_FP64_Affine3;
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#include "./vector3.h"
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#include "./types.h"
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#include "./matrix3x3.h"
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// ==================== Reset ==================== //
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@ -95,7 +83,7 @@ inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine)
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return BGC_FAILURE;
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}
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bgc_fp32_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp32_matrix3x3_multiply_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp32_vector3_revert(&affine->shift);
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return BGC_SUCCESS;
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@ -107,7 +95,7 @@ inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine)
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return BGC_FAILURE;
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}
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bgc_fp64_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp64_matrix3x3_multiply_by_vector3(&affine->shift, &affine->distortion, &affine->shift);
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bgc_fp64_vector3_revert(&affine->shift);
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return BGC_SUCCESS;
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@ -121,7 +109,7 @@ inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* destination, const BGC
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return BGC_FAILURE;
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}
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bgc_fp32_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift);
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bgc_fp32_matrix3x3_multiply_by_vector3(&destination->shift, &destination->distortion, &source->shift);
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bgc_fp32_vector3_revert(&destination->shift);
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return BGC_SUCCESS;
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@ -133,7 +121,7 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC
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return BGC_FAILURE;
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}
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bgc_fp64_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift);
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bgc_fp64_matrix3x3_multiply_by_vector3(&destination->shift, &destination->distortion, &source->shift);
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bgc_fp64_vector3_revert(&destination->shift);
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return BGC_SUCCESS;
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@ -144,16 +132,16 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC
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inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second)
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{
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BGC_FP32_Vector3 first_shift;
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bgc_fp32_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift);
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bgc_fp32_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp32_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
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bgc_fp32_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift);
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}
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inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second)
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{
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BGC_FP64_Vector3 first_shift;
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bgc_fp64_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift);
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bgc_fp64_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp64_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
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bgc_fp64_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
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bgc_fp64_vector3_add(&combination->shift, &first_shift, &second->shift);
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}
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@ -162,14 +150,14 @@ inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP
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inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point)
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{
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BGC_FP32_Vector3 distorted;
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bgc_fp32_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point);
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bgc_fp32_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
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bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted);
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}
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inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point)
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{
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BGC_FP64_Vector3 distorted;
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bgc_fp64_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point);
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bgc_fp64_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
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bgc_fp64_vector3_add(transformed_point, &affine->shift, &distorted);
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}
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@ -177,12 +165,12 @@ inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point
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inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector)
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{
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bgc_fp32_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector);
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bgc_fp32_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector);
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}
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inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector)
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{
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bgc_fp64_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector);
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bgc_fp64_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector);
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}
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#endif
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#include "utilities.h"
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#include "angle.h"
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#include "./utilities.h"
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#include "./angle.h"
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// !================= Radians ==================! //
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#define _BGC_ANGLE_H_INCLUDED_
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#include <math.h>
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#include "utilities.h"
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#include "./utilities.h"
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#define BGC_FP32_PI 3.1415926536f
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#define BGC_FP32_TWO_PI 6.2831853072f
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#include "./angle.h"
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#include "./types.h"
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#include "./vector2.h"
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#include "./vector3.h"
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#include "./matrices.h"
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#include "./matrix2x2.h"
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#include "./matrix2x3.h"
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#include "./matrix3x2.h"
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<ClInclude Include="matrix2x3.h" />
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<ClInclude Include="matrix3x2.h" />
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<ClInclude Include="matrix3x3.h" />
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<ClInclude Include="matrices.h" />
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<ClInclude Include="types.h" />
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<ClInclude Include="position2.h" />
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<ClInclude Include="position3.h" />
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<ClInclude Include="quaternion.h" />
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<ClCompile Include="matrix2x3.c" />
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<ClCompile Include="matrix3x2.c" />
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<ClCompile Include="matrix3x3.c" />
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<ClCompile Include="matrices.c" />
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<ClCompile Include="quaternion.c" />
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<ClCompile Include="slerp.c" />
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<ClCompile Include="vector2.c" />
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<ClInclude Include="matrix3x2.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="matrices.h">
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<ClInclude Include="types.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="complex.c">
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<ClCompile Include="quaternion.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="matrices.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="matrix2x3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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#ifndef _BGC_COMPLEX_H_INCLUDED_
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#define _BGC_COMPLEX_H_INCLUDED_
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#include "utilities.h"
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#include "angle.h"
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#include <math.h>
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typedef struct
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{
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float real, imaginary;
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} BGC_FP32_Complex;
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typedef struct
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{
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double real, imaginary;
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} BGC_FP64_Complex;
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#include "./utilities.h"
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#include "./types.h"
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#include "./angle.h"
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// =================== Reset ==================== //
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#include "dual-number.h"
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#include "./dual-number.h"
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extern inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number);
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extern inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number);
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#ifndef _BGC_DUAL_NUMBER_H_INCLUDED_
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#define _BGC_DUAL_NUMBER_H_INCLUDED_
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#include "utilities.h"
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// =================== Types ==================== //
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typedef struct {
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||||
float real, dual;
|
||||
} BGC_FP32_DualNumber;
|
||||
|
||||
typedef struct {
|
||||
double real, dual;
|
||||
} BGC_FP64_DualNumber;
|
||||
#include "./utilities.h"
|
||||
#include "./types.h"
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#include "dual-quaternion.h"
|
||||
#include "./dual-quaternion.h"
|
||||
|
||||
extern inline void bgc_fp32_dual_quaternion_reset(BGC_FP32_DualQuaternion* quaternion);
|
||||
extern inline void bgc_fp64_dual_quaternion_reset(BGC_FP64_DualQuaternion* quaternion);
|
||||
|
|
|
|||
|
|
@ -1,17 +1,8 @@
|
|||
#ifndef _BGC_DUAL_QUATERNION_H_INCLUDED_
|
||||
#define _BGC_DUAL_QUATERNION_H_INCLUDED_
|
||||
|
||||
#include "quaternion.h"
|
||||
|
||||
// =================== Types ==================== //
|
||||
|
||||
typedef struct {
|
||||
BGC_FP32_Quaternion real, dual;
|
||||
} BGC_FP32_DualQuaternion;
|
||||
|
||||
typedef struct {
|
||||
BGC_FP64_Quaternion real, dual;
|
||||
} BGC_FP64_DualQuaternion;
|
||||
#include "./types.h"
|
||||
#include "./quaternion.h"
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,9 @@
|
|||
#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_
|
||||
#define _BGC_DUAL_VECTOR3_H_INCLUDED_
|
||||
|
||||
#include "./types.h"
|
||||
#include "./vector3.h"
|
||||
|
||||
// =================== Types ==================== //
|
||||
|
||||
typedef struct {
|
||||
BGC_FP32_Vector3 real, dual;
|
||||
} BGC_FP32_DualVector3;
|
||||
|
||||
typedef struct {
|
||||
BGC_FP64_Vector3 real, dual;
|
||||
} BGC_FP64_DualVector3;
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector)
|
||||
|
|
@ -147,14 +138,14 @@ inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, con
|
|||
|
||||
inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier)
|
||||
{
|
||||
bgc_fp32_vector3_multiply(&product->real, &multiplicand->real, multiplier);
|
||||
bgc_fp32_vector3_multiply(&product->dual, &multiplicand->dual, multiplier);
|
||||
bgc_fp32_vector3_multiply_by_real(&product->real, &multiplicand->real, multiplier);
|
||||
bgc_fp32_vector3_multiply_by_real(&product->dual, &multiplicand->dual, multiplier);
|
||||
}
|
||||
|
||||
inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier)
|
||||
{
|
||||
bgc_fp64_vector3_multiply(&product->real, &multiplicand->real, multiplier);
|
||||
bgc_fp64_vector3_multiply(&product->dual, &multiplicand->dual, multiplier);
|
||||
bgc_fp64_vector3_multiply_by_real(&product->real, &multiplicand->real, multiplier);
|
||||
bgc_fp64_vector3_multiply_by_real(&product->dual, &multiplicand->dual, multiplier);
|
||||
}
|
||||
|
||||
// =================== Divide =================== //
|
||||
|
|
@ -167,8 +158,8 @@ inline int bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BG
|
|||
|
||||
const float multiplier = 1.0f / divisor;
|
||||
|
||||
bgc_fp32_vector3_multiply("ient->real, ÷nd->real, multiplier);
|
||||
bgc_fp32_vector3_multiply("ient->dual, ÷nd->dual, multiplier);
|
||||
bgc_fp32_vector3_multiply_by_real("ient->real, ÷nd->real, multiplier);
|
||||
bgc_fp32_vector3_multiply_by_real("ient->dual, ÷nd->dual, multiplier);
|
||||
|
||||
return BGC_SUCCESS;
|
||||
}
|
||||
|
|
@ -181,8 +172,8 @@ inline int bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BG
|
|||
|
||||
const double multiplier = 1.0 / divisor;
|
||||
|
||||
bgc_fp64_vector3_multiply("ient->real, ÷nd->real, multiplier);
|
||||
bgc_fp64_vector3_multiply("ient->dual, ÷nd->dual, multiplier);
|
||||
bgc_fp64_vector3_multiply_by_real("ient->real, ÷nd->real, multiplier);
|
||||
bgc_fp64_vector3_multiply_by_real("ient->dual, ÷nd->dual, multiplier);
|
||||
|
||||
return BGC_SUCCESS;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#include "hg-matrix3x3.h"
|
||||
#include "./hg-matrix3x3.h"
|
||||
|
||||
inline void bgc_fp32_hg_matrix3x3_reset(BGC_FP32_HgMatrix3x3* homogeneous_matrix);
|
||||
inline void bgc_fp64_hg_matrix3x3_reset(BGC_FP64_HgMatrix3x3* homogeneous_matrix);
|
||||
|
|
|
|||
|
|
@ -1,28 +1,10 @@
|
|||
#ifndef _BGC_HG_MATRIX3X3_H_INCLUDED_
|
||||
#define _BGC_HG_MATRIX3X3_H_INCLUDED_
|
||||
|
||||
#include "vector3.h"
|
||||
#include "matrices.h"
|
||||
#include "./vector3.h"
|
||||
#include "./types.h"
|
||||
|
||||
#include "hg-vector3.h"
|
||||
|
||||
// =================== Types ==================== //
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float r1c1, r1c2, r1c3, r1d0;
|
||||
float r2c1, r2c2, r2c3, r2d0;
|
||||
float r3c1, r3c2, r3c3, r3d0;
|
||||
float d0c1, d0c2, d0c3, d0d0;
|
||||
} BGC_FP32_HgMatrix3x3;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double r1c1, r1c2, r1c3, r1d0;
|
||||
double r2c1, r2c2, r2c3, r2d0;
|
||||
double r3c1, r3c2, r3c3, r3d0;
|
||||
double d0c1, d0c2, d0c3, d0d0;
|
||||
} BGC_FP64_HgMatrix3x3;
|
||||
#include "./hg-vector3.h"
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
|
|
|
|||
|
|
@ -1,21 +1,8 @@
|
|||
#ifndef _BGC_HG_VECTOR3_H_INCLUDED_
|
||||
#define _BGC_HG_VECTOR3_H_INCLUDED_
|
||||
|
||||
#include "./vector3.h"
|
||||
|
||||
// ================== Vector3 =================== //
|
||||
|
||||
// Homogeneous 3D Vector
|
||||
typedef struct
|
||||
{
|
||||
float x1, x2, x3, d0;
|
||||
} BGC_FP32_HgVector3;
|
||||
|
||||
// Homogeneous 3D Vector
|
||||
typedef struct
|
||||
{
|
||||
double x1, x2, x3, d0;
|
||||
} BGC_FP64_HgVector3;
|
||||
#include "./types.h"
|
||||
#include "./utilities.h"
|
||||
|
||||
// ================ Reset Point ================= //
|
||||
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
#include "matrices.h"
|
||||
|
||||
extern inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2);
|
||||
extern inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2);
|
||||
|
||||
extern inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2);
|
||||
extern inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2);
|
||||
|
||||
extern inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2);
|
||||
extern inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2);
|
||||
|
||||
extern inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2);
|
||||
extern inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2);
|
||||
|
||||