Небольшие исправления, а также добавление гомогенного трёхмерного вектора

This commit is contained in:
Andrey Pokidov 2026-02-02 20:44:10 +07:00
parent 03627f4401
commit 043cc72c81
25 changed files with 1686 additions and 1644 deletions

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="Workspace">
<Project filename="basic-geometry/basic-geometry.cbp" />
<Project filename="basic-geometry-dev/basic-geometry-dev.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" />
</Project>
<Project filename="basic-geometry-test/basic-geometry-test.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" />
</Project>
<Project filename="basic-geometry/basic-geometry.cbp" />
</Workspace>
</CodeBlocks_workspace_file>

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@ -51,186 +51,6 @@
</Unit>
<Unit filename="main.h" />
<Unit filename="test_utilities.h" />
<Unit filename="tests/complex.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex.h" />
<Unit filename="tests/complex/complex_copy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_copy.h" />
<Unit filename="tests/complex/complex_is_unit.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_is_unit.h" />
<Unit filename="tests/complex/complex_is_zero.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_is_zero.h" />
<Unit filename="tests/complex/complex_modulus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_modulus.h" />
<Unit filename="tests/complex/complex_reset.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_reset.h" />
<Unit filename="tests/complex/complex_set_values.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_set_values.h" />
<Unit filename="tests/complex/complex_swap.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/complex/complex_swap.h" />
<Unit filename="tests/quaternion.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion.h" />
<Unit filename="tests/quaternion/quaternion_copy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_copy.h" />
<Unit filename="tests/quaternion/quaternion_is_unit.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_is_unit.h" />
<Unit filename="tests/quaternion/quaternion_is_zero.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_is_zero.h" />
<Unit filename="tests/quaternion/quaternion_modulus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_modulus.h" />
<Unit filename="tests/quaternion/quaternion_reset.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_reset.h" />
<Unit filename="tests/quaternion/quaternion_set_to_identity.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_set_to_identity.h" />
<Unit filename="tests/quaternion/quaternion_set_values.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_set_values.h" />
<Unit filename="tests/quaternion/quaternion_swap.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_swap.h" />
<Unit filename="tests/utilities.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/utilities.h" />
<Unit filename="tests/utilities/are_close.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/utilities/are_close.h" />
<Unit filename="tests/utilities/is_unit.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/utilities/is_unit.h" />
<Unit filename="tests/utilities/is_zero.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/utilities/is_zero.h" />
<Unit filename="tests/vector2.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2.h" />
<Unit filename="tests/vector2/vector2_copy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_copy.h" />
<Unit filename="tests/vector2/vector2_is_unit.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_is_unit.h" />
<Unit filename="tests/vector2/vector2_is_zero.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_is_zero.h" />
<Unit filename="tests/vector2/vector2_modulus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_modulus.h" />
<Unit filename="tests/vector2/vector2_reset.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_reset.h" />
<Unit filename="tests/vector2/vector2_set_values.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_set_values.h" />
<Unit filename="tests/vector2/vector2_swap.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector2/vector2_swap.h" />
<Unit filename="tests/vector3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3.h" />
<Unit filename="tests/vector3/vector3_copy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_copy.h" />
<Unit filename="tests/vector3/vector3_is_unit.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_is_unit.h" />
<Unit filename="tests/vector3/vector3_is_zero.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_is_zero.h" />
<Unit filename="tests/vector3/vector3_modulus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_modulus.h" />
<Unit filename="tests/vector3/vector3_reset.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_reset.h" />
<Unit filename="tests/vector3/vector3_set_values.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_set_values.h" />
<Unit filename="tests/vector3/vector3_swap.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/vector3/vector3_swap.h" />
<Unit filename="tests/versor.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor.h" />
<Unit filename="tests/versor/versor_are_close.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_are_close.h" />
<Unit filename="tests/versor/versor_combine.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_combine.h" />
<Unit filename="tests/versor/versor_copy.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_copy.h" />
<Unit filename="tests/versor/versor_is_identity.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_is_identity.h" />
<Unit filename="tests/versor/versor_reset.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_reset.h" />
<Unit filename="tests/versor/versor_set_values.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_set_values.h" />
<Unit filename="tests/versor/versor_swap.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/versor/versor_swap.h" />
<Unit filename="unity/unity.c">
<Option compilerVar="CC" />
</Unit>

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@ -64,6 +64,14 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="cotes-number.h" />
<Unit filename="hg-vector3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="hg-vector3.h" />
<Unit filename="matrices.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrices.h" />
<Unit filename="matrix2x2.c">
<Option compilerVar="CC" />
</Unit>
@ -80,10 +88,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrix3x3.h" />
<Unit filename="matrixes.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrixes.h" />
<Unit filename="position2.c">
<Option compilerVar="CC" />
</Unit>

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@ -90,7 +90,7 @@ void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Com
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(base);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON) {
power->real = 0.0f;
power->imaginary = 0.0f;
return;
@ -110,7 +110,7 @@ void bgc_fp64_complex_get_exponation(BGC_FP64_Complex* power, const BGC_FP64_Com
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(base);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON) {
power->real = 0.0;
power->imaginary = 0.0;
return;

View file

@ -70,12 +70,12 @@ inline double bgc_fp64_complex_get_modulus(const BGC_FP64_Complex* number)
inline int bgc_fp32_complex_is_zero(const BGC_FP32_Complex* number)
{
return bgc_fp32_complex_get_square_modulus(number) <= BGC_FP32_SQUARE_EPSYLON;
return bgc_fp32_complex_get_square_modulus(number) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_complex_is_zero(const BGC_FP64_Complex* number)
{
return bgc_fp64_complex_get_square_modulus(number) <= BGC_FP64_SQUARE_EPSYLON;
return bgc_fp64_complex_get_square_modulus(number) <= BGC_FP64_SQUARE_EPSILON;
}
inline int bgc_fp32_complex_is_unit(const BGC_FP32_Complex* number)
@ -178,7 +178,7 @@ inline int bgc_fp32_complex_normalize(BGC_FP32_Complex* number)
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -198,7 +198,7 @@ inline int bgc_fp64_complex_normalize(BGC_FP64_Complex* number)
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -220,7 +220,7 @@ inline int bgc_fp32_complex_get_normalized(BGC_FP32_Complex* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
normalized->real = 0.0f;
normalized->imaginary = 0.0f;
return 0;
@ -244,7 +244,7 @@ inline int bgc_fp64_complex_get_normalized(BGC_FP64_Complex* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
normalized->real = 0.0;
normalized->imaginary = 0.0;
return 0;
@ -288,7 +288,7 @@ inline int bgc_fp32_complex_get_inverse(BGC_FP32_Complex* inverse, const BGC_FP3
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(number);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -304,7 +304,7 @@ inline int bgc_fp64_complex_get_inverse(BGC_FP64_Complex* inverse, const BGC_FP6
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(number);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -368,7 +368,7 @@ inline void bgc_fp32_complex_subtract(BGC_FP32_Complex* difference, const BGC_FP
difference->imaginary = minuend->imaginary - subtrahend->imaginary;
}
inline void bgc_fp64_complex_subtract(const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend, BGC_FP64_Complex* difference)
inline void bgc_fp64_complex_subtract(BGC_FP64_Complex* difference, const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend)
{
difference->real = minuend->real - subtrahend->real;
difference->imaginary = minuend->imaginary - subtrahend->imaginary;
@ -414,7 +414,7 @@ inline int bgc_fp32_complex_get_ratio(BGC_FP32_Complex* quotient, const BGC_FP32
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(divisor);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON) {
return 0;
}
@ -433,7 +433,7 @@ inline int bgc_fp64_complex_get_ratio(BGC_FP64_Complex* quotient, const BGC_FP64
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(divisor);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON) {
return 0;
}
@ -518,11 +518,11 @@ inline int bgc_fp32_complex_are_close(const BGC_FP32_Complex* number1, const BGC
const float square_distance = d_real * d_real + d_imaginary * d_imaginary;
if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSILON;
}
return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2;
}
inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2)
@ -535,11 +535,11 @@ inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC
const double square_distance = d_real * d_real + d_imaginary * d_imaginary;
if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSILON;
}
return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus2;
}
#endif

View file

@ -62,7 +62,7 @@ void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* number)
{
const float square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
number->_cos = 1.0f;
number->_sin = 0.0f;
return;
@ -78,7 +78,7 @@ void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* number)
{
const double square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
number->_cos = 1.0;
number->_sin = 0.0;
return;

View file

@ -250,36 +250,36 @@ inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, cons
inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
matrix->r2c1 = number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = -number->_sin;
matrix->row2_col1 = number->_sin;
matrix->row2_col2 = number->_cos;
}
inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
matrix->r2c1 = number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = -number->_sin;
matrix->row2_col1 = number->_sin;
matrix->row2_col2 = number->_cos;
}
// ============== Reverse Matrix ================ //
inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
matrix->r2c1 = -number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = number->_sin;
matrix->row2_col1 = -number->_sin;
matrix->row2_col2 = number->_cos;
}
inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
matrix->r2c1 = -number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = number->_sin;
matrix->row2_col1 = -number->_sin;
matrix->row2_col2 = number->_cos;
}
// ================ Turn Vector ================= //
@ -329,7 +329,7 @@ inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1,
const float d_cos = number1->_cos - number2->_cos;
const float d_sin = number1->_sin - number2->_sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSYLON;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2)
@ -337,7 +337,7 @@ inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1,
const double d_cos = number1->_cos - number2->_cos;
const double d_sin = number1->_sin - number2->_sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSYLON;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSILON;
}
#endif

View file

@ -0,0 +1,28 @@
#include "./hg-vector3.h"
extern inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vector);
extern inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector);
extern inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vector);
extern inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector);
extern inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float ratio);
extern inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double ratio);
extern inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector);
extern inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector);
extern inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector);
extern inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector);
extern inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector);
extern inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector);
extern inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector);
extern inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector);
extern inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_FP32_HgVector3* source);
extern inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source);
extern inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVector3* second);
extern inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second);

190
basic-geometry/hg-vector3.h Normal file
View file

@ -0,0 +1,190 @@
#ifndef _BGC_HG_VECTOR3_H_INCLUDED_
#define _BGC_HG_VECTOR3_H_INCLUDED_
#include "./vector3.h"
// ================== Vector3 =================== //
// Homogeneous 3D Vector
typedef struct
{
float x1, x2, x3, ratio;
} BGC_FP32_HgVector3;
// Homogeneous 3D Vector
typedef struct
{
double x1, x2, x3, ratio;
} BGC_FP64_HgVector3;
// ================ Reset Point ================= //
inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0f;
homogeneous_vector->x2 = 0.0f;
homogeneous_vector->x3 = 0.0f;
homogeneous_vector->ratio = 1.0f;
}
inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0;
homogeneous_vector->x2 = 0.0;
homogeneous_vector->x3 = 0.0;
homogeneous_vector->ratio = 1.0;
}
// ================ Reset Point ================= //
inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0f;
homogeneous_vector->x2 = 0.0f;
homogeneous_vector->x3 = 0.0f;
homogeneous_vector->ratio = 0.0f;
}
inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0;
homogeneous_vector->x2 = 0.0;
homogeneous_vector->x3 = 0.0;
homogeneous_vector->ratio = 0.0;
}
// ==================== Make ==================== //
inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float ratio)
{
homogeneous_vector->x1 = x1;
homogeneous_vector->x2 = x2;
homogeneous_vector->x3 = x3;
homogeneous_vector->ratio = ratio;
}
inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double ratio)
{
homogeneous_vector->x1 = x1;
homogeneous_vector->x2 = x2;
homogeneous_vector->x3 = x3;
homogeneous_vector->ratio = ratio;
}
// ================= Make Point ================= //
inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 1.0f;
}
inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 1.0;
}
// ================ Make Vector ================= //
inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 0.0f;
}
inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 0.0;
}
// ================== Is Point ================== //
inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector)
{
return !bgc_fp32_is_zero(homogeneous_vector->ratio);
}
inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector)
{
return !bgc_fp64_is_zero(homogeneous_vector->ratio);
}
// ================= Is Vector ================== //
inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector)
{
return bgc_fp32_is_zero(homogeneous_vector->ratio);
}
inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector)
{
return bgc_fp64_is_zero(homogeneous_vector->ratio);
}
// ==================== Copy ==================== //
inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_FP32_HgVector3* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
destination->ratio = source->ratio;
}
inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
destination->ratio = source->ratio;
}
// ==================== Swap ==================== //
inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVector3* second)
{
const float x1 = first->x1;
const float x2 = first->x2;
const float x3 = first->x3;
const float ratio = first->ratio;
first->x1 = second->x1;
first->x2 = second->x2;
first->x3 = second->x3;
first->ratio = second->ratio;
second->x1 = x1;
second->x2 = x2;
second->x3 = x3;
second->ratio = ratio;
}
inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second)
{
const double x1 = first->x1;
const double x2 = first->x2;
const double x3 = first->x3;
const double ratio = first->ratio;
first->x1 = second->x1;
first->x2 = second->x2;
first->x3 = second->x3;
first->ratio = second->ratio;
second->x1 = x1;
second->x2 = x2;
second->x3 = x3;
second->ratio = ratio;
}
#endif

View file

@ -4,361 +4,361 @@
// ================== Matrix2x2 ================= //
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
float row1_col1, row1_col2;
float row2_col1, row2_col2;
} BGC_FP32_Matrix2x2;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
double row1_col1, row1_col2;
double row2_col1, row2_col2;
} BGC_FP64_Matrix2x2;
// ================== Matrix2x3 ================= //
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
float r3c1, r3c2;
float row1_col1, row1_col2;
float row2_col1, row2_col2;
float row3_col1, row3_col2;
} BGC_FP32_Matrix2x3;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
double r3c1, r3c2;
double row1_col1, row1_col2;
double row2_col1, row2_col2;
double row3_col1, row3_col2;
} BGC_FP64_Matrix2x3;
// ================== Matrix3x2 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
float row1_col1, row1_col2, row1_col3;
float row2_col1, row2_col2, row2_col3;
} BGC_FP32_Matrix3x2;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
double row1_col1, row1_col2, row1_col3;
double row2_col1, row2_col2, row2_col3;
} BGC_FP64_Matrix3x2;
// ================== Matrix3x3 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
float r3c1, r3c2, r3c3;
float row1_col1, row1_col2, row1_col3;
float row2_col1, row2_col2, row2_col3;
float row3_col1, row3_col2, row3_col3;
} BGC_FP32_Matrix3x3;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
double r3c1, r3c2, r3c3;
double row1_col1, row1_col2, row1_col3;
double row2_col1, row2_col2, row2_col3;
double row3_col1, row3_col2, row3_col3;
} BGC_FP64_Matrix3x3;
// ========== Matrix Product 2x2 at 2x2 ========= //
inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
}
inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
}
// ========== Matrix Product 2x2 at 3x2 ========= //
inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
// ========== Matrix Product 2x3 at 2x2 ========= //
inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
// ========== Matrix Product 2x3 at 3x2 ========= //
inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
}
inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
}
// ========== Matrix Product 3x2 at 2x3 ========= //
inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
}
inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
}
// ========== Matrix Product 3x2 at 3x3 ========= //
inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
// ========== Matrix Product 3x3 at 2x3 ========= //
inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
// ========== Matrix Product 3x3 at 3x3 ========= //
inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
const float row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->r3c3 = r3c3;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
product->row3_col3 = row3_col3;
}
inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
const double row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->r3c3 = r3c3;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
product->row3_col3 = row3_col3;
}
#endif // _BGC_MATRIX_TYPES_H_

View file

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500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -9,54 +9,54 @@
inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 0.0f;
matrix->row1_col1 = 0.0f;
matrix->row1_col2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = 0.0f;
}
inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 0.0;
matrix->row1_col1 = 0.0;
matrix->row1_col2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = 0.0;
}
// ================== Identity ================== //
inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 1.0f;
matrix->row1_col1 = 1.0f;
matrix->row1_col2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = 1.0f;
}
inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 1.0;
matrix->row1_col1 = 1.0;
matrix->row1_col2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = 1.0;
}
// ================ Set Diagonal ================ //
inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = d2;
matrix->row1_col1 = d1;
matrix->row1_col2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = d2;
}
inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = d2;
matrix->row1_col1 = d1;
matrix->row1_col2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = d2;
}
// ============== Rotation Matrix =============== //
@ -67,10 +67,10 @@ inline void bgc_fp32_matrix2x2_make_for_turn(BGC_FP32_Matrix2x2* matrix, const f
const float cosine = cosf(radians);
const float sine = sinf(radians);
matrix->r1c1 = cosine;
matrix->r1c2 = -sine;
matrix->r2c1 = sine;
matrix->r2c2 = cosine;
matrix->row1_col1 = cosine;
matrix->row1_col2 = -sine;
matrix->row2_col1 = sine;
matrix->row2_col2 = cosine;
}
inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit)
@ -79,36 +79,36 @@ inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const d
const double cosine = cos(radians);
const double sine = sin(radians);
matrix->r1c1 = cosine;
matrix->r1c2 = -sine;
matrix->r2c1 = sine;
matrix->r2c2 = cosine;
matrix->row1_col1 = cosine;
matrix->row1_col2 = -sine;
matrix->row2_col1 = sine;
matrix->row2_col2 = cosine;
}
// ================ Determinant ================= //
inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
return matrix->row1_col1 * matrix->row2_col2 - matrix->row1_col2 * matrix->row2_col1;
}
inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
return matrix->row1_col1 * matrix->row2_col2 - matrix->row1_col2 * matrix->row2_col1;
}
// ================ Is Identity ================= //
inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix)
{
return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2)
&& bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2);
return bgc_fp32_is_unit(matrix->row1_col1) && bgc_fp32_is_zero(matrix->row1_col2)
&& bgc_fp32_is_zero(matrix->row2_col1) && bgc_fp32_is_unit(matrix->row2_col2);
}
inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix)
{
return bgc_fp64_is_unit(matrix->r1c1) && bgc_fp64_is_zero(matrix->r1c2)
&& bgc_fp64_is_zero(matrix->r2c1) && bgc_fp64_is_unit(matrix->r2c2);
return bgc_fp64_is_unit(matrix->row1_col1) && bgc_fp64_is_zero(matrix->row1_col2)
&& bgc_fp64_is_zero(matrix->row2_col1) && bgc_fp64_is_unit(matrix->row2_col2);
}
// ================ Is Singular ================= //
@ -129,11 +129,11 @@ inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix)
{
BGC_FP32_Matrix2x2 product;
product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
product.row1_col1 = matrix->row1_col1 * matrix->row1_col1 + matrix->row1_col2 * matrix->row2_col1;
product.row1_col2 = matrix->row1_col1 * matrix->row1_col2 + matrix->row1_col2 * matrix->row2_col2;
product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
product.row2_col1 = matrix->row2_col1 * matrix->row1_col1 + matrix->row2_col2 * matrix->row2_col1;
product.row2_col2 = matrix->row2_col1 * matrix->row1_col2 + matrix->row2_col2 * matrix->row2_col2;
return bgc_fp32_matrix2x2_is_identity(&product);
}
@ -142,11 +142,11 @@ inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix)
{
BGC_FP64_Matrix2x2 product;
product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
product.row1_col1 = matrix->row1_col1 * matrix->row1_col1 + matrix->row1_col2 * matrix->row2_col1;
product.row1_col2 = matrix->row1_col1 * matrix->row1_col2 + matrix->row1_col2 * matrix->row2_col2;
product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
product.row2_col1 = matrix->row2_col1 * matrix->row1_col1 + matrix->row2_col2 * matrix->row2_col1;
product.row2_col2 = matrix->row2_col1 * matrix->row1_col2 + matrix->row2_col2 * matrix->row2_col2;
return bgc_fp64_matrix2x2_is_identity(&product);
}
@ -155,84 +155,84 @@ inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix)
inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
}
inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
}
// ==================== Swap ==================== //
inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
const float row1_col1 = matrix2->row1_col1;
const float row1_col2 = matrix2->row1_col2;
const float r2c1 = matrix2->r2c1;
const float r2c2 = matrix2->r2c2;
const float row2_col1 = matrix2->row2_col1;
const float row2_col2 = matrix2->row2_col2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
}
inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
const double row1_col1 = matrix2->row1_col1;
const double row1_col2 = matrix2->row1_col2;
const double r2c1 = matrix2->r2c1;
const double r2c2 = matrix2->r2c2;
const double row2_col1 = matrix2->row2_col1;
const double row2_col2 = matrix2->row2_col2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
}
// ================== Convert =================== //
inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->row1_col1 = (float)source->row1_col1;
destination->row1_col2 = (float)source->row1_col2;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->row2_col1 = (float)source->row2_col1;
destination->row2_col2 = (float)source->row2_col2;
}
inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
}
// ================ Get Inverse ================= //
@ -245,19 +245,19 @@ inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC
return 0;
}
const float r1c1 = matrix->r2c2;
const float r1c2 = -matrix->r1c2;
const float row1_col1 = matrix->row2_col2;
const float row1_col2 = -matrix->row1_col2;
const float r2c1 = -matrix->r2c1;
const float r2c2 = matrix->r1c1;
const float row2_col1 = -matrix->row2_col1;
const float row2_col2 = matrix->row1_col1;
const float multiplier = 1.0f / determinant;
inverse->r1c1 = r1c1 * multiplier;
inverse->r1c2 = r1c2 * multiplier;
inverse->row1_col1 = row1_col1 * multiplier;
inverse->row1_col2 = row1_col2 * multiplier;
inverse->r2c1 = r2c1 * multiplier;
inverse->r2c2 = r2c2 * multiplier;
inverse->row2_col1 = row2_col1 * multiplier;
inverse->row2_col2 = row2_col2 * multiplier;
return 1;
}
@ -270,19 +270,19 @@ inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC
return 0;
}
const double r1c1 = matrix->r2c2;
const double r1c2 = -matrix->r1c2;
const double row1_col1 = matrix->row2_col2;
const double row1_col2 = -matrix->row1_col2;
const double r2c1 = -matrix->r2c1;
const double r2c2 = matrix->r1c1;
const double row2_col1 = -matrix->row2_col1;
const double row2_col2 = matrix->row1_col1;
const double multiplier = 1.0 / determinant;
inverse->r1c1 = r1c1 * multiplier;
inverse->r1c2 = r1c2 * multiplier;
inverse->row1_col1 = row1_col1 * multiplier;
inverse->row1_col2 = row1_col2 * multiplier;
inverse->r2c1 = r2c1 * multiplier;
inverse->r2c2 = r2c2 * multiplier;
inverse->row2_col1 = row2_col1 * multiplier;
inverse->row2_col2 = row2_col2 * multiplier;
return 1;
}
@ -303,40 +303,40 @@ inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix)
inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix)
{
const float r1c2 = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = r1c2;
const float row1_col2 = matrix->row1_col2;
matrix->row1_col2 = matrix->row2_col1;
matrix->row2_col1 = row1_col2;
}
inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix)
{
const double r1c2 = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = r1c2;
const double row1_col2 = matrix->row1_col2;
matrix->row1_col2 = matrix->row2_col1;
matrix->row2_col1 = row1_col2;
}
// =============== Get Transpose ================ //
inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, const BGC_FP32_Matrix2x2* matrix)
{
const float r1c2 = matrix->r1c2;
const float row1_col2 = matrix->row1_col2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->r2c1 = r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->row2_col1 = row1_col2;
transposed->row2_col2 = matrix->row2_col2;
}
inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, const BGC_FP64_Matrix2x2* matrix)
{
const double r1c2 = matrix->r1c2;
const double row1_col2 = matrix->row1_col2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->r2c1 = r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->row2_col1 = row1_col2;
transposed->row2_col2 = matrix->row2_col2;
}
// ================== Get Row =================== //
@ -344,14 +344,14 @@ inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, co
inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x2* matrix, const int row_number)
{
if (row_number == 1) {
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
return;
}
if (row_number == 2) {
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
return;
}
@ -362,14 +362,14 @@ inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Mat
inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x2* matrix, const int row_number)
{
if (row_number == 1) {
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
return;
}
if (row_number == 2) {
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
return;
}
@ -382,28 +382,28 @@ inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Mat
inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row_number, const BGC_FP32_Vector2* row)
{
if (row_number == 1) {
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
return;
}
if (row_number == 2) {
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
}
}
inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row_number, const BGC_FP64_Vector2* row)
{
if (row_number == 1) {
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
return;
}
if (row_number == 2) {
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
}
}
@ -412,14 +412,14 @@ inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row
inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix2x2* matrix, const int column_number)
{
if (column_number == 1) {
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
return;
}
if (column_number == 2) {
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
return;
}
@ -430,14 +430,14 @@ inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP
inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix2x2* matrix, const int column_number)
{
if (column_number == 1) {
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
return;
}
if (column_number == 2) {
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
return;
}
@ -450,28 +450,28 @@ inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP
inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int column_number, const BGC_FP32_Vector2* column)
{
if (column_number == 1) {
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
return;
}
if (column_number == 2) {
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
}
}
inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int column_number, const BGC_FP64_Vector2* column)
{
if (column_number == 1) {
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
return;
}
if (column_number == 2) {
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
}
}
@ -479,80 +479,80 @@ inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int