Небольшие исправления, а также добавление гомогенного трёхмерного вектора

This commit is contained in:
Andrey Pokidov 2026-02-02 20:44:10 +07:00
parent 03627f4401
commit 043cc72c81
25 changed files with 1686 additions and 1644 deletions

View file

@ -192,12 +192,12 @@ inline void bgc_fp64_versor_swap(BGC_FP64_Versor* versor1, BGC_FP64_Versor* vers
inline int bgc_fp32_versor_is_idle(const BGC_FP32_Versor* versor)
{
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP32_SQUARE_EPSYLON;
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_versor_is_idle(const BGC_FP64_Versor* versor)
{
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP64_SQUARE_EPSYLON;
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP64_SQUARE_EPSILON;
}
// ================== Convert =================== //
@ -460,17 +460,17 @@ inline void bgc_fp32_versor_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, cons
const float x1x3 = versor->_x1 * versor->_x3;
const float x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0f * (x1x2 - s0x3);
matrix->r2c3 = 2.0f * (x2x3 - s0x1);
matrix->r3c1 = 2.0f * (x1x3 - s0x2);
matrix->row1_col2 = 2.0f * (x1x2 - s0x3);
matrix->row2_col3 = 2.0f * (x2x3 - s0x1);
matrix->row3_col1 = 2.0f * (x1x3 - s0x2);
matrix->r2c1 = 2.0f * (x1x2 + s0x3);
matrix->r3c2 = 2.0f * (x2x3 + s0x1);
matrix->r1c3 = 2.0f * (x1x3 + s0x2);
matrix->row2_col1 = 2.0f * (x1x2 + s0x3);
matrix->row3_col2 = 2.0f * (x2x3 + s0x1);
matrix->row1_col3 = 2.0f * (x1x3 + s0x2);
}
inline void bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor)
@ -487,17 +487,17 @@ inline void bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, cons
const double x1x3 = versor->_x1 * versor->_x3;
const double x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0 * (x1x2 - s0x3);
matrix->r2c3 = 2.0 * (x2x3 - s0x1);
matrix->r3c1 = 2.0 * (x1x3 - s0x2);
matrix->row1_col2 = 2.0 * (x1x2 - s0x3);
matrix->row2_col3 = 2.0 * (x2x3 - s0x1);
matrix->row3_col1 = 2.0 * (x1x3 - s0x2);
matrix->r2c1 = 2.0 * (x1x2 + s0x3);
matrix->r3c2 = 2.0 * (x2x3 + s0x1);
matrix->r1c3 = 2.0 * (x1x3 + s0x2);
matrix->row2_col1 = 2.0 * (x1x2 + s0x3);
matrix->row3_col2 = 2.0 * (x2x3 + s0x1);
matrix->row1_col3 = 2.0 * (x1x3 + s0x2);
}
// ============= Get Reverse Matrix ============= //
@ -516,17 +516,17 @@ inline void bgc_fp32_versor_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const
const float x1x3 = versor->_x1 * versor->_x3;
const float x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0f * (x1x2 + s0x3);
matrix->r2c3 = 2.0f * (x2x3 + s0x1);
matrix->r3c1 = 2.0f * (x1x3 + s0x2);
matrix->row1_col2 = 2.0f * (x1x2 + s0x3);
matrix->row2_col3 = 2.0f * (x2x3 + s0x1);
matrix->row3_col1 = 2.0f * (x1x3 + s0x2);
matrix->r2c1 = 2.0f * (x1x2 - s0x3);
matrix->r3c2 = 2.0f * (x2x3 - s0x1);
matrix->r1c3 = 2.0f * (x1x3 - s0x2);
matrix->row2_col1 = 2.0f * (x1x2 - s0x3);
matrix->row3_col2 = 2.0f * (x2x3 - s0x1);
matrix->row1_col3 = 2.0f * (x1x3 - s0x2);
}
inline void bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor)
@ -543,17 +543,17 @@ inline void bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const
const double x1x3 = versor->_x1 * versor->_x3;
const double x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0 * (x1x2 + s0x3);
matrix->r2c3 = 2.0 * (x2x3 + s0x1);
matrix->r3c1 = 2.0 * (x1x3 + s0x2);
matrix->row1_col2 = 2.0 * (x1x2 + s0x3);
matrix->row2_col3 = 2.0 * (x2x3 + s0x1);
matrix->row3_col1 = 2.0 * (x1x3 + s0x2);
matrix->r2c1 = 2.0 * (x1x2 - s0x3);
matrix->r3c2 = 2.0 * (x2x3 - s0x1);
matrix->r1c3 = 2.0 * (x1x3 - s0x2);
matrix->row2_col1 = 2.0 * (x1x2 - s0x3);
matrix->row3_col2 = 2.0 * (x2x3 - s0x1);
matrix->row1_col3 = 2.0 * (x1x3 - s0x2);
}
// ============= Get Both Matrixes ============== //
@ -643,7 +643,7 @@ inline int bgc_fp32_versor_are_close(const BGC_FP32_Versor* versor1, const BGC_F
const float dx2 = versor1->_x2 - versor2->_x2;
const float dx3 = versor1->_x3 - versor2->_x3;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP32_SQUARE_EPSYLON;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_FP64_Versor* versor2)
@ -653,7 +653,7 @@ inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_F
const double dx2 = versor1->_x2 - versor2->_x2;
const double dx3 = versor1->_x3 - versor2->_x3;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP64_SQUARE_EPSYLON;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP64_SQUARE_EPSILON;
}
#endif