Небольшие исправления, а также добавление гомогенного трёхмерного вектора

This commit is contained in:
Andrey Pokidov 2026-02-02 20:44:10 +07:00
parent 03627f4401
commit 043cc72c81
25 changed files with 1686 additions and 1644 deletions

View file

@ -64,6 +64,14 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="cotes-number.h" />
<Unit filename="hg-vector3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="hg-vector3.h" />
<Unit filename="matrices.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrices.h" />
<Unit filename="matrix2x2.c">
<Option compilerVar="CC" />
</Unit>
@ -80,10 +88,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrix3x3.h" />
<Unit filename="matrixes.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrixes.h" />
<Unit filename="position2.c">
<Option compilerVar="CC" />
</Unit>

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@ -90,7 +90,7 @@ void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Com
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(base);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON) {
power->real = 0.0f;
power->imaginary = 0.0f;
return;
@ -110,7 +110,7 @@ void bgc_fp64_complex_get_exponation(BGC_FP64_Complex* power, const BGC_FP64_Com
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(base);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON) {
power->real = 0.0;
power->imaginary = 0.0;
return;

View file

@ -70,12 +70,12 @@ inline double bgc_fp64_complex_get_modulus(const BGC_FP64_Complex* number)
inline int bgc_fp32_complex_is_zero(const BGC_FP32_Complex* number)
{
return bgc_fp32_complex_get_square_modulus(number) <= BGC_FP32_SQUARE_EPSYLON;
return bgc_fp32_complex_get_square_modulus(number) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_complex_is_zero(const BGC_FP64_Complex* number)
{
return bgc_fp64_complex_get_square_modulus(number) <= BGC_FP64_SQUARE_EPSYLON;
return bgc_fp64_complex_get_square_modulus(number) <= BGC_FP64_SQUARE_EPSILON;
}
inline int bgc_fp32_complex_is_unit(const BGC_FP32_Complex* number)
@ -178,7 +178,7 @@ inline int bgc_fp32_complex_normalize(BGC_FP32_Complex* number)
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -198,7 +198,7 @@ inline int bgc_fp64_complex_normalize(BGC_FP64_Complex* number)
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -220,7 +220,7 @@ inline int bgc_fp32_complex_get_normalized(BGC_FP32_Complex* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
normalized->real = 0.0f;
normalized->imaginary = 0.0f;
return 0;
@ -244,7 +244,7 @@ inline int bgc_fp64_complex_get_normalized(BGC_FP64_Complex* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
normalized->real = 0.0;
normalized->imaginary = 0.0;
return 0;
@ -288,7 +288,7 @@ inline int bgc_fp32_complex_get_inverse(BGC_FP32_Complex* inverse, const BGC_FP3
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(number);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -304,7 +304,7 @@ inline int bgc_fp64_complex_get_inverse(BGC_FP64_Complex* inverse, const BGC_FP6
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(number);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -368,7 +368,7 @@ inline void bgc_fp32_complex_subtract(BGC_FP32_Complex* difference, const BGC_FP
difference->imaginary = minuend->imaginary - subtrahend->imaginary;
}
inline void bgc_fp64_complex_subtract(const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend, BGC_FP64_Complex* difference)
inline void bgc_fp64_complex_subtract(BGC_FP64_Complex* difference, const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend)
{
difference->real = minuend->real - subtrahend->real;
difference->imaginary = minuend->imaginary - subtrahend->imaginary;
@ -414,7 +414,7 @@ inline int bgc_fp32_complex_get_ratio(BGC_FP32_Complex* quotient, const BGC_FP32
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(divisor);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON) {
return 0;
}
@ -433,7 +433,7 @@ inline int bgc_fp64_complex_get_ratio(BGC_FP64_Complex* quotient, const BGC_FP64
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(divisor);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON) {
return 0;
}
@ -518,11 +518,11 @@ inline int bgc_fp32_complex_are_close(const BGC_FP32_Complex* number1, const BGC
const float square_distance = d_real * d_real + d_imaginary * d_imaginary;
if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSILON;
}
return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2;
}
inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2)
@ -535,11 +535,11 @@ inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC
const double square_distance = d_real * d_real + d_imaginary * d_imaginary;
if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSILON;
}
return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus2;
}
#endif

View file

@ -62,7 +62,7 @@ void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* number)
{
const float square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
number->_cos = 1.0f;
number->_sin = 0.0f;
return;
@ -78,7 +78,7 @@ void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* number)
{
const double square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
number->_cos = 1.0;
number->_sin = 0.0;
return;

View file

@ -250,36 +250,36 @@ inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, cons
inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
matrix->r2c1 = number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = -number->_sin;
matrix->row2_col1 = number->_sin;
matrix->row2_col2 = number->_cos;
}
inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
matrix->r2c1 = number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = -number->_sin;
matrix->row2_col1 = number->_sin;
matrix->row2_col2 = number->_cos;
}
// ============== Reverse Matrix ================ //
inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
matrix->r2c1 = -number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = number->_sin;
matrix->row2_col1 = -number->_sin;
matrix->row2_col2 = number->_cos;
}
inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
matrix->r2c1 = -number->_sin;
matrix->r2c2 = number->_cos;
matrix->row1_col1 = number->_cos;
matrix->row1_col2 = number->_sin;
matrix->row2_col1 = -number->_sin;
matrix->row2_col2 = number->_cos;
}
// ================ Turn Vector ================= //
@ -329,7 +329,7 @@ inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1,
const float d_cos = number1->_cos - number2->_cos;
const float d_sin = number1->_sin - number2->_sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSYLON;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2)
@ -337,7 +337,7 @@ inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1,
const double d_cos = number1->_cos - number2->_cos;
const double d_sin = number1->_sin - number2->_sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSYLON;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSILON;
}
#endif

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@ -0,0 +1,28 @@
#include "./hg-vector3.h"
extern inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vector);
extern inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector);
extern inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vector);
extern inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector);
extern inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float ratio);
extern inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double ratio);
extern inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector);
extern inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector);
extern inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector);
extern inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector);
extern inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector);
extern inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector);
extern inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector);
extern inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector);
extern inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_FP32_HgVector3* source);
extern inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source);
extern inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVector3* second);
extern inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second);

190
basic-geometry/hg-vector3.h Normal file
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@ -0,0 +1,190 @@
#ifndef _BGC_HG_VECTOR3_H_INCLUDED_
#define _BGC_HG_VECTOR3_H_INCLUDED_
#include "./vector3.h"
// ================== Vector3 =================== //
// Homogeneous 3D Vector
typedef struct
{
float x1, x2, x3, ratio;
} BGC_FP32_HgVector3;
// Homogeneous 3D Vector
typedef struct
{
double x1, x2, x3, ratio;
} BGC_FP64_HgVector3;
// ================ Reset Point ================= //
inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0f;
homogeneous_vector->x2 = 0.0f;
homogeneous_vector->x3 = 0.0f;
homogeneous_vector->ratio = 1.0f;
}
inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0;
homogeneous_vector->x2 = 0.0;
homogeneous_vector->x3 = 0.0;
homogeneous_vector->ratio = 1.0;
}
// ================ Reset Point ================= //
inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0f;
homogeneous_vector->x2 = 0.0f;
homogeneous_vector->x3 = 0.0f;
homogeneous_vector->ratio = 0.0f;
}
inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector)
{
homogeneous_vector->x1 = 0.0;
homogeneous_vector->x2 = 0.0;
homogeneous_vector->x3 = 0.0;
homogeneous_vector->ratio = 0.0;
}
// ==================== Make ==================== //
inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float ratio)
{
homogeneous_vector->x1 = x1;
homogeneous_vector->x2 = x2;
homogeneous_vector->x3 = x3;
homogeneous_vector->ratio = ratio;
}
inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double ratio)
{
homogeneous_vector->x1 = x1;
homogeneous_vector->x2 = x2;
homogeneous_vector->x3 = x3;
homogeneous_vector->ratio = ratio;
}
// ================= Make Point ================= //
inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 1.0f;
}
inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 1.0;
}
// ================ Make Vector ================= //
inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vector, const BGC_FP32_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 0.0f;
}
inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
{
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 0.0;
}
// ================== Is Point ================== //
inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector)
{
return !bgc_fp32_is_zero(homogeneous_vector->ratio);
}
inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector)
{
return !bgc_fp64_is_zero(homogeneous_vector->ratio);
}
// ================= Is Vector ================== //
inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector)
{
return bgc_fp32_is_zero(homogeneous_vector->ratio);
}
inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector)
{
return bgc_fp64_is_zero(homogeneous_vector->ratio);
}
// ==================== Copy ==================== //
inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_FP32_HgVector3* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
destination->ratio = source->ratio;
}
inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
destination->ratio = source->ratio;
}
// ==================== Swap ==================== //
inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVector3* second)
{
const float x1 = first->x1;
const float x2 = first->x2;
const float x3 = first->x3;
const float ratio = first->ratio;
first->x1 = second->x1;
first->x2 = second->x2;
first->x3 = second->x3;
first->ratio = second->ratio;
second->x1 = x1;
second->x2 = x2;
second->x3 = x3;
second->ratio = ratio;
}
inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second)
{
const double x1 = first->x1;
const double x2 = first->x2;
const double x3 = first->x3;
const double ratio = first->ratio;
first->x1 = second->x1;
first->x2 = second->x2;
first->x3 = second->x3;
first->ratio = second->ratio;
second->x1 = x1;
second->x2 = x2;
second->x3 = x3;
second->ratio = ratio;
}
#endif

View file

@ -4,361 +4,361 @@
// ================== Matrix2x2 ================= //
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
float row1_col1, row1_col2;
float row2_col1, row2_col2;
} BGC_FP32_Matrix2x2;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
double row1_col1, row1_col2;
double row2_col1, row2_col2;
} BGC_FP64_Matrix2x2;
// ================== Matrix2x3 ================= //
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
float r3c1, r3c2;
float row1_col1, row1_col2;
float row2_col1, row2_col2;
float row3_col1, row3_col2;
} BGC_FP32_Matrix2x3;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
double r3c1, r3c2;
double row1_col1, row1_col2;
double row2_col1, row2_col2;
double row3_col1, row3_col2;
} BGC_FP64_Matrix2x3;
// ================== Matrix3x2 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
float row1_col1, row1_col2, row1_col3;
float row2_col1, row2_col2, row2_col3;
} BGC_FP32_Matrix3x2;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
double row1_col1, row1_col2, row1_col3;
double row2_col1, row2_col2, row2_col3;
} BGC_FP64_Matrix3x2;
// ================== Matrix3x3 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
float r3c1, r3c2, r3c3;
float row1_col1, row1_col2, row1_col3;
float row2_col1, row2_col2, row2_col3;
float row3_col1, row3_col2, row3_col3;
} BGC_FP32_Matrix3x3;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
double r3c1, r3c2, r3c3;
double row1_col1, row1_col2, row1_col3;
double row2_col1, row2_col2, row2_col3;
double row3_col1, row3_col2, row3_col3;
} BGC_FP64_Matrix3x3;
// ========== Matrix Product 2x2 at 2x2 ========= //
inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
}
inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
}
// ========== Matrix Product 2x2 at 3x2 ========= //
inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
// ========== Matrix Product 2x3 at 2x2 ========= //
inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
// ========== Matrix Product 2x3 at 3x2 ========= //
inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
}
inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
}
// ========== Matrix Product 3x2 at 2x3 ========= //
inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
}
inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2)
{
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
}
// ========== Matrix Product 3x2 at 3x3 ========= //
inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
}
// ========== Matrix Product 3x3 at 2x3 ========= //
inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
}
// ========== Matrix Product 3x3 at 3x3 ========= //
inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
const float row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->r3c3 = r3c3;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
product->row3_col3 = row3_col3;
}
inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
const double row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
product->r1c1 = r1c1;
product->r1c2 = r1c2;
product->r1c3 = r1c3;
product->row1_col1 = row1_col1;
product->row1_col2 = row1_col2;
product->row1_col3 = row1_col3;
product->r2c1 = r2c1;
product->r2c2 = r2c2;
product->r2c3 = r2c3;
product->row2_col1 = row2_col1;
product->row2_col2 = row2_col2;
product->row2_col3 = row2_col3;
product->r3c1 = r3c1;
product->r3c2 = r3c2;
product->r3c3 = r3c3;
product->row3_col1 = row3_col1;
product->row3_col2 = row3_col2;
product->row3_col3 = row3_col3;
}
#endif // _BGC_MATRIX_TYPES_H_

View file

@ -9,54 +9,54 @@
inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 0.0f;
matrix->row1_col1 = 0.0f;
matrix->row1_col2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = 0.0f;
}
inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 0.0;
matrix->row1_col1 = 0.0;
matrix->row1_col2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = 0.0;
}
// ================== Identity ================== //
inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 1.0f;
matrix->row1_col1 = 1.0f;
matrix->row1_col2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = 1.0f;
}
inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 1.0;
matrix->row1_col1 = 1.0;
matrix->row1_col2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = 1.0;
}
// ================ Set Diagonal ================ //
inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = d2;
matrix->row1_col1 = d1;
matrix->row1_col2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = d2;
}
inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = d2;
matrix->row1_col1 = d1;
matrix->row1_col2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = d2;
}
// ============== Rotation Matrix =============== //
@ -67,10 +67,10 @@ inline void bgc_fp32_matrix2x2_make_for_turn(BGC_FP32_Matrix2x2* matrix, const f
const float cosine = cosf(radians);
const float sine = sinf(radians);
matrix->r1c1 = cosine;
matrix->r1c2 = -sine;
matrix->r2c1 = sine;
matrix->r2c2 = cosine;
matrix->row1_col1 = cosine;
matrix->row1_col2 = -sine;
matrix->row2_col1 = sine;
matrix->row2_col2 = cosine;
}
inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit)
@ -79,36 +79,36 @@ inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const d
const double cosine = cos(radians);
const double sine = sin(radians);
matrix->r1c1 = cosine;
matrix->r1c2 = -sine;
matrix->r2c1 = sine;
matrix->r2c2 = cosine;
matrix->row1_col1 = cosine;
matrix->row1_col2 = -sine;
matrix->row2_col1 = sine;
matrix->row2_col2 = cosine;
}
// ================ Determinant ================= //
inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
return matrix->row1_col1 * matrix->row2_col2 - matrix->row1_col2 * matrix->row2_col1;
}
inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
return matrix->row1_col1 * matrix->row2_col2 - matrix->row1_col2 * matrix->row2_col1;
}
// ================ Is Identity ================= //
inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix)
{
return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2)
&& bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2);
return bgc_fp32_is_unit(matrix->row1_col1) && bgc_fp32_is_zero(matrix->row1_col2)
&& bgc_fp32_is_zero(matrix->row2_col1) && bgc_fp32_is_unit(matrix->row2_col2);
}
inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix)
{
return bgc_fp64_is_unit(matrix->r1c1) && bgc_fp64_is_zero(matrix->r1c2)
&& bgc_fp64_is_zero(matrix->r2c1) && bgc_fp64_is_unit(matrix->r2c2);
return bgc_fp64_is_unit(matrix->row1_col1) && bgc_fp64_is_zero(matrix->row1_col2)
&& bgc_fp64_is_zero(matrix->row2_col1) && bgc_fp64_is_unit(matrix->row2_col2);
}
// ================ Is Singular ================= //
@ -129,11 +129,11 @@ inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix)
{
BGC_FP32_Matrix2x2 product;
product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
product.row1_col1 = matrix->row1_col1 * matrix->row1_col1 + matrix->row1_col2 * matrix->row2_col1;
product.row1_col2 = matrix->row1_col1 * matrix->row1_col2 + matrix->row1_col2 * matrix->row2_col2;
product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
product.row2_col1 = matrix->row2_col1 * matrix->row1_col1 + matrix->row2_col2 * matrix->row2_col1;
product.row2_col2 = matrix->row2_col1 * matrix->row1_col2 + matrix->row2_col2 * matrix->row2_col2;
return bgc_fp32_matrix2x2_is_identity(&product);
}
@ -142,11 +142,11 @@ inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix)
{
BGC_FP64_Matrix2x2 product;
product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
product.row1_col1 = matrix->row1_col1 * matrix->row1_col1 + matrix->row1_col2 * matrix->row2_col1;
product.row1_col2 = matrix->row1_col1 * matrix->row1_col2 + matrix->row1_col2 * matrix->row2_col2;
product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
product.row2_col1 = matrix->row2_col1 * matrix->row1_col1 + matrix->row2_col2 * matrix->row2_col1;
product.row2_col2 = matrix->row2_col1 * matrix->row1_col2 + matrix->row2_col2 * matrix->row2_col2;
return bgc_fp64_matrix2x2_is_identity(&product);
}
@ -155,84 +155,84 @@ inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix)
inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
}
inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
}
// ==================== Swap ==================== //
inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
const float row1_col1 = matrix2->row1_col1;
const float row1_col2 = matrix2->row1_col2;
const float r2c1 = matrix2->r2c1;
const float r2c2 = matrix2->r2c2;
const float row2_col1 = matrix2->row2_col1;
const float row2_col2 = matrix2->row2_col2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
}
inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
const double row1_col1 = matrix2->row1_col1;
const double row1_col2 = matrix2->row1_col2;
const double r2c1 = matrix2->r2c1;
const double r2c2 = matrix2->r2c2;
const double row2_col1 = matrix2->row2_col1;
const double row2_col2 = matrix2->row2_col2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
}
// ================== Convert =================== //
inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->row1_col1 = (float)source->row1_col1;
destination->row1_col2 = (float)source->row1_col2;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->row2_col1 = (float)source->row2_col1;
destination->row2_col2 = (float)source->row2_col2;
}
inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
}
// ================ Get Inverse ================= //
@ -245,19 +245,19 @@ inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC
return 0;
}
const float r1c1 = matrix->r2c2;
const float r1c2 = -matrix->r1c2;
const float row1_col1 = matrix->row2_col2;
const float row1_col2 = -matrix->row1_col2;
const float r2c1 = -matrix->r2c1;
const float r2c2 = matrix->r1c1;
const float row2_col1 = -matrix->row2_col1;
const float row2_col2 = matrix->row1_col1;
const float multiplier = 1.0f / determinant;
inverse->r1c1 = r1c1 * multiplier;
inverse->r1c2 = r1c2 * multiplier;
inverse->row1_col1 = row1_col1 * multiplier;
inverse->row1_col2 = row1_col2 * multiplier;
inverse->r2c1 = r2c1 * multiplier;
inverse->r2c2 = r2c2 * multiplier;
inverse->row2_col1 = row2_col1 * multiplier;
inverse->row2_col2 = row2_col2 * multiplier;
return 1;
}
@ -270,19 +270,19 @@ inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC
return 0;
}
const double r1c1 = matrix->r2c2;
const double r1c2 = -matrix->r1c2;
const double row1_col1 = matrix->row2_col2;
const double row1_col2 = -matrix->row1_col2;
const double r2c1 = -matrix->r2c1;
const double r2c2 = matrix->r1c1;
const double row2_col1 = -matrix->row2_col1;
const double row2_col2 = matrix->row1_col1;
const double multiplier = 1.0 / determinant;
inverse->r1c1 = r1c1 * multiplier;
inverse->r1c2 = r1c2 * multiplier;
inverse->row1_col1 = row1_col1 * multiplier;
inverse->row1_col2 = row1_col2 * multiplier;
inverse->r2c1 = r2c1 * multiplier;
inverse->r2c2 = r2c2 * multiplier;
inverse->row2_col1 = row2_col1 * multiplier;
inverse->row2_col2 = row2_col2 * multiplier;
return 1;
}
@ -303,40 +303,40 @@ inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix)
inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix)
{
const float r1c2 = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = r1c2;
const float row1_col2 = matrix->row1_col2;
matrix->row1_col2 = matrix->row2_col1;
matrix->row2_col1 = row1_col2;
}
inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix)
{
const double r1c2 = matrix->r1c2;
matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = r1c2;
const double row1_col2 = matrix->row1_col2;
matrix->row1_col2 = matrix->row2_col1;
matrix->row2_col1 = row1_col2;
}
// =============== Get Transpose ================ //
inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, const BGC_FP32_Matrix2x2* matrix)
{
const float r1c2 = matrix->r1c2;
const float row1_col2 = matrix->row1_col2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->r2c1 = r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->row2_col1 = row1_col2;
transposed->row2_col2 = matrix->row2_col2;
}
inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, const BGC_FP64_Matrix2x2* matrix)
{
const double r1c2 = matrix->r1c2;
const double row1_col2 = matrix->row1_col2;
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->r2c1 = r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->row2_col1 = row1_col2;
transposed->row2_col2 = matrix->row2_col2;
}
// ================== Get Row =================== //
@ -344,14 +344,14 @@ inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, co
inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x2* matrix, const int row_number)
{
if (row_number == 1) {
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
return;
}
if (row_number == 2) {
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
return;
}
@ -362,14 +362,14 @@ inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Mat
inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x2* matrix, const int row_number)
{
if (row_number == 1) {
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
return;
}
if (row_number == 2) {
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
return;
}
@ -382,28 +382,28 @@ inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Mat
inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row_number, const BGC_FP32_Vector2* row)
{
if (row_number == 1) {
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
return;
}
if (row_number == 2) {
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
}
}
inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row_number, const BGC_FP64_Vector2* row)
{
if (row_number == 1) {
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
return;
}
if (row_number == 2) {
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
}
}
@ -412,14 +412,14 @@ inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row
inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix2x2* matrix, const int column_number)
{
if (column_number == 1) {
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
return;
}
if (column_number == 2) {
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
return;
}
@ -430,14 +430,14 @@ inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP
inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix2x2* matrix, const int column_number)
{
if (column_number == 1) {
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
return;
}
if (column_number == 2) {
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
return;
}
@ -450,28 +450,28 @@ inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP
inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int column_number, const BGC_FP32_Vector2* column)
{
if (column_number == 1) {
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
return;
}
if (column_number == 2) {
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
}
}
inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int column_number, const BGC_FP64_Vector2* column)
{
if (column_number == 1) {
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
return;
}
if (column_number == 2) {
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
}
}
@ -479,80 +479,80 @@ inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int
inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->row1_col1 = matrix1->row1_col1 + matrix2->row1_col1;
sum->row1_col2 = matrix1->row1_col2 + matrix2->row1_col2;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->row2_col1 = matrix1->row2_col1 + matrix2->row2_col1;
sum->row2_col2 = matrix1->row2_col2 + matrix2->row2_col2;
}
inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->row1_col1 = matrix1->row1_col1 + matrix2->row1_col1;
sum->row1_col2 = matrix1->row1_col2 + matrix2->row1_col2;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->row2_col1 = matrix1->row2_col1 + matrix2->row2_col1;
sum->row2_col2 = matrix1->row2_col2 + matrix2->row2_col2;
}
// ================= Add scaled ================= //
inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->row1_col1 = basic_matrix->row1_col1 + scalable_matrix->row1_col1 * scale;
sum->row1_col2 = basic_matrix->row1_col2 + scalable_matrix->row1_col2 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->row2_col1 = basic_matrix->row2_col1 + scalable_matrix->row2_col1 * scale;
sum->row2_col2 = basic_matrix->row2_col2 + scalable_matrix->row2_col2 * scale;
}
inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->row1_col1 = basic_matrix->row1_col1 + scalable_matrix->row1_col1 * scale;
sum->row1_col2 = basic_matrix->row1_col2 + scalable_matrix->row1_col2 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->row2_col1 = basic_matrix->row2_col1 + scalable_matrix->row2_col1 * scale;
sum->row2_col2 = basic_matrix->row2_col2 + scalable_matrix->row2_col2 * scale;
}
// ================== Subtract ================== //
inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->row1_col1 = minuend->row1_col1 - subtrahend->row1_col1;
difference->row1_col2 = minuend->row1_col2 - subtrahend->row1_col2;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->row2_col1 = minuend->row2_col1 - subtrahend->row2_col1;
difference->row2_col2 = minuend->row2_col2 - subtrahend->row2_col2;
}
inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->row1_col1 = minuend->row1_col1 - subtrahend->row1_col1;
difference->row1_col2 = minuend->row1_col2 - subtrahend->row1_col2;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->row2_col1 = minuend->row2_col1 - subtrahend->row2_col1;
difference->row2_col2 = minuend->row2_col2 - subtrahend->row2_col2;
}
// ================== Multiply ================== //
inline void bgc_fp32_matrix2x2_multiply(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* multiplicand, const float multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->row1_col1 = multiplicand->row1_col1 * multiplier;
product->row1_col2 = multiplicand->row1_col2 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->row2_col1 = multiplicand->row2_col1 * multiplier;
product->row2_col2 = multiplicand->row2_col2 * multiplier;
}
inline void bgc_fp64_matrix2x2_multiply(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* multiplicand, const double multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->row1_col1 = multiplicand->row1_col1 * multiplier;
product->row1_col2 = multiplicand->row1_col2 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->row2_col1 = multiplicand->row2_col1 * multiplier;
product->row2_col2 = multiplicand->row2_col2 * multiplier;
}
// =================== Divide =================== //
@ -573,30 +573,30 @@ inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* interpolation, co
{
const float counter_phase = 1.0f - phase;
interpolation->r1c1 = first->r1c1 * counter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * counter_phase + second->r1c2 * phase;
interpolation->row1_col1 = first->row1_col1 * counter_phase + second->row1_col1 * phase;
interpolation->row1_col2 = first->row1_col2 * counter_phase + second->row1_col2 * phase;
interpolation->r2c1 = first->r2c1 * counter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase;
interpolation->row2_col1 = first->row2_col1 * counter_phase + second->row2_col1 * phase;
interpolation->row2_col2 = first->row2_col2 * counter_phase + second->row2_col2 * phase;
}
inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* interpolation, const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase)
{
const double counter_phase = 1.0 - phase;
interpolation->r1c1 = first->r1c1 * counter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * counter_phase + second->r1c2 * phase;
interpolation->row1_col1 = first->row1_col1 * counter_phase + second->row1_col1 * phase;
interpolation->row1_col2 = first->row1_col2 * counter_phase + second->row1_col2 * phase;
interpolation->r2c1 = first->r2c1 * counter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase;
interpolation->row2_col1 = first->row2_col1 * counter_phase + second->row2_col1 * phase;
interpolation->row2_col2 = first->row2_col2 * counter_phase + second->row2_col2 * phase;
}
// ============ Right Vector Product ============ //
inline void bgc_fp32_multiply_matrix2x2_by_vector2(BGC_FP32_Vector2* product, const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector)
{
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
const float x1 = matrix->row1_col1 * vector->x1 + matrix->row1_col2 * vector->x2;
const float x2 = matrix->row2_col1 * vector->x1 + matrix->row2_col2 * vector->x2;
product->x1 = x1;
product->x2 = x2;
@ -604,8 +604,8 @@ inline void bgc_fp32_multiply_matrix2x2_by_vector2(BGC_FP32_Vector2* product, co
inline void bgc_fp64_multiply_matrix2x2_by_vector2(BGC_FP64_Vector2* product, const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector)
{
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
const double x1 = matrix->row1_col1 * vector->x1 + matrix->row1_col2 * vector->x2;
const double x2 = matrix->row2_col1 * vector->x1 + matrix->row2_col2 * vector->x2;
product->x1 = x1;
product->x2 = x2;
@ -615,8 +615,8 @@ inline void bgc_fp64_multiply_matrix2x2_by_vector2(BGC_FP64_Vector2* product, co
inline void bgc_fp32_multiply_vector2_by_matrix2x2(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix)
{
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
const float x1 = vector->x1 * matrix->row1_col1 + vector->x2 * matrix->row2_col1;
const float x2 = vector->x1 * matrix->row1_col2 + vector->x2 * matrix->row2_col2;
product->x1 = x1;
product->x2 = x2;
@ -624,8 +624,8 @@ inline void bgc_fp32_multiply_vector2_by_matrix2x2(BGC_FP32_Vector2* product, co
inline void bgc_fp64_multiply_vector2_by_matrix2x2(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix)
{
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
const double x1 = vector->x1 * matrix->row1_col1 + vector->x2 * matrix->row2_col1;
const double x2 = vector->x1 * matrix->row1_col2 + vector->x2 * matrix->row2_col2;
product->x1 = x1;
product->x2 = x2;

View file

@ -9,166 +9,166 @@
inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
matrix->row1_col1 = 0.0f;
matrix->row1_col2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = 0.0f;
matrix->r3c1 = 0.0f;
matrix->r3c2 = 0.0f;
matrix->row3_col1 = 0.0f;
matrix->row3_col2 = 0.0f;
}
inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
matrix->row1_col1 = 0.0;
matrix->row1_col2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = 0.0;
matrix->r3c1 = 0.0;
matrix->r3c2 = 0.0;
matrix->row3_col1 = 0.0;
matrix->row3_col2 = 0.0;
}
// ==================== Copy ==================== //
inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
destination->row3_col1 = source->row3_col1;
destination->row3_col2 = source->row3_col2;
}
inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
destination->row3_col1 = source->row3_col1;
destination->row3_col2 = source->row3_col2;
}
// ==================== Swap ==================== //
inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix2x3* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
const float row1_col1 = matrix2->row1_col1;
const float row1_col2 = matrix2->row1_col2;
const float r2c1 = matrix2->r2c1;
const float r2c2 = matrix2->r2c2;
const float row2_col1 = matrix2->row2_col1;
const float row2_col2 = matrix2->row2_col2;
const float r3c1 = matrix2->r3c1;
const float r3c2 = matrix2->r3c2;
const float row3_col1 = matrix2->row3_col1;
const float row3_col2 = matrix2->row3_col2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix2->r3c1 = matrix1->r3c1;
matrix2->r3c2 = matrix1->r3c2;
matrix2->row3_col1 = matrix1->row3_col1;
matrix2->row3_col2 = matrix1->row3_col2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
matrix1->r3c1 = r3c1;
matrix1->r3c2 = r3c2;
matrix1->row3_col1 = row3_col1;
matrix1->row3_col2 = row3_col2;
}
inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix2x3* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
const double row1_col1 = matrix2->row1_col1;
const double row1_col2 = matrix2->row1_col2;
const double r2c1 = matrix2->r2c1;
const double r2c2 = matrix2->r2c2;
const double row2_col1 = matrix2->row2_col1;
const double row2_col2 = matrix2->row2_col2;
const double r3c1 = matrix2->r3c1;
const double r3c2 = matrix2->r3c2;
const double row3_col1 = matrix2->row3_col1;
const double row3_col2 = matrix2->row3_col2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix2->r3c1 = matrix1->r3c1;
matrix2->r3c2 = matrix1->r3c2;
matrix2->row3_col1 = matrix1->row3_col1;
matrix2->row3_col2 = matrix1->row3_col2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
matrix1->r3c1 = r3c1;
matrix1->r3c2 = r3c2;
matrix1->row3_col1 = row3_col1;
matrix1->row3_col2 = row3_col2;
}
// ================== Convert =================== //
inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->row1_col1 = (float)source->row1_col1;
destination->row1_col2 = (float)source->row1_col2;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->row2_col1 = (float)source->row2_col1;
destination->row2_col2 = (float)source->row2_col2;
destination->r3c1 = (float)source->r3c1;
destination->r3c2 = (float)source->r3c2;
destination->row3_col1 = (float)source->row3_col1;
destination->row3_col2 = (float)source->row3_col2;
}
inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
destination->r3c1 = source->r3c1;
destination->r3c2 = source->r3c2;
destination->row3_col1 = source->row3_col1;
destination->row3_col2 = source->row3_col2;
}
// ================= Transpose ================== //
inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* transposed, const BGC_FP32_Matrix3x2* matrix)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->row2_col1 = matrix->row1_col2;
transposed->row2_col2 = matrix->row2_col2;
transposed->r3c1 = matrix->r1c3;
transposed->r3c2 = matrix->r2c3;
transposed->row3_col1 = matrix->row1_col3;
transposed->row3_col2 = matrix->row2_col3;
}
inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, const BGC_FP64_Matrix3x2* matrix)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->row2_col1 = matrix->row1_col2;
transposed->row2_col2 = matrix->row2_col2;
transposed->r3c1 = matrix->r1c3;
transposed->r3c2 = matrix->r2c3;
transposed->row3_col1 = matrix->row1_col3;
transposed->row3_col2 = matrix->row2_col3;
}
// ================== Get Row =================== //
@ -176,20 +176,20 @@ inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, co
inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x3* matrix, const int row_number)
{
if (row_number == 1) {
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
return;
}
if (row_number == 2) {
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
return;
}
if (row_number == 3) {
row->x1 = matrix->r3c1;
row->x2 = matrix->r3c2;
row->x1 = matrix->row3_col1;
row->x2 = matrix->row3_col2;
return;
}
@ -200,20 +200,20 @@ inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Mat
inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x3* matrix, const int row_number)
{
if (row_number == 1) {
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
return;
}
if (row_number == 2) {
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
return;
}
if (row_number == 3) {
row->x1 = matrix->r3c1;
row->x2 = matrix->r3c2;
row->x1 = matrix->row3_col1;
row->x2 = matrix->row3_col2;
return;
}
@ -226,40 +226,40 @@ inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Mat
inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* matrix, const int row_number, const BGC_FP32_Vector2* row)
{
if (row_number == 1) {
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
return;
}
if (row_number == 2) {
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
return;
}
if (row_number == 3) {
matrix->r3c1 = row->x1;
matrix->r3c2 = row->x2;
matrix->row3_col1 = row->x1;
matrix->row3_col2 = row->x2;
}
}
inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row_number, const BGC_FP64_Vector2* row)
{
if (row_number == 1) {
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
return;
}
if (row_number == 2) {
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
return;
}
if (row_number == 3) {
matrix->r3c1 = row->x1;
matrix->r3c2 = row->x2;
matrix->row3_col1 = row->x1;
matrix->row3_col2 = row->x2;
}
}
@ -268,32 +268,32 @@ inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row
inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix2x3* matrix, const int column_number)
{
if (column_number == 1) {
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x3 = matrix->r3c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
column->x3 = matrix->row3_col1;
return;
}
if (column_number == 2) {
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x3 = matrix->r3c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
column->x3 = matrix->row3_col2;
}
}
inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix2x3* matrix, const int column_number)
{
if (column_number == 1) {
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x3 = matrix->r3c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
column->x3 = matrix->row3_col1;
return;
}
if (column_number == 2) {
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x3 = matrix->r3c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
column->x3 = matrix->row3_col2;
}
}
@ -302,32 +302,32 @@ inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP
inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* matrix, const int column_number, const BGC_FP32_Vector3* column)
{
if (column_number == 1) {
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->r3c1 = column->x3;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
matrix->row3_col1 = column->x3;
return;
}
if (column_number == 2) {
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->r3c2 = column->x3;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
matrix->row3_col2 = column->x3;
}
}
inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int column_number, const BGC_FP64_Vector3* column)
{
if (column_number == 1) {
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->r3c1 = column->x3;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
matrix->row3_col1 = column->x3;
return;
}
if (column_number == 2) {
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->r3c2 = column->x3;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
matrix->row3_col2 = column->x3;
}
}
@ -335,104 +335,104 @@ inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int
inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->row1_col1 = matrix1->row1_col1 + matrix2->row1_col1;
sum->row1_col2 = matrix1->row1_col2 + matrix2->row1_col2;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->row2_col1 = matrix1->row2_col1 + matrix2->row2_col1;
sum->row2_col2 = matrix1->row2_col2 + matrix2->row2_col2;
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
sum->row3_col1 = matrix1->row3_col1 + matrix2->row3_col1;
sum->row3_col2 = matrix1->row3_col2 + matrix2->row3_col2;
}
inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->row1_col1 = matrix1->row1_col1 + matrix2->row1_col1;
sum->row1_col2 = matrix1->row1_col2 + matrix2->row1_col2;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->row2_col1 = matrix1->row2_col1 + matrix2->row2_col1;
sum->row2_col2 = matrix1->row2_col2 + matrix2->row2_col2;
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
sum->row3_col1 = matrix1->row3_col1 + matrix2->row3_col1;
sum->row3_col2 = matrix1->row3_col2 + matrix2->row3_col2;
}
// ================= Add scaled ================= //
inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->row1_col1 = basic_matrix->row1_col1 + scalable_matrix->row1_col1 * scale;
sum->row1_col2 = basic_matrix->row1_col2 + scalable_matrix->row1_col2 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->row2_col1 = basic_matrix->row2_col1 + scalable_matrix->row2_col1 * scale;
sum->row2_col2 = basic_matrix->row2_col2 + scalable_matrix->row2_col2 * scale;
sum->r3c1 = basic_matrix->r3c1 + scalable_matrix->r3c1 * scale;
sum->r3c2 = basic_matrix->r3c2 + scalable_matrix->r3c2 * scale;
sum->row3_col1 = basic_matrix->row3_col1 + scalable_matrix->row3_col1 * scale;
sum->row3_col2 = basic_matrix->row3_col2 + scalable_matrix->row3_col2 * scale;
}
inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->row1_col1 = basic_matrix->row1_col1 + scalable_matrix->row1_col1 * scale;
sum->row1_col2 = basic_matrix->row1_col2 + scalable_matrix->row1_col2 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->row2_col1 = basic_matrix->row2_col1 + scalable_matrix->row2_col1 * scale;
sum->row2_col2 = basic_matrix->row2_col2 + scalable_matrix->row2_col2 * scale;
sum->r3c1 = basic_matrix->r3c1 + scalable_matrix->r3c1 * scale;
sum->r3c2 = basic_matrix->r3c2 + scalable_matrix->r3c2 * scale;
sum->row3_col1 = basic_matrix->row3_col1 + scalable_matrix->row3_col1 * scale;
sum->row3_col2 = basic_matrix->row3_col2 + scalable_matrix->row3_col2 * scale;
}
// ================== Subtract ================== //
inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* difference, const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->row1_col1 = minuend->row1_col1 - subtrahend->row1_col1;
difference->row1_col2 = minuend->row1_col2 - subtrahend->row1_col2;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->row2_col1 = minuend->row2_col1 - subtrahend->row2_col1;
difference->row2_col2 = minuend->row2_col2 - subtrahend->row2_col2;
difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
difference->row3_col1 = minuend->row3_col1 - subtrahend->row3_col1;
difference->row3_col2 = minuend->row3_col2 - subtrahend->row3_col2;
}
inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* difference, const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->row1_col1 = minuend->row1_col1 - subtrahend->row1_col1;
difference->row1_col2 = minuend->row1_col2 - subtrahend->row1_col2;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->row2_col1 = minuend->row2_col1 - subtrahend->row2_col1;
difference->row2_col2 = minuend->row2_col2 - subtrahend->row2_col2;
difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
difference->row3_col1 = minuend->row3_col1 - subtrahend->row3_col1;
difference->row3_col2 = minuend->row3_col2 - subtrahend->row3_col2;
}
// ================== Multiply ================== //
inline void bgc_fp32_matrix2x3_multiply(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* multiplicand, const float multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->row1_col1 = multiplicand->row1_col1 * multiplier;
product->row1_col2 = multiplicand->row1_col2 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->row2_col1 = multiplicand->row2_col1 * multiplier;
product->row2_col2 = multiplicand->row2_col2 * multiplier;
product->r3c1 = multiplicand->r3c1 * multiplier;
product->r3c2 = multiplicand->r3c2 * multiplier;
product->row3_col1 = multiplicand->row3_col1 * multiplier;
product->row3_col2 = multiplicand->row3_col2 * multiplier;
}
inline void bgc_fp64_matrix2x3_multiply(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* multiplicand, const double multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->row1_col1 = multiplicand->row1_col1 * multiplier;
product->row1_col2 = multiplicand->row1_col2 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->row2_col1 = multiplicand->row2_col1 * multiplier;
product->row2_col2 = multiplicand->row2_col2 * multiplier;
product->r3c1 = multiplicand->r3c1 * multiplier;
product->r3c2 = multiplicand->r3c2 * multiplier;
product->row3_col1 = multiplicand->row3_col1 * multiplier;
product->row3_col2 = multiplicand->row3_col2 * multiplier;
}
// =================== Divide =================== //
@ -453,58 +453,58 @@ inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* interpolation, co
{
const float couter_phase = 1.0f - phase;
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
interpolation->row1_col1 = first->row1_col1 * couter_phase + second->row1_col1 * phase;
interpolation->row1_col2 = first->row1_col2 * couter_phase + second->row1_col2 * phase;
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
interpolation->row2_col1 = first->row2_col1 * couter_phase + second->row2_col1 * phase;
interpolation->row2_col2 = first->row2_col2 * couter_phase + second->row2_col2 * phase;
interpolation->r3c1 = first->r3c1 * couter_phase + second->r3c1 * phase;
interpolation->r3c2 = first->r3c2 * couter_phase + second->r3c2 * phase;
interpolation->row3_col1 = first->row3_col1 * couter_phase + second->row3_col1 * phase;
interpolation->row3_col2 = first->row3_col2 * couter_phase + second->row3_col2 * phase;
}
inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* interpolation, const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase)
{
const double couter_phase = 1.0 - phase;
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
interpolation->row1_col1 = first->row1_col1 * couter_phase + second->row1_col1 * phase;
interpolation->row1_col2 = first->row1_col2 * couter_phase + second->row1_col2 * phase;
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
interpolation->row2_col1 = first->row2_col1 * couter_phase + second->row2_col1 * phase;
interpolation->row2_col2 = first->row2_col2 * couter_phase + second->row2_col2 * phase;
interpolation->r3c1 = first->r3c1 * couter_phase + second->r3c1 * phase;
interpolation->r3c2 = first->r3c2 * couter_phase + second->r3c2 * phase;
interpolation->row3_col1 = first->row3_col1 * couter_phase + second->row3_col1 * phase;
interpolation->row3_col2 = first->row3_col2 * couter_phase + second->row3_col2 * phase;
}
// ============ Left Vector Product ============= //
inline void bgc_fp32_multiply_vector3_by_matrix2x3(BGC_FP32_Vector2* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix)
{
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
product->x1 = vector->x1 * matrix->row1_col1 + vector->x2 * matrix->row2_col1 + vector->x3 * matrix->row3_col1;
product->x2 = vector->x1 * matrix->row1_col2 + vector->x2 * matrix->row2_col2 + vector->x3 * matrix->row3_col2;
}
inline void bgc_fp64_multiply_vector3_by_matrix2x3(BGC_FP64_Vector2* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix)
{
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
product->x1 = vector->x1 * matrix->row1_col1 + vector->x2 * matrix->row2_col1 + vector->x3 * matrix->row3_col1;
product->x2 = vector->x1 * matrix->row1_col2 + vector->x2 * matrix->row2_col2 + vector->x3 * matrix->row3_col2;
}
// ============ Right Vector Product ============ //
inline void bgc_fp32_multiply_matrix2x3_by_vector2(BGC_FP32_Vector3* product, const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector)
{
product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
product->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
product->x1 = matrix->row1_col1 * vector->x1 + matrix->row1_col2 * vector->x2;
product->x2 = matrix->row2_col1 * vector->x1 + matrix->row2_col2 * vector->x2;
product->x3 = matrix->row3_col1 * vector->x1 + matrix->row3_col2 * vector->x2;
}
inline void bgc_fp64_multiply_matrix2x3_by_vector2(BGC_FP64_Vector3* product, const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector)
{
product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
product->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
product->x1 = matrix->row1_col1 * vector->x1 + matrix->row1_col2 * vector->x2;
product->x2 = matrix->row2_col1 * vector->x1 + matrix->row2_col2 * vector->x2;
product->x3 = matrix->row3_col1 * vector->x1 + matrix->row3_col2 * vector->x2;
}
#endif

View file

@ -9,152 +9,152 @@
inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
matrix->r1c3 = 0.0f;
matrix->row1_col1 = 0.0f;
matrix->row1_col2 = 0.0f;
matrix->row1_col3 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 0.0f;
matrix->r2c3 = 0.0f;
matrix->row2_col1 = 0.0f;
matrix->row2_col2 = 0.0f;
matrix->row2_col3 = 0.0f;
}
inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
matrix->r1c3 = 0.0;
matrix->row1_col1 = 0.0;
matrix->row1_col2 = 0.0;
matrix->row1_col3 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 0.0;
matrix->r2c3 = 0.0;
matrix->row2_col1 = 0.0;
matrix->row2_col2 = 0.0;
matrix->row2_col3 = 0.0;
}
// ==================== Copy ==================== //
inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->row1_col3 = source->row1_col3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
destination->row2_col3 = source->row2_col3;
}
inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->row1_col3 = source->row1_col3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
destination->row2_col3 = source->row2_col3;
}
// ==================== Swap ==================== //
inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
const float r1c3 = matrix2->r1c3;
const float row1_col1 = matrix2->row1_col1;
const float row1_col2 = matrix2->row1_col2;
const float row1_col3 = matrix2->row1_col3;
const float r2c1 = matrix2->r2c1;
const float r2c2 = matrix2->r2c2;
const float r2c3 = matrix2->r2c3;
const float row2_col1 = matrix2->row2_col1;
const float row2_col2 = matrix2->row2_col2;
const float row2_col3 = matrix2->row2_col3;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->r1c3 = matrix1->r1c3;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->row1_col3 = matrix1->row1_col3;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->r2c3 = matrix1->r2c3;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix2->row2_col3 = matrix1->row2_col3;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->r1c3 = r1c3;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->row1_col3 = row1_col3;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->r2c3 = r2c3;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
matrix1->row2_col3 = row2_col3;
}
inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
const double r1c3 = matrix2->r1c3;
const double row1_col1 = matrix2->row1_col1;
const double row1_col2 = matrix2->row1_col2;
const double row1_col3 = matrix2->row1_col3;
const double r2c1 = matrix2->r2c1;
const double r2c2 = matrix2->r2c2;
const double r2c3 = matrix2->r2c3;
const double row2_col1 = matrix2->row2_col1;
const double row2_col2 = matrix2->row2_col2;
const double row2_col3 = matrix2->row2_col3;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->r1c3 = matrix1->r1c3;
matrix2->row1_col1 = matrix1->row1_col1;
matrix2->row1_col2 = matrix1->row1_col2;
matrix2->row1_col3 = matrix1->row1_col3;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->r2c3 = matrix1->r2c3;
matrix2->row2_col1 = matrix1->row2_col1;
matrix2->row2_col2 = matrix1->row2_col2;
matrix2->row2_col3 = matrix1->row2_col3;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->r1c3 = r1c3;
matrix1->row1_col1 = row1_col1;
matrix1->row1_col2 = row1_col2;
matrix1->row1_col3 = row1_col3;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->r2c3 = r2c3;
matrix1->row2_col1 = row2_col1;
matrix1->row2_col2 = row2_col2;
matrix1->row2_col3 = row2_col3;
}
// ================== Convert =================== //
inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
destination->r1c3 = (float)source->r1c3;
destination->row1_col1 = (float)source->row1_col1;
destination->row1_col2 = (float)source->row1_col2;
destination->row1_col3 = (float)source->row1_col3;
destination->r2c1 = (float)source->r2c1;
destination->r2c2 = (float)source->r2c2;
destination->r2c3 = (float)source->r2c3;
destination->row2_col1 = (float)source->row2_col1;
destination->row2_col2 = (float)source->row2_col2;
destination->row2_col3 = (float)source->row2_col3;
}
inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
destination->r1c3 = source->r1c3;
destination->row1_col1 = source->row1_col1;
destination->row1_col2 = source->row1_col2;
destination->row1_col3 = source->row1_col3;
destination->r2c1 = source->r2c1;
destination->r2c2 = source->r2c2;
destination->r2c3 = source->r2c3;
destination->row2_col1 = source->row2_col1;
destination->row2_col2 = source->row2_col2;
destination->row2_col3 = source->row2_col3;
}
// ================= Transpose ================== //
inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, const BGC_FP32_Matrix2x3* matrix)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->row1_col3 = matrix->row3_col1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
transposed->row2_col1 = matrix->row1_col2;
transposed->row2_col2 = matrix->row2_col2;
transposed->row2_col3 = matrix->row3_col2;
}
inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, const BGC_FP64_Matrix2x3* matrix)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
transposed->r1c3 = matrix->r3c1;
transposed->row1_col1 = matrix->row1_col1;
transposed->row1_col2 = matrix->row2_col1;
transposed->row1_col3 = matrix->row3_col1;
transposed->r2c1 = matrix->r1c2;
transposed->r2c2 = matrix->r2c2;
transposed->r2c3 = matrix->r3c2;
transposed->row2_col1 = matrix->row1_col2;
transposed->row2_col2 = matrix->row2_col2;
transposed->row2_col3 = matrix->row3_col2;
}
// ================== Get Row =================== //
@ -163,17 +163,17 @@ inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Mat
{
if (row_number == 1)
{
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x3 = matrix->r1c3;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
row->x3 = matrix->row1_col3;
return;
}
if (row_number == 2)
{
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x3 = matrix->r2c3;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
row->x3 = matrix->row2_col3;
return;
}
@ -186,17 +186,17 @@ inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Mat
{
if (row_number == 1)
{
row->x1 = matrix->r1c1;
row->x2 = matrix->r1c2;
row->x3 = matrix->r1c3;
row->x1 = matrix->row1_col1;
row->x2 = matrix->row1_col2;
row->x3 = matrix->row1_col3;
return;
}
if (row_number == 2)
{
row->x1 = matrix->r2c1;
row->x2 = matrix->r2c2;
row->x3 = matrix->r2c3;
row->x1 = matrix->row2_col1;
row->x2 = matrix->row2_col2;
row->x3 = matrix->row2_col3;
return;
}
@ -211,17 +211,17 @@ inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row
{
if (row_number == 1)
{
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->r1c3 = row->x3;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
matrix->row1_col3 = row->x3;
return;
}
if (row_number == 2)
{
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->r2c3 = row->x3;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
matrix->row2_col3 = row->x3;
}
}
@ -229,17 +229,17 @@ inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row
{
if (row_number == 1)
{
matrix->r1c1 = row->x1;
matrix->r1c2 = row->x2;
matrix->r1c3 = row->x3;
matrix->row1_col1 = row->x1;
matrix->row1_col2 = row->x2;
matrix->row1_col3 = row->x3;
return;
}
if (row_number == 2)
{
matrix->r2c1 = row->x1;
matrix->r2c2 = row->x2;
matrix->r2c3 = row->x3;
matrix->row2_col1 = row->x1;
matrix->row2_col2 = row->x2;
matrix->row2_col3 = row->x3;
}
}
@ -249,22 +249,22 @@ inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP
{
if (column_number == 1)
{
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
return;
}
if (column_number == 2)
{
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
return;
}
if (column_number == 3)
{
column->x1 = matrix->r1c3;
column->x2 = matrix->r2c3;
column->x1 = matrix->row1_col3;
column->x2 = matrix->row2_col3;
return;
}
@ -276,22 +276,22 @@ inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP
{
if (column_number == 1)
{
column->x1 = matrix->r1c1;
column->x2 = matrix->r2c1;
column->x1 = matrix->row1_col1;
column->x2 = matrix->row2_col1;
return;
}
if (column_number == 2)
{
column->x1 = matrix->r1c2;
column->x2 = matrix->r2c2;
column->x1 = matrix->row1_col2;
column->x2 = matrix->row2_col2;
return;
}
if (column_number == 3)
{
column->x1 = matrix->r1c3;
column->x2 = matrix->r2c3;
column->x1 = matrix->row1_col3;
column->x2 = matrix->row2_col3;
return;
}
@ -305,22 +305,22 @@ inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int
{
if (column_number == 1)
{
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
return;
}
if (column_number == 2)
{
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
return;
}
if (column_number == 3)
{
matrix->r1c3 = column->x1;
matrix->r2c3 = column->x2;
matrix->row1_col3 = column->x1;
matrix->row2_col3 = column->x2;
}
}
@ -328,22 +328,22 @@ inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int
{
if (column_number == 1)
{
matrix->r1c1 = column->x1;
matrix->r2c1 = column->x2;
matrix->row1_col1 = column->x1;
matrix->row2_col1 = column->x2;
return;
}
if (column_number == 2)
{
matrix->r1c2 = column->x1;
matrix->r2c2 = column->x2;
matrix->row1_col2 = column->x1;
matrix->row2_col2 = column->x2;
return;
}
if (column_number == 3)
{
matrix->r1c3 = column->x1;
matrix->r2c3 = column->x2;
matrix->row1_col3 = column->x1;
matrix->row2_col3 = column->x2;
}
}
@ -351,96 +351,96 @@ inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int
inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
sum->row1_col1 = matrix1->row1_col1 + matrix2->row1_col1;
sum->row1_col2 = matrix1->row1_col2 + matrix2->row1_col2;
sum->row1_col3 = matrix1->row1_col3 + matrix2->row1_col3;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
sum->row2_col1 = matrix1->row2_col1 + matrix2->row2_col1;
sum->row2_col2 = matrix1->row2_col2 + matrix2->row2_col2;
sum->row2_col3 = matrix1->row2_col3 + matrix2->row2_col3;
}
inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
sum->row1_col1 = matrix1->row1_col1 + matrix2->row1_col1;
sum->row1_col2 = matrix1->row1_col2 + matrix2->row1_col2;
sum->row1_col3 = matrix1->row1_col3 + matrix2->row1_col3;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
sum->row2_col1 = matrix1->row2_col1 + matrix2->row2_col1;
sum->row2_col2 = matrix1->row2_col2 + matrix2->row2_col2;
sum->row2_col3 = matrix1->row2_col3 + matrix2->row2_col3;
}
// ================= Add scaled ================= //
inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->r1c3 = basic_matrix->r1c3 + scalable_matrix->r1c3 * scale;
sum->row1_col1 = basic_matrix->row1_col1 + scalable_matrix->row1_col1 * scale;
sum->row1_col2 = basic_matrix->row1_col2 + scalable_matrix->row1_col2 * scale;
sum->row1_col3 = basic_matrix->row1_col3 + scalable_matrix->row1_col3 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
sum->row2_col1 = basic_matrix->row2_col1 + scalable_matrix->row2_col1 * scale;
sum->row2_col2 = basic_matrix->row2_col2 + scalable_matrix->row2_col2 * scale;
sum->row2_col3 = basic_matrix->row2_col3 + scalable_matrix->row2_col3 * scale;
}
inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
sum->r1c3 = basic_matrix->r1c3 + scalable_matrix->r1c3 * scale;
sum->row1_col1 = basic_matrix->row1_col1 + scalable_matrix->row1_col1 * scale;
sum->row1_col2 = basic_matrix->row1_col2 + scalable_matrix->row1_col2 * scale;
sum->row1_col3 = basic_matrix->row1_col3 + scalable_matrix->row1_col3 * scale;
sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale;
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
sum->row2_col1 = basic_matrix->row2_col1 + scalable_matrix->row2_col1 * scale;
sum->row2_col2 = basic_matrix->row2_col2 + scalable_matrix->row2_col2 * scale;
sum->row2_col3 = basic_matrix->row2_col3 + scalable_matrix->row2_col3 * scale;
}
// ================== Subtract ================== //
inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
difference->row1_col1 = minuend->row1_col1 - subtrahend->row1_col1;
difference->row1_col2 = minuend->row1_col2 - subtrahend->row1_col2;
difference->row1_col3 = minuend->row1_col3 - subtrahend->row1_col3;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
difference->row2_col1 = minuend->row2_col1 - subtrahend->row2_col1;
difference->row2_col2 = minuend->row2_col2 - subtrahend->row2_col2;
difference->row2_col3 = minuend->row2_col3 - subtrahend->row2_col3;
}
inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
difference->row1_col1 = minuend->row1_col1 - subtrahend->row1_col1;
difference->row1_col2 = minuend->row1_col2 - subtrahend->row1_col2;
difference->row1_col3 = minuend->row1_col3 - subtrahend->row1_col3;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
difference->row2_col1 = minuend->row2_col1 - subtrahend->row2_col1;
difference->row2_col2 = minuend->row2_col2 - subtrahend->row2_col2;
difference->row2_col3 = minuend->row2_col3 - subtrahend->row2_col3;
}
// ================== Multiply ================== //
inline void bgc_fp32_matrix3x2_multiply(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* multiplicand, const float multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->r1c3 = multiplicand->r1c3 * multiplier;
product->row1_col1 = multiplicand->row1_col1 * multiplier;
product->row1_col2 = multiplicand->row1_col2 * multiplier;
product->row1_col3 = multiplicand->row1_col3 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->r2c3 = multiplicand->r2c3 * multiplier;
product->row2_col1 = multiplicand->row2_col1 * multiplier;
product->row2_col2 = multiplicand->row2_col2 * multiplier;
product->row2_col3 = multiplicand->row2_col3 * multiplier;
}
inline void bgc_fp64_matrix3x2_multiply(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* multiplicand, const double multiplier)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->r1c3 = multiplicand->r1c3 * multiplier;
product->row1_col1 = multiplicand->row1_col1 * multiplier;
product->row1_col2 = multiplicand->row1_col2 * multiplier;
product->row1_col3 = multiplicand->row1_col3 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->r2c3 = multiplicand->r2c3 * multiplier;
product->row2_col1 = multiplicand->row2_col1 * multiplier;
product->row2_col2 = multiplicand->row2_col2 * multiplier;
product->row2_col3 = multiplicand->row2_col3 * multiplier;
}
// =================== Divide =================== //
@ -461,56 +461,56 @@ inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, co
{
const float couter_phase = 1.0f - phase;
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
interpolation->row1_col1 = first->row1_col1 * couter_phase + second->row1_col1 * phase;
interpolation->row1_col2 = first->row1_col2 * couter_phase + second->row1_col2 * phase;
interpolation->row1_col3 = first->row1_col3 * couter_phase + second->row1_col3 * phase;
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
interpolation->row2_col1 = first->row2_col1 * couter_phase + second->row2_col1 * phase;
interpolation->row2_col2 = first->row2_col2 * couter_phase + second->row2_col2 * phase;
interpolation->row2_col3 = first->row2_col3 * couter_phase + second->row2_col3 * phase;
}
inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* interpolation, const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase)
{
const double couter_phase = 1.0 - phase;
interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
interpolation->row1_col1 = first->row1_col1 * couter_phase + second->row1_col1 * phase;
interpolation->row1_col2 = first->row1_col2 * couter_phase + second->row1_col2 * phase;
interpolation->row1_col3 = first->row1_col3 * couter_phase + second->row1_col3 * phase;
interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
interpolation->row2_col1 = first->row2_col1 * couter_phase + second->row2_col1 * phase;
interpolation->row2_col2 = first->row2_col2 * couter_phase + second->row2_col2 * phase;
interpolation->row2_col3 = first->row2_col3 * couter_phase + second->row2_col3 * phase;
}
// ============ Left Vector Product ============= //
inline void bgc_fp32_multiply_vector2_by_matrix3x2(BGC_FP32_Vector3* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix)
{
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
product->x1 = vector->x1 * matrix->row1_col1 + vector->x2 * matrix->row2_col1;
product->x2 = vector->x1 * matrix->row1_col2 + vector->x2 * matrix->row2_col2;
product->x3 = vector->x1 * matrix->row1_col3 + vector->x2 * matrix->row2_col3;
}
inline void bgc_fp64_multiply_vector2_by_matrix3x2(BGC_FP64_Vector3* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix)
{
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
product->x1 = vector->x1 * matrix->row1_col1 + vector->x2 * matrix->row2_col1;
product->x2 = vector->x1 * matrix->row1_col2 + vector->x2 * matrix->row2_col2;
product->x3 = vector->x1 * matrix->row1_col3 + vector->x2 * matrix->row2_col3;
}
// ============ Right Vector Product ============ //
inline void bgc_fp32_multiply_matrix3x2_by_vector3(BGC_FP32_Vector2* product, const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector)
{
product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
product->x1 = matrix->row1_col1 * vector->x1 + matrix->row1_col2 * vector->x2 + matrix->row1_col3 * vector->x3;
product->x2 = matrix->row2_col1 * vector->x1 + matrix->row2_col2 * vector->x2 + matrix->row2_col3 * vector->x3;
}
inline void bgc_fp64_multiply_matrix3x2_by_vector3(BGC_FP64_Vector2* product, const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector)
{
product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
product->x1 = matrix->row1_col1 * vector->x1 + matrix->row1_col2 * vector->x2 + matrix->row1_col3 * vector->x3;
product->x2 = matrix->row2_col1 * vector->x1 + matrix->row2_col2 * vector->x2 + matrix->row2_col3 * vector->x3;
}
#endif

View file

@ -85,31 +85,31 @@ int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* inverse, const BGC_FP32_M
return 0;
}
const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
const float row1_col1 = matrix->row2_col2 * matrix->row3_col3 - matrix->row2_col3 * matrix->row3_col2;
const float row1_col2 = matrix->row1_col3 * matrix->row3_col2 - matrix->row1_col2 * matrix->row3_col3;
const float row1_col3 = matrix->row1_col2 * matrix->row2_col3 - matrix->row1_col3 * matrix->row2_col2;
const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
const float row2_col1 = matrix->row2_col3 * matrix->row3_col1 - matrix->row2_col1 * matrix->row3_col3;
const float row2_col2 = matrix->row1_col1 * matrix->row3_col3 - matrix->row1_col3 * matrix->row3_col1;
const float row2_col3 = matrix->row1_col3 * matrix->row2_col1 - matrix->row1_col1 * matrix->row2_col3;
const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
const float row3_col1 = matrix->row2_col1 * matrix->row3_col2 - matrix->row2_col2 * matrix->row3_col1;
const float row3_col2 = matrix->row1_col2 * matrix->row3_col1 - matrix->row1_col1 * matrix->row3_col2;
const float row3_col3 = matrix->row1_col1 * matrix->row2_col2 - matrix->row1_col2 * matrix->row2_col1;
const float multiplier = 1.0f / determinant;
inverse->r1c1 = r1c1 * multiplier;
inverse->r1c2 = r1c2 * multiplier;
inverse->r1c3 = r1c3 * multiplier;
inverse->row1_col1 = row1_col1 * multiplier;
inverse->row1_col2 = row1_col2 * multiplier;
inverse->row1_col3 = row1_col3 * multiplier;
inverse->r2c1 = r2c1 * multiplier;
inverse->r2c2 = r2c2 * multiplier;
inverse->r2c3 = r2c3 * multiplier;
inverse->row2_col1 = row2_col1 * multiplier;
inverse->row2_col2 = row2_col2 * multiplier;
inverse->row2_col3 = row2_col3 * multiplier;
inverse->r3c1 = r3c1 * multiplier;
inverse->r3c2 = r3c2 * multiplier;
inverse->r3c3 = r3c3 * multiplier;
inverse->row3_col1 = row3_col1 * multiplier;
inverse->row3_col2 = row3_col2 * multiplier;
inverse->row3_col3 = row3_col3 * multiplier;
return 1;
}
@ -122,31 +122,31 @@ int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* inverse, const BGC_FP64_M
return 0;
}
const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
const double row1_col1 = matrix->row2_col2 * matrix->row3_col3 - matrix->row2_col3 * matrix->row3_col2;
const double row1_col2 = matrix->row1_col3 * matrix->row3_col2 - matrix->row1_col2 * matrix->row3_col3;
const double row1_col3 = matrix->row1_col2 * matrix->row2_col3 - matrix->row1_col3 * matrix->row2_col2;
const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
const double row2_col1 = matrix->row2_col3 * matrix->row3_col1 - matrix->row2_col1 * matrix->row3_col3;
const double row2_col2 = matrix->row1_col1 * matrix->row3_col3 - matrix->row1_col3 * matrix->row3_col1;
const double row2_col3 = matrix->row1_col3 * matrix->row2_col1 - matrix->row1_col1 * matrix->row2_col3;
const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
const double row3_col1 = matrix->row2_col1 * matrix->row3_col2 - matrix->row2_col2 * matrix->row3_col1;
const double row3_col2 = matrix->row1_col2 * matrix->row3_col1 - matrix->row1_col1 * matrix->row3_col2;
const double row3_col3 = matrix->row1_col1 * matrix->row2_col2 - matrix->row1_col2 * matrix->row2_col1;
const double multiplier = 1.0 / determinant;
inverse->r1c1 = r1c1 * multiplier;
inverse->r1c2 = r1c2 * multiplier;
inverse->r1c3 = r1c3 * multiplier;
inverse->row1_col1 = row1_col1 * multiplier;
inverse->row1_col2 = row1_col2 * multiplier;
inverse->row1_col3 = row1_col3 * multiplier;
inverse->r2c1 = r2c1 * multiplier;
inverse->r2c2 = r2c2 * multiplier;
inverse->r2c3 = r2c3 * multiplier;
inverse->row2_col1 = row2_col1 * multiplier;
inverse->row2_col2 = row2_col2 * multiplier;
inverse->row2_col3 = row2_col3 * multiplier;
inverse->r3c1 = r3c1 * multiplier;
inverse->r3c2 = r3c2 * multiplier;
inverse->r3c3 = r3c3 * multiplier;
inverse->row3_col1 = row3_col1 * multiplier;
inverse->row3_col2 = row3_col2 * multiplier;
inverse->row3_col3 = row3_col3 * multiplier;
return 1;
}

File diff suppressed because it is too large Load diff

View file

@ -114,7 +114,7 @@ int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP3
return 0;
}
if (square_vector <= BGC_FP32_SQUARE_EPSYLON) {
if (square_vector <= BGC_FP32_SQUARE_EPSILON) {
if (base->s0 < 0.0f) {
return 0;
}
@ -155,7 +155,7 @@ int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP6
return 0;
}
if (square_vector <= BGC_FP64_SQUARE_EPSYLON) {
if (square_vector <= BGC_FP64_SQUARE_EPSILON) {
if (base->s0 < 0.0) {
return 0;
}

View file

@ -97,12 +97,12 @@ inline double bgc_fp64_quaternion_get_modulus(const BGC_FP64_Quaternion* quatern
inline int bgc_fp32_quaternion_is_zero(const BGC_FP32_Quaternion* quaternion)
{
return bgc_fp32_quaternion_get_square_modulus(quaternion) <= BGC_FP32_SQUARE_EPSYLON;
return bgc_fp32_quaternion_get_square_modulus(quaternion) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* quaternion)
{
return bgc_fp64_quaternion_get_square_modulus(quaternion) <= BGC_FP64_SQUARE_EPSYLON;
return bgc_fp64_quaternion_get_square_modulus(quaternion) <= BGC_FP64_SQUARE_EPSILON;
}
// ================== Is Unit =================== //
@ -295,7 +295,7 @@ inline int bgc_fp32_quaternion_get_ratio(BGC_FP32_Quaternion* quotient, const BG
{
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(divisor);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -318,7 +318,7 @@ inline int bgc_fp64_quaternion_get_ratio(BGC_FP64_Quaternion* quotient, const BG
{
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(divisor);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -477,7 +477,7 @@ inline int bgc_fp32_quaternion_get_inverse(BGC_FP32_Quaternion* inverse, const B
{
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -495,7 +495,7 @@ inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const B
{
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -529,7 +529,7 @@ inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion)
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -551,7 +551,7 @@ inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion)
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -574,7 +574,7 @@ inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, c
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp32_quaternion_reset(normalized);
return 0;
}
@ -592,7 +592,7 @@ inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, c
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp64_quaternion_reset(normalized);
return 0;
}
@ -618,7 +618,7 @@ inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation,
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus))
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus))
{
bgc_fp32_matrix3x3_make_identity(rotation);
return 0;
@ -635,17 +635,17 @@ inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation,
const float corrector2 = 2.0f * corrector1;
rotation->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->row1_col1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->row2_col2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->row3_col3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->r1c2 = corrector2 * (x1x2 - s0x3);
rotation->r2c3 = corrector2 * (x2x3 - s0x1);
rotation->r3c1 = corrector2 * (x1x3 - s0x2);
rotation->row1_col2 = corrector2 * (x1x2 - s0x3);
rotation->row2_col3 = corrector2 * (x2x3 - s0x1);
rotation->row3_col1 = corrector2 * (x1x3 - s0x2);
rotation->r2c1 = corrector2 * (x1x2 + s0x3);
rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2);
rotation->row2_col1 = corrector2 * (x1x2 + s0x3);
rotation->row3_col2 = corrector2 * (x2x3 + s0x1);
rotation->row1_col3 = corrector2 * (x1x3 + s0x2);
return 1;
}
@ -659,7 +659,7 @@ inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation,
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus))
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus))
{
bgc_fp64_matrix3x3_make_identity(rotation);
return 0;
@ -676,17 +676,17 @@ inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation,
const double corrector2 = 2.0f * corrector1;
rotation->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->row1_col1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
rotation->row2_col2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
rotation->row3_col3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
rotation->r1c2 = corrector2 * (x1x2 - s0x3);
rotation->r2c3 = corrector2 * (x2x3 - s0x1);
rotation->r3c1 = corrector2 * (x1x3 - s0x2);
rotation->row1_col2 = corrector2 * (x1x2 - s0x3);
rotation->row2_col3 = corrector2 * (x2x3 - s0x1);
rotation->row3_col1 = corrector2 * (x1x3 - s0x2);
rotation->r2c1 = corrector2 * (x1x2 + s0x3);
rotation->r3c2 = corrector2 * (x2x3 + s0x1);
rotation->r1c3 = corrector2 * (x1x3 + s0x2);
rotation->row2_col1 = corrector2 * (x1x2 + s0x3);
rotation->row3_col2 = corrector2 * (x2x3 + s0x1);
rotation->row1_col3 = corrector2 * (x1x3 + s0x2);
return 1;
}
@ -702,7 +702,7 @@ inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* reverse, c
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus))
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus))
{
bgc_fp32_matrix3x3_make_identity(reverse);
return 0;
@ -719,17 +719,17 @@ inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* reverse, c
const float corrector2 = 2.0f * corrector1;
reverse->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->row1_col1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->row2_col2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->row3_col3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->r1c2 = corrector2 * (x1x2 + s0x3);
reverse->r2c3 = corrector2 * (x2x3 + s0x1);
reverse->r3c1 = corrector2 * (x1x3 + s0x2);
reverse->row1_col2 = corrector2 * (x1x2 + s0x3);
reverse->row2_col3 = corrector2 * (x2x3 + s0x1);
reverse->row3_col1 = corrector2 * (x1x3 + s0x2);
reverse->r2c1 = corrector2 * (x1x2 - s0x3);
reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2);
reverse->row2_col1 = corrector2 * (x1x2 - s0x3);
reverse->row3_col2 = corrector2 * (x2x3 - s0x1);
reverse->row1_col3 = corrector2 * (x1x3 - s0x2);
return 1;
}
@ -743,7 +743,7 @@ inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, c
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus))
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus))
{
bgc_fp64_matrix3x3_make_identity(reverse);
return 0;
@ -760,17 +760,17 @@ inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, c
const double corrector2 = 2.0f * corrector1;
reverse->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->row1_col1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
reverse->row2_col2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
reverse->row3_col3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
reverse->r1c2 = corrector2 * (x1x2 + s0x3);
reverse->r2c3 = corrector2 * (x2x3 + s0x1);
reverse->r3c1 = corrector2 * (x1x3 + s0x2);
reverse->row1_col2 = corrector2 * (x1x2 + s0x3);
reverse->row2_col3 = corrector2 * (x2x3 + s0x1);
reverse->row3_col1 = corrector2 * (x1x3 + s0x2);
reverse->r2c1 = corrector2 * (x1x2 - s0x3);
reverse->r3c2 = corrector2 * (x2x3 - s0x1);
reverse->r1c3 = corrector2 * (x1x3 - s0x2);
reverse->row2_col1 = corrector2 * (x1x2 - s0x3);
reverse->row3_col2 = corrector2 * (x2x3 - s0x1);
reverse->row1_col3 = corrector2 * (x1x3 - s0x2);
return 1;
}
@ -810,11 +810,11 @@ inline int bgc_fp32_quaternion_are_close(const BGC_FP32_Quaternion* quaternion1,
const float square_modulus2 = bgc_fp32_quaternion_get_square_modulus(quaternion2);
const float square_distance = (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3);
if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSILON;
}
return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2;
}
inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2)
@ -828,11 +828,11 @@ inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quaternion1,
const double square_modulus2 = bgc_fp64_quaternion_get_square_modulus(quaternion2);
const double square_distance = (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3);
if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSILON;
}
return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus2;
}
#endif

View file

@ -21,7 +21,7 @@ void bgc_fp32_slerp_make(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, co
return;
}
if (square_vector <= BGC_FP32_SQUARE_EPSYLON) {
if (square_vector <= BGC_FP32_SQUARE_EPSILON) {
slerp->s0_cos_weight = start->_s0;
slerp->x1_cos_weight = start->_x1;
slerp->x2_cos_weight = start->_x2;
@ -62,7 +62,7 @@ void bgc_fp64_slerp_make(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, co
return;
}
if (square_vector <= BGC_FP64_SQUARE_EPSYLON) {
if (square_vector <= BGC_FP64_SQUARE_EPSILON) {
slerp->s0_cos_weight = start->_s0;
slerp->x1_cos_weight = start->_x1;
slerp->x2_cos_weight = start->_x2;

View file

@ -1,10 +1,10 @@
#ifndef _BGC_UTILITIES_H_
#define _BGC_UTILITIES_H_
#define BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT 1.0f
#define BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT 1.0f
#define BGC_FP32_EPSYLON 4.76837E-7f
#define BGC_FP32_SQUARE_EPSYLON (BGC_FP32_EPSYLON * BGC_FP32_EPSYLON)
#define BGC_FP32_EPSILON 4.76837E-7f
#define BGC_FP32_SQUARE_EPSILON (BGC_FP32_EPSILON * BGC_FP32_EPSILON)
#define BGC_FP32_ONE_THIRD 0.3333333333f
#define BGC_FP32_ONE_SIXTH 0.1666666667f
@ -14,10 +14,10 @@
#define BGC_FP32_GOLDEN_RATIO_HIGH 1.618034f
#define BGC_FP32_GOLDEN_RATIO_LOW 0.618034f
#define BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT 1.0
#define BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT 1.0
#define BGC_FP64_EPSYLON 4.996003611E-14
#define BGC_FP64_SQUARE_EPSYLON (BGC_FP64_EPSYLON * BGC_FP64_EPSYLON)
#define BGC_FP64_EPSILON 4.996003611E-14
#define BGC_FP64_SQUARE_EPSILON (BGC_FP64_EPSILON * BGC_FP64_EPSILON)
#define BGC_FP64_ONE_THIRD 0.3333333333333333333
#define BGC_FP64_ONE_SIXTH 0.1666666666666666667
@ -53,34 +53,34 @@ inline int bgc_is_correct_axis(const int axis)
inline int bgc_fp32_is_zero(const float value)
{
return (-BGC_FP32_EPSYLON <= value) && (value <= BGC_FP32_EPSYLON);
return (-BGC_FP32_EPSILON <= value) && (value <= BGC_FP32_EPSILON);
}
inline int bgc_fp64_is_zero(const double value)
{
return (-BGC_FP64_EPSYLON <= value) && (value <= BGC_FP64_EPSYLON);
return (-BGC_FP64_EPSILON <= value) && (value <= BGC_FP64_EPSILON);
}
inline int bgc_fp32_is_unit(const float value)
{
return (1.0f - BGC_FP32_EPSYLON <= value) && (value <= 1.0f + BGC_FP32_EPSYLON);
return (1.0f - BGC_FP32_EPSILON <= value) && (value <= 1.0f + BGC_FP32_EPSILON);
}
inline int bgc_fp64_is_unit(const double value)
{
return (1.0 - BGC_FP64_EPSYLON <= value) && (value <= 1.0 + BGC_FP64_EPSYLON);
return (1.0 - BGC_FP64_EPSILON <= value) && (value <= 1.0 + BGC_FP64_EPSILON);
}
inline int bgc_fp32_is_square_unit(const float square_value)
{
return (1.0f - 2.0f * BGC_FP32_EPSYLON <= square_value) && (square_value <= 1.0f + 2.0f * BGC_FP32_EPSYLON);
return (1.0f - 2.0f * BGC_FP32_EPSILON <= square_value) && (square_value <= 1.0f + 2.0f * BGC_FP32_EPSILON);
}
inline int bgc_fp64_is_square_unit(const double square_value)
{
return (1.0 - 2.0 * BGC_FP64_EPSYLON <= square_value) && (square_value <= 1.0 + 2.0 * BGC_FP64_EPSYLON);
return (1.0 - 2.0 * BGC_FP64_EPSILON <= square_value) && (square_value <= 1.0 + 2.0 * BGC_FP64_EPSILON);
}
// ================== Are Close ================= //
@ -92,11 +92,11 @@ inline int bgc_fp32_are_close(const float value1, const float value2)
const float square_value2 = value2 * value2;
const float square_difference = difference * difference;
if (square_value1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_value2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_difference <= BGC_FP32_SQUARE_EPSYLON;
if (square_value1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_value2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) {
return square_difference <= BGC_FP32_SQUARE_EPSILON;
}
return square_difference <= BGC_FP32_SQUARE_EPSYLON * square_value1 && square_difference <= BGC_FP32_SQUARE_EPSYLON * square_value2;
return square_difference <= BGC_FP32_SQUARE_EPSILON * square_value1 && square_difference <= BGC_FP32_SQUARE_EPSILON * square_value2;
}
inline int bgc_fp64_are_close(const double value1, const double value2)
@ -106,11 +106,11 @@ inline int bgc_fp64_are_close(const double value1, const double value2)
const double square_value2 = value2 * value2;
const double square_difference = difference * difference;
if (square_value1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_value2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_difference <= BGC_FP64_SQUARE_EPSYLON;
if (square_value1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_value2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) {
return square_difference <= BGC_FP64_SQUARE_EPSILON;
}
return square_difference <= BGC_FP64_SQUARE_EPSYLON * square_value1 && square_difference <= BGC_FP64_SQUARE_EPSYLON * square_value2;
return square_difference <= BGC_FP64_SQUARE_EPSILON * square_value1 && square_difference <= BGC_FP64_SQUARE_EPSILON * square_value2;
}
#endif

View file

@ -97,14 +97,14 @@ float bgc_fp32_vector2_get_angle(const BGC_FP32_Vector2* vector1, const BGC_FP32
const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus1 != square_modulus1) {
return 0.0f;
}
const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
if (square_modulus2 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 != square_modulus2) {
return 0.0f;
}
@ -122,14 +122,14 @@ double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* vector1, const BGC_FP6
const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus1 != square_modulus1) {
return 0.0;
}
const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
if (square_modulus2 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 != square_modulus2) {
return 0.0;
}

View file

@ -70,12 +70,12 @@ inline double bgc_fp64_vector2_get_modulus(const BGC_FP64_Vector2* vector)
inline int bgc_fp32_vector2_is_zero(const BGC_FP32_Vector2* vector)
{
return bgc_fp32_vector2_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSYLON;
return bgc_fp32_vector2_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* vector)
{
return bgc_fp64_vector2_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSYLON;
return bgc_fp64_vector2_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSILON;
}
inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* vector)
@ -292,7 +292,7 @@ inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector)
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -312,7 +312,7 @@ inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector)
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -333,7 +333,7 @@ inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp32_vector2_reset(normalized);
return 0;
}
@ -351,7 +351,7 @@ inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp64_vector2_reset(normalized);
return 0;
}
@ -440,11 +440,11 @@ inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* vector1, const BGC
const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
const float square_distance = bgc_fp32_vector2_get_square_distance(vector1, vector2);
if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSILON;
}
return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2;
}
inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
@ -453,11 +453,11 @@ inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC
const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
const double square_distance = bgc_fp64_vector2_get_square_distance(vector1, vector2);
if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSILON;
}
return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus2;
}
@ -467,38 +467,38 @@ inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* vector1, const
{
const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON) {
return 1;
}
const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus2 <= BGC_FP32_SQUARE_EPSILON) {
return 1;
}
const float cross_product = bgc_fp32_vector2_get_cross_product(vector1, vector2);
return cross_product * cross_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return cross_product * cross_product <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON) {
return 1;
}
const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus2 <= BGC_FP64_SQUARE_EPSILON) {
return 1;
}
const double cross_product = bgc_fp64_vector2_get_cross_product(vector1, vector2);
return cross_product * cross_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return cross_product * cross_product <= BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
// ================= Orthogonal ================= //
@ -507,38 +507,38 @@ inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* vector1, cons
{
const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON) {
return 1;
}
const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus2 <= BGC_FP32_SQUARE_EPSILON) {
return 1;
}
const float scalar_product = bgc_fp32_vector2_get_dot_product(vector1, vector2);
return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON) {
return 1;
}
const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus2 <= BGC_FP64_SQUARE_EPSILON) {
return 1;
}
const double scalar_product = bgc_fp64_vector2_get_dot_product(vector1, vector2);
return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
@ -549,11 +549,11 @@ inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* vector1, const
const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 <= BGC_FP32_SQUARE_EPSILON) {
return BGC_ATTITUDE_ZERO;
}
const float square_limit = BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
const float square_limit = BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
const float scalar_product = bgc_fp32_vector2_get_dot_product(vector1, vector2);
@ -575,11 +575,11 @@ inline int bgc_fp64_vector2_get_attitude(const BGC_FP64_Vector2* vector1, const
const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 <= BGC_FP64_SQUARE_EPSILON) {
return BGC_ATTITUDE_ZERO;
}
const double square_limit = BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
const double square_limit = BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
const double scalar_product = bgc_fp64_vector2_get_dot_product(vector1, vector2);

View file

@ -103,14 +103,14 @@ float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* vector1, const BGC_FP32
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus1 != square_modulus1) {
return 0.0f;
}
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
if (square_modulus2 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 != square_modulus2) {
return 0.0f;
}
@ -130,14 +130,14 @@ double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* vector1, const BGC_FP6
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus1 != square_modulus1) {
return 0.0;
}
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
if (square_modulus2 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 != square_modulus2) {
return 0.0;
}

View file

@ -76,12 +76,12 @@ inline double bgc_fp64_vector3_get_modulus(const BGC_FP64_Vector3* vector)
inline int bgc_fp32_vector3_is_zero(const BGC_FP32_Vector3* vector)
{
return bgc_fp32_vector3_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSYLON;
return bgc_fp32_vector3_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* vector)
{
return bgc_fp64_vector3_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSYLON;
return bgc_fp64_vector3_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSILON;
}
inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* vector)
@ -326,7 +326,7 @@ inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* vector)
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -347,7 +347,7 @@ inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector)
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
return 0;
}
@ -369,7 +369,7 @@ inline int bgc_fp32_vector3_get_normalized(BGC_FP32_Vector3* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp32_vector3_reset(normalized);
return 0;
}
@ -387,7 +387,7 @@ inline int bgc_fp64_vector3_get_normalized(BGC_FP64_Vector3* normalized, const B
return 1;
}
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
bgc_fp64_vector3_reset(normalized);
return 0;
}
@ -528,11 +528,11 @@ inline int bgc_fp32_vector3_are_close(const BGC_FP32_Vector3* vector1, const BGC
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
const float square_distance = bgc_fp32_vector3_get_square_distance(vector1, vector2);
if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP32_SQUARE_EPSILON;
}
return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2;
}
inline int bgc_fp64_vector3_are_close(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
@ -541,11 +541,11 @@ inline int bgc_fp64_vector3_are_close(const BGC_FP64_Vector3* vector1, const BGC
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
const double square_distance = bgc_fp64_vector3_get_square_distance(vector1, vector2);
if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSYLON;
if (square_modulus1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) {
return square_distance <= BGC_FP64_SQUARE_EPSILON;
}
return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
return square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus2;
}
// ================== Parallel ================== //
@ -555,7 +555,7 @@ inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 <= BGC_FP32_SQUARE_EPSILON) {
return 1;
}
@ -563,7 +563,7 @@ inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const
bgc_fp32_vector3_get_cross_product(&product, vector1, vector2);
return bgc_fp32_vector3_get_square_modulus(&product) <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return bgc_fp32_vector3_get_square_modulus(&product) <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
@ -571,7 +571,7 @@ inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 <= BGC_FP64_SQUARE_EPSILON) {
return 1;
}
@ -579,7 +579,7 @@ inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const
bgc_fp64_vector3_get_cross_product(&product, vector1, vector2);
return bgc_fp64_vector3_get_square_modulus(&product) <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return bgc_fp64_vector3_get_square_modulus(&product) <= BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
// ================= Orthogonal ================= //
@ -589,13 +589,13 @@ inline int bgc_fp32_vector3_are_orthogonal(const BGC_FP32_Vector3* vector1, cons
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 <= BGC_FP32_SQUARE_EPSILON) {
return 1;
}
const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2);
return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
inline int bgc_fp64_vector3_are_orthogonal(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
@ -603,13 +603,13 @@ inline int bgc_fp64_vector3_are_orthogonal(const BGC_FP64_Vector3* vector1, cons
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 <= BGC_FP64_SQUARE_EPSILON) {
return 1;
}
const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2);
return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
}
// ================== Attitude ================== //
@ -619,11 +619,11 @@ inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* vector1, const
const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 <= BGC_FP32_SQUARE_EPSILON) {
return BGC_ATTITUDE_ZERO;
}
const float square_limit = BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
const float square_limit = BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2);
@ -647,11 +647,11 @@ inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* vector1, const
const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 <= BGC_FP64_SQUARE_EPSILON) {
return BGC_ATTITUDE_ZERO;
}
const double square_limit = BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
const double square_limit = BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2);

View file

@ -79,7 +79,7 @@ void _bgc_fp32_versor_normalize(BGC_FP32_Versor* versor)
{
const float square_modulus = (versor->_s0 * versor->_s0 + versor->_x1 * versor->_x1) + (versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3);
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
versor->_s0 = 1.0f;
versor->_x1 = 0.0f;
versor->_x2 = 0.0f;
@ -99,7 +99,7 @@ void _bgc_fp64_versor_normalize(BGC_FP64_Versor* versor)
{
const double square_modulus = (versor->_s0 * versor->_s0 + versor->_x1 * versor->_x1) + (versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3);
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
versor->_s0 = 1.0;
versor->_x1 = 0.0;
versor->_x2 = 0.0;
@ -121,7 +121,7 @@ void bgc_fp32_versor_make_for_turn(BGC_FP32_Versor* versor, const float x1, cons
{
const float square_vector = x1 * x1 + x2 * x2 + x3 * x3;
if (square_vector <= BGC_FP32_SQUARE_EPSYLON) {
if (square_vector <= BGC_FP32_SQUARE_EPSILON) {
bgc_fp32_versor_reset(versor);
return;
}
@ -144,7 +144,7 @@ void bgc_fp64_versor_make_for_turn(BGC_FP64_Versor* versor, const double x1, con
{
const double square_vector = x1 * x1 + x2 * x2 + x3 * x3;
if (square_vector <= BGC_FP64_SQUARE_EPSYLON) {
if (square_vector <= BGC_FP64_SQUARE_EPSILON) {
bgc_fp64_versor_reset(versor);
return;
}
@ -175,7 +175,7 @@ static int _bgc_fp32_versor_make_direction_turn(BGC_FP32_Versor* versor, const B
const float square_modulus = bgc_fp32_vector3_get_square_modulus(&orthogonal_axis);
const float square_sine = square_modulus / square_modulus_product;
if (square_sine > BGC_FP32_SQUARE_EPSYLON) {
if (square_sine > BGC_FP32_SQUARE_EPSILON) {
const float cosine = scalar_product / sqrtf(square_modulus_product);
const float angle = 0.5f * atan2f(sqrtf(square_sine), cosine);
@ -203,7 +203,7 @@ static int _bgc_fp64_versor_make_direction_turn(BGC_FP64_Versor* versor, const B
const double square_modulus = bgc_fp64_vector3_get_square_modulus(&orthogonal_axis);
const double square_sine = square_modulus / square_modulus_product;
if (square_sine > BGC_FP64_SQUARE_EPSYLON) {
if (square_sine > BGC_FP64_SQUARE_EPSILON) {
const double cosine = scalar_product / sqrt(square_modulus_product);
const double angle = 0.5 * atan2(sqrt(square_sine), cosine);
@ -226,7 +226,7 @@ int bgc_fp32_versor_make_direction_difference(BGC_FP32_Versor* versor, const BGC
const float start_square_modulus = bgc_fp32_vector3_get_square_modulus(start);
const float end_square_modulus = bgc_fp32_vector3_get_square_modulus(end);
if (start_square_modulus <= BGC_FP32_SQUARE_EPSYLON || end_square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (start_square_modulus <= BGC_FP32_SQUARE_EPSILON || end_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
bgc_fp32_versor_reset(versor);
return BGC_ZERO_TURN;
}
@ -239,7 +239,7 @@ int bgc_fp64_versor_make_direction_difference(BGC_FP64_Versor* versor, const BGC
const double start_square_modulus = bgc_fp64_vector3_get_square_modulus(start);
const double end_square_modulus = bgc_fp64_vector3_get_square_modulus(end);
if (start_square_modulus <= BGC_FP64_SQUARE_EPSYLON || end_square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (start_square_modulus <= BGC_FP64_SQUARE_EPSILON || end_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
bgc_fp64_versor_reset(versor);
return BGC_ZERO_TURN;
}
@ -251,17 +251,17 @@ int bgc_fp64_versor_make_direction_difference(BGC_FP64_Versor* versor, const BGC
static int _bgc_fp32_versor_validate_basis(const float primary_square_modulus, const float auxiliary_square_modulus, const float orthogonal_square_modulus)
{
if (primary_square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (primary_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
//TODO: add error code for: primary_vector is zero
return BGC_FAILED;
}
if (auxiliary_square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (auxiliary_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
//TODO: add error code for: auxiliary_vector is zero
return BGC_FAILED;
}
if (orthogonal_square_modulus <= BGC_FP32_SQUARE_EPSYLON * primary_square_modulus * auxiliary_square_modulus) {
if (orthogonal_square_modulus <= BGC_FP32_SQUARE_EPSILON * primary_square_modulus * auxiliary_square_modulus) {
//TODO: add error code for: primary_vector and auxiliary_vector are parallel
return BGC_FAILED;
}
@ -271,17 +271,17 @@ static int _bgc_fp32_versor_validate_basis(const float primary_square_modulus, c
static int _bgc_fp64_versor_validate_basis(const double primary_square_modulus, const double auxiliary_square_modulus, const double orthogonal_square_modulus)
{
if (primary_square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (primary_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
//TODO: add error code for: primary_vector is zero
return BGC_FAILED;
}
if (auxiliary_square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (auxiliary_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
//TODO: add error code for: auxiliary_vector is zero
return BGC_FAILED;
}
if (orthogonal_square_modulus <= BGC_FP64_SQUARE_EPSYLON * primary_square_modulus * auxiliary_square_modulus) {
if (orthogonal_square_modulus <= BGC_FP64_SQUARE_EPSILON * primary_square_modulus * auxiliary_square_modulus) {
//TODO: add error code for: primary_vector and auxiliary_vector are parallel
return BGC_FAILED;
}
@ -437,7 +437,7 @@ void bgc_fp32_versor_get_exponation(BGC_FP32_Versor* power, const BGC_FP32_Verso
{
const float square_vector = base->_x1 * base->_x1 + base->_x2 * base->_x2 + base->_x3 * base->_x3;
if (square_vector <= BGC_FP32_SQUARE_EPSYLON || square_vector != square_vector) {
if (square_vector <= BGC_FP32_SQUARE_EPSILON || square_vector != square_vector) {
bgc_fp32_versor_reset(power);
return;
}
@ -455,7 +455,7 @@ void bgc_fp64_versor_get_exponation(BGC_FP64_Versor* power, const BGC_FP64_Verso
{
const double square_vector = base->_x1 * base->_x1 + base->_x2 * base->_x2 + base->_x3 * base->_x3;
if (square_vector <= BGC_FP64_SQUARE_EPSYLON || square_vector != square_vector) {
if (square_vector <= BGC_FP64_SQUARE_EPSILON || square_vector != square_vector) {
bgc_fp64_versor_reset(power);
return;
}
@ -481,7 +481,7 @@ void bgc_fp32_versor_spherically_interpolate(BGC_FP32_Versor* interpolation, con
const float square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3;
// square_vector != square_vector means checking for NaN value at square_vector
if (square_vector <= BGC_FP32_SQUARE_EPSYLON || isnan(square_vector)) {
if (square_vector <= BGC_FP32_SQUARE_EPSILON || isnan(square_vector)) {
bgc_fp32_versor_copy(interpolation, end);
return;
}
@ -516,7 +516,7 @@ void bgc_fp64_versor_spherically_interpolate(BGC_FP64_Versor* interpolation, con
const double square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3;
// square_vector != square_vector means checking for NaN value at square_vector
if (square_vector <= BGC_FP64_SQUARE_EPSYLON || isnan(square_vector)) {
if (square_vector <= BGC_FP64_SQUARE_EPSILON || isnan(square_vector)) {
bgc_fp64_versor_copy(interpolation, end);
return;
}
@ -547,7 +547,7 @@ void bgc_fp32_versor_get_rotation(BGC_FP32_Rotation3* rotation, const BGC_FP32_V
{
const float square_modulus = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP32_SQUARE_EPSILON) {
bgc_fp32_rotation3_reset(rotation);
return;
}
@ -567,7 +567,7 @@ void bgc_fp64_versor_get_rotation(BGC_FP64_Rotation3* rotation, const BGC_FP64_V
{
const double square_modulus = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
if (square_modulus <= BGC_FP64_SQUARE_EPSILON) {
bgc_fp64_rotation3_reset(rotation);
return;
}

View file

@ -192,12 +192,12 @@ inline void bgc_fp64_versor_swap(BGC_FP64_Versor* versor1, BGC_FP64_Versor* vers
inline int bgc_fp32_versor_is_idle(const BGC_FP32_Versor* versor)
{
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP32_SQUARE_EPSYLON;
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_versor_is_idle(const BGC_FP64_Versor* versor)
{
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP64_SQUARE_EPSYLON;
return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP64_SQUARE_EPSILON;
}
// ================== Convert =================== //
@ -460,17 +460,17 @@ inline void bgc_fp32_versor_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, cons
const float x1x3 = versor->_x1 * versor->_x3;
const float x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0f * (x1x2 - s0x3);
matrix->r2c3 = 2.0f * (x2x3 - s0x1);
matrix->r3c1 = 2.0f * (x1x3 - s0x2);
matrix->row1_col2 = 2.0f * (x1x2 - s0x3);
matrix->row2_col3 = 2.0f * (x2x3 - s0x1);
matrix->row3_col1 = 2.0f * (x1x3 - s0x2);
matrix->r2c1 = 2.0f * (x1x2 + s0x3);
matrix->r3c2 = 2.0f * (x2x3 + s0x1);
matrix->r1c3 = 2.0f * (x1x3 + s0x2);
matrix->row2_col1 = 2.0f * (x1x2 + s0x3);
matrix->row3_col2 = 2.0f * (x2x3 + s0x1);
matrix->row1_col3 = 2.0f * (x1x3 + s0x2);
}
inline void bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor)
@ -487,17 +487,17 @@ inline void bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, cons
const double x1x3 = versor->_x1 * versor->_x3;
const double x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0 * (x1x2 - s0x3);
matrix->r2c3 = 2.0 * (x2x3 - s0x1);
matrix->r3c1 = 2.0 * (x1x3 - s0x2);
matrix->row1_col2 = 2.0 * (x1x2 - s0x3);
matrix->row2_col3 = 2.0 * (x2x3 - s0x1);
matrix->row3_col1 = 2.0 * (x1x3 - s0x2);
matrix->r2c1 = 2.0 * (x1x2 + s0x3);
matrix->r3c2 = 2.0 * (x2x3 + s0x1);
matrix->r1c3 = 2.0 * (x1x3 + s0x2);
matrix->row2_col1 = 2.0 * (x1x2 + s0x3);
matrix->row3_col2 = 2.0 * (x2x3 + s0x1);
matrix->row1_col3 = 2.0 * (x1x3 + s0x2);
}
// ============= Get Reverse Matrix ============= //
@ -516,17 +516,17 @@ inline void bgc_fp32_versor_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const
const float x1x3 = versor->_x1 * versor->_x3;
const float x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0f * (x1x2 + s0x3);
matrix->r2c3 = 2.0f * (x2x3 + s0x1);
matrix->r3c1 = 2.0f * (x1x3 + s0x2);
matrix->row1_col2 = 2.0f * (x1x2 + s0x3);
matrix->row2_col3 = 2.0f * (x2x3 + s0x1);
matrix->row3_col1 = 2.0f * (x1x3 + s0x2);
matrix->r2c1 = 2.0f * (x1x2 - s0x3);
matrix->r3c2 = 2.0f * (x2x3 - s0x1);
matrix->r1c3 = 2.0f * (x1x3 - s0x2);
matrix->row2_col1 = 2.0f * (x1x2 - s0x3);
matrix->row3_col2 = 2.0f * (x2x3 - s0x1);
matrix->row1_col3 = 2.0f * (x1x3 - s0x2);
}
inline void bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor)
@ -543,17 +543,17 @@ inline void bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const
const double x1x3 = versor->_x1 * versor->_x3;
const double x2x3 = versor->_x2 * versor->_x3;
matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->row1_col1 = (s0s0 + x1x1) - (x2x2 + x3x3);
matrix->row2_col2 = (s0s0 + x2x2) - (x1x1 + x3x3);
matrix->row3_col3 = (s0s0 + x3x3) - (x1x1 + x2x2);
matrix->r1c2 = 2.0 * (x1x2 + s0x3);
matrix->r2c3 = 2.0 * (x2x3 + s0x1);
matrix->r3c1 = 2.0 * (x1x3 + s0x2);
matrix->row1_col2 = 2.0 * (x1x2 + s0x3);
matrix->row2_col3 = 2.0 * (x2x3 + s0x1);
matrix->row3_col1 = 2.0 * (x1x3 + s0x2);
matrix->r2c1 = 2.0 * (x1x2 - s0x3);
matrix->r3c2 = 2.0 * (x2x3 - s0x1);
matrix->r1c3 = 2.0 * (x1x3 - s0x2);
matrix->row2_col1 = 2.0 * (x1x2 - s0x3);
matrix->row3_col2 = 2.0 * (x2x3 - s0x1);
matrix->row1_col3 = 2.0 * (x1x3 - s0x2);
}
// ============= Get Both Matrixes ============== //
@ -643,7 +643,7 @@ inline int bgc_fp32_versor_are_close(const BGC_FP32_Versor* versor1, const BGC_F
const float dx2 = versor1->_x2 - versor2->_x2;
const float dx3 = versor1->_x3 - versor2->_x3;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP32_SQUARE_EPSYLON;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_FP64_Versor* versor2)
@ -653,7 +653,7 @@ inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_F
const double dx2 = versor1->_x2 - versor2->_x2;
const double dx3 = versor1->_x3 - versor2->_x3;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP64_SQUARE_EPSYLON;
return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP64_SQUARE_EPSILON;
}
#endif