Добавлены функции модуля для версоров и кватернионо / Functions of modulus have been added for versors and quaternions
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12 changed files with 246 additions and 211 deletions
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@ -9,15 +9,15 @@ void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion,
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const float x2x2 = quaternion->x2 * quaternion->x2;
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const float x3x3 = quaternion->x3 * quaternion->x3;
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const float square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
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const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
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if (-BG_FP32_EPSYLON <= square_module && square_module <= BG_FP32_EPSYLON)
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if (-BG_FP32_EPSYLON <= square_modulus && square_modulus <= BG_FP32_EPSYLON)
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{
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bg_fp32_matrix3x3_set_to_identity(matrix);
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return;
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}
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const float corrector1 = 1.0f / square_module;
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const float corrector1 = 1.0f / square_modulus;
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const float corrector2 = 2.0f * corrector1;
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const float s0x1 = quaternion->s0 * quaternion->x1;
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@ -47,15 +47,15 @@ void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion,
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const double x2x2 = quaternion->x2 * quaternion->x2;
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const double x3x3 = quaternion->x3 * quaternion->x3;
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const double square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
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const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
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if (-BG_FP64_EPSYLON <= square_module && square_module <= BG_FP64_EPSYLON)
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if (-BG_FP64_EPSYLON <= square_modulus && square_modulus <= BG_FP64_EPSYLON)
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{
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bg_fp64_matrix3x3_set_to_identity(matrix);
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return;
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}
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const double corrector1 = 1.0f / square_module;
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const double corrector1 = 1.0f / square_modulus;
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const double corrector2 = 2.0f * corrector1;
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const double s0x1 = quaternion->s0 * quaternion->x1;
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@ -87,15 +87,15 @@ void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, B
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const float x2x2 = quaternion->x2 * quaternion->x2;
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const float x3x3 = quaternion->x3 * quaternion->x3;
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const float square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
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const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
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if (-BG_FP32_EPSYLON <= square_module && square_module <= BG_FP32_EPSYLON)
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if (-BG_FP32_EPSYLON <= square_modulus && square_modulus <= BG_FP32_EPSYLON)
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{
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bg_fp32_matrix3x3_set_to_identity(matrix);
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return;
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}
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const float corrector1 = 1.0f / square_module;
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const float corrector1 = 1.0f / square_modulus;
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const float corrector2 = 2.0f * corrector1;
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const float s0x1 = quaternion->s0 * quaternion->x1;
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@ -125,15 +125,15 @@ void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, B
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const double x2x2 = quaternion->x2 * quaternion->x2;
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const double x3x3 = quaternion->x3 * quaternion->x3;
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const double square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
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const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
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if (-BG_FP64_EPSYLON <= square_module && square_module <= BG_FP64_EPSYLON)
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if (-BG_FP64_EPSYLON <= square_modulus && square_modulus <= BG_FP64_EPSYLON)
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{
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bg_fp64_matrix3x3_set_to_identity(matrix);
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return;
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}
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const double corrector1 = 1.0f / square_module;
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const double corrector1 = 1.0f / square_modulus;
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const double corrector2 = 2.0f * corrector1;
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const double s0x1 = quaternion->s0 * quaternion->x1;
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@ -89,72 +89,96 @@ static inline void bg_fp64_quaternion_copy(const BgFP64Quaternion* from, BgFP64Q
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// ============= Copy to twin type ============== //
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static inline void bg_fp32_quaternion_set_from_fp64(const BgFP64Quaternion* versor, BgFP32Quaternion* result)
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static inline void bg_fp32_quaternion_set_from_fp64(const BgFP64Quaternion* quaternion, BgFP32Quaternion* result)
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{
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result->s0 = (float) versor->s0;
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result->x1 = (float) versor->x1;
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result->x2 = (float) versor->x2;
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result->x3 = (float) versor->x3;
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result->s0 = (float) quaternion->s0;
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result->x1 = (float) quaternion->x1;
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result->x2 = (float) quaternion->x2;
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result->x3 = (float) quaternion->x3;
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}
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static inline void bg_fp64_quaternion_set_from_fp32(const BgFP32Quaternion* versor, BgFP64Quaternion* result)
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static inline void bg_fp64_quaternion_set_from_fp32(const BgFP32Quaternion* quaternion, BgFP64Quaternion* result)
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{
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result->s0 = versor->s0;
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result->x1 = versor->x1;
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result->x2 = versor->x2;
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result->x3 = versor->x3;
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result->s0 = quaternion->s0;
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result->x1 = quaternion->x1;
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result->x2 = quaternion->x2;
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result->x3 = quaternion->x3;
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}
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// ================= Inversion ================== //
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static inline void bg_fp32_quaternion_conjugate(BgFP32Quaternion* versor)
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static inline void bg_fp32_quaternion_conjugate(BgFP32Quaternion* quaternion)
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{
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versor->x1 = -versor->x1;
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versor->x2 = -versor->x2;
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versor->x3 = -versor->x3;
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quaternion->x1 = -quaternion->x1;
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quaternion->x2 = -quaternion->x2;
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quaternion->x3 = -quaternion->x3;
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}
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static inline void bg_fp64_quaternion_conjugate(BgFP64Quaternion* versor)
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static inline void bg_fp64_quaternion_conjugate(BgFP64Quaternion* quaternion)
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{
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versor->x1 = -versor->x1;
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versor->x2 = -versor->x2;
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versor->x3 = -versor->x3;
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quaternion->x1 = -quaternion->x1;
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quaternion->x2 = -quaternion->x2;
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quaternion->x3 = -quaternion->x3;
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}
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// ================ Set Conjugate =============== //
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static inline void bg_fp32_quaternion_set_conjugate(const BgFP32Quaternion* versor, BgFP32Quaternion* result)
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static inline void bg_fp32_quaternion_set_conjugate(const BgFP32Quaternion* quaternion, BgFP32Quaternion* result)
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{
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result->s0 = versor->s0;
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result->x1 = -versor->x1;
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result->x2 = -versor->x2;
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result->x3 = -versor->x3;
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result->s0 = quaternion->s0;
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result->x1 = -quaternion->x1;
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result->x2 = -quaternion->x2;
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result->x3 = -quaternion->x3;
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}
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static inline void bg_fp64_quaternion_set_conjugate(const BgFP64Quaternion* versor, BgFP64Quaternion* result)
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static inline void bg_fp64_quaternion_set_conjugate(const BgFP64Quaternion* quaternion, BgFP64Quaternion* result)
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{
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result->s0 = versor->s0;
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result->x1 = -versor->x1;
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result->x2 = -versor->x2;
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result->x3 = -versor->x3;
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result->s0 = quaternion->s0;
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result->x1 = -quaternion->x1;
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result->x2 = -quaternion->x2;
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result->x3 = -quaternion->x3;
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}
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// ================ Get Inverted ================ //
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// ================ Set Conjugate =============== //
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static inline void bg_fp32_quaternion_set_conjugate_fp64(const BgFP64Quaternion* versor, BgFP32Quaternion* result)
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static inline void bg_fp32_quaternion_set_conjugate_fp64(const BgFP64Quaternion* quaternion, BgFP32Quaternion* result)
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{
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result->s0 = (float) versor->s0;
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result->x1 = (float) -versor->x1;
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result->x2 = (float) -versor->x2;
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result->x3 = (float) -versor->x3;
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result->s0 = (float) quaternion->s0;
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result->x1 = (float) -quaternion->x1;
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result->x2 = (float) -quaternion->x2;
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result->x3 = (float) -quaternion->x3;
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}
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static inline void bg_fp64_quaternion_set_conjugate_fp32(const BgFP32Quaternion* versor, BgFP64Quaternion* result)
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static inline void bg_fp64_quaternion_set_conjugate_fp32(const BgFP32Quaternion* quaternion, BgFP64Quaternion* result)
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{
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result->s0 = versor->s0;
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result->x1 = -versor->x1;
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result->x2 = -versor->x2;
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result->x3 = -versor->x3;
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result->s0 = quaternion->s0;
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result->x1 = -quaternion->x1;
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result->x2 = -quaternion->x2;
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result->x3 = -quaternion->x3;
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}
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// ============= Get Square Modulus ============= //
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static inline float bg_fp32_quaternion_get_square_modulus(const BgFP32Quaternion* quaternion)
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{
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return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
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}
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static inline double bg_fp64_quaternion_get_square_modulus(const BgFP64Quaternion* quaternion)
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{
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return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
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}
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// ================ Get Modulus ================= //
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static inline float bg_fp32_quaternion_get_modulus(const BgFP32Quaternion* quaternion)
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{
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return sqrtf(bg_fp32_quaternion_get_square_modulus(quaternion));
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}
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static inline double bg_fp64_quaternion_get_modulus(const BgFP64Quaternion* quaternion)
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{
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return sqrt(bg_fp64_quaternion_get_square_modulus(quaternion));
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}
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// ============ Make Rotation Matrix ============ //
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@ -8,19 +8,19 @@ float bg_fp32_vector2_get_angle(const BgFP32Vector2* vector1, const BgFP32Vector
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return 0.0f;
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}
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const float square_module1 = bg_fp32_vector2_get_square_module(vector1);
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const float square_modulus1 = bg_fp32_vector2_get_square_modulus(vector1);
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if (square_module1 <= BG_FP32_SQUARE_EPSYLON) {
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if (square_modulus1 <= BG_FP32_SQUARE_EPSYLON) {
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return 0.0f;
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}
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const float square_module2 = bg_fp32_vector2_get_square_module(vector2);
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const float square_modulus2 = bg_fp32_vector2_get_square_modulus(vector2);
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if (square_module2 <= BG_FP32_SQUARE_EPSYLON) {
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if (square_modulus2 <= BG_FP32_SQUARE_EPSYLON) {
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return 0.0f;
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}
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const float cosine = bg_fp32_vector2_dot_product(vector1, vector2) / sqrtf(square_module1 * square_module2);
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const float cosine = bg_fp32_vector2_dot_product(vector1, vector2) / sqrtf(square_modulus1 * square_modulus2);
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if (cosine >= 1.0f - BG_FP32_EPSYLON) {
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return 0.0f;
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@ -39,19 +39,19 @@ double bg_fp64_vector2_get_angle(const BgFP64Vector2* vector1, const BgFP64Vecto
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return 0.0;
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}
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const double square_module1 = bg_fp64_vector2_get_square_module(vector1);
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const double square_modulus1 = bg_fp64_vector2_get_square_modulus(vector1);
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if (square_module1 <= BG_FP64_SQUARE_EPSYLON) {
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if (square_modulus1 <= BG_FP64_SQUARE_EPSYLON) {
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return 0.0;
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}
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const double square_module2 = bg_fp64_vector2_get_square_module(vector2);
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const double square_modulus2 = bg_fp64_vector2_get_square_modulus(vector2);
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if (square_module2 <= BG_FP64_SQUARE_EPSYLON) {
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if (square_modulus2 <= BG_FP64_SQUARE_EPSYLON) {
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return 0.0;
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}
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const double cosine = bg_fp64_vector2_dot_product(vector1, vector2) / sqrt(square_module1 * square_module2);
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const double cosine = bg_fp64_vector2_dot_product(vector1, vector2) / sqrt(square_modulus1 * square_modulus2);
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if (cosine >= 1.0 - BG_FP64_EPSYLON) {
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return 0.0;
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@ -102,50 +102,50 @@ static inline void bg_fp64_vector2_set_reverse_fp32(const BgFP32Vector2* from, B
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// =================== Module =================== //
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static inline float bg_fp32_vector2_get_square_module(const BgFP32Vector2* vector)
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static inline float bg_fp32_vector2_get_square_modulus(const BgFP32Vector2* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2;
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}
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static inline double bg_fp64_vector2_get_square_module(const BgFP64Vector2* vector)
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static inline double bg_fp64_vector2_get_square_modulus(const BgFP64Vector2* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2;
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}
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static inline float bg_fp32_vector2_get_module(const BgFP32Vector2* vector)
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static inline float bg_fp32_vector2_get_modulus(const BgFP32Vector2* vector)
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{
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return sqrtf(bg_fp32_vector2_get_square_module(vector));
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return sqrtf(bg_fp32_vector2_get_square_modulus(vector));
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}
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static inline double bg_fp64_vector2_get_module(const BgFP64Vector2* vector)
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static inline double bg_fp64_vector2_get_modulus(const BgFP64Vector2* vector)
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{
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return sqrt(bg_fp64_vector2_get_square_module(vector));
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return sqrt(bg_fp64_vector2_get_square_modulus(vector));
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}
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// ================= Comparison ================= //
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static inline int bg_fp32_vector2_is_zero(const BgFP32Vector2* vector)
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{
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return bg_fp32_vector2_get_square_module(vector) <= BG_FP32_SQUARE_EPSYLON;
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return bg_fp32_vector2_get_square_modulus(vector) <= BG_FP32_SQUARE_EPSYLON;
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}
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static inline int bg_fp64_vector2_is_zero(const BgFP64Vector2* vector)
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{
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return bg_fp64_vector2_get_square_module(vector) <= BG_FP64_SQUARE_EPSYLON;
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return bg_fp64_vector2_get_square_modulus(vector) <= BG_FP64_SQUARE_EPSYLON;
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}
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static inline int bg_fp32_vector2_is_unit(const BgFP32Vector2* vector)
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{
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const float square_module = bg_fp32_vector2_get_square_module(vector);
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const float square_modulus = bg_fp32_vector2_get_square_modulus(vector);
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return 1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON;
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return 1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON;
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}
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static inline int bg_fp64_vector2_is_unit(const BgFP64Vector2* vector)
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{
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const double square_module = bg_fp64_vector2_get_square_module(vector);
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const double square_modulus = bg_fp64_vector2_get_square_modulus(vector);
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return 1.0f - BG_FP64_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP64_TWO_EPSYLON;
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return 1.0f - BG_FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP64_TWO_EPSYLON;
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}
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// ==================== Add ===================== //
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@ -274,35 +274,35 @@ static inline double bg_fp64_vector2_cross_product(const BgFP64Vector2* vector1,
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static inline int bg_fp32_vector2_normalize(BgFP32Vector2* vector)
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{
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const float square_module = bg_fp32_vector2_get_square_module(vector);
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const float square_modulus = bg_fp32_vector2_get_square_modulus(vector);
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if (1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON) {
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if (1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON) {
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return 1;
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}
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