Переименование функций возведения в степень в get_power

This commit is contained in:
Andrey Pokidov 2026-02-16 03:13:32 +07:00
parent 1075624d05
commit 039b26305a
8 changed files with 17 additions and 17 deletions

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@ -95,7 +95,7 @@ extern inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, co
// =============== Get Exponation =============== //
void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent)
void bgc_fp32_complex_get_power(BGC_FP32_Complex* power, const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent)
{
const float square_modulus = bgc_fp32_complex_get_square_modulus(base);
@ -115,7 +115,7 @@ void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Com
power->imaginary = power_modulus * sinf(power_angle);
}
void bgc_fp64_complex_get_exponation(BGC_FP64_Complex* power, const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent)
void bgc_fp64_complex_get_power(BGC_FP64_Complex* power, const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent)
{
const double square_modulus = bgc_fp64_complex_get_square_modulus(base);

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@ -317,11 +317,11 @@ inline int bgc_fp64_complex_invert(BGC_FP64_Complex* number)
return bgc_fp64_complex_get_inverse(number, number);
}
// =============== Get Exponation =============== //
// ================= Get Power ================== //
void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent);
void bgc_fp32_complex_get_power(BGC_FP32_Complex* power, const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent);
void bgc_fp64_complex_get_exponation(BGC_FP64_Complex* power, const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent);
void bgc_fp64_complex_get_power(BGC_FP64_Complex* power, const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent);
// ==================== Add ===================== //

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@ -120,7 +120,7 @@ extern inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quate
// =============== Get Exponation =============== //
int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP32_Quaternion* base, const float exponent)
int bgc_fp32_quaternion_get_power(BGC_FP32_Quaternion* power, const BGC_FP32_Quaternion* base, const float exponent)
{
const float s0s0 = base->s0 * base->s0;
const float x1x1 = base->x1 * base->x1;
@ -161,7 +161,7 @@ int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP3
return BGC_SUCCESS;
}
int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent)
int bgc_fp64_quaternion_get_power(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent)
{
const double s0s0 = base->s0 * base->s0;
const double x1x1 = base->x1 * base->x1;

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@ -670,9 +670,9 @@ inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, c
// =============== Get Exponation =============== //
int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP32_Quaternion* base, const float exponent);
int bgc_fp32_quaternion_get_power(BGC_FP32_Quaternion* power, const BGC_FP32_Quaternion* base, const float exponent);
int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent);
int bgc_fp64_quaternion_get_power(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent);
// ============== Raw Turn Vector3 ============== //

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@ -34,8 +34,8 @@ extern inline void bgc_fp64_turn2_revert(BGC_FP64_Turn2* turn);
extern inline void bgc_fp32_turn2_get_reverse(BGC_FP32_Turn2* reverse, const BGC_FP32_Turn2* turn);
extern inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* reverse, const BGC_FP64_Turn2* turn);
extern inline void bgc_fp32_turn2_get_exponation(BGC_FP32_Turn2* power, const BGC_FP32_Turn2* base, const float exponent);
extern inline void bgc_fp64_turn2_get_exponation(BGC_FP64_Turn2* power, const BGC_FP64_Turn2* base, const double exponent);
extern inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* power, const BGC_FP32_Turn2* base, const float exponent);
extern inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* power, const BGC_FP64_Turn2* base, const double exponent);
extern inline void bgc_fp32_turn2_combine(BGC_FP32_Turn2* combination, const BGC_FP32_Turn2* turn1, const BGC_FP32_Turn2* turn2);
extern inline void bgc_fp64_turn2_combine(BGC_FP64_Turn2* combination, const BGC_FP64_Turn2* turn1, const BGC_FP64_Turn2* turn2);

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@ -177,7 +177,7 @@ inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* reverse, const BGC_FP64_T
// ================= Exponation ================= //
inline void bgc_fp32_turn2_get_exponation(BGC_FP32_Turn2* power, const BGC_FP32_Turn2* base, const float exponent)
inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* power, const BGC_FP32_Turn2* base, const float exponent)
{
const float power_angle = exponent * atan2f(base->_sin, base->_cos);
@ -185,7 +185,7 @@ inline void bgc_fp32_turn2_get_exponation(BGC_FP32_Turn2* power, const BGC_FP32_
power->_sin = sinf(power_angle);
}
inline void bgc_fp64_turn2_get_exponation(BGC_FP64_Turn2* power, const BGC_FP64_Turn2* base, const double exponent)
inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* power, const BGC_FP64_Turn2* base, const double exponent)
{
const double power_angle = exponent * atan2(base->_sin, base->_cos);

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@ -535,7 +535,7 @@ int bgc_fp64_turn3_find_pair_difference(
// =============== Get Exponation =============== //
void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent)
void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent)
{
const float square_vector = base->_versor.x1 * base->_versor.x1 + base->_versor.x2 * base->_versor.x2 + base->_versor.x3 * base->_versor.x3;
@ -553,7 +553,7 @@ void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3*
bgc_fp32_turn3_set_raw_values(power, cosf(angle), base->_versor.x1 * multiplier, base->_versor.x2 * multiplier, base->_versor.x3 * multiplier);
}
void bgc_fp64_turn3_get_exponation(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent)
void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent)
{
const double square_vector = base->_versor.x1 * base->_versor.x1 + base->_versor.x2 * base->_versor.x2 + base->_versor.x3 * base->_versor.x3;

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@ -287,9 +287,9 @@ inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_T
// =============== Get Exponation =============== //
void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent);
void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent);
void bgc_fp64_turn3_get_exponation(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent);
void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent);
// ================ Combination ================= //